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Unreal engine

A Wisdom Archive on Unreal engine

Unreal engine

A selection of articles related to Unreal engine

More material related to Unreal Engine can be found here:
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Unreal Engine
Unreal engine

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ARTICLES RELATED TO Unreal engine

Unreal engine: Encyclopedia - Unreal engine

The Unreal engine is one of the most popular game engines for action games. First illustrated in the 1998 first-person shooter computer game Unreal, it has been the basis of many such games since, including Unreal Tournament and Tom Clancy's Rainbow Six 3: Raven Shield. It is developed by Epic Games. The Unreal engine was seen as a major rival to id Software's Quake engine. The Unreal engine includes support for a scripting language called UnrealScript, which can be used to quickly modify many aspects of th ...

Including:

Read more here: » Unreal engine: Encyclopedia - Unreal engine

Unreal engine: Encyclopedia II - Unreal engine - Games using the Unreal engine

Many other software companies have licensed the Unreal engine in order to speed up development of their own titles. These include Star Trek: Deep Space Nine: The Fallen and Ion Storm Inc.'s Deus Ex. Newer versions of the engine (known as the Warfare engine or Unreal engine 2) are being used for PC games such as Running With Scissors, Inc.'s Postal², 3D Realms' Duke Nukem Forever, the U.S. Army's America's Army and Ion Storm's Deus Ex: Invisible War. Versions of the Unreal engine are available for Microsoft Windows, Mac OS, Mac OS X, GNU/Linux, Sony PlayS ...

See also:

Unreal engine, Unreal engine - Games using the Unreal engine, Unreal engine - Unreal Engine 1, Unreal engine - Unreal Engine 2, Unreal engine - Unreal Engine 3, Unreal engine - Unreal Engine 4, Unreal engine - Related topics

Read more here: » Unreal engine: Encyclopedia II - Unreal engine - Games using the Unreal engine

Unreal engine: Encyclopedia II - Unreal engine - Games using the Unreal engine

Many other software companies have licensed the Unreal engine in order to speed up development of their own titles. These include Star Trek: Deep Space Nine: The Fallen and Ion Storm Inc.'s Deus Ex. Newer versions of the engine (known as the Warfare engine or Unreal engine 2) are being used for PC games such as Running With Scissors, Inc.'s Postal², 3D Realms' Duke Nukem Forever, the U.S. Army's America's Army and Ion Storm's Deus Ex: Invisible War. Versions of the Unreal engine are available for Microsoft Windows, Mac OS, Mac OS X, GNU/Linux, Sony PlayS ...

See also:

Unreal engine, Unreal engine - Games using the Unreal engine, Unreal engine - Unreal Engine 1, Unreal engine - Unreal Engine 2, Unreal engine - Unreal Engine 3, Unreal engine - Unreal Engine 4

Read more here: » Unreal engine: Encyclopedia II - Unreal engine - Games using the Unreal engine

Unreal engine: Encyclopedia - BioWare

BioWare Corp. is a Canadian electronic entertainment company founded in February 1995 by medical doctors Ray Muzyka, Greg Zeschuk, and Augustine Yip. It is based in Edmonton, Alberta, Canada. BioWare specializes in creating computer and console video games and has become famous for successful computer role-playing games such as Baldur's Gate, Neverwinter Nights and Star Wars: Knights of the Old Republic. Muzyka and Zeschuk are currently joint CEOs of BioWare; ...

Including:

Read more here: » BioWare: Encyclopedia - BioWare

Unreal engine: Encyclopedia II - PlayStation 3 - Hardware specifications

A simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is estimated to be greater than that of the Xbox 360. This comparison is based on the theoretical combined floating point capacity of the Cell microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. The amount of completely programmable floating point capacity afforded by the Cell microprocessor is higher than the Xbox 360's CPU, while the floating-point performa ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Hardware specifications

Unreal engine: Republic Commando: Encyclopedia II - Star Wars: Republic Commando - Plot synopsis

The game is set during the infamous Clone Wars that was started at the climax of the movie Star Wars Episode II: Attack of the Clones. In it, the player is expected to take command of a Clone commando team, made up of elite Clone troopers. These clone troopers have been specially bred at the clone factories on Kamino. The commando team will travel to various locations in the Star Wars universe, including Kashyyyk and Geonosis, as well as derelict spacecraft. The game is the first in the Star Wars universe to feature a militaristic style, which sets a darker ton ...

See also:

Star Wars: Republic Commando, Star Wars: Republic Commando - Plot synopsis, Star Wars: Republic Commando - Gameplay, Star Wars: Republic Commando - The Squad

Read more here: » Star Wars: Republic Commando: Encyclopedia II - Star Wars: Republic Commando - Plot synopsis

Unreal engine: Encyclopedia II - SWAT 4 - Gameplay

SWAT 4 - Single player. SWAT 4 features a single-player campaign where the player has to take his SWAT team through a number of missions. The missions are not related and there is no overarching storyline. The game aims to have gameplay similar to the real SWAT team experience, for example, it encourages the use of non-lethal weapons to subdue and arrest the suspects rather than shooting them dead. On the higher difficulty levels, it is impossible to progress to the next mission if the current one is not done well, such as suspects getting killed instead of arrested ...

See also:

SWAT 4, SWAT 4 - Gameplay, SWAT 4 - Single player, SWAT 4 - Multiplayer, SWAT 4 - Weapons list, SWAT 4 - Setting, SWAT 4 - Critic scores

Read more here: » SWAT 4: Encyclopedia II - SWAT 4 - Gameplay

Unreal engine: Encyclopedia II - Tribes video game - Features

Several notable features distinguish the Tribes games from other first-person shooters: Battles primarily take place outdoors amid hills and valleys which can constitute a vast area. The terrain is actually mapped to a virtual sphere far too large to be traversed during a game, though the landscape can be seen to repeat itself if a player explores far enough in a single direction. Some worlds are lush and green with lakes; some are frozen and snowy; others are black and charred with lava pools. All players ar ...

See also:

Tribes video game, Tribes video game - History, Tribes video game - Features, Tribes video game - Versions

Read more here: » Tribes video game: Encyclopedia II - Tribes video game - Features

Unreal engine: Encyclopedia II - America's Army - History

Although the Defense Advanced Projects Research Agency (DARPA) has had plans for using video games since the early 1980s, it was not until 1996, shortly after computer-based wargames were permitted on government computers for U.S. Marines, U.S. Marine simulation experts created Marine Doom, a modification of the commercial game Doom II as a tactical training tool. The success of Marine Doom led the U.S. Marine Corps to contract with MÄK Technologies for the development of Marine Expeditionary Unit 2000< ...

See also:

America's Army, America's Army - Overview, America's Army - History, America's Army - Gameplay, America's Army - Controversy, America's Army - Cultural Impact, America's Army - Similar games, America's Army - Ideological counterparts, America's Army - Serious Games encouraging non-violent conflict solutions, America's Army - Literature

Read more here: » America's Army: Encyclopedia II - America's Army - History

Unreal engine: Encyclopedia II - Duke Nukem Forever - Infamy for delay

Duke Nukem Forever was officially announced on April 27, 1997. Full scale development work began in late 1997 [1], after early prototyping with the Quake engine, and many now consider the game to be vaporware. Indeed, Wired News awarded Duke Nukem Forever the Vaporware Awards in 2001 and 2002 and the game was given the Vaporware Lifetime Achievement Award in 2003. While there has never been an official release date, Scott Miller stated in the November 1997 iss ...

See also:

Duke Nukem Forever, Duke Nukem Forever - Plot, Duke Nukem Forever - Infamy for delay, Duke Nukem Forever - Engine changes and restarts, Duke Nukem Forever - Conflicts with Take Two, Duke Nukem Forever - Development timeline, Duke Nukem Forever - 1997, Duke Nukem Forever - 1998, Duke Nukem Forever - 1999, Duke Nukem Forever - 2000, Duke Nukem Forever - 2001, Duke Nukem Forever - 2003, Duke Nukem Forever - 2004, Duke Nukem Forever - 2005, Duke Nukem Forever - 2006

Read more here: » Duke Nukem Forever: Encyclopedia II - Duke Nukem Forever - Infamy for delay

Unreal engine: Encyclopedia II - List of free first-person shooters - America's Army: Special Forces 2.5

America's Army (AA) is a tactical multiplayer first-person shooter owned by the U.S. government, financed through U.S. tax dollars and distributed free by the U.S. Army as a global public relations initiative to present a positive image of the current U.S. Army and help with U.S. Army recruitment. it claims to be extremely realistic and pose a better challenge, as players have to think harder and work better as a team with strangers. It uses an 'honor' system to rank all players. A player's honor level is saved and updated every time he p ...

See also:

List of free first-person shooters, List of free first-person shooters - America's Army: Special Forces 2.5, List of free first-person shooters - Axion Quake v1.1.0, List of free first-person shooters - CodeRED: Alien Arena, List of free first-person shooters - Control Monger, List of free first-person shooters - Cube, List of free first-person shooters - Death Illustrated, List of free first-person shooters - Digital Paintball 2.0, List of free first-person shooters - .kkrieger, List of free first-person shooters - Kuma\War, List of free first-person shooters - Nexuiz, List of free first-person shooters - Starsiege: Tribes, List of free first-person shooters - Wolfenstein: Enemy Territory, List of free first-person shooters - Warsow, List of free first-person shooters - Wulfram 2

Read more here: » List of free first-person shooters: Encyclopedia II - List of free first-person shooters - America's Army: Special Forces 2.5

Unreal engine: Encyclopedia II - PlayStation 3 - Hardware specifications

A simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is estimated to be greater than that of the Xbox 360. This comparison is based on the theoretical combined floating point capacity of the Cell microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. The amount of completely programmable floating point capacity afforded by the Cell microprocessor is higher than the Xbox 360's CPU, while the floating-point performa ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Hardware specifications

Unreal engine: Encyclopedia II - First person shooter graphics engines - From wireframes to 3D Worlds and Textures

Planar worlds (rectangular grid in Wolfenstein 3D, sector-based plane levels in Doom) with sprite objects. Average Video Hardware requirements: CPU powered software rendering. The Build engine used sprites for many things, but had arbitrary 3D level geometry. Hovertank 3D (1990) (PC) Catacomb 3D (1991) (PC) Ultima Underworld (1992) System Shock (1994) Wolfenstein 3D (1992) Rise of the Triad (1994) Doom ( ...

See also:

First person shooter graphics engines, First person shooter graphics engines - Early FPS graphics engines, First person shooter graphics engines - From wireframes to 3D Worlds and Textures, First person shooter graphics engines - The rise of 3D Models, First person shooter graphics engines - New capabilites increasing detail, First person shooter graphics engines - The approach to photorealism, First person shooter graphics engines - The future

Read more here: » First person shooter graphics engines: Encyclopedia II - First person shooter graphics engines - From wireframes to 3D Worlds and Textures

Unreal engine: Encyclopedia II - PlayStation 3 - Hardware specifications

A simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is better than that of the Xbox 360. This comparison is based on the combined floating point capacity of the Cell (microprocessor) microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. The amount of completely programmable floating point capacity afforded by the Cell microprocessor for general-purpose tasks, like procedural content generation and game physics, ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Hardware specifications

Unreal engine: Encyclopedia II - Constructive solid geometry - Operations

In modeling packages, basic geometric objects such as the cube or 'box', sphere or ellipse, torus, and a number of other shapes that can be described using a mathematical formula, are commonly known as primitives. These objects can typically be described by a procedure which accepts some number of parameters; for example, a sphere may be described by the coordinates of its center point, along with a radius value. These primitives can be combined into c ...

See also:

Constructive solid geometry, Constructive solid geometry - Operations, Constructive solid geometry - Applications of CSG

Read more here: » Constructive solid geometry: Encyclopedia II - Constructive solid geometry - Operations

Unreal engine: Encyclopedia II - SpeedTree - Components

SpeedTreeRT (RT standing for "real-time") is perhaps the most important part of the SpeedTree package. It is a software developers kit (SDK) written in C++ whose source code is available to buyers. It is intended to be fitted into a larger graphical engine, with the SpeedTree software handling the rendering of trees and foliage alone and the specific product's engine incorporating these into the larger environment. This is intended to both provide more efficiently-generated high-quality trees and save project developers ...

See also:

SpeedTree, SpeedTree - Components, SpeedTree - Buyers

Read more here: » SpeedTree: Encyclopedia II - SpeedTree - Components

Unreal engine: Encyclopedia II - Game engine - Overview

The term "game engine" arose in the mid-1990s, especially in connection with 3D games such as first-person shooters (FPS). (There is a separate article about first person shooter graphics engines.) Such was the popularity of id Software's Doom and Quake games that rather than work from scratch, other developers licensed the core portions of the software and designed their own graphics, characters, weapons and level ...

See also:

Game engine, Game engine - Overview, Game engine - Middleware, Game engine - Hobbyists, Game engine - FPS game engines

Read more here: » Game engine: Encyclopedia II - Game engine - Overview

Unreal engine: Encyclopedia II - Unreal - Premise

In the original title you take the part of a criminal aboard the prison spacecraft Vortex Rikers which has crash-landed on the lip of a canyon on the planet Na Pali, killing most of those on board. The natives of this planet (the four-armed, pacifistic Nali) have been subjugated by a collection or alliance of alien races, primarily the Skaarj. They kill off all survivors except you. Your primary goal is to locate and destroy the alien ...

See also:

Unreal, Unreal - Premise, Unreal - Competition with Quake series, Unreal - About the game engine, Unreal - Music, Unreal - Sound effects, Unreal - Graphics, Unreal - Map editing

Read more here: » Unreal: Encyclopedia II - Unreal - Premise

Unreal engine: Encyclopedia II - Normal mapping - Normal mapping in computer entertainment

Interactive normal map rendering was originally only possible on PixelFlow, a parallel graphics machine built at the University of North Carolina at Chapel Hill. It was later possible to perform normal mapping on high-end SGI workstations using multi-pass rendering and frame buffer operations or on low end PC hardware with some tricks using paletted textures. However, with the increasing processing power and sophistication of home PCs and gaming consoles, normal mapping has spread to the public consciousness through its use in several high-p ...

See also:

Normal mapping, Normal mapping - How it works, Normal mapping - Normal mapping in computer entertainment

Read more here: » Normal mapping: Encyclopedia II - Normal mapping - Normal mapping in computer entertainment

Unreal engine: Encyclopedia II - Lineage II - Chronicles

A large-scale update is done once in Lineage II at the rate of half a year. It is known that as the "Chronicle" number advances, a new story develops. The major alteration enters every time in the current "Chronicle update", and the game balance was greatly changeable in every case. Lineage II - Open Beta Test Prelude. After the closed beta test ended, massive numbers of users poured in at a surprising rate when during open beta test's first day. Frequently during the beta test, especially in Japan, NPCs did not spawn correctly because the massive number of users. Lineage II - Chr ...

See also:

Lineage II, Lineage II - Overview, Lineage II - Release history, Lineage II - Chronicles, Lineage II - Open Beta Test Prelude, Lineage II - Chronicle 1 : Harbingers of War, Lineage II - Chronicle 2 : Age of Splendor, Lineage II - Chronicle 3 : Rise of Darkness, Lineage II - Chronicle 4: Scions of Destiny, Lineage II - Private servers, Lineage II - External link

Read more here: » Lineage II: Encyclopedia II - Lineage II - Chronicles

More material related to Unreal Engine can be found here:
Index of Articles
related to
Unreal Engine




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