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Triangle - Using vectors | A Wisdom Archive on Triangle - Using vectors |  | Triangle - Using vectors A selection of articles related to Triangle - Using vectors |  |
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Triangle, Triangle - Basic facts, Triangle - Computing the area of a triangle, Triangle - Non-planar triangles, Triangle - Points, lines and circles associated with a triangle, Triangle - Types of triangles, Triangle - Using Heron's formula, Triangle - Using coordinates, Triangle - Using geometry, Triangle - Using the side lengths and a numerically stable formula, Triangle - Using trigonometry, Triangle - Using vectors
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ARTICLES RELATED TO Triangle - Using vectors | |
 |  |  | Triangle - Using vectors: Encyclopedia II - Triangle - Computing the area of a triangle
Calculating the area of a triangle is an elementary problem encountered often in many different situations. Various approaches exist, depending on what is known about the triangle. What follows is a selection of frequently used formulae for the area of a triangle.
Triangle - Using geometry.
The area S of a triangle is S = ½bh, where b is the length of any side of the triangle (the base) and h (the altitude) is the perpendicular distance between the base and the vertex not on the base. ...
See also:Triangle, Triangle - Types of triangles, Triangle - Basic facts, Triangle - Points lines and circles associated with a triangle, Triangle - Computing the area of a triangle, Triangle - Using geometry, Triangle - Using vectors, Triangle - Using trigonometry, Triangle - Using coordinates, Triangle - Using Heron's formula, Triangle - Non-planar triangles Read more here: » Triangle: Encyclopedia II - Triangle - Computing the area of a triangle |
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 |  |  | Triangle - Using vectors: Encyclopedia II - Triangle - Basic factsElementary facts about triangles were presented by Euclid in books 1-4 of his Elements around 300 BCE.
A triangle is a polygon and a 2-simplex (see polytope). All triangles are two-dimensional.
Two triangles are said to be similar if and only if the angles of one are equal to the corresponding angles of the other. In this case, the lengths of their corresponding sides are proportional. This occurs for example when two triangles share an angle and the si ...
See also:Triangle, Triangle - Types of triangles, Triangle - Basic facts, Triangle - Points lines and circles associated with a triangle, Triangle - Computing the area of a triangle, Triangle - Using geometry, Triangle - Using vectors, Triangle - Using trigonometry, Triangle - Using coordinates, Triangle - Using Heron's formula, Triangle - Non-planar triangles Read more here: » Triangle: Encyclopedia II - Triangle - Basic facts |
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 |  |  | Triangle - Using vectors: Encyclopedia - Cauchy-Schwarz inequalityIn mathematics, the Cauchy-Schwarz inequality, also known as the Schwarz inequality, or the Cauchy-Bunyakovski-Schwarz inequality, named after Augustin Louis Cauchy, Viktor Yakovlevich Bunyakovsky and Hermann Amandus Schwarz, is a useful inequality encountered in many different settings, such as linear algebra applied to vectors, in analysis applied to infinite series and integration of products, and in probability theory, applied to variances and covariances.
The inequality states that if x and y are elements o ...
Including:
Read more here: » Cauchy-Schwarz inequality: Encyclopedia - Cauchy-Schwarz inequality |
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 |  |  | Triangle - Using vectors: Encyclopedia - Unit circleIn mathematics, a unit circle is a circle with unit radius, i.e., a circle whose radius is 1. Frequently, especially in trigonometry, "the" unit circle is the circle of radius 1 centered at the origin (0, 0) in the Cartesian coordinate system in the Euclidean plane. The unit circle is often denoted S1; the generalization to higher dimensions is the unit ball.
If (x, y) is a point on the unit circle in the first quadrant, then x and y are the lengths of the legs of a right triangle whose hypotenuse has length 1. Thus, by the Pythagorean theorem, x and ...
Including:
Read more here: » Unit circle: Encyclopedia - Unit circle |
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 |  |  | Triangle - Using vectors: Encyclopedia - AngleAn Angle (from the Lat. angulus, a corner, a diminutive, of which the primitive form, angus, does not occur in Latin; cognate are the Lat. angere, to compress into a bend or to strangle, and the Greek ἀγκύλος (angulοs) crooked, curved; both connected with the Aryan or Indo-European root ank-, to bend) is the figure formed by two rays sharing a common endpoint, called the vertex of the angle. Angles provide a means of expressing the difference ...
Including:
Read more here: » Angle: Encyclopedia - Angle |
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 |  |  | Triangle - Using vectors: Encyclopedia II - Law of cosines - ProofUsing vectors and vector dot products, we can easily prove the law of cosines. If we have a triangle with vertices A, B, and C whose sides are the vectors a, b, and c, we know that:
and
Using the dot product, we simplify the above into
...
See also:Law of cosines, Law of cosines - Proof, Law of cosines - Alternative proof for acute angles, Law of cosines - Finding the angles when the sides are known, Law of cosines - Isosceles case, Law of cosines - External link Read more here: » Law of cosines: Encyclopedia II - Law of cosines - Proof |
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 |  |  | Triangle - Using vectors: Encyclopedia II - Cross product - ApplicationsThe cross product occurs in the formula for the vector operator curl. It is also used to describe the Lorentz force experienced by a moving electrical charge in a magnetic field. The definitions of torque and angular momentum also involve the cross product.
The cross product can also be used to calculate the normal for a triangle or polygon.
Given a point p and a line through a and b in a plane, all with z coordinate zero, then the z component of (p-a) × (b-a) will be positive or negat ...
See also:Cross product, Cross product - Definition, Cross product - Properties, Cross product - Geometric meaning, Cross product - Algebraic properties, Cross product - Associativity, Cross product - Matrix notation, Cross product - Lagrange's formula, Cross product - Applications, Cross product - Higher dimensions, Cross product - Symbol Read more here: » Cross product: Encyclopedia II - Cross product - Applications |
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 |  |  | Triangle - Using vectors: Encyclopedia II - Surface normal - Calculating a surface normalFor a polygon (such as a triangle), a surface normal can be calculated as the vector cross product of two edges of the polygon.
For a plane given by the equation ax + by + cz = d, the vector (a,b,c) is a normal.
If a (possibly non-flat) surface S is parametrized by a system of curvilinear coordinates x(s, t), with s and t real variables, then a normal is given by th ...
See also:Surface normal, Surface normal - Calculating a surface normal, Surface normal - Uniqueness of the normal, Surface normal - Uses, Surface normal - External link Read more here: » Surface normal: Encyclopedia II - Surface normal - Calculating a surface normal |
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 |  |  | Triangle - Using vectors: Encyclopedia II - Thales' theorem - ProofWe use the following facts: the sum of the angles in a triangle is equal to two right angles and that the base angles of an isosceles triangle are equal.
Let O be the center of the circle. Since OA = OB = OC, OAB and OBC are isosceles triangles, and by the equality of the base angles of an isosceles triangle, OBC = OCB and BAO = ABO. Let γ = BAO and δ = OBC.
Since the sum of the angles of a triangle is equal to two right angles, we have
2γ + γ ′ = 180°
and
2δ + δ ′ = 180°
We also know that See also:Thales' theorem, Thales' theorem - Proof, Thales' theorem - Converse, Thales' theorem - Proof of the converse, Thales' theorem - Generalization, Thales' theorem - History, Thales' theorem - External link Read more here: » Thales' theorem: Encyclopedia II - Thales' theorem - Proof |
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