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text mode | A Wisdom Archive on text mode |  | text mode A selection of articles related to text mode |  |
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 |  |  | text mode: Encyclopedia II - OS/2 - Development history
OS/2 - Enthusiastic beginnings.
IBM and Microsoft signed the Joint Development Agreement in August 1985.
OS/2 1.0 was announced in April 1987 and released in December, as a text mode-only OS. It however featured a rich API for controlling the video display (VIO) and getting keyboard and mouse events, a sort of a protected-mode BIOS. Not surprisingly, the video and keyboard APIs were also available to "bound" programs on MS-DOS. The promised GUI, Presentation Manager, was introduced with OS/2 1.1 in November 1988. ...
See also:OS/2, OS/2 - Development history, OS/2 - Enthusiastic beginnings, OS/2 - Breakup: the five year itch, OS/2 - 32-bit era, OS/2 - The Warp years, OS/2 - Fading out, OS/2 - Grass-root efforts and folklore: Team OS/2, OS/2 - Security niche, OS/2 - Future, OS/2 - Technology, OS/2 - Quotations Read more here: » OS/2: Encyclopedia II - OS/2 - Development history |
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 |  |  | text mode: Encyclopedia II - NetHack - GameBefore playing the game, you are invited to select a race, class, gender, and alignment for your character, or allow the game to create a random character for you. There are traditional character roles such as knight, wizard, and rogue, but there are also unusual ones, including archeologist, tourist, caveman, and valkyrie. Your character's class and alignment dictate what god you serve in the game; if you keep your god happ ...
See also:NetHack, NetHack - Game, NetHack - Spoiler files, NetHack - Graphics, NetHack - Notable non-player characters, NetHack - Notable creatures, NetHack - Development, NetHack - Other versions & interfaces, NetHack - Cultural References Read more here: » NetHack: Encyclopedia II - NetHack - Game |
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 |  |  | text mode: Encyclopedia II - History of the graphical user interface - Amiga IntuitionThe Amiga computer was launched by Commodore in 1985 with a GUI called Workbench based on an internal engine which drives all the input events called Intuition, and developed almost entirely by RJ Mical. Users may remember the initial releases for their garish blue/orange/white/black palettes, selected for high contrast. The Amiga team chose it, basing their job on direct experiences made to obtain better contrast solution using even the worst televisions the team could find. Workbench presented directories as "drawers" because the idea was to pre ...
See also:History of the graphical user interface, History of the graphical user interface - Initial Developments, History of the graphical user interface - Augmentation of Human Intellect NLS, History of the graphical user interface - Xerox PARC, History of the graphical user interface - Apple Lisa and Macintosh, History of the graphical user interface - DESQview, History of the graphical user interface - GEM, History of the graphical user interface - Amiga Intuition, History of the graphical user interface - Microsoft Windows, History of the graphical user interface - GEOS, History of the graphical user interface - RISC OS, History of the graphical user interface - NeXTSTEP, History of the graphical user interface - OS/2, History of the graphical user interface - BeOS, History of the graphical user interface - NeWS, History of the graphical user interface - The X Window System, History of the graphical user interface - Mac OS X, History of the graphical user interface - Windows Vista, History of the graphical user interface - Trivia Read more here: » History of the graphical user interface: Encyclopedia II - History of the graphical user interface - Amiga Intuition |
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 |  |  | text mode: Encyclopedia II - NetHack - GameBefore playing the game, you are invited to select a race, class, gender, and alignment for your character, or allow the game to create a random character for you. There are traditional character roles such as knight, wizard, and rogue, but there are also unusual ones, including archeologist, tourist, caveman, and valkyrie. Your character's class and alignment dictate what god you serve in the game; by pleasing your god ...
See also:NetHack, NetHack - Game, NetHack - Spoiler files, NetHack - Graphics, NetHack - Notable non-player characters, NetHack - Notable creatures, NetHack - Development, NetHack - Other versions & interfaces, NetHack - Cultural References Read more here: » NetHack: Encyclopedia II - NetHack - Game |
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 |  |  | text mode: Encyclopedia II - History of the graphical user interface - Mac OS XApple released Mac OS X in 2001 with the Aqua interface. It was a new operating system built primarily on technology from NeXTStep with UI elements of the original Mac OS grafted on. Mac OS X uses a technology called Quartz for graphics rendering and drawing on-screen. Some interface features of Mac OS X are inherited from NeXTStep (such as the Dock, the automatic wait cursor, or double-buffered windows giving a solid appearance and flicker-free window redraws), while others are inherited from the old Mac OS operating system (the single syst ...
See also:History of the graphical user interface, History of the graphical user interface - Initial Developments, History of the graphical user interface - Augmentation of Human Intellect NLS, History of the graphical user interface - Xerox PARC, History of the graphical user interface - Apple Lisa and Macintosh, History of the graphical user interface - DESQview, History of the graphical user interface - GEM, History of the graphical user interface - Amiga Intuition, History of the graphical user interface - Microsoft Windows, History of the graphical user interface - GEOS, History of the graphical user interface - RISC OS, History of the graphical user interface - NeXTSTEP, History of the graphical user interface - OS/2, History of the graphical user interface - BeOS, History of the graphical user interface - NeWS, History of the graphical user interface - The X Window System, History of the graphical user interface - Mac OS X, History of the graphical user interface - Windows Vista, History of the graphical user interface - Trivia Read more here: » History of the graphical user interface: Encyclopedia II - History of the graphical user interface - Mac OS X |
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 |  |  | text mode: Encyclopedia II - History of the graphical user interface - The X Window SystemThe standard windowing system in the Unix world, developed in the early 1980s, is the X Window System (commonly X11 or X). X was developed at MIT as Project Athena. Its original purpose was to allow users of the newly emerging graphic terminals to access remote graphics workstations, without regard to the workstation's operating system or the hardware. Due largely to the availability of the source code used to write X, it has become the standard layer for management of graphical and input/output devices and for the building of both local and remote gra ...
See also:History of the graphical user interface, History of the graphical user interface - Initial Developments, History of the graphical user interface - Augmentation of Human Intellect NLS, History of the graphical user interface - Xerox PARC, History of the graphical user interface - Apple Lisa and Macintosh, History of the graphical user interface - DESQview, History of the graphical user interface - GEM, History of the graphical user interface - Amiga Intuition, History of the graphical user interface - Microsoft Windows, History of the graphical user interface - GEOS, History of the graphical user interface - RISC OS, History of the graphical user interface - NeXTSTEP, History of the graphical user interface - OS/2, History of the graphical user interface - BeOS, History of the graphical user interface - NeWS, History of the graphical user interface - The X Window System, History of the graphical user interface - Mac OS X, History of the graphical user interface - Windows Vista, History of the graphical user interface - Trivia Read more here: » History of the graphical user interface: Encyclopedia II - History of the graphical user interface - The X Window System |
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 |  |  | text mode: Encyclopedia II - History of the graphical user interface - Windows VistaWindows Vista, Microsoft's next-generation operating system - planned for release in late 2006, and currently in beta - will feature a significantly different GUI from previous Windows versions. The new user interface, dubbed Aero, is split into two modes: Windows Vista Aero and Windows Vista Basic. The Windows Vista Aero mode will use pixel shader effects - commonly used in games such as Half-Life 2 and Doom 3 to draw effects such as water - and alpha PNG transparency to draw windows and give a "Glass" effect. The Windows Vista Basic mode i ...
See also:History of the graphical user interface, History of the graphical user interface - Initial Developments, History of the graphical user interface - Augmentation of Human Intellect NLS, History of the graphical user interface - Xerox PARC, History of the graphical user interface - Apple Lisa and Macintosh, History of the graphical user interface - DESQview, History of the graphical user interface - GEM, History of the graphical user interface - Amiga Intuition, History of the graphical user interface - Microsoft Windows, History of the graphical user interface - GEOS, History of the graphical user interface - RISC OS, History of the graphical user interface - NeXTSTEP, History of the graphical user interface - OS/2, History of the graphical user interface - BeOS, History of the graphical user interface - NeWS, History of the graphical user interface - The X Window System, History of the graphical user interface - Mac OS X, History of the graphical user interface - Windows Vista, History of the graphical user interface - Trivia Read more here: » History of the graphical user interface: Encyclopedia II - History of the graphical user interface - Windows Vista |
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 |  |  | text mode: Encyclopedia II - OS/2 - QuotationsDuring the next 10 years, millions of programmers and users will utilize this system Bill Gates, November 1988 (in the Foreword to the Inside OS/2 book by Gordon Letwin, Microsoft's architect for OS/2).
This quotation can be interestingly compared with another one, by Dave Cutler and coming from his introduction to the Inside Windows NT book:
"In the summer of 1988, I received an interesting call from Bill Gates at Microsoft. He asked whether I'd like to come over and talk about building a ...
See also:OS/2, OS/2 - Development history, OS/2 - Enthusiastic beginnings, OS/2 - Breakup: the five year itch, OS/2 - 32-bit era, OS/2 - The Warp years, OS/2 - Fading out, OS/2 - Grass-root efforts and folklore: Team OS/2, OS/2 - Security niche, OS/2 - Future, OS/2 - Technology, OS/2 - Quotations Read more here: » OS/2: Encyclopedia II - OS/2 - Quotations |
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 |  |  | text mode: Encyclopedia II - OS/2 - TechnologyThe graphic system has a layer named Presentation Manager that manages windows, fonts, and icons. This is similar in functionality to a non-networked version of X11 or the Windows GDI. On top of this lies the Workplace Shell (WPS) introduced in OS/2 2.0. WPS is an object-oriented shell allowing the user to perform traditional computing tasks such as accessing files, printers, launching legacy programs, and advanced object oriented tasks using built-in and 3rd party application objects that extended the shell in an integrated fashion not available on any other mainstream operating system. WPS follows IBM's Common Us ...
See also:OS/2, OS/2 - Development history, OS/2 - Enthusiastic beginnings, OS/2 - Breakup: the five year itch, OS/2 - 32-bit era, OS/2 - The Warp years, OS/2 - Fading out, OS/2 - Grass-root efforts and folklore: Team OS/2, OS/2 - Security niche, OS/2 - Future, OS/2 - Technology, OS/2 - Quotations Read more here: » OS/2: Encyclopedia II - OS/2 - Technology |
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 |  |  | text mode: Encyclopedia II - NetHack - Spoiler filesPlayers over the years have compiled extensive documentation for every aspect of the game, from instructions on exactly how to navigate certain obstacles, to detailed formulae explaining the probability of in-game events. Gleaning spoiler information from the source code is known as source-diving. The documents are collectively known as spoilers.
Opinions vary on the use of spoilers. NetHack is widely considered one of the hardest games of all time, due to its intentional lack of a facility to reload a saved game after m ...
See also:NetHack, NetHack - Game, NetHack - Spoiler files, NetHack - Graphics, NetHack - Notable non-player characters, NetHack - Notable creatures, NetHack - Development, NetHack - Other versions & interfaces, NetHack - Cultural References Read more here: » NetHack: Encyclopedia II - NetHack - Spoiler files |
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