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text mode: Encyclopedia - WYSIWYG

WYSIWYG (pronounced "wizzy-wig" or "wuzzy-wig") is an acronym for What You See Is What You Get, and is used in computing to describe a system in which content during editing appears very similar to the final product. It is commonly used for word processors, but has other applications, such as Web (HTML) authoring. WYSIWYG - Meaning. The term describes a user interface that allows the user to view something very similar ...

Including:

Read more here: » WYSIWYG: Encyclopedia - WYSIWYG

text mode: Encyclopedia - Win32 console

Win32 console is a special type of window within the system of Windows API. A Win32 console has a screen buffer and an input buffer. The input buffer is a queue where events are stored (from keyboard, mouse etc). The output buffer is a rectangular grid where characters are stored, together with their attributes. A console window may have several output buffers, only one of which is active (i.e. displayed) for a given moment. The console window may be displayed as a normal window on the desktop, or may be switched ...

Including:

Read more here: » Win32 console: Encyclopedia - Win32 console

text mode: Encyclopedia II - OS/2 - Development history

OS/2 - Enthusiastic beginnings. IBM and Microsoft signed the Joint Development Agreement in August 1985. OS/2 1.0 was announced in April 1987 and released in December, as a text mode-only OS. It however featured a rich API for controlling the video display (VIO) and getting keyboard and mouse events, a sort of a protected-mode BIOS. Not surprisingly, the video and keyboard APIs were also available to "bound" programs on MS-DOS. The promised GUI, Presentation Manager, was introduced with OS/2 1.1 in November 1988. ...

See also:

OS/2, OS/2 - Development history, OS/2 - Enthusiastic beginnings, OS/2 - Breakup: the five year itch, OS/2 - 32-bit era, OS/2 - The Warp years, OS/2 - Fading out, OS/2 - Grass-root efforts and folklore: Team OS/2, OS/2 - Security niche, OS/2 - Future, OS/2 - Technology, OS/2 - Quotations

Read more here: » OS/2: Encyclopedia II - OS/2 - Development history

text mode: Encyclopedia II - NetHack - Game

Before playing the game, you are invited to select a race, class, gender, and alignment for your character, or allow the game to create a random character for you. There are traditional character roles such as knight, wizard, and rogue, but there are also unusual ones, including archeologist, tourist, caveman, and valkyrie. Your character's class and alignment dictate what god you serve in the game; if you keep your god happ ...

See also:

NetHack, NetHack - Game, NetHack - Spoiler files, NetHack - Graphics, NetHack - Notable non-player characters, NetHack - Notable creatures, NetHack - Development, NetHack - Other versions & interfaces, NetHack - Cultural References

Read more here: » NetHack: Encyclopedia II - NetHack - Game

text mode: Encyclopedia II - Fdisk - DOS fdisk

All the many DOS operating systems, including MS-DOS, PC-DOS and DR-DOS use a partition table manipulator known as fdisk. The name derives from IBM's habit of calling hard drives fixed disks. DOS fdisk programs are only capable of creating the FAT type partitions that DOS uses. A derivative of the MS-DOS fdisk was provided with Windows 95, Windows 98, and Windows Me. Versions shipping with Windows 95B and higher were able to manipulate FAT32 partitions. FreeDOS has its own official Free FDISK, which is opensou ...

See also:

Fdisk, Fdisk - DOS fdisk, Fdisk - Linux fdisk, Fdisk - OS/2 fdisk

Read more here: » Fdisk: Encyclopedia II - Fdisk - DOS fdisk

text mode: Encyclopedia II - History of the graphical user interface - Amiga Intuition

The Amiga computer was launched by Commodore in 1985 with a GUI called Workbench based on an internal engine which drives all the input events called Intuition, and developed almost entirely by RJ Mical. Users may remember the initial releases for their garish blue/orange/white/black palettes, selected for high contrast. The Amiga team chose it, basing their job on direct experiences made to obtain better contrast solution using even the worst televisions the team could find. Workbench presented directories as "drawers" because the idea was to pre ...

See also:

History of the graphical user interface, History of the graphical user interface - Initial Developments, History of the graphical user interface - Augmentation of Human Intellect NLS, History of the graphical user interface - Xerox PARC, History of the graphical user interface - Apple Lisa and Macintosh, History of the graphical user interface - DESQview, History of the graphical user interface - GEM, History of the graphical user interface - Amiga Intuition, History of the graphical user interface - Microsoft Windows, History of the graphical user interface - GEOS, History of the graphical user interface - RISC OS, History of the graphical user interface - NeXTSTEP, History of the graphical user interface - OS/2, History of the graphical user interface - BeOS, History of the graphical user interface - NeWS, History of the graphical user interface - The X Window System, History of the graphical user interface - Mac OS X, History of the graphical user interface - Windows Vista, History of the graphical user interface - Trivia

Read more here: » History of the graphical user interface: Encyclopedia II - History of the graphical user interface - Amiga Intuition

text mode: Encyclopedia II - Motorola 6845 - Internals

The chip has a total of 18 8-bit registers controlling all aspects of video timings. Only two addresses are exposed to external components - one to select which internal register is to be read or written to and another to access that register. The 6845 is intended for character based displays. Every address it generates is composed of two parts - a 14 bit character address and a 5 bit row address. The character address increases linearly. When the chip signals horizontal sync it increases the row address. If the row address doe ...

See also:

Motorola 6845, Motorola 6845 - Overview, Motorola 6845 - Internals, Motorola 6845 - Linear framebuffers, Motorola 6845 - Differences from the 6545, Motorola 6845 - Tricks

Read more here: » Motorola 6845: Encyclopedia II - Motorola 6845 - Internals

text mode: Encyclopedia II - Newline - Newline in programming languages

To facilitate creation of portable programs, programming languages provide some abstractions to deal with the different types of newline sequences used in different environments. The C programming language provides the escape sequences '\n' (newline) and '\r' (carriage return). However, contrary to popular belief, these are in fact not generally equivalent to the ASCII LF and CR control characters. The C standard only guarantees two things: Each of these escape sequences maps to a uniqu ...

See also:

Newline, Newline - Representations, Newline - Unicode, Newline - History, Newline - Newline in programming languages, Newline - Common problems, Newline - Conversion utilities

Read more here: » Newline: Encyclopedia II - Newline - Newline in programming languages

text mode: Encyclopedia II - NetHack - Game

Before playing the game, you are invited to select a race, class, gender, and alignment for your character, or allow the game to create a random character for you. There are traditional character roles such as knight, wizard, and rogue, but there are also unusual ones, including archeologist, tourist, caveman, and valkyrie. Your character's class and alignment dictate what god you serve in the game; by pleasing your god ...

See also:

NetHack, NetHack - Game, NetHack - Spoiler files, NetHack - Graphics, NetHack - Notable non-player characters, NetHack - Notable creatures, NetHack - Development, NetHack - Other versions & interfaces, NetHack - Cultural References

Read more here: » NetHack: Encyclopedia II - NetHack - Game

text mode: Encyclopedia II - DESQview - Decline of DESQview

DESQview did not provide a graphical user interface (GUI). While Quarterdeck did provide suites of programming libraries and utilities to support the development of software to use its features these never became widely popular. (DESQview's ability to run most software with no modification and the cost of "run-time" licenses, combined with the costs of the development suites themselves made this an unreasonable combination for commercial ...

See also:

DESQview, DESQview - DESQ, DESQview - DESQview, DESQview - DESQview and QEMM, DESQview - DESQview usage, DESQview - Decline of DESQview, DESQview - DESQview/X, DESQview - DESQview after X, DESQview - Free public release

Read more here: » DESQview: Encyclopedia II - DESQview - Decline of DESQview

text mode: Encyclopedia II - WYSIWYG - Problems of implementation

Because designers of WYSIWYG applications typically have to account for a variety of different output devices, each of which has different capabilities, there are a number of problems that must be solved in each implementation. These can be seen as trade-offs between multiple design goals, and hence applications that use different solutions may be suitable for different purposes. Typically, the design goals of a WYSIWYG application may include: Provide high-quality printed output on a particular printer Provide h ...

See also:

WYSIWYG, WYSIWYG - Meaning, WYSIWYG - Historical notes, WYSIWYG - Problems of implementation, WYSIWYG - Related acronyms

Read more here: » WYSIWYG: Encyclopedia II - WYSIWYG - Problems of implementation

text mode: Encyclopedia II - Win32 console - Unicode support

Under Windows 95/98, the screen buffer mirrors the structure of VGA text buffer, with two bytes per character cell: one byte for character code, one byte for attributes (the character must be in OEM character set, the attribute is with high-intensity background/no blinking). This speeds up operation considerably if the actual VGA text mode is used. Under Windows NT/2000/XP, the screen buffer uses four bytes per character cell: two bytes for character code, two bytes for attributes. The character is then encoded as Unicode (UCS2). For ...

See also:

Win32 console, Win32 console - Unicode support, Win32 console - List of Win32 console functions

Read more here: » Win32 console: Encyclopedia II - Win32 console - Unicode support

text mode: Encyclopedia II - Motorola 6845 - Overview

The 6845 generates the signals necessary to interface with a raster display but does not display any pixels. It is used to produce correctly timed horizontal and vertical sync and provide the address in memory from which the next pixel or set of pixels should be read. The process of reading that value, converting it into pixels and sending it to a CRT is left to other circuits. Interlaced and non-interlaced output modes are supported, as is a hardware text cursor. An internal latch is provided which when triggered will duplicate and r ...

See also:

Motorola 6845, Motorola 6845 - Overview, Motorola 6845 - Internals, Motorola 6845 - Linear framebuffers, Motorola 6845 - Differences from the 6545, Motorola 6845 - Tricks

Read more here: » Motorola 6845: Encyclopedia II - Motorola 6845 - Overview

text mode: Encyclopedia II - History of the graphical user interface - Mac OS X

Apple released Mac OS X in 2001 with the Aqua interface. It was a new operating system built primarily on technology from NeXTStep with UI elements of the original Mac OS grafted on. Mac OS X uses a technology called Quartz for graphics rendering and drawing on-screen. Some interface features of Mac OS X are inherited from NeXTStep (such as the Dock, the automatic wait cursor, or double-buffered windows giving a solid appearance and flicker-free window redraws), while others are inherited from the old Mac OS operating system (the single syst ...

See also:

History of the graphical user interface, History of the graphical user interface - Initial Developments, History of the graphical user interface - Augmentation of Human Intellect NLS, History of the graphical user interface - Xerox PARC, History of the graphical user interface - Apple Lisa and Macintosh, History of the graphical user interface - DESQview, History of the graphical user interface - GEM, History of the graphical user interface - Amiga Intuition, History of the graphical user interface - Microsoft Windows, History of the graphical user interface - GEOS, History of the graphical user interface - RISC OS, History of the graphical user interface - NeXTSTEP, History of the graphical user interface - OS/2, History of the graphical user interface - BeOS, History of the graphical user interface - NeWS, History of the graphical user interface - The X Window System, History of the graphical user interface - Mac OS X, History of the graphical user interface - Windows Vista, History of the graphical user interface - Trivia

Read more here: » History of the graphical user interface: Encyclopedia II - History of the graphical user interface - Mac OS X

text mode: Encyclopedia II - History of the graphical user interface - The X Window System

The standard windowing system in the Unix world, developed in the early 1980s, is the X Window System (commonly X11 or X). X was developed at MIT as Project Athena. Its original purpose was to allow users of the newly emerging graphic terminals to access remote graphics workstations, without regard to the workstation's operating system or the hardware. Due largely to the availability of the source code used to write X, it has become the standard layer for management of graphical and input/output devices and for the building of both local and remote gra ...

See also:

History of the graphical user interface, History of the graphical user interface - Initial Developments, History of the graphical user interface - Augmentation of Human Intellect NLS, History of the graphical user interface - Xerox PARC, History of the graphical user interface - Apple Lisa and Macintosh, History of the graphical user interface - DESQview, History of the graphical user interface - GEM, History of the graphical user interface - Amiga Intuition, History of the graphical user interface - Microsoft Windows, History of the graphical user interface - GEOS, History of the graphical user interface - RISC OS, History of the graphical user interface - NeXTSTEP, History of the graphical user interface - OS/2, History of the graphical user interface - BeOS, History of the graphical user interface - NeWS, History of the graphical user interface - The X Window System, History of the graphical user interface - Mac OS X, History of the graphical user interface - Windows Vista, History of the graphical user interface - Trivia

Read more here: » History of the graphical user interface: Encyclopedia II - History of the graphical user interface - The X Window System

text mode: Encyclopedia II - History of the graphical user interface - Windows Vista

Windows Vista, Microsoft's next-generation operating system - planned for release in late 2006, and currently in beta - will feature a significantly different GUI from previous Windows versions. The new user interface, dubbed Aero, is split into two modes: Windows Vista Aero and Windows Vista Basic. The Windows Vista Aero mode will use pixel shader effects - commonly used in games such as Half-Life 2 and Doom 3 to draw effects such as water - and alpha PNG transparency to draw windows and give a "Glass" effect. The Windows Vista Basic mode i ...

See also:

History of the graphical user interface, History of the graphical user interface - Initial Developments, History of the graphical user interface - Augmentation of Human Intellect NLS, History of the graphical user interface - Xerox PARC, History of the graphical user interface - Apple Lisa and Macintosh, History of the graphical user interface - DESQview, History of the graphical user interface - GEM, History of the graphical user interface - Amiga Intuition, History of the graphical user interface - Microsoft Windows, History of the graphical user interface - GEOS, History of the graphical user interface - RISC OS, History of the graphical user interface - NeXTSTEP, History of the graphical user interface - OS/2, History of the graphical user interface - BeOS, History of the graphical user interface - NeWS, History of the graphical user interface - The X Window System, History of the graphical user interface - Mac OS X, History of the graphical user interface - Windows Vista, History of the graphical user interface - Trivia

Read more here: » History of the graphical user interface: Encyclopedia II - History of the graphical user interface - Windows Vista

text mode: Encyclopedia II - NetHack - Graphics

The following is a sample from a typical game session with what would be considered "improved graphics" with extended ASCII symbols (often referred to as IBMgraphics or DECgraphics modes): Key: @ - The player character d - A dog (in this case, it is the player character's pet) $ - money ` - boulder or statue < - staircase up ? - scroll _ - altar + - closed door ( - too ...

See also:

NetHack, NetHack - Game, NetHack - Spoiler files, NetHack - Graphics, NetHack - Notable non-player characters, NetHack - Notable creatures, NetHack - Development, NetHack - Other versions & interfaces, NetHack - Cultural References

Read more here: » NetHack: Encyclopedia II - NetHack - Graphics

text mode: Encyclopedia II - OS/2 - Quotations

During the next 10 years, millions of programmers and users will utilize this system Bill Gates, November 1988 (in the Foreword to the Inside OS/2 book by Gordon Letwin, Microsoft's architect for OS/2). This quotation can be interestingly compared with another one, by Dave Cutler and coming from his introduction to the Inside Windows NT book: "In the summer of 1988, I received an interesting call from Bill Gates at Microsoft. He asked whether I'd like to come over and talk about building a ...

See also:

OS/2, OS/2 - Development history, OS/2 - Enthusiastic beginnings, OS/2 - Breakup: the five year itch, OS/2 - 32-bit era, OS/2 - The Warp years, OS/2 - Fading out, OS/2 - Grass-root efforts and folklore: Team OS/2, OS/2 - Security niche, OS/2 - Future, OS/2 - Technology, OS/2 - Quotations

Read more here: » OS/2: Encyclopedia II - OS/2 - Quotations

text mode: Encyclopedia II - OS/2 - Technology

The graphic system has a layer named Presentation Manager that manages windows, fonts, and icons. This is similar in functionality to a non-networked version of X11 or the Windows GDI. On top of this lies the Workplace Shell (WPS) introduced in OS/2 2.0. WPS is an object-oriented shell allowing the user to perform traditional computing tasks such as accessing files, printers, launching legacy programs, and advanced object oriented tasks using built-in and 3rd party application objects that extended the shell in an integrated fashion not available on any other mainstream operating system. WPS follows IBM's Common Us ...

See also:

OS/2, OS/2 - Development history, OS/2 - Enthusiastic beginnings, OS/2 - Breakup: the five year itch, OS/2 - 32-bit era, OS/2 - The Warp years, OS/2 - Fading out, OS/2 - Grass-root efforts and folklore: Team OS/2, OS/2 - Security niche, OS/2 - Future, OS/2 - Technology, OS/2 - Quotations

Read more here: » OS/2: Encyclopedia II - OS/2 - Technology

text mode: Encyclopedia II - NetHack - Spoiler files

Players over the years have compiled extensive documentation for every aspect of the game, from instructions on exactly how to navigate certain obstacles, to detailed formulae explaining the probability of in-game events. Gleaning spoiler information from the source code is known as source-diving. The documents are collectively known as spoilers. Opinions vary on the use of spoilers. NetHack is widely considered one of the hardest games of all time, due to its intentional lack of a facility to reload a saved game after m ...

See also:

NetHack, NetHack - Game, NetHack - Spoiler files, NetHack - Graphics, NetHack - Notable non-player characters, NetHack - Notable creatures, NetHack - Development, NetHack - Other versions & interfaces, NetHack - Cultural References

Read more here: » NetHack: Encyclopedia II - NetHack - Spoiler files

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