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Unreal engine | A Wisdom Archive on Unreal engine |  | Unreal engine A selection of articles related to Unreal engine |  |
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| ARTICLES RELATED TO Unreal engine | |
 |  |  | Unreal engine: Encyclopedia II - Unreal engine - Games using the Unreal engineMany other software companies have licensed the Unreal engine in order to speed up development of their own titles. These include Star Trek: Deep Space Nine: The Fallen and Ion Storm Inc.'s Deus Ex. Newer versions of the engine (known as the Warfare engine or Unreal engine 2) are being used for PC games such as Running With Scissors, Inc.'s Postal², 3D Realms' Duke Nukem Forever, the U.S. Army's America's Army and Ion Storm's Deus Ex: Invisible War.
Versions of the Unreal engine are available for Microsoft Windows, Mac OS, Mac OS X, GNU/Linux, Sony PlayS ...
See also:Unreal engine, Unreal engine - Games using the Unreal engine, Unreal engine - Unreal Engine 1, Unreal engine - Unreal Engine 2, Unreal engine - Unreal Engine 3, Unreal engine - Unreal Engine 4, Unreal engine - Related topics Read more here: » Unreal engine: Encyclopedia II - Unreal engine - Games using the Unreal engine |
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 |  |  | Unreal engine: Encyclopedia II - Unreal engine - Games using the Unreal engineMany other software companies have licensed the Unreal engine in order to speed up development of their own titles. These include Star Trek: Deep Space Nine: The Fallen and Ion Storm Inc.'s Deus Ex. Newer versions of the engine (known as the Warfare engine or Unreal engine 2) are being used for PC games such as Running With Scissors, Inc.'s Postal², 3D Realms' Duke Nukem Forever, the U.S. Army's America's Army and Ion Storm's Deus Ex: Invisible War.
Versions of the Unreal engine are available for Microsoft Windows, Mac OS, Mac OS X, GNU/Linux, Sony PlayS ...
See also:Unreal engine, Unreal engine - Games using the Unreal engine, Unreal engine - Unreal Engine 1, Unreal engine - Unreal Engine 2, Unreal engine - Unreal Engine 3, Unreal engine - Unreal Engine 4 Read more here: » Unreal engine: Encyclopedia II - Unreal engine - Games using the Unreal engine |
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 |  |  | Unreal engine: Encyclopedia II - PlayStation 3 - Hardware specificationsA simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is estimated to be greater than that of the Xbox 360. This comparison is based on the theoretical combined floating point capacity of the Cell microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. The amount of completely programmable floating point capacity afforded by the Cell microprocessor is higher than the Xbox 360's CPU, while the floating-point performa ...
See also:PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Hardware specifications |
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 |  |  | Unreal engine: Encyclopedia II - SWAT 4 - Gameplay
SWAT 4 - Single player.
SWAT 4 features a single-player campaign where the player has to take his SWAT team through a number of missions. The missions are not related and there is no overarching storyline. The game aims to have gameplay similar to the real SWAT team experience, for example, it encourages the use of non-lethal weapons to subdue and arrest the suspects rather than shooting them dead. On the higher difficulty levels, it is impossible to progress to the next mission if the current one is not done well, such as suspects getting killed instead of arrested ...
See also:SWAT 4, SWAT 4 - Gameplay, SWAT 4 - Single player, SWAT 4 - Multiplayer, SWAT 4 - Weapons list, SWAT 4 - Setting, SWAT 4 - Critic scores Read more here: » SWAT 4: Encyclopedia II - SWAT 4 - Gameplay |
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 |  |  | Unreal engine: Encyclopedia II - America's Army - HistoryAlthough the Defense Advanced Projects Research Agency (DARPA) has had plans for using video games since the early 1980s, it was not until 1996, shortly after computer-based wargames were permitted on government computers for U.S. Marines, U.S. Marine simulation experts created Marine Doom, a modification of the commercial game Doom II as a tactical training tool.
The success of Marine Doom led the U.S. Marine Corps to contract with MÄK Technologies for the development of Marine Expeditionary Unit 2000< ...
See also:America's Army, America's Army - Overview, America's Army - History, America's Army - Gameplay, America's Army - Controversy, America's Army - Cultural Impact, America's Army - Similar games, America's Army - Ideological counterparts, America's Army - Serious Games encouraging non-violent conflict solutions, America's Army - Literature Read more here: » America's Army: Encyclopedia II - America's Army - History |
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 |  |  | Unreal engine: Encyclopedia II - Duke Nukem Forever - Infamy for delayDuke Nukem Forever was officially announced on April 27, 1997. Full scale development work began in late 1997 [1], after early prototyping with the Quake engine, and many now consider the game to be vaporware.
Indeed, Wired News awarded Duke Nukem Forever the Vaporware Awards in 2001 and 2002 and the game was given the Vaporware Lifetime Achievement Award in 2003. While there has never been an official release date, Scott Miller stated in the November 1997 iss ...
See also:Duke Nukem Forever, Duke Nukem Forever - Plot, Duke Nukem Forever - Infamy for delay, Duke Nukem Forever - Engine changes and restarts, Duke Nukem Forever - Conflicts with Take Two, Duke Nukem Forever - Development timeline, Duke Nukem Forever - 1997, Duke Nukem Forever - 1998, Duke Nukem Forever - 1999, Duke Nukem Forever - 2000, Duke Nukem Forever - 2001, Duke Nukem Forever - 2003, Duke Nukem Forever - 2004, Duke Nukem Forever - 2005, Duke Nukem Forever - 2006 Read more here: » Duke Nukem Forever: Encyclopedia II - Duke Nukem Forever - Infamy for delay |
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 |  |  | Unreal engine: Encyclopedia II - List of free first-person shooters - America's Army: Special Forces 2.5America's Army (AA) is a tactical multiplayer first-person shooter owned by the U.S. government, financed through U.S. tax dollars and distributed free by the U.S. Army as a global public relations initiative to present a positive image of the current U.S. Army and help with U.S. Army recruitment. it claims to be extremely realistic and pose a better challenge, as players have to think harder and work better as a team with strangers.
It uses an 'honor' system to rank all players. A player's honor level is saved and updated every time he p ...
See also:List of free first-person shooters, List of free first-person shooters - America's Army: Special Forces 2.5, List of free first-person shooters - Axion Quake v1.1.0, List of free first-person shooters - CodeRED: Alien Arena, List of free first-person shooters - Control Monger, List of free first-person shooters - Cube, List of free first-person shooters - Death Illustrated, List of free first-person shooters - Digital Paintball 2.0, List of free first-person shooters - .kkrieger, List of free first-person shooters - Kuma\War, List of free first-person shooters - Nexuiz, List of free first-person shooters - Starsiege: Tribes, List of free first-person shooters - Wolfenstein: Enemy Territory, List of free first-person shooters - Warsow, List of free first-person shooters - Wulfram 2 Read more here: » List of free first-person shooters: Encyclopedia II - List of free first-person shooters - America's Army: Special Forces 2.5 |
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 |  |  | Unreal engine: Encyclopedia II - PlayStation 3 - Hardware specificationsA simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is estimated to be greater than that of the Xbox 360. This comparison is based on the theoretical combined floating point capacity of the Cell microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. The amount of completely programmable floating point capacity afforded by the Cell microprocessor is higher than the Xbox 360's CPU, while the floating-point performa ...
See also:PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Hardware specifications |
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 |  |  | Unreal engine: Encyclopedia II - PlayStation 3 - Hardware specificationsA simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is better than that of the Xbox 360. This comparison is based on the combined floating point capacity of the Cell (microprocessor) microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. The amount of completely programmable floating point capacity afforded by the Cell microprocessor for general-purpose tasks, like procedural content generation and game physics, ...
See also:PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Hardware specifications |
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 |  |  | Unreal engine: Encyclopedia II - Unreal - PremiseIn the original title you take the part of a criminal aboard the prison spacecraft Vortex Rikers which has crash-landed on the lip of a canyon on the planet Na Pali, killing most of those on board. The natives of this planet (the four-armed, pacifistic Nali) have been subjugated by a collection or alliance of alien races, primarily the Skaarj. They kill off all survivors except you. Your primary goal is to locate and destroy the alien ...
See also:Unreal, Unreal - Premise, Unreal - Competition with Quake series, Unreal - About the game engine, Unreal - Music, Unreal - Sound effects, Unreal - Graphics, Unreal - Map editing Read more here: » Unreal: Encyclopedia II - Unreal - Premise |
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 |  |  | Unreal engine: Encyclopedia II - Lineage II - ChroniclesA large-scale update is done once in Lineage II at the rate of half a year. It is known that as the "Chronicle" number advances, a new story develops. The major alteration enters every time in the current "Chronicle update", and the game balance was greatly changeable in every case.
Lineage II - Open Beta Test Prelude.
After the closed beta test ended, massive numbers of users poured in at a surprising rate when during open beta test's first day. Frequently during the beta test, especially in Japan, NPCs did not spawn correctly because the massive number of users.
Lineage II - Chr ...
See also:Lineage II, Lineage II - Overview, Lineage II - Release history, Lineage II - Chronicles, Lineage II - Open Beta Test Prelude, Lineage II - Chronicle 1 : Harbingers of War, Lineage II - Chronicle 2 : Age of Splendor, Lineage II - Chronicle 3 : Rise of Darkness, Lineage II - Chronicle 4: Scions of Destiny, Lineage II - Private servers, Lineage II - External link Read more here: » Lineage II: Encyclopedia II - Lineage II - Chronicles |
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