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Uncanny Valley

A Wisdom Archive on Uncanny Valley

Uncanny Valley

A selection of articles related to Uncanny Valley

We recommend this article: Uncanny Valley - 1, and also this: Uncanny Valley - 2.
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Uncanny Valley
Index of Articles
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Uncanny Valley
Anthropomorphism, Anthropomorphism - Common usage, Anthropomorphism - In literature, Anthropomorphism - In logical reasoning, Anthropomorphism - In religions and mythologies, Anthropomorphism - In rhetoric, Anthropomorphism - Modern occurrences, Anthropomorphism - Opposite view, Anthropomorphism - Technical use, Anthropomorphobia, Anthropopathy, Figure of speech, List of Anthropomorphic Personifications, Rhetoric, Uncanny Valley, Furry fandom

ARTICLES RELATED TO Uncanny Valley

Uncanny Valley: Encyclopedia - Uncanny Valley

The Uncanny Valley is a principle of robotics concerning the emotional response of humans to robots and other non-human entities. It was theorized by Japanese roboticist Masahiro Mori in 1970. The principle states that as a robot is made more humanlike in its appearance and motion, the emotional response from a human being to the robot will become increasingly positive and empathic, until a point is reached at which the response suddenly becomes strongly repulsive; as the appearance and motion are made to be indistinguishable to that of human being, the emotional response becomes positive ...

Including:

Read more here: » Uncanny Valley: Encyclopedia - Uncanny Valley

Uncanny Valley: Encyclopedia II - Uncanny Valley - The Uncanny Valley in film
Although originally resulting from experimental data and applied only to robotics, the principle has been applied to computer animation characters. American film critic Roger Ebert has applied the notion of Uncanny Valley to the use of make-up and costumes of humanoid creatures in movies. The Uncanny Valley was considered by some to be the reason behind the difficulty in creating computer-animated characters. Critics of computer animated films sometimes invoke the Uncanny Valley when explaining their dislike for a particular film. The ...

See also:

Uncanny Valley, Uncanny Valley - Valley of familiarity, Uncanny Valley - Effects of movement, Uncanny Valley - Escape by design, Uncanny Valley - The significance of the uncanny, Uncanny Valley - The Uncanny Valley in film, Uncanny Valley - Uncanny Valley as an analogy outside AI

Read more here: » Uncanny Valley: Encyclopedia II - Uncanny Valley - The Uncanny Valley in film

Uncanny Valley: Encyclopedia II - Uncanny Valley - The significance of the uncanny

In the familiarity graph above, a healthy person is at the top of the second peak. And when we die, we fall into the trough of the uncanny valley. Our body becomes cold, our color changes, and movement ceases. Therefore, our impression of death can be explained by the movement from the second peak to the uncanny valley as shown by the dashed line in the figure. We might be happy this line is into the still valley of a corpse and that of not the living dead! I think this explains the mystery of the uncanny valley: Why do we humans have such a feeling of strangeness? Is this necessary? I have not yet consi ...

See also:

Uncanny Valley, Uncanny Valley - Valley of familiarity, Uncanny Valley - Effects of movement, Uncanny Valley - Escape by design, Uncanny Valley - The significance of the uncanny, Uncanny Valley - The Uncanny Valley in film, Uncanny Valley - Uncanny Valley as an analogy outside AI

Read more here: » Uncanny Valley: Encyclopedia II - Uncanny Valley - The significance of the uncanny

Uncanny Valley: Encyclopedia - Anthropopathy

Anthropopathy (Greek ανθρωπος, anthropos, "human", παθος, pathos, "suffering") is the attribution of human emotion to a non-human being, generally a god. The term anthropomorphism refers to non-humans taking human shape, rather than emotion. This term may encompass both meanings in common usage. See also. God Nature of God Philo's view of God Uncanny Valley Category: Emotion

Read more here: » Anthropopathy: Encyclopedia - Anthropopathy

Uncanny Valley: Encyclopedia - Anthropomorphism

Anthropomorphism, a form of personification (applying human or animal qualities to inanimate objects) and similar to prosopopoeia (adopting the persona of another person), is the attribution of human characteristics and qualities to non-human beings, objects, or natural phenomena. Animals, forces of nature, and unseen or unknown authors of chance are frequent subjects of anthropomorphosis. "Anthropomorphism" comes from two Greek words, ανθρωπος (anthrōpos), meaning "human", and μορφη (morphē), meaning "shape" or "form". The suffix '-ism' orig ...

Including:

Read more here: » Anthropomorphism: Encyclopedia - Anthropomorphism

Uncanny Valley: Encyclopedia - Anthropomorphobia

Anthropomorphobia is the fear of acknowledging in nonhumans qualities we wish to consider only human. Anthropomorphobia is traditionally associated with anxiety responses to fictional animal characters displaying human behavior in works of fiction like The Secret of NIMH. However, with the development of androids and robots that mimic human behavior, the concept of anthropomorphobia has been adapted to include nonliving stimuli. The negative emotional response to nonhumans described in the Uncanny Valley concept is the general human r ...

Including:

Read more here: » Anthropomorphobia: Encyclopedia - Anthropomorphobia

Uncanny Valley: Encyclopedia II - Anthropomorphism - In religions and mythologies

In religion and mythology, "anthropomorphism" refers to the attribution of a human body or of human qualities generally, to God or the gods. Many mythologies are almost entirely concerned with anthropomorphic gods and goddesses who express human characteristics such as jealousy, hatred, or love. The Greek gods such as Zeus and Apollo were often depicted in human form exhibiting both commendable and despicable human traits. The ten avatars of the Hindu supreme God Vishnu possess both human and divine forms and qualities, although their ...

See also:

Anthropomorphism, Anthropomorphism - In religions and mythologies, Anthropomorphism - In rhetoric, Anthropomorphism - In literature, Anthropomorphism - Common usage, Anthropomorphism - Technical use, Anthropomorphism - Modern occurrences, Anthropomorphism - In logical reasoning, Anthropomorphism - Opposite view

Read more here: » Anthropomorphism: Encyclopedia II - Anthropomorphism - In religions and mythologies

Uncanny Valley: Encyclopedia II - Anthropomorphism - In rhetoric

Anthropomorphism in the form of personification consists of creating imaginary persons who are the embodiment of an abstraction such as Death, Lust or War. See the article on the Four Horsemen of the Apocalypse for notable examples. In classical rhetoric, personification is a figure of speech (more specifically a trope) that employs the deliberate use of anthropomorphism, often to make an emotional appeal. In rhetorical theory, a distinction is often drawn between personification (anthropomorphism of inanimate, but real, objects) and figures such as apostrophe, in which an a ...

See also:

Anthropomorphism, Anthropomorphism - In religions and mythologies, Anthropomorphism - In rhetoric, Anthropomorphism - In literature, Anthropomorphism - Common usage, Anthropomorphism - Technical use, Anthropomorphism - Modern occurrences, Anthropomorphism - In logical reasoning, Anthropomorphism - Opposite view

Read more here: » Anthropomorphism: Encyclopedia II - Anthropomorphism - In rhetoric

Uncanny Valley: Encyclopedia II - Anthropomorphism - In literature

Anthropomorphism is a well established device in literature, notably in books for children, such as those by C.S. Lewis, Beatrix Potter and Lewis Carroll, which involve characters such as Peter Rabbit, the Cheshire Cat, and the fantastical talking animals of Narnia. Terry Pratchett is notable for having several anthropomorphic personifications in his Discworld books. Perhaps most well known is the character Death. Piers Anthony also wrote a series regarding the seven incarnations of Death, Nature, Time, War, Fate, Good and Evil ...

See also:

Anthropomorphism, Anthropomorphism - In religions and mythologies, Anthropomorphism - In rhetoric, Anthropomorphism - In literature, Anthropomorphism - Common usage, Anthropomorphism - Technical use, Anthropomorphism - Modern occurrences, Anthropomorphism - In logical reasoning, Anthropomorphism - Opposite view

Read more here: » Anthropomorphism: Encyclopedia II - Anthropomorphism - In literature

Uncanny Valley: Encyclopedia II - Anthropomorphism - Common usage

It is a common tendency for people to think of inanimate objects as having human-like characteristics. Few, if any people, believe this to have real significance. Common examples of this tendency include naming one's car or begging a machine to work. Advances in artificial intelligence are beginning to identify such foibles as a potentially more significant phenomenon, however, as computers begin to reach the point where they can recognize spoken language. Some computers are already very good at displaying very specific and specialized categ ...

See also:

Anthropomorphism, Anthropomorphism - In religions and mythologies, Anthropomorphism - In rhetoric, Anthropomorphism - In literature, Anthropomorphism - Common usage, Anthropomorphism - Technical use, Anthropomorphism - Modern occurrences, Anthropomorphism - In logical reasoning, Anthropomorphism - Opposite view

Read more here: » Anthropomorphism: Encyclopedia II - Anthropomorphism - Common usage

Uncanny Valley: Encyclopedia II - Anthropomorphism - In religions and mythologies

In religion and mythology, "anthropomorphism" refers to the attribution of a human body or of human qualities generally, to a divine being or beings. Many mythologies are almost entirely concerned with anthropomorphic deities who express human characteristics such as jealousy, hatred, or love. The Greek gods such as Zeus and Apollo were often depicted in human form exhibiting both commendable and despicable human traits. ...

See also:

Anthropomorphism, Anthropomorphism - In religions and mythologies, Anthropomorphism - Biblical literalism, Anthropomorphism - Hinduism, Anthropomorphism - Condemnation, Anthropomorphism - In rhetoric, Anthropomorphism - In literature, Anthropomorphism - Common usage, Anthropomorphism - Technical use, Anthropomorphism - Modern occurrences, Anthropomorphism - In logical reasoning, Anthropomorphism - Opposite view, Anthropomorphism - Slang use

Read more here: » Anthropomorphism: Encyclopedia II - Anthropomorphism - In religions and mythologies

Uncanny Valley: Encyclopedia II - Anthropomorphism - Opposite view

While anthropomorphism is the practice of giving animals human qualities, Zoomorphism is the practice of giving humans animal qualities. These qualities can include everything from physical shape or movements ("She moves like a cat", "He looks as strong as a bear") to mentalities ("He is savage as a lion", "She's a dumb bunny") or a mix of the two ("I sting like a bee"). Anthropomorphism often leads to the humanizing of animals normally used for food. Movies like "Chicken Little" separate agricultural production from reality. Many people are ignorant today of wh ...

See also:

Anthropomorphism, Anthropomorphism - In religions and mythologies, Anthropomorphism - In rhetoric, Anthropomorphism - In literature, Anthropomorphism - Common usage, Anthropomorphism - Technical use, Anthropomorphism - Modern occurrences, Anthropomorphism - In logical reasoning, Anthropomorphism - Opposite view

Read more here: » Anthropomorphism: Encyclopedia II - Anthropomorphism - Opposite view

Uncanny Valley: Encyclopedia II - Anthropomorphism - In rhetoric

Anthropomorphism in the form of personification consists of creating imaginary persons who are the embodiment of an abstraction such as Death, Lust or War. See the article on the Four Horsemen of the Apocalypse for notable examples. In classical rhetoric, personification is a figure of speech (more specifically a trope) that employs the deliberate use of anthropomorphism, often to make an emotional appeal. In rhetorical theory, a distinction is often drawn between personification (anthropomorphism of inanimate, but real, objects) and figures such as apostrophe, in which an a ...

See also:

Anthropomorphism, Anthropomorphism - In religions and mythologies, Anthropomorphism - Biblical literalism, Anthropomorphism - Hinduism, Anthropomorphism - Condemnation, Anthropomorphism - In rhetoric, Anthropomorphism - In literature, Anthropomorphism - Common usage, Anthropomorphism - Technical use, Anthropomorphism - Modern occurrences, Anthropomorphism - In logical reasoning, Anthropomorphism - Opposite view, Anthropomorphism - Slang use

Read more here: » Anthropomorphism: Encyclopedia II - Anthropomorphism - In rhetoric

Uncanny Valley: Encyclopedia II - Anthropomorphism - In literature

Anthropomorphism is a well established device in literature, notably in books for children, such as those by C.S. Lewis, Beatrix Potter and Lewis Carroll, which involve characters such as Peter Rabbit, the Cheshire Cat, and the fantastical talking animals of Narnia. Also, Rev. W. Awdry's Railway Series depicts steam locomotives with human-like faces and personalities. Terry Pratchett is notable for having several anthropomorphic personifications in his Discworld books. Perhaps best known is the character Death. Piers Anthony al ...

See also:

Anthropomorphism, Anthropomorphism - In religions and mythologies, Anthropomorphism - Biblical literalism, Anthropomorphism - Hinduism, Anthropomorphism - Condemnation, Anthropomorphism - In rhetoric, Anthropomorphism - In literature, Anthropomorphism - Common usage, Anthropomorphism - Technical use, Anthropomorphism - Modern occurrences, Anthropomorphism - In logical reasoning, Anthropomorphism - Opposite view, Anthropomorphism - Slang use

Read more here: » Anthropomorphism: Encyclopedia II - Anthropomorphism - In literature

Uncanny Valley: Encyclopedia II - Anthropomorphism - Common usage

It is a common tendency for people to think of inanimate objects as having human-like characteristics. Few, if any people, believe this to have real significance. Common examples of this tendency include naming one's car or begging a machine to work. Advances in artificial intelligence are beginning to identify such foibles as a potentially more significant phenomenon; however, as computers begin to reach the point where they can recognize spoken language. Some computers are already very good at displaying very specific and specialized categ ...

See also:

Anthropomorphism, Anthropomorphism - In religions and mythologies, Anthropomorphism - Biblical literalism, Anthropomorphism - Hinduism, Anthropomorphism - Condemnation, Anthropomorphism - In rhetoric, Anthropomorphism - In literature, Anthropomorphism - Common usage, Anthropomorphism - Technical use, Anthropomorphism - Modern occurrences, Anthropomorphism - In logical reasoning, Anthropomorphism - Opposite view, Anthropomorphism - Slang use

Read more here: » Anthropomorphism: Encyclopedia II - Anthropomorphism - Common usage

Uncanny Valley: Encyclopedia II - Anthropomorphism - Opposite view

While anthropomorphism is the practice of giving animals human qualities, Zoomorphism is the practice of giving humans animal qualities. These qualities can include everything from physical shape or movements ("She moves like a cat", "He looks as strong as a bear") to mentalities ("He is savage as a lion", "She's a dumb bunny") or a mix of the two ("I sting like a bee"). In the sense that anthropomorphism can include the giving of human qualities to a deity or deities, the opposite is Theom ...

See also:

Anthropomorphism, Anthropomorphism - In religions and mythologies, Anthropomorphism - Biblical literalism, Anthropomorphism - Hinduism, Anthropomorphism - Condemnation, Anthropomorphism - In rhetoric, Anthropomorphism - In literature, Anthropomorphism - Common usage, Anthropomorphism - Technical use, Anthropomorphism - Modern occurrences, Anthropomorphism - In logical reasoning, Anthropomorphism - Opposite view, Anthropomorphism - Slang use

Read more here: » Anthropomorphism: Encyclopedia II - Anthropomorphism - Opposite view

Uncanny Valley: Encyclopedia II - Robot - Overview

A robot may include a feedback-driven connection between sense and action, not under direct human control, although it may have a human override function. The action may take the form of electro-magnetic motors or actuators (also called effectors) that move an arm, open and close grips, or propel the robot. The control and feedback system is provided by a computer program run on either an external or embedded computer or a microcontroller. By this definition, a robot may inc ...

See also:

Robot, Robot - Overview, Robot - History, Robot - Literary history, Robot - Robotics, Robot - Contemporary uses of robots, Robot - Current developments, Robot - Future prospects, Robot - Robot competitions, Robot - Possible dangers, Robot - Classes of robots, Robot - Research areas associated with robotics, Robot - Additional robot topics, Robot - Notable robots

Read more here: » Robot: Encyclopedia II - Robot - Overview

Uncanny Valley: Encyclopedia II - List of Japan-related topics L-Z - L

L'Arc~en~Ciel, La Blue Girl, La Perouse Strait, Lacqerware, Lafcadio Hearn, Lake Biwa, Lake Hylia, Lakitu, Lan Di, Lansing-Ishii Agreement, Laputa - The Castle in the Sky, Late Tokugawa shogunate, Lavos, Legend of the Overfiend, Legend of Zelda, Legend of Zelda: A Link to the Past, Legend of Zelda: Collector's Edition, Legend of Zelda: Four Swords Plus, Legend of Zelda: Link's Awakening, Legend of Zelda: Majora's Mask, Legend of Zelda: Ocarina of Time, Legend of Zelda: Ocarina of Time Master Quest, Legend of Zelda: Oracle of Seasons, Legend ...

See also:

List of Japan-related topics L-Z, List of Japan-related topics L-Z - L, List of Japan-related topics L-Z - M, List of Japan-related topics L-Z - N, List of Japan-related topics L-Z - O, List of Japan-related topics L-Z - P, List of Japan-related topics L-Z - Q, List of Japan-related topics L-Z - R, List of Japan-related topics L-Z - S, List of Japan-related topics L-Z - T, List of Japan-related topics L-Z - U, List of Japan-related topics L-Z - V, List of Japan-related topics L-Z - W, List of Japan-related topics L-Z - X, List of Japan-related topics L-Z - Y, List of Japan-related topics L-Z - Z

Read more here: » List of Japan-related topics L-Z: Encyclopedia II - List of Japan-related topics L-Z - L

Uncanny Valley: Encyclopedia II - The Polar Express - The film

The film, directed by Robert Zemeckis, is entirely computer animated using a novel technology called performance capture to provide natural movement and expressions for the characters. It stars actor Tom Hanks in six distinct roles, including that of the 8-year-old protagonist. The film adds a lot of new content (as the book is very short) but still remains true. A little 8-year-old boy is sleeping on Christmas Eve, but is really listening to hear Santa Claus downstairs. All year, news of fake Santas, whether in malls or on the street ...

See also:

The Polar Express, The Polar Express - The book, The Polar Express - The film, The Polar Express - Characters, The Polar Express - The IMAX 3D factor, The Polar Express - Story to film, The Polar Express - Trivia

Read more here: » The Polar Express: Encyclopedia II - The Polar Express - The film

Uncanny Valley: Encyclopedia II - Robot - Robotics

According to the American Heritage Dictionary, robotics is the science or study of the technology associated with the design, construction, theory, and application of robots. Robotics requires a working knowledge of electronics, mechanics, and software. The word robotics was first used (in print) in Isaac Asimov's science fiction story "Liar!" (1941). In it, he referred to the 'three rules of robotics' that later became the Three Laws of Robotics in the short f ...

See also:

Robot, Robot - Overview, Robot - History, Robot - Literary history, Robot - Robotics, Robot - Contemporary uses of robots, Robot - Current developments, Robot - Future prospects, Robot - Robot competitions, Robot - Possible dangers, Robot - Classes of robots, Robot - Research areas associated with robotics, Robot - Additional robot topics, Robot - Notable robots

Read more here: » Robot: Encyclopedia II - Robot - Robotics

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Uncanny Valley
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Uncanny Valley



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