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Unreal engine

A Wisdom Archive on Unreal engine

Unreal engine

A selection of articles related to Unreal engine

Unreal engine


ARTICLES RELATED TO Unreal engine

Unreal engine: Encyclopedia II - Personal computer game - History

The history of computer games has not received much attention from researchers. Although one might expect a consensus on such a 'young' research area, many details are more than cloudy. Which game, for example, was the first? The usual answer is Spacewar. In the 1960s computers were a luxury for the few. The machines were enormous and usually exclusive to research institutions or the military. In 1961, MIT students Martin "Shag" Graetz and Alan Kotok, with MIT employee Stephen "Slug" Russell, used a computer for statistical calculatio ...

See also:

Personal computer game, Personal computer game - Overview, Personal computer game - History, Personal computer game - PC game development, Personal computer game - Game engines, Personal computer game - Notable developers, Personal computer game - Distribution media and marketing, Personal computer game - Traditional, Personal computer game - Shareware, Personal computer game - Web-based delivery, Personal computer game - Service-based delivery platform, Personal computer game - Piracy and warez, Personal computer game - Expansion packs, Personal computer game - Popular and notable genres of PC gaming, Personal computer game - Characteristics unique to PC gaming, Personal computer game - Moddability and user-created content, Personal computer game - Rich user experience, Personal computer game - More players in online gaming, Personal computer game - Preferences, Personal computer game - Computer gaming hardware, Personal computer game - Hardware, Personal computer game - Operating systems, Personal computer game - Multiplayer, Personal computer game - Cultural impact, Personal computer game - Japan, Personal computer game - UK and US, Personal computer game - Southeast Asia, Personal computer game - Screenshots

Read more here: » Personal computer game: Encyclopedia II - Personal computer game - History

Unreal engine: Encyclopedia II - UnrealEd - Versions

With the various Unreal games, UnrealEd itself has seen many different versions. Unreal shipped with UnrealEd 1.0, which displayed most of the editing tools on a single large left bar adjacent to the four viewports. This version was extremely buggy, particularly while rebuilding maps. Unreal Tournament also shipped with UnrealEd 1.0, and UnrealEd 2.0 being added in a later game patch. The editor underwent a major visual change from the previously colourful buttons to a more subdued gree ...

See also:

UnrealEd, UnrealEd - Versions, UnrealEd - Basic premise, UnrealEd - Learning the Ed, UnrealEd - Building designers adopt UnrealEd

Read more here: » UnrealEd: Encyclopedia II - UnrealEd - Versions

Unreal engine: Encyclopedia II - Deus Ex - Overview

The game is built based on a modified Unreal engine and Deus Ex is seen as combining a variety of gaming genres. The game featured environments often drawn from real locations, including a severely damaged Statue of Liberty, Hell's Kitchen in New York City, and the Wan Chai District in Hong Kong, among others. It was also notable for the complex tactical possibilities, where players could choose many different ways of achieving evolving goals, including stealth (akin to Thief), long-range sniping, all-out combat with various heavy weapons, character interaction, bypassing devices, computer hacking an ...

See also:

Deus Ex, Deus Ex - Etymology, Deus Ex - Overview, Deus Ex - Dating, Deus Ex - Real world parallels, Deus Ex - Trivia, Deus Ex - Characters, Deus Ex - Theme music

Read more here: » Deus Ex: Encyclopedia II - Deus Ex - Overview

Unreal engine: Encyclopedia II - First-person shooter - History

The first-person shooter, as the phrase is currently understood, emerged in the early 1990s. However, the modern genre is a logical extension of earlier games, particularly those involving 3D graphics. While these early games are not First-Person Shooters in the modern sense, many of them come very close in gameplay terms, and many others contained ideas which later influenced the modern genre. First-person shooter - Beginnings. It is not clear exactly when the first FPS was created. There are two claimant ...

See also:

First-person shooter, First-person shooter - Overview, First-person shooter - Sub-genres, First-person shooter - Game conventions, First-person shooter - Platforms and hardware development, First-person shooter - Online play and mods, First-person shooter - History, First-person shooter - Beginnings, First-person shooter - 1979-1990: Arcades and home computers, First-person shooter - 1991-1993: Defining the genre, First-person shooter - 1994-2000: After Doom, First-person shooter - The 2000s, First-person shooter - Controversy, First-person shooter - List of notable titles and development houses, First-person shooter - Selected list of FPS developers, First-person shooter - Selected important games in FPS development

Read more here: » First-person shooter: Encyclopedia II - First-person shooter - History

Unreal engine: Encyclopedia II - Unreal series - The Skaarj

The Skaarj (pronounced "scar") are an advanced race of agressive alien beings generally living in a highly tribal society, originally introduced in Unreal, but subsequently found in all later games of the series, usually as the antagonists. The Skaarj design seems to have been influenced by alien designs from various other franchises, often having green/yellow/blue skin, tusks of varying lengths, and are generally reptillian in appearance. Although they appear reptillian, they are in fact related by design to insects. Because of their appearance, many of the logs left by deceased crew members in the or ...

See also:

Unreal series, Unreal series - Early development, Unreal series - The Skaarj, Unreal series - The Izarians, Unreal series - Corporation Wars, Unreal series - The Unreal Tournament series, Unreal series - Release dates of Unreal titles, Unreal series - PC games, Unreal series - Console games, Unreal series - Mods and mutators

Read more here: » Unreal series: Encyclopedia II - Unreal series - The Skaarj

Unreal engine: Encyclopedia II - PlayStation 3 - Gallery

PlayStation 3 - Screenshot gallery. Killzone 3 Guerrilla/Sony (2006) Metal Gear Solid 4: Guns of the Patriots Konami (TBA) Warhawk PS3 Incognito Entertainment/Sony (2006) Tekken 6 Namco (2006) Devil May Cry 4 Capcom (2006) I-8 Insomniac Games (2007) Fatal Inertia Koei (2006) Heavenly Sword SCEE (2006) MotorStorm SCEE (2007) Genji 2 Sony (2006) Vision Gran T ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Gallery

Unreal engine: Encyclopedia II - PlayStation 3 - Online services

Sony has stated that the online service for the PlayStation 3 will use the same non-unified architecture as that of the PlayStation 2. In an issue of the Official PlayStation Magazine, Sony denied rumors that it would be implementing a centralized online service similar to Microsoft’s Xbox Live. Instead, online services for PS3 games will be decentralized and left up to individual game publishers. While this will give games publishers greater freedom in terms of what they are able to offer online, some say it may make it more ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Online services

Unreal engine: Encyclopedia II - PlayStation 3 - Backward compatibility

PlayStation 3 - Games. The PlayStation 3 will be compatible "on the chip" with PlayStation 2 and PlayStation games, without emulation. It still is not known how Sony has achieved this (although Sony had developed a single-chip PS2 CPU/GPU solution, used in newer revisions of the "slim" PS2). Compatibility with PS2 online games and games designed for the hard drive have not been elaborated upon. In a recent interview Ken Kutaragi stated that backward compatibility will be ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Backward compatibility

Unreal engine: Encyclopedia II - PlayStation 3 - Region coding

PlayStation 3 games are unlikely to be region coded, according to Sony’s Australian managing director, Michael Ephraim. Unlike its predecessors, the PlayStation and the PlayStation 2, the PS3 is tipped to allow gaming and movie playback from downloads or discs bought in any part of the world, rather than being limited to playing discs only from a specific region. The PS3’s support for HDTV standards was cited as one of the key reasons the com ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Region coding

Unreal engine: Encyclopedia II - Personal computer game - Distribution media and marketing

Personal computer game - Traditional. Typically, games are distributed via storage media that would be standard to personal computers, and distributed to local retailers. Different formats of floppy disks were initially the staple storage media of the 1980s and early 1990s, but has largely fallen back in practical use as the increasing sophistication of computer games also increased the overall size of the game's data and program files. Compact discs have largely replaced the role of floppy disks, supporti ...

See also:

Personal computer game, Personal computer game - Overview, Personal computer game - History, Personal computer game - PC game development, Personal computer game - Game engines, Personal computer game - Notable developers, Personal computer game - Distribution media and marketing, Personal computer game - Traditional, Personal computer game - Shareware, Personal computer game - Web-based delivery, Personal computer game - Service-based delivery platform, Personal computer game - Piracy and warez, Personal computer game - Expansion packs, Personal computer game - Popular and notable genres of PC gaming, Personal computer game - Characteristics unique to PC gaming, Personal computer game - Moddability and user-created content, Personal computer game - Rich user experience, Personal computer game - More players in online gaming, Personal computer game - Preferences, Personal computer game - Computer gaming hardware, Personal computer game - Hardware, Personal computer game - Operating systems, Personal computer game - Multiplayer, Personal computer game - Cultural impact, Personal computer game - Japan, Personal computer game - UK and US, Personal computer game - Southeast Asia, Personal computer game - Screenshots

Read more here: » Personal computer game: Encyclopedia II - Personal computer game - Distribution media and marketing

Unreal engine: Encyclopedia II - Personal computer game - Cultural impact

Personal computer game - Japan. Many Japanese gamers view personal computers as a business tool, and that games are best played on dedicated hardware. However, some genres like bishōjo games are popular. The MSX Computer series also impacted the future of games for computers and consoles alike. Personal computer game - UK and US. Gamers in the UK and US have embraced PC games from their inception and most PC games are developed in these countries. Among hardcore gamers there h ...

See also:

Personal computer game, Personal computer game - Overview, Personal computer game - History, Personal computer game - PC game development, Personal computer game - Game engines, Personal computer game - Notable developers, Personal computer game - Distribution media and marketing, Personal computer game - Traditional, Personal computer game - Shareware, Personal computer game - Web-based delivery, Personal computer game - Service-based delivery platform, Personal computer game - Piracy and warez, Personal computer game - Expansion packs, Personal computer game - Popular and notable genres of PC gaming, Personal computer game - Characteristics unique to PC gaming, Personal computer game - Moddability and user-created content, Personal computer game - Rich user experience, Personal computer game - More players in online gaming, Personal computer game - Preferences, Personal computer game - Computer gaming hardware, Personal computer game - Hardware, Personal computer game - Operating systems, Personal computer game - Multiplayer, Personal computer game - Cultural impact, Personal computer game - Japan, Personal computer game - UK and US, Personal computer game - Southeast Asia, Personal computer game - Screenshots

Read more here: » Personal computer game: Encyclopedia II - Personal computer game - Cultural impact

Unreal engine: Encyclopedia II - PlayStation 3 - Side note

The logo of the PlayStation 3 is in the same font as the logo of the Spider-Man motion pictures. Spider-Man 2 scenes were used in the E3 2005 Sony Press Conference demonstrating the console's capabilities. ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Side note

Unreal engine: Encyclopedia II - Personal computer game - Computer gaming hardware

Personal computer game - Hardware. Most setups will include a keyboard and mouse. Other common gaming peripherals are headset and microphone for faster communication with teammates or opponents in online games, joysticks for flight simulators and steering wheels for driving games. PC games have to deal with the constantly-improving PC hardware market that makes it potentially confusing for game buyers to tell if a new game is compatible with their machine. New CPUs and graphics cards are coming out all the ...

See also:

Personal computer game, Personal computer game - Overview, Personal computer game - History, Personal computer game - PC game development, Personal computer game - Game engines, Personal computer game - Notable developers, Personal computer game - Distribution media and marketing, Personal computer game - Traditional, Personal computer game - Shareware, Personal computer game - Web-based delivery, Personal computer game - Service-based delivery platform, Personal computer game - Piracy and warez, Personal computer game - Expansion packs, Personal computer game - Popular and notable genres of PC gaming, Personal computer game - Characteristics unique to PC gaming, Personal computer game - Moddability and user-created content, Personal computer game - Rich user experience, Personal computer game - More players in online gaming, Personal computer game - Preferences, Personal computer game - Computer gaming hardware, Personal computer game - Hardware, Personal computer game - Operating systems, Personal computer game - Multiplayer, Personal computer game - Cultural impact, Personal computer game - Japan, Personal computer game - UK and US, Personal computer game - Southeast Asia, Personal computer game - Screenshots

Read more here: » Personal computer game: Encyclopedia II - Personal computer game - Computer gaming hardware

Unreal engine: Encyclopedia II - Personal computer game - Screenshots

Zork I (pictured running on a modern emulator) Infocom (1980) Elite David Braben and Ian Bell (1984) Minesweeper Robert Donner (1989) Secret of Monkey Island LucasArts(1990) Stunts Brøderbund (1990) Dune II Westwood (1992) DooM id Software (1993) Ultima Online Origin Systems (1997) Grand Theft Auto DMA Design (1997) The Sims Maxis (2000) Microsoft Flight Simulator 2004 Microsoft (2003)

See also:

Personal computer game, Personal computer game - Overview, Personal computer game - History, Personal computer game - PC game development, Personal computer game - Game engines, Personal computer game - Notable developers, Personal computer game - Distribution media and marketing, Personal computer game - Traditional, Personal computer game - Shareware, Personal computer game - Web-based delivery, Personal computer game - Service-based delivery platform, Personal computer game - Piracy and warez, Personal computer game - Expansion packs, Personal computer game - Popular and notable genres of PC gaming, Personal computer game - Characteristics unique to PC gaming, Personal computer game - Moddability and user-created content, Personal computer game - Rich user experience, Personal computer game - More players in online gaming, Personal computer game - Preferences, Personal computer game - Computer gaming hardware, Personal computer game - Hardware, Personal computer game - Operating systems, Personal computer game - Multiplayer, Personal computer game - Cultural impact, Personal computer game - Japan, Personal computer game - UK and US, Personal computer game - Southeast Asia, Personal computer game - Screenshots

Read more here: » Personal computer game: Encyclopedia II - Personal computer game - Screenshots

Unreal engine: Encyclopedia II - Personal computer game - Characteristics unique to PC gaming

Personal computer game - Moddability and user-created content. Main article: Mod (computer gaming) Computer games have a large and active following of mod communities. This may be attributed to easier access to the games' coding and perimeters using editing tools, courtesy of the personal computer's capability to run non-gaming programs. Also, easier access to the Internet using a personal computer m ...

See also:

Personal computer game, Personal computer game - Overview, Personal computer game - History, Personal computer game - PC game development, Personal computer game - Game engines, Personal computer game - Notable developers, Personal computer game - Distribution media and marketing, Personal computer game - Traditional, Personal computer game - Shareware, Personal computer game - Web-based delivery, Personal computer game - Service-based delivery platform, Personal computer game - Piracy and warez, Personal computer game - Expansion packs, Personal computer game - Popular and notable genres of PC gaming, Personal computer game - Characteristics unique to PC gaming, Personal computer game - Moddability and user-created content, Personal computer game - Rich user experience, Personal computer game - More players in online gaming, Personal computer game - Preferences, Personal computer game - Computer gaming hardware, Personal computer game - Hardware, Personal computer game - Operating systems, Personal computer game - Multiplayer, Personal computer game - Cultural impact, Personal computer game - Japan, Personal computer game - UK and US, Personal computer game - Southeast Asia, Personal computer game - Screenshots

Read more here: » Personal computer game: Encyclopedia II - Personal computer game - Characteristics unique to PC gaming

Unreal engine: Encyclopedia II - PlayStation 3 - Games in development

As of October 2005, there are already over 150 PS3 games announced by multiple developers and publishers, like SCEA, Electronic Arts, Konami, Namco, Capcom, Square Enix and many others. The actual number in development, though undeniably fewer, should still be very high. Most developers have already announced games for the PS3. Some anticipated ones include Metal Gear Solid 4: Guns of the Patriots, Resident Evil 5, Devil May Cry 4, Shin Megami Tensei, Armored Core 4 , Unreal Tournament 2007 an ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Games in development

Unreal engine: Encyclopedia II - Personal computer game - Popular and notable genres of PC gaming

Personal computers, due mostly to input available from the keyboard, mouse, and third-party joystick peripherals, have been the home genres of games that have never proved popular on video game consoles. The PC, due to its relative advanced hardware compared to video game consoles, has seen the development of new genres of gaming not possible on other systems at the time. The most notable example of this is the first-person shooter. Some games, such as SimCity and Wing Commander have been ported to console, but to lessened, if ...

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Personal computer game, Personal computer game - Overview, Personal computer game - H