Site banner
.
Home Forums Blogs Articles Photos Videos Contact FAQ                    
.
.
Wisdom Archive
Body Mind and Soul
Faith and Belief
God and Religion
Law of Attraction
Life and Beyond
Love and Happiness
Peace of Mind
Peace on Earth
Personal Faith
Spiritual Festivals
Spiritual Growth
Spiritual Guidance
Spiritual Inspiration
Spirituality and Science
Spiritual Retreats
More Wisdom
Buddhism Archives
Hinduism Archives
Sustainability
Theology Archives
Even more Wisdom
2012 - Year 2012
Affirmations
Aura
Ayurveda
Chakras
Consciousness
Cultural Creatives
Diksha (Deeksha)
Dream Dictionary
Dream Interpretation
Dream interpreter
Dreams
Enlightenment
Essential Oils
Feng Shui
Flower Essences
Gaia Hypothesis
Indigo Children
Kalki Bhagavan
Karma
Kundalini
Kundalini Yoga
Life after death
Mayan Calendar
Meaning of Dreams
Meditation
Morphogenetic Fields
Psychic Ability
Reincarnation
Spiritual Art, Music & Dance
Spiritual Awakening
Spiritual Enlightenment
Spiritual Healing
Spirituality and Health
Spiritual Jokes
Spiritual Parenting
Vastu Shastra
Womens Spirituality
Yoga Positions
Site map 2
Site map
.

The Sims

A Wisdom Archive on The Sims

The Sims

A selection of articles related to The Sims

More material related to The Sims can be found here:
Index of Articles
related to
The Sims
Lock

ARTICLES RELATED TO The Sims

The Sims: Encyclopedia II - The Sims - Description

Instead of objectives, the player is encouraged to make choices and engage fully in an interactive environment. As such, the game has successfully attracted casual gamers. The only real objective of the game is to organize the Sims' time to help them reach personal goals. Sims have a certain amount of free will (if it is enabled in-game), and although the player can instruct them to do something, they may decide that something else needs to be done first, or even outright ignore the player's commands. The player must make decisions ab ...

See also:

The Sims, The Sims - Overview, The Sims - Description, The Sims - Simlish language, The Sims - Expansion Packs, The Sims - Compilations, The Sims - Compilations with the original The Sims game, The Sims - Compilations of Expansion Packs, The Sims - Sequels, The Sims - The Sims Online, The Sims - Ports

Read more here: » The Sims: Encyclopedia II - The Sims - Description

The Sims: Encyclopedia II - Computer and video game genres - Major genres

Computer and video game genres - Fighting. Fighting or beat 'em up games emphasize one-on-one combat between two players, one of whom may be computer controlled. These games usually focus on martial arts, which are usually dramatic and physically impossible, and other forms of unarmed combat. Some of these games may also employ handheld weapons such as swords, or ranged attacks such as chi-based energy blasts. This genre arose in the mid-1980s and became a phenomenon with the release ...

See also:

Computer and video game genres, Computer and video game genres - Major genres, Computer and video game genres - Fighting, Computer and video game genres - First-person shooter, Computer and video game genres - MMOGs MMORPGs and MMOFPSs, Computer and video game genres - Racing, Computer and video game genres - Role-playing, Computer and video game genres - Simulators, Computer and video game genres - Sports, Computer and video game genres - Strategy, Computer and video game genres - Third-person shooters, Computer and video game genres - City-building games, Computer and video game genres - Notable genres, Computer and video game genres - Adult, Computer and video game genres - Adventure, Computer and video game genres - Arcade, Computer and video game genres - Educational, Computer and video game genres - Maze, Computer and video game genres - Music, Computer and video game genres - Party, Computer and video game genres - Pinball, Computer and video game genres - Platform, Computer and video game genres - Puzzle, Computer and video game genres - Stealth, Computer and video game genres - Survival horror, Computer and video game genres - Traditional, Computer and video game genres - Vehicular combat, Computer and video game genres - Superseded genres, Computer and video game genres - Interactive movies, Computer and video game genres - Light-gun games, Computer and video game genres - Retro, Computer and video game genres - Scrolling shooters

Read more here: » Computer and video game genres: Encyclopedia II - Computer and video game genres - Major genres

The Sims: Encyclopedia - Will Wright

William R. Wright (born January 20, 1960) is an American computer game designer and co-founder of the video game developer, Maxis. He is best known as the original designer of the two groundbreaking computer games SimCity and The Sims. Will Wright - Biography. Will Wright was born in Atlanta, Georgia in 1960, where he lived until the age of nine, when his father died. His mother moved the family to her hometown of Baton Rouge, Louisiana. After graduating from high school at 16, he enrolled in ...

Including:

Read more here: » Will Wright: Encyclopedia - Will Wright

The Sims: Encyclopedia - List of video game franchises

This is a list of video game franchises organised alphabetically by name. This consists of long running series as well as characters that have been portrayed in many games. This list does not include non-gaming intellectual properties that have been adapted for use in games (such as James Bond or sports leagues). See list of computer and video games for related lists. Contents: Top - 0†...

Including:

Read more here: » List of video game franchises: Encyclopedia - List of video game franchises

The Sims: Encyclopedia - Christopher Alexander

A professor-emeritus (the University of California, Berkeley) and licensed contractor as well as architect, Christopher Alexander (born October 4, 1936 in Vienna, Austria) is noted for his design of building complexes in California, Japan, and Mexico. However, he may be famous mostly for his popular appeal and his theoretical contributions. With Sarah Ishikawa and Murray Silverstein, he produced and validated an architectural system, a pattern language designed to empower any human being to design and build quite well at any scale. He ...

Including:

Read more here: » Christopher Alexander: Encyclopedia - Christopher Alexander

The Sims: Encyclopedia - Colossal Cave Adventure

Adventure (also known as ADVENT or Colossal Cave) (Crowther & Woods, 1976) was the first computer interactive fiction game (also see adventure game). It was originally designed by Will Crowther, a programmer and keen caver, and is based on the layout of parts of the Mammoth Cave system in Kentucky. Most specifically, the name of the cave in the game comes from the section of the complex called "Colossal Cave", but the actual map layout is a remarkably faithful reproduction of the nearby "Bedquilt Cave" (which gives i ...

Including:

Read more here: » Colossal Cave Adventure: Encyclopedia - Colossal Cave Adventure

The Sims: Encyclopedia - Computer and video game genres

This is a listing of computer and video games genres with brief descriptions and examples from each genre. This list is by no means complete or comprehensive. As with nearly all varieties of genre classification, the matter of any individual computer or video game's specific genre is open to personal interpretation. Within game studies there is a lack of consensus in reaching accepted formal definitions for game genres, some being more popular than others. For example, some schemas are largely semiotic, while others rel ...

Including:

Read more here: » Computer and video game genres: Encyclopedia - Computer and video game genres

The Sims: Encyclopedia - Loch Ness Monster

The Loch Ness Monster, sometimes called "Nessie" or "Ness" (Scottish Gaelic: Niseag) is a mysterious and unidentified animal or group of creatures said to live in Loch Ness, a large deep freshwater loch near the city of Inverness in northern Scotland. Nessie is usually categorized as a type of lake monster. Along with Bigfoot and the Yeti (the "Abominable Snowman"), Nessie is one of the best-known mysteries in cryptozoology though most mainstream scientists and other experts find current evidence supporting Nessie unpersuasive ...

Including:

Read more here: » Loch Ness Monster: Encyclopedia - Loch Ness Monster

The Sims: Encyclopedia - Aesthetic completion

Aesthetic completion is the achievement of an aesthetic's fullest expression. Aesthetic completion can be seen as the measure of dissonance between the mental model of an interactive system, created in a player's mind via representative elements, and the actual workings of said interactive system as defined by its mechanics. The majority of today's (popular) video games strive for realism through photorealistic graphics. Resultingly, these games' visuals are impressive immediately following their release. Over time, the ...

Read more here: » Aesthetic completion: Encyclopedia - Aesthetic completion

The Sims: Encyclopedia - Adventure game

Adventure is a genre of video game typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. The vast majority of adventure games are computer games, though console-based adventure games are not unheard of. Unlike many other game genres, the adventure genre's focus on story allows it to draw heavily from other narrative-based art forms, such as literature and film. Adventure games encompass a wide variety of literary genres, including fantasy, science ficti ...

Including:

Read more here: » Adventure game: Encyclopedia - Adventure game

The Sims: Encyclopedia - Alter Ego game

Alter Ego is a personality computer game released by Activision in 1986. It was created by Peter J. Favaro, Ph.D. for the Commodore 64, PC (under DOS) and the Apple II. The game allows the user to make decisions for an imaginary person (being therefore their alter ego) and shows what possible consequences these decisions could have on that person. Alter Ego was available in both male and female versions. The game is based on actual psychological knowledge and experience. The authors did their best to create a game ...

Read more here: » Alter Ego game: Encyclopedia - Alter Ego game

The Sims: Encyclopedia II - Adult video games - The future of adult video games

Very recently, a popular video game known as Grand Theft Auto: San Andreas was given the dreaded (see "the popularity of adult games, above) AO rating by ESRB before being marketed for the XBOX system. Because this game had been previously released on the PlayStation 2, with a Mature rating, the existing PlayStation 2copies of the game were recalled from store shelves in order to unify the game under one rating (as both contained the same content, save some minor upgrades in gameplay.) This is a good indication of the direction in which ESRB ...

See also:

Adult video games, Adult video games - PC and console, Adult video games - Japan, Adult video games - The popularity of adult video games, Adult video games - The future of adult video games, Adult video games - Adult games in North America

Read more here: » Adult video games: Encyclopedia II - Adult video games - The future of adult video games

The Sims: Encyclopedia II - Personal computer game - History

The history of computer games has not received much attention from researchers. Although one might expect a consensus on such a 'young' research area, many details are more than cloudy. Which game, for example, was the first? The usual answer is Spacewar. In the 1960s computers were a luxury for the few. The machines were enormous and usually exclusive to research institutions or the military. In 1961, MIT students Martin "Shag" Graetz and Alan Kotok, with MIT employee Stephen "Slug" Russell, used a computer for statistical calculatio ...

See also:

Personal computer game, Personal computer game - Overview, Personal computer game - History, Personal computer game - PC Game Development, Personal computer game - Noteable Developers, Personal computer game - Distribution media and marketing, Personal computer game - Traditional, Personal computer game - Shareware, Personal computer game - Web-based delivery, Personal computer game - Service-based delivery platform, Personal computer game - Piracy and warez, Personal computer game - Expansion packs, Personal computer game - Popular and notable genres of PC gaming, Personal computer game - Characteristics unique to PC gaming, Personal computer game - Moddability and user-created content, Personal computer game - Rich user experience, Personal computer game - More players in online gaming, Personal computer game - Preferences, Personal computer game - Computer gaming hardware, Personal computer game - Hardware, Personal computer game - Operating systems, Personal computer game - Multiplayer, Personal computer game - Cultural impact, Personal computer game - Japan, Personal computer game - UK and US, Personal computer game - Southeast Asia, Personal computer game - Screenshots

Read more here: » Personal computer game: Encyclopedia II - Personal computer game - History

The Sims: Encyclopedia II - Alternate Reality - Gameplay

At the top of the screen were character statistics, such as game-world time, Strength, Health, etc. This brings up some of the unique aspects of the game: the character is not omniscient with respect to himself, but has some attributes that stay hidden except in special cases—for example, the player never knew the character's alignment (good/evil/neutral), and poison, drunkenness and disease tricked the perceived stats, or temporarily or permanently changed them! In fact, the player never chose an alignment, but came to learn it through ...

See also:

Alternate Reality, Alternate Reality - Concept, Alternate Reality - Technology, Alternate Reality - Gameplay, Alternate Reality - Music, Alternate Reality - Ports, Alternate Reality - The City, Alternate Reality - The Dungeon

Read more here: » Alternate Reality: Encyclopedia II - Alternate Reality - Gameplay

The Sims: Children of the Nile: Encyclopedia II - Immortal Cities: Children of the Nile - Overview

The game is noteworthy because: It was the first city-building game released after a year-long drought (SimCity 4 was released January 2003) It is a cooperative effort of designers of previous best-selling city-building games (notably Pharaoh and Caesar). It uses a three dimensional game engine instead of a fixed isometric view. It models individual behaviors of game characters. Children of the Nile is similar to earlier city-building game titles in that: < ...

See also:

Immortal Cities: Children of the Nile, Immortal Cities: Children of the Nile - Overview, Immortal Cities: Children of the Nile - Release dates

Read more here: » Immortal Cities: Children of the Nile: Encyclopedia II - Immortal Cities: Children of the Nile - Overview

The Sims: Encyclopedia II - SimAnt - Description

The game is essentially a simulation of an ant colony. The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game. It was released for the IBM PC, Commodore Amiga, Apple Macintosh, and Super Nintendo Entertainment System. The later version also added eight scenarios, where the goal in each is to eliminate the enemy red ants in various locales, each with different hazards. However, this version of ...

See also:

SimAnt, SimAnt - Description, SimAnt - Creatures, SimAnt - Legacy, SimAnt - External link

Read more here: » SimAnt: Encyclopedia II - SimAnt - Description

The Sims: Encyclopedia II - Death personification - Death angels in religion

In the Bible, death is viewed under form of an angel sent from God, a being deprived of all voluntary power. On some occasions this described in terms fitting Azrael, and on others as fitting Samael. The "angel of the Lord" smites 185,000 men in the Assyrian camp (II Kings xix. 35)(this actually refers to the archangel Gabriel who wielded a "sharpened scythe which had been ready since creation" which might explain why the reaper carries a scythe. Gabriel is also often accredited to be the angel of death). "The destroyer" kills the fir ...

See also:

Death personification, Death personification - Death in mythological portrayals, Death personification - In India, Death personification - In Japan, Death personification - Death angels in religion, Death personification - Form and functions, Death personification - Identical with Satan, Death personification - Scholars and the Angel of Death, Death personification - In Judaism, Death personification - In Islam, Death personification - In Mexico, Death personification - Death as a fictional character, Death personification - List of works using Death as a fictional character, Death personification - Death in popular fiction, Death personification - Movies, Death personification - Television, Death personification - Literature, Death personification - Comics, Death personification - Computer and video games, Death personification - Bibliography

Read more here: » Death personification: Encyclopedia II - Death personification - Death angels in religion

The Sims: Encyclopedia II - SimCity 4 - Overview

As with previous SimCity titles, SimCity 4 places players in the role of a mayor (or several mayors), tasked to populate and develop the tract of land. There are, however, many differences between this game and previous versions, the largest difference being that cities are now located in regions that are divided into segments, each of which can be developed. The regional play concept adds a whole new dimen ...

See also:

SimCity 4, SimCity 4 - Overview, SimCity 4 - Game modes, SimCity 4 - SimCity 4: Rush Hour, SimCity 4 - Criticism, SimCity 4 - Add-ons and modifications, SimCity 4 - Official add-ons, SimCity 4 - Third party add-ons, SimCity 4 - Modd Squad, SimCity 4 - City journals, SimCity 4 - Future updates

Read more here: » SimCity 4: Encyclopedia II - SimCity 4 - Overview

The Sims: Encyclopedia II - Spore game - Other Game Mechanics

Spore will be a simulation that "ranges from the cellular level to the galactic level." It features several stages that are reminiscent of some of Wright's favorite games: Tidepool stage, similar to Pac-Man Evolution stage, Diablo Tribal stage, Populous and Populous: The Beginning City stage, SimCity Civilization stage, Risk and Civilization Space Exploration stage, (a.k.a. UFO stage or Invasion) ...

See also:

Spore game, Spore game - Procedural Programming: More algorithms less data, Spore game - Other Game Mechanics, Spore game - Development History, Spore game - Trivia

Read more here: » Spore game: Encyclopedia II - Spore game - Other Game Mechanics

The Sims: Encyclopedia II - Simulation game - Overview

A simulation game, or sim game, (also known as a game of status or mixed game) is a mixture of a game of skill, a game of chance and a game of strategy, which results in a simulation of a complex structure (like a stock exchange, or civilization flux). These games are quite current through their mirror of modern society. Its benefit is the representation of complex situations of communal life, interconnections in society, and partial aspects of the economy (fo ...

See also:

Simulation game, Simulation game - Overview, Simulation game - Genres, Simulation game - Computer and video games, Simulation game - Examples

Read more here: » Simulation game: Encyclopedia II - Simulation game - Overview

More material related to The Sims can be found here:
Index of Articles
related to
The Sims
.
  » Home » » Home »