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Unreal engine

A Wisdom Archive on Unreal engine

Unreal engine

A selection of articles related to Unreal engine

Unreal engine

ARTICLES RELATED TO Unreal engine

Unreal engine: Encyclopedia II - Tribes video game - History

Starsiege: Tribes was one of the first first-person shooters meant to be played exclusively against other human players across computer networks, either on a LAN or over the Internet. Its only solo play consisted of a few training missions. It was also one of the first first person shooters to feature vehicles as a major gameplay element, and it was known for its very large outdoor levels. Because of its online play and vast terrain, Tribes requires strategy, coordination, and teamwork among players. "Lone cowboys" are less of a factor in victor ...

See also:

Tribes video game, Tribes video game - History, Tribes video game - Features, Tribes video game - Versions

Read more here: » Tribes video game: Encyclopedia II - Tribes video game - History

Unreal engine: Encyclopedia II - SWAT 4 - Weapons list

The weapons available in SWAT 4 are: Primary Colt M4A1 carbine .45 calibre sub-machine gun (Heckler & Koch UMP) Suppressed 9mm calibre sub-machine gun (Heckler & Koch MP5 with suppressor attached) 9mm caliber sub-machine gun (Heckler & Koch MP5) (Pepperball Gun) (non-lethal) Less lethal shotgun (non-lethal) Benelli_Nova pump-action shotgun Benelli_M4_Super_90 shotgun GB36S assault rifle (Heckler & Koc ...

See also:

SWAT 4, SWAT 4 - Gameplay, SWAT 4 - Single player, SWAT 4 - Multiplayer, SWAT 4 - Weapons list, SWAT 4 - Setting, SWAT 4 - Critic scores

Read more here: » SWAT 4: Encyclopedia II - SWAT 4 - Weapons list

Unreal engine: Encyclopedia II - Unreal series - The Izarians

The Izarians had a small empire of their own and enslaved many minor races before they ran into the Skaarj,(pronounced:scar) and became slaves themselves. Due to their organic positronic brains, it is debatable as to if they really have minds. The Izarians resemble large monkey like insects, like the Xenomorphs. They are about 5ft tall, have four arms, two legs, an elongated head with sharp teeth, blue blood, blue skin and ...

See also:

Unreal series, Unreal series - Early development, Unreal series - The Skaarj, Unreal series - The Izarians, Unreal series - Corporation Wars, Unreal series - The Unreal Tournament series, Unreal series - Release dates of Unreal titles, Unreal series - PC games, Unreal series - Console games, Unreal series - Mods and mutators

Read more here: » Unreal series: Encyclopedia II - Unreal series - The Izarians

Unreal engine: Encyclopedia II - Unreal series - Corporation Wars

Following the devastating Human/Skaarj Wars (the fictional battle between humans and the skaarj in the Unreal universe), Earth's cities lay in ruins. When the New Earth Government tried to take control of these cities, they discovered many rebel groups, covertly financed by corporations such as Liandri, Izanagi, and Axon. Pretty soon, a war had started to regain control of the ruined cities, and eventually wars within the corporations. The constant battles caused many casualties to the already small human population. One particular ba ...

See also:

Unreal series, Unreal series - Early development, Unreal series - The Skaarj, Unreal series - The Izarians, Unreal series - Corporation Wars, Unreal series - The Unreal Tournament series, Unreal series - Release dates of Unreal titles, Unreal series - PC games, Unreal series - Console games, Unreal series - Mods and mutators

Read more here: » Unreal series: Encyclopedia II - Unreal series - Corporation Wars

Unreal engine: Encyclopedia II - Unreal series - Release dates of Unreal titles

Unreal series - PC games. Unreal — May 25, 1998 Unreal Mission Pack: Return to Na Pali — May 31, 1999 Unreal Tournament — November 26, 1999 Unreal Tournament 2003 — October 1, 2002 Unreal II: The Awakening — February 4, 2003 Unreal Tournament 2004 — March 18, 2004 Unreal Tournament 2004 DVD Edition — April 13, 2004 Unreal Tournament 2004 Editor's Choice Edition — September 21, 2004See also:

Unreal series, Unreal series - Early development, Unreal series - The Skaarj, Unreal series - The Izarians, Unreal series - Corporation Wars, Unreal series - The Unreal Tournament series, Unreal series - Release dates of Unreal titles, Unreal series - PC games, Unreal series - Console games, Unreal series - Mods and mutators

Read more here: » Unreal series: Encyclopedia II - Unreal series - Release dates of Unreal titles

Unreal engine: Encyclopedia II - Unreal series - The Unreal Tournament series

Epic Games' 1999 follow-up title was called Unreal Tournament and focused mainly on multiplayer action: It was launched in direct competition to id's Quake III Arena. As with the original Unreal, the ease with which players could create and release modifications to the core game was a key factor contributing to Unreal Tournament's longevity. UT improved upon the mod-friendly nature of its predecessor with the inclusion of support for mutators, which allowed users to easily integrate small amou ...

See also:

Unreal series, Unreal series - Early development, Unreal series - The Skaarj, Unreal series - The Izarians, Unreal series - Corporation Wars, Unreal series - The Unreal Tournament series, Unreal series - Release dates of Unreal titles, Unreal series - PC games, Unreal series - Console games, Unreal series - Mods and mutators

Read more here: » Unreal series: Encyclopedia II - Unreal series - The Unreal Tournament series

Unreal engine: Republic Commando: Encyclopedia II - Star Wars: Republic Commando - The Squad

The clone commandos featured in the game have distinct personalities, different than the clone troopers in Attack of the Clones. During the in-game cutscenes, it is said that they are 'different' from standard clone troopers in that they have increased individual will and personality. The commandos in Delta Squad are: RC-1138 (Delta Three-Eight or Boss) RC-1140 (Delta Four-Oh or Fixer) RC-1207 (Delta Oh-Seven ...

See also:

Star Wars: Republic Commando, Star Wars: Republic Commando - Plot synopsis, Star Wars: Republic Commando - Gameplay, Star Wars: Republic Commando - The Squad

Read more here: » Star Wars: Republic Commando: Encyclopedia II - Star Wars: Republic Commando - The Squad

Unreal engine: Encyclopedia II - PlayStation 3 - Side note

The logo of the PlayStation 3 is in the same font as the logo of the Spider-Man motion pictures. Spider-Man 2 scenes were used in the E3 2005 Sony Press Conference demonstrating the console's capabilities. ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Side note

Unreal engine: Encyclopedia II - PlayStation 3 - GNU/Linux

Ken Kutaragi confirmed that the PlayStation 3 will come with GNU/Linux as its operating system. [20] IBM had quickly sent a series of improvements to the Linux developers mailing-list regarding the Cell processor, and has publicly presented a Cell based server running Linux kernel 2.6.12. [21] Since then IBM has begun to offer detailed information and tut ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - GNU/Linux

Unreal engine: Encyclopedia II - PlayStation 3 - Software development kit

Sony has selected several technologies and arranged several sublicensing agreements to create the software development kit for developers. The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on publicly-available application programming interfaces. The list of open standards includes: COLLADA, an open, XML-based file format for 3D models. OpenGL ES 2.0, the embedded version of the popular OpenGL graphics API. OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations. O ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Software development kit

Unreal engine: Encyclopedia II - PlayStation 3 - Games in development

As of October 2005, there are already over 150 PS3 games announced by multiple developers and publishers, like SCEA, Electronic Arts, Konami, Namco, Capcom, Square Enix and many others. The actual number in development, though undeniably fewer, should still be very high. Most developers have already announced games for the PS3. Some anticipated ones include Metal Gear Solid 4: Guns of the Patriots, Resident Evil 5, Devil May Cry 4, Shin Megami Tensei, Armored Core 4 , Unreal Tournament 2007 an ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Games in development

Unreal engine: Encyclopedia II - PlayStation 3 - Online services

Sony has recently revealed that the online service for the PlayStation 3 will use the same non-unified architecture as that of the PlayStation 2. In the latest issue of the Official PlayStation Magazine, Sony denied rumors that it would be implementing a centralized online service similar to Microsoft’s Xbox Live. Instead, online services for PS3 games will be decentralized and left up to individual game publishers. While this will give games publishers greater freedom in terms of what they are able to offer online, some say it may make it more difficult for Sony ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Online services

Unreal engine: Encyclopedia II - PlayStation 3 - Region coding

PlayStation 3 games are unlikely to be region coded, according to Sony’s Australian managing director, Michael Ephraim. Unlike its predecessors, the PlayStation and the PlayStation 2, the PS3 is tipped to allow gaming and movie playback from downloads or discs bought in any part of the world, rather than being limited to playing discs only from a specific region. The PS3’s support for HDTV standards was cited as one of the key reasons the com ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Region coding

Unreal engine: Encyclopedia II - PlayStation 3 - Gallery

PlayStation 3 - Screenshot gallery. Killzone 3 Guerrilla/Sony (2006) Metal Gear Solid 4: Guns of the Patriots Konami (TBA) Warhawk PS3 Incognito Entertainment/Sony (2006) Tekken 6 Namco (2006) Devil May Cry 4 Capcom (2006) I-8 Insomniac Games (2007) Fatal Inertia Koei (2006) Heavenly Sword SCEE (2006) MotorStorm SCEE (2007) Genji 2 Sony (2006) Vision Gran T ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Gallery

Unreal engine: Encyclopedia II - Personal computer game - PC game development

Personal computer game - Game engines. Main article: Game engine The term "game engine" arose in the mid-1990s, especially in connection with 3D games such as first-person shooters (FPS). Such was the popularity of id Software's Doom and Quake games that rather than work from scratch, other developers licensed the core portions of the software and designed their own graphics, character ...

See also:

Personal computer game, Personal computer game - Overview, Personal computer game - History, Personal computer game - PC game development, Personal computer game - Game engines, Personal computer game - Notable developers, Personal computer game - Distribution media and marketing, Personal computer game - Traditional, Personal computer game - Shareware, Personal computer game - Web-based delivery, Personal computer game - Service-based delivery platform, Personal computer game - Piracy and warez, Personal computer game - Expansion packs, Personal computer game - Popular and notable genres of PC gaming, Personal computer game - Characteristics unique to PC gaming, Personal computer game - Moddability and user-created content, Personal computer game - Rich user experience, Personal computer game - More players in online gaming, Personal computer game - Preferences, Personal computer game - Computer gaming hardware, Personal computer game - Hardware, Personal computer game - Operating systems, Personal computer game - Multiplayer, Personal computer game - Cultural impact, Personal computer game - Japan, Personal computer game - UK and US, Personal computer game - Southeast Asia, Personal computer game - Screenshots

Read more here: » Personal computer game: Encyclopedia II - Personal computer game - PC game development

Unreal engine: Encyclopedia II - PlayStation 3 - Cost and release date

The system's retail price is not known.[3][4] Sony Computer Entertainment president and "father of the PlayStation" Ken Kutaragi points out "It'll be expensive" and "I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted towards households. I think everyone can still buy it if they wanted to," said Kutaragi to a mostly Japanese ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Cost and release date

Unreal engine: Encyclopedia II - List of free first-person shooters - Starsiege: Tribes

Starsiege: Tribes (usually called Tribes or Tribes 1) is a sci-fi first-person shooter (FPS) computer game, the first of the Tribes video game series. It was developed by Dynamix and published by the company now known as Sierra Entertainment in 1998. Tribes was one of the first online-only games of its kind and sported several multiplayer features that other games have only recently included (32+ player support, 128 players max, troop transport vehicles, several different player classes). Most of the standa ...

See also:

List of free first-person shooters, List of free first-person shooters - America's Army: Special Forces 2.5, List of free first-person shooters - Axion Quake v1.1.0, List of free first-person shooters - CodeRED: Alien Arena, List of free first-person shooters - Control Monger, List of free first-person shooters - Cube, List of free first-person shooters - Death Illustrated, List of free first-person shooters - Digital Paintball 2.0, List of free first-person shooters - .kkrieger, List of free first-person shooters - Kuma\War, List of free first-person shooters - Nexuiz, List of free first-person shooters - Starsiege: Tribes, List of free first-person shooters - Wolfenstein: Enemy Territory, List of free first-person shooters - Warsow, List of free first-person shooters - Wulfram 2

Read more here: » List of free first-person shooters: Encyclopedia II - List of free first-person shooters - Starsiege: Tribes

Unreal engine: Encyclopedia II - PlayStation 3 - Online services

Sony has recently revealed that the online service for the PlayStation 3 will use the same non-unified architecture as that of the PlayStation 2. In the latest issue of the Official PlayStation Magazine, Sony denied rumors that it would be implementing a centralized online service similar to Microsoft’s Xbox Live. Instead, online services for PS3 games will be decentralized and left up to individual game publishers. While this will give games publishers greater freedom in terms of what they are able to offer online, some say it may make it more difficult for Sony ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Online services

Unreal engine: Encyclopedia II - PlayStation 3 - GNU/Linux

Ken Kutaragi confirmed that the PlayStation 3 will come with GNU/Linux as its operating system. [20] IBM had quickly sent a series of improvements to the Linux developers mailing-list regarding the Cell processor, and has publicly presented a Cell based server running Linux kernel 2.6.12. [21] Since then IBM has begun to offer detailed information and tut ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - GNU/Linux

Unreal engine: Encyclopedia II - PlayStation 3 - Software development kit

Sony has selected several technologies and arranged several sublicensing agreements to create the software development kit for developers. The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on publicly-available application programming interfaces. The list of open standards includes: COLLADA, an open, XML-based file format for 3D models. OpenGL ES 2.0, the embedded version of the popular OpenGL graphics API. OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations. O ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Software development kit

Unreal engine: Encyclopedia II - PlayStation 3 - Games in development

As of October 2005, there are already over 150 PS3 games announced by multiple developers and publishers, like SCEA, Electronic Arts, Konami, Namco, Capcom, Square Enix and many others. The actual number in development, though undeniably fewer, should still be very high. Most developers have already announced games for the PS3. Some anticipated ones include Metal Gear Solid 4: Guns of the Patriots, Resident Evil 5, Devil May Cry 4, Shin Megami Tensei, Armored Core 4 , Unreal Tournament 2007 an ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Games in development

Unreal engine: Encyclopedia II - PlayStation 3 - Region Coding

PlayStation 3 games are unlikely to be region coded, according to Sony’s Australian managing director, Michael Ephraim. Unlike its predecessors, the PlayStation and the PlayStation 2, the PS3 is tipped to allow gaming and movie playback from downloads or discs bought in any part of the world, rather than being limited to playing discs only from a specific region. The PS3’s support for HDTV standards was cited as one of the key reasons the com ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Region Coding

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