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Text mode demos

A Wisdom Archive on Text mode demos

Text mode demos

A selection of articles related to Text mode demos

More material related to Text Mode Demos can be found here:
Index of Articles
related to
Text Mode Demos
Demoscene, Demoscene - Competition, Demoscene - Concept, Demoscene - Demo types, Demoscene - Impact, Demoscene - Literature, Demoscene - Parties, Amiga demos, Apple IIgs demos, Atari demos (Atari ST), Commodore 64 demos, ZX Spectrum demos, Dreamcast Demos, Text mode demos

ARTICLES RELATED TO Text mode demos

Text mode demos: Encyclopedia II - Text user interface - TUI under Unix-like systems

The advent of the curses library with Berkeley Unix created a portable and stable API for which to write TUIs. The ability to talk to various terminal types using the same interfaces led to more widespread use of "visual" Unix programs, which occupied the entire terminal screen instead of using a simple line interface. This can be seen in text editors like vi, mail clients like pine, and web browsers like lynx or w3m. In addition, the rise in popularity of Linux brought many former MS-DOS users to a Unix-like platform, which has fostered an MS-DOS influence in many TUIs. The program minic ...

See also:

Text user interface, Text user interface - TUI under MS-DOS, Text user interface - TUI under Win32, Text user interface - TUI under Unix-like systems

Read more here: » Text user interface: Encyclopedia II - Text user interface - TUI under Unix-like systems

Text mode demos: Encyclopedia II - Demoscene - Concept

Since any given computer platform before the PC age meant every computer of a given line had identical capabilities, a comparison between demos on earlier platforms was directly possible. This created a competitive environment where demoscene groups would try to outperform each other creating amazing effects. Demo writers went to great lengths to get every last ounce of performance out of their target machine. Where games/application writers were concerned with stability/functionality of their software, the demo writer was typically interest ...

See also:

Demoscene, Demoscene - Concept, Demoscene - Competition, Demoscene - Parties, Demoscene - Demo types, Demoscene - Impact, Demoscene - Literature

Read more here: » Demoscene: Encyclopedia II - Demoscene - Concept

Text mode demos: Encyclopedia II - Demoscene - Concept

Since any given computer platform before the PC age meant every computer of a given line had identical capabilities, a comparison between demos on earlier platforms was directly possible. This created a competitive environment where demoscene groups would try to outperform each other creating amazing effects. Demo writers went to great lengths to get every last ounce of performance out of their target machine. Where games and application writers were concerned with the stability and functionality of their software, the demo writer was typica ...

See also:

Demoscene, Demoscene - Concept, Demoscene - Competition, Demoscene - Parties, Demoscene - Demo types, Demoscene - Impact, Demoscene - Literature, Demoscene - Specific platforms, Demoscene - Related topics

Read more here: » Demoscene: Encyclopedia II - Demoscene - Concept

Text mode demos: Encyclopedia II - Demoscene - Demo types

The demoscene still exists on many platforms, including the PC, C64, ZX Spectrum, Amiga, Dreamcast and Game Boy Advance. The large variety of platforms makes their respective demos hard to compare. Some 3D benchmark programs also have a demo or showcase mode, which derives its roots from the days of the 16 bit platforms. There are several categories into which demos are informally classified. An intro originally referred to an endless demo where all the action happened on a single graphical screen, often to promote a BBS or a g ...

See also:

Demoscene, Demoscene - Concept, Demoscene - Competition, Demoscene - Parties, Demoscene - Demo types, Demoscene - Impact, Demoscene - Literature, Demoscene - Specific platforms, Demoscene - Related topics

Read more here: » Demoscene: Encyclopedia II - Demoscene - Demo types

Text mode demos: Encyclopedia II - Demoscene - Impact

Although demos are still a more or less obscure form of art even in the traditionally active demoscene countries, the scene has had an impact on areas such as computer games industry and new media art. A great deal of European game programmers, artists and musicians have come from the demoscene, often cultivating the learned techniques, practices and philosophies in their work. For example, the Finnish company Remedy Entertainment, known for the Max Payne series of games, was founded by the PC group Future Crew, and most of its employ ...

See also:

Demoscene, Demoscene - Concept, Demoscene - Competition, Demoscene - Parties, Demoscene - Demo types, Demoscene - Impact, Demoscene - Literature, Demoscene - Specific platforms, Demoscene - Related topics

Read more here: » Demoscene: Encyclopedia II - Demoscene - Impact

Text mode demos: Encyclopedia II - Demoscene - Competition

The demoscene is a largely competition-oriented subculture, with groups and individual artists competing against each other in technical and artistic excellence. The major competitions are organized at demoparties, although there have been some online competitions as well. It has also been common for diskmags to have voting-based charts which provide ranking lists for the best coders, graphicians, musicians, demos and other things. However, the respect f ...

See also:

Demoscene, Demoscene - Concept, Demoscene - Competition, Demoscene - Parties, Demoscene - Demo types, Demoscene - Impact, Demoscene - Literature

Read more here: » Demoscene: Encyclopedia II - Demoscene - Competition

Text mode demos: Encyclopedia II - Demoscene - Parties

A demoparty is an event which gathers demomakers and provides them competitions to compete in. A typical demoparty is a non-stop event lasting over a weekend, providing the visitors a lot of time for socializing. The competing works, at least those in the most important competitions, are usually shown at night, using a video projector and big loudspeakers. Many visitors bring their own computers for finishing and showing off their works. For this purpose, most parties provide a hall containing tables, electricity support and usually a ...

See also:

Demoscene, Demoscene - Concept, Demoscene - Competition, Demoscene - Parties, Demoscene - Demo types, Demoscene - Impact, Demoscene - Literature, Demoscene - Specific platforms, Demoscene - Related topics

Read more here: » Demoscene: Encyclopedia II - Demoscene - Parties

Text mode demos: Encyclopedia II - Demoscene - Competition

The demoscene is a largely competition-oriented subculture, with groups and individual artists competing against each other in technical and artistic excellence. The major competitions are organized at demoparties, although there have been some online competitions as well. It has also been common for diskmags to have voting-based charts which provide ranking lists for the best coders, graphicians, musicians, demos and other things. However, the respect f ...

See also:

Demoscene, Demoscene - Concept, Demoscene - Competition, Demoscene - Parties, Demoscene - Demo types, Demoscene - Impact, Demoscene - Literature, Demoscene - Specific platforms, Demoscene - Related topics

Read more here: » Demoscene: Encyclopedia II - Demoscene - Competition

Text mode demos: Encyclopedia II - Demoscene - Impact

Although demos are still a more or less obscure form of art even in the traditionally active demoscene countries, the scene has had an impact on areas such as computer games industry and new media art. A great deal of European game programmers, artists and musicians have come from the demoscene, often cultivating the learned techniques, practices and philosophies in their work. For example, the Finnish company Remedy Entertainment, known for the Max Payne series of games, was founded by the PC group Future Crew, and most of its employ ...

See also:

Demoscene, Demoscene - Concept, Demoscene - Competition, Demoscene - Parties, Demoscene - Demo types, Demoscene - Impact, Demoscene - Literature

Read more here: » Demoscene: Encyclopedia II - Demoscene - Impact

Text mode demos: Encyclopedia II - Demoscene - Parties

A demoparty is an event which gathers demomakers and provides them competitions to compete in. A typical demoparty is a non-stop event lasting over a weekend, providing the visitors a lot of time for socializing. The competing works, at least those in the most important competitions, are usually shown at night, using a video projector and big loudspeakers. Many visitors bring their own computers for finishing and showing off their works. For this purpose, most parties provide a hall containing tables, electricity support and usually a ...

See also:

Demoscene, Demoscene - Concept, Demoscene - Competition, Demoscene - Parties, Demoscene - Demo types, Demoscene - Impact, Demoscene - Literature

Read more here: » Demoscene: Encyclopedia II - Demoscene - Parties

Text mode demos: Encyclopedia II - Demoscene - Demo types

The demoscene still exists on many platforms, including the PC, C64, ZX Spectrum, Amiga, Dreamcast and Game Boy Advance. The large variety of platforms makes their respective demos hard to compare. Some 3D benchmark programs also have a demo or showcase mode, which derives its roots from the days of the 16 bit platforms. There are several categories into which demos are informally classified. An intro originally referred to an endless demo where all the action happened on a single graphical screen, often to promote a BBS or a g ...

See also:

Demoscene, Demoscene - Concept, Demoscene - Competition, Demoscene - Parties, Demoscene - Demo types, Demoscene - Impact, Demoscene - Literature

Read more here: » Demoscene: Encyclopedia II - Demoscene - Demo types

More material related to Text Mode Demos can be found here:
Index of Articles
related to
Text Mode Demos
.
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