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Triangle - Using vectors

A Wisdom Archive on Triangle - Using vectors

Triangle - Using vectors

A selection of articles related to Triangle - Using vectors

We recommend this article: Triangle - Using vectors - 1, and also this: Triangle - Using vectors - 2.
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Triangle, Triangle - Basic facts, Triangle - Computing the area of a triangle, Triangle - Non-planar triangles, Triangle - Points, lines and circles associated with a triangle, Triangle - Types of triangles, Triangle - Using Heron's formula, Triangle - Using coordinates, Triangle - Using geometry, Triangle - Using the side lengths and a numerically stable formula, Triangle - Using trigonometry, Triangle - Using vectors

ARTICLES RELATED TO Triangle - Using vectors

Triangle - Using vectors: Encyclopedia - Triangle

A triangle is one of the basic shapes of geometry: a two-dimensional figure with three vertices and three sides which are straight line segments. Triangle - Types of triangles. Triangles can be classified according to the relative lengths of their sides: In an equilateral triangle all sides are of equal length. An equilateral triangle is also equiangular, i.e. all its internal angles are equal—namely, 60°; it is a regular polygon In an isosceles triangle two sid ...

Including:

Read more here: » Triangle: Encyclopedia - Triangle

Triangle - Using vectors: Encyclopedia II - Triangle - Computing the area of a triangle
Calculating the area of a triangle is an elementary problem encountered often in many different situations. Various approaches exist, depending on what is known about the triangle. What follows is a selection of frequently used formulae for the area of a triangle. Triangle - Using geometry. The area S of a triangle is S = ½bh, where b is the length of any side of the triangle (the base) and h (the altitude) is the perpendicular distance between the base and the vertex not on the base. ...

See also:

Triangle, Triangle - Types of triangles, Triangle - Basic facts, Triangle - Points lines and circles associated with a triangle, Triangle - Computing the area of a triangle, Triangle - Using geometry, Triangle - Using vectors, Triangle - Using trigonometry, Triangle - Using coordinates, Triangle - Using Heron's formula, Triangle - Non-planar triangles

Read more here: » Triangle: Encyclopedia II - Triangle - Computing the area of a triangle

Triangle - Using vectors: Encyclopedia II - Triangle - Basic facts

Elementary facts about triangles were presented by Euclid in books 1-4 of his Elements around 300 BCE. A triangle is a polygon and a 2-simplex (see polytope). All triangles are two-dimensional. Two triangles are said to be similar if and only if the angles of one are equal to the corresponding angles of the other. In this case, the lengths of their corresponding sides are proportional. This occurs for example when two triangles share an angle and the si ...

See also:

Triangle, Triangle - Types of triangles, Triangle - Basic facts, Triangle - Points lines and circles associated with a triangle, Triangle - Computing the area of a triangle, Triangle - Using geometry, Triangle - Using vectors, Triangle - Using trigonometry, Triangle - Using coordinates, Triangle - Using Heron's formula, Triangle - Non-planar triangles

Read more here: » Triangle: Encyclopedia II - Triangle - Basic facts

Triangle - Using vectors: Encyclopedia - Cross product

In mathematics, the cross product is a binary operation on vectors in a three-dimensional Euclidean space. It is also known as the vector product or outer product. It differs from the dot product in that it results in a vector rather than in a scalar. Its main use lies in the fact that the cross product of two vectors is orthogonal to both of them. Cross product - Definition. The cross product of the two vectors a and b is denoted by a × b (in longhand some mathema ...

Including:

Read more here: » Cross product: Encyclopedia - Cross product

Triangle - Using vectors: Encyclopedia - Cauchy-Schwarz inequality

In mathematics, the Cauchy-Schwarz inequality, also known as the Schwarz inequality, or the Cauchy-Bunyakovski-Schwarz inequality, named after Augustin Louis Cauchy, Viktor Yakovlevich Bunyakovsky and Hermann Amandus Schwarz, is a useful inequality encountered in many different settings, such as linear algebra applied to vectors, in analysis applied to infinite series and integration of products, and in probability theory, applied to variances and covariances. The inequality states that if x and y are elements o ...

Including:

Read more here: » Cauchy-Schwarz inequality: Encyclopedia - Cauchy-Schwarz inequality

Triangle - Using vectors: Encyclopedia - Vertex

In geometry, a vertex (Latin: whirl, whirlpool; plural vertices) is a corner of a polygon (where two sides meet) or of a polyhedron (where three or more faces and an equal number of edges meet). In graph theory, a graph describes a set of connections between objects. Each object is called a node or vertex. The connections themselves are called edges or arcs. In nuclear and particle physics, a vertex is the interaction point, where some subnuclear process occurs, changing the number and/o ...

Read more here: » Vertex: Encyclopedia - Vertex

Triangle - Using vectors: Encyclopedia - Absolute value

In mathematics, the absolute value (or modulus1) of a real number is its numerical value without regard to its sign. So, for example, 3 is the absolute value of both 3 and −3. In computers, the mathematical function used to perform this calculation is usually given the name abs(). Generalizations of the absolute value for real numbers occur in a wide variety of mathematical settings. For example an absolute value is also defined for the complex numbers, the ...

Including:

Read more here: » Absolute value: Encyclopedia - Absolute value

Triangle - Using vectors: Encyclopedia - Unit circle

In mathematics, a unit circle is a circle with unit radius, i.e., a circle whose radius is 1. Frequently, especially in trigonometry, "the" unit circle is the circle of radius 1 centered at the origin (0, 0) in the Cartesian coordinate system in the Euclidean plane. The unit circle is often denoted S1; the generalization to higher dimensions is the unit ball. If (x, y) is a point on the unit circle in the first quadrant, then x and y are the lengths of the legs of a right triangle whose hypotenuse has length 1. Thus, by the Pythagorean theorem, x and ...

Including:

Read more here: » Unit circle: Encyclopedia - Unit circle

Triangle - Using vectors: Encyclopedia - Trigonometric function

In mathematics, the trigonometric functions are functions of an angle, important when studying triangles and modeling periodic phenomena. They are commonly defined as ratios of two sides of a right triangle containing the angle, and can equivalently be defined as the lengths of various line segments from a unit circle. More modern definitions express them as infinite series or as solutions of certain differential equations, allowing their extension to positive and negative values and even to comp ...

Including:

Read more here: » Trigonometric function: Encyclopedia - Trigonometric function

Triangle - Using vectors: Encyclopedia - 3D projection

A 3D projection is a mathematical transformation used to project three dimensional points onto a two dimensional plane. Often this is done to simulate the relationship of the camera to subject. 3D projection is often the first step in the process of representing three dimensional shapes two dimensionally in computer graphics, a process known as rendering. The following algorithm was a standard on early computer simulations and videogames, and it is still in use with heavy modifications for each particular case. This article des ...

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Read more here: » 3D projection: Encyclopedia - 3D projection

Triangle - Using vectors: Encyclopedia - Collision detection

In physical simulations, video games and computational geometry, collision detection includes algorithms from checking for collision, i.e. intersection, of two given solids, to calculating trajectories, impact times and impact points in a physical simulation. Collision detection - Overview. In physical simulation, we wish to conduct experiments, such as playing billiards. The physics of bouncing billiard balls are well understood, under the umbrella of rigid body motion and elastic collisions. An initial de ...

Including:

Read more here: » Collision detection: Encyclopedia - Collision detection

Triangle - Using vectors: Encyclopedia - Symmetry

Symmetry is a characteristic of geometrical shapes, equations, and other objects; we say that such an object is symmetric with respect to a given operation if this operation, when applied to the object, does not appear to change it. Two objects are symmetric to each other with respect to a given group of operations if one is obtained from the other by one of the operations. In 2D geometry the main kinds of symmetry of interest are with respect to the basic Euclidean plane isometries: translations, rotations, reflections, ...

Including:

Read more here: » Symmetry: Encyclopedia - Symmetry

Triangle - Using vectors: Encyclopedia - Cone

A cone is a basic geometrical shape: see cone (solid). Several things have also been called "cones" on account of their shape: A volcanic cone is a mountain formed by material ejected from a volcanic vent. In relativity, the light cone of an event consists of all spacetime events that can interact with it. The scaly fruit-like reproductive bodies of certain plants, especially conifers and cycads, are called cones: see conifer cone. In vertebrate anatomy, a cone cel ...

Read more here: » Cone: Encyclopedia - Cone

Triangle - Using vectors: Encyclopedia - Angle

An Angle (from the Lat. angulus, a corner, a diminutive, of which the primitive form, angus, does not occur in Latin; cognate are the Lat. angere, to compress into a bend or to strangle, and the Greek ἀγκύλος (angulοs) crooked, curved; both connected with the Aryan or Indo-European root ank-, to bend) is the figure formed by two rays sharing a common endpoint, called the vertex of the angle. Angles provide a means of expressing the difference ...

Including:

Read more here: » Angle: Encyclopedia - Angle

Triangle - Using vectors: Encyclopedia II - Triangle inequality - Consequences

The following consequences of the triangle inequalities are often useful; they give lower bounds instead of upper bounds: | ||x|| - ||y|| | ≤ ||x - y|| or for metric | d(x, y) - d(x, z) | ≤ d(y, z) this implies that the norm ||-|| as well distance function d(x, -) are 1-Lipschitz and therefore co ...

See also:

Triangle inequality, Triangle inequality - Normed vector space, Triangle inequality - Metric space, Triangle inequality - Consequences, Triangle inequality - Reversal in Minkowski space

Read more here: » Triangle inequality: Encyclopedia II - Triangle inequality - Consequences

Triangle - Using vectors: Encyclopedia II - Law of cosines - Proof

Using vectors and vector dot products, we can easily prove the law of cosines. If we have a triangle with vertices A, B, and C whose sides are the vectors a, b, and c, we know that: and Using the dot product, we simplify the above into ...

See also:

Law of cosines, Law of cosines - Proof, Law of cosines - Alternative proof for acute angles, Law of cosines - Finding the angles when the sides are known, Law of cosines - Isosceles case, Law of cosines - External link

Read more here: » Law of cosines: Encyclopedia II - Law of cosines - Proof

Triangle - Using vectors: Encyclopedia II - Cross product - Applications

The cross product occurs in the formula for the vector operator curl. It is also used to describe the Lorentz force experienced by a moving electrical charge in a magnetic field. The definitions of torque and angular momentum also involve the cross product. The cross product can also be used to calculate the normal for a triangle or polygon. Given a point p and a line through a and b in a plane, all with z coordinate zero, then the z component of (p-a) × (b-a) will be positive or negat ...

See also:

Cross product, Cross product - Definition, Cross product - Properties, Cross product - Geometric meaning, Cross product - Algebraic properties, Cross product - Associativity, Cross product - Matrix notation, Cross product - Lagrange's formula, Cross product - Applications, Cross product - Higher dimensions, Cross product - Symbol

Read more here: » Cross product: Encyclopedia II - Cross product - Applications

Triangle - Using vectors: Encyclopedia II - Surface normal - Calculating a surface normal

For a polygon (such as a triangle), a surface normal can be calculated as the vector cross product of two edges of the polygon. For a plane given by the equation ax + by + cz = d, the vector (a,b,c) is a normal. If a (possibly non-flat) surface S is parametrized by a system of curvilinear coordinates x(s, t), with s and t real variables, then a normal is given by th ...

See also:

Surface normal, Surface normal - Calculating a surface normal, Surface normal - Uniqueness of the normal, Surface normal - Uses, Surface normal - External link

Read more here: » Surface normal: Encyclopedia II - Surface normal - Calculating a surface normal

Triangle - Using vectors: Encyclopedia II - Normed vector space - Definition

A semi normed vector space is a 2-tuple (V,p) where V is a vector space and p a semi norm on V. A normed vector space is a 2-tuple (V,||·||) where V is a vector space and ||·|| a norm on V. We often omit p or ||·|| and just write V for a space if it is clear from the context what (semi) norm we are using. ...

See also:

Normed vector space, Normed vector space - Definition, Normed vector space - Topological structure, Normed vector space - Linear maps and dual spaces, Normed vector space - Normed spaces as quotient spaces of semi normed spaces, Normed vector space - Finite product spaces

Read more here: » Normed vector space: Encyclopedia II - Normed vector space - Definition

Triangle - Using vectors: Encyclopedia II - Thales' theorem - Proof

We use the following facts: the sum of the angles in a triangle is equal to two right angles and that the base angles of an isosceles triangle are equal. Let O be the center of the circle. Since OA = OB = OC, OAB and OBC are isosceles triangles, and by the equality of the base angles of an isosceles triangle, OBC = OCB and BAO = ABO. Let γ = BAO and δ = OBC. Since the sum of the angles of a triangle is equal to two right angles, we have 2γ + γ ′ = 180° and 2δ + δ ′ = 180° We also know that

See also:

Thales' theorem, Thales' theorem - Proof, Thales' theorem - Converse, Thales' theorem - Proof of the converse, Thales' theorem - Generalization, Thales' theorem - History, Thales' theorem - External link

Read more here: » Thales' theorem: Encyclopedia II - Thales' theorem - Proof

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Triangle - Using vectors
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