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SpeedTree

A Wisdom Archive on SpeedTree

SpeedTree

A selection of articles related to SpeedTree

SpeedTree

ARTICLES RELATED TO SpeedTree

SpeedTree: Encyclopedia II - PlayStation 3 - Software development kit

Sony has selected several technologies and arranged several sublicensing agreements to create the software development kit for developers. The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on publicly-available application programming interfaces. The list of open standards includes: COLLADA, an open, XML-based file format for 3D models. OpenGL ES 2.0, the embedded version of the popular OpenGL graphics API. OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations. O ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Software development kit

SpeedTree: Encyclopedia II - PlayStation 3 - Games in development

As of October 2005, there are already over 150 PS3 games announced by multiple developers and publishers, like SCEA, Electronic Arts, Konami, Namco, Capcom, Square Enix and many others. The actual number in development, though undeniably fewer, should still be very high. Most developers have already announced games for the PS3. Some anticipated ones include Metal Gear Solid 4: Guns of the Patriots, Resident Evil 5, Devil May Cry 4, Shin Megami Tensei, Armored Core 4 , Unreal Tournament 2007 an ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Games in development

SpeedTree: Encyclopedia II - PlayStation 3 - Software development kit

Sony has selected several technologies and arranged several sublicensing agreements to create the software development kit for developers. The PlayStation 3, unlike the PlayStation and PlayStation 2 systems, is based on publicly-available application programming interfaces. The list of open standards includes: COLLADA, an open, XML-based file format for 3D models. OpenGL ES 2.0, the embedded version of the popular OpenGL graphics API. OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations. O ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Software development kit

SpeedTree: Encyclopedia II - PlayStation 3 - GNU/Linux

Ken Kutaragi confirmed that the PlayStation 3 will come with GNU/Linux as its operating system. [20] IBM had quickly sent a series of improvements to the Linux developers mailing-list regarding the Cell processor, and has publicly presented a Cell based server running Linux kernel 2.6.12. [21] Since then IBM has begun to offer detailed information and tut ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - GNU/Linux

SpeedTree: Encyclopedia II - PlayStation 3 - Cost and release date

Actual cost and release date may be announced by Sony at the Game developers conference March 20-24. The system's retail price is not known.[3][4] Sony Computer Entertainment president and "father of the PlayStation" Ken Kutaragi points out "It'll be expensive" and "I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted t ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Cost and release date

SpeedTree: Encyclopedia II - Game engine - FPS game engines

Main article: First person shooter graphics engines A well-known subset of game engines are 3D first-person shooter (FPS) game engines. Groundbreaking development in terms of visual quality is done on FPS games on the human scale. Along with increasing realism of flight and driving simulators and real-time strategy (RTS) on larger-scale games, first-person shooters are at the forefront of ...

See also:

Game engine, Game engine - Overview, Game engine - Middleware, Game engine - Hobbyists, Game engine - FPS game engines

Read more here: » Game engine: Encyclopedia II - Game engine - FPS game engines

SpeedTree: Encyclopedia II - Game engine - Middleware

Some companies now specialize in developing software suites known as "middleware." Middleware developers attempt to "pre-invent the wheel" by developing robust software suites which include many elements a game developer may need to build a game. Most middleware programs provide facilities that ease development, such as graphics, sound, physics and AI functions. Gamebryo and RenderWare are two such widely used middleware programs. Some middleware only do one thing, such as render trees and plants, such as SpeedTree, but do it more ...

See also:

Game engine, Game engine - Overview, Game engine - Middleware, Game engine - Hobbyists, Game engine - FPS game engines

Read more here: » Game engine: Encyclopedia II - Game engine - Middleware

SpeedTree: Encyclopedia II - Game engine - Hobbyists

Game engine development is a popular project amongst computer science students, hobbyists, and game developers alike. It can require strong interdisciplinary understanding of geometry, color theory, and computing. Being largely visual, however, these developers consider it fun and rewarding. Crystal Space, for example, is a popular open source multiplatform game engine. A very popular and inexpensive game development environment was created beginning in 1999 by Mark Overmars. His Game Maker object oriented interpreter makes development of 2 dimensional games extremely easy. The system can support many game for ...

See also:

Game engine, Game engine - Overview, Game engine - Middleware, Game engine - Hobbyists, Game engine - FPS game engines

Read more here: » Game engine: Encyclopedia II - Game engine - Hobbyists

SpeedTree: Encyclopedia II - PlayStation 3 - Online services

Sony has recently revealed that the online service for the PlayStation 3 will use the same non-unified architecture as that of the PlayStation 2. In the latest issue of the Official PlayStation Magazine, Sony denied rumors that it would be implementing a centralized online service similar to Microsoft’s Xbox Live. Instead, online services for PS3 games will be decentralized and left up to individual game publishers. While this will give games publishers greater freedom in terms of what they are able to offer online, some say it may make it more difficult for Sony ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Online services

SpeedTree: Encyclopedia II - PlayStation 3 - Region Coding

PlayStation 3 games are unlikely to be region coded, according to Sony’s Australian managing director, Michael Ephraim. Unlike its predecessors, the PlayStation and the PlayStation 2, the PS3 is tipped to allow gaming and movie playback from downloads or discs bought in any part of the world, rather than being limited to playing discs only from a specific region. The PS3’s support for HDTV standards was cited as one of the key reasons the com ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Region Coding

SpeedTree: Encyclopedia II - PlayStation 3 - Cost and release date

The system's retail price is not known.[3][4] Sony Computer Entertainment president and "father of the PlayStation" Ken Kutaragi points out "It'll be expensive" and "I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted towards households. I think everyone can still buy it if they wanted to," said Kutaragi to a mostly Japanese ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Cost and release date

SpeedTree: Encyclopedia II - PlayStation 3 - Games in development

As of October 2005, there are already over 150 PS3 games announced by multiple developers and publishers, like SCEA, Electronic Arts, Konami, Namco, Capcom, Square Enix and many others. The actual number in development, though undeniably fewer, should still be very high. Most developers have already announced games for the PS3. Some anticipated ones include Metal Gear Solid 4: Guns of the Patriots, Resident Evil 5, Devil May Cry 4, Shin Megami Tensei, Armored Core 4 , Unreal Tournament 2007 an ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Games in development

SpeedTree: Encyclopedia II - Game engine - Middleware

Some companies now specialize in developing software suites known as "middleware." Middleware developers attempt to "pre-invent the wheel" by developing robust software suites which include many elements a game developer may need to build a game. Most middleware programs provide facilities that ease development, such as graphics, sound, physics and AI functions. Gamebryo and RenderWare are two such widely used middleware programs. Some middleware only do one thing, such as render trees and plants, such as SpeedTree, but do it m ...

See also:

Game engine, Game engine - Overview, Game engine - Middleware, Game engine - Hobbyists, Game engine - FPS game engines

Read more here: » Game engine: Encyclopedia II - Game engine - Middleware

SpeedTree: Encyclopedia II - PlayStation 3 - Side Note

The logo of the PlayStation 3 is in the same font as the logo of the Spider Man motion pictures. Spider-Man 2 scenes were used in the E3 2005 Sony Press Conference demonstrating the console's capabilities. It is rumored that Sony will use the Spider-Man franchise and the upcoming Spider-Man 3 to promote the PlayStation 3 in the United States and Europe in 2006/2007 ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Side Note

SpeedTree: Encyclopedia II - PlayStation 3 - Backwards compatibility

PlayStation 3 - Games. The PlayStation 3 will be compatible "on the chip" with PlayStation 2 and PlayStation games, without emulation. It still isn't known how Sony has achieved this (although Sony had developed a single-chip PS2 CPU/GPU solution, used in newer revisions of the "slim" PS2). Compatibility with PS2 online games and games designed for the hard drive support hasn't been elaborated upon. In a recent interview Ken Kutaragi stated that backwards compatibility will be ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Backwards compatibility

SpeedTree: Encyclopedia II - PlayStation 3 - Gallery

PlayStation 3 - Screenshot gallery. Killzone 3 Guerrilla/Sony (2006) Metal Gear Solid 4: Guns of the Patriots Konami (2007) Warhawk PS3 Incognito Entertainment/Sony (2006) Tekken 6 Namco (2006) Devil May Cry 4 Capcom (2006) I-8 Insomniac Games (2007) Fatal Inertia Koei (2006) Heavenly Sword SCEE (2006) MotorStorm SCEE (2007) Genji 2 Sony (2006) Vision Gran T ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Gallery

SpeedTree: Encyclopedia II - PlayStation 3 - Online services

Sony has stated that the online service for the PlayStation 3 will use the same non-unified architecture as that of the PlayStation 2. In an issue of the Official PlayStation Magazine, Sony denied rumors that it would be implementing a centralized online service similar to Microsoft’s Xbox Live. Instead, online services for PS3 games will be decentralized and left up to individual game publishers. While this will give games publishers greater freedom in terms of what they are able to offer online, some say it may make it more ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Online services

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