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Ringworld

A Wisdom Archive on Ringworld

Ringworld

A selection of articles related to Ringworld

ringworld, Ringworld, Ringworld - Concepts, Ringworld - Ringworld engineering, Ringworld - Sequels and adaptations, Ringworld - The story, Ringworld - Trivia, Culture Orbital, Planets in Science Fiction, Known Space, Megastructure, Dyson Sphere

ARTICLES RELATED TO Ringworld

Ringworld: Encyclopedia II - Seville - Sights

The city's cathedral was built from 1401–1519 after the Reconquista on the former site of the city's mosque. It is the largest of all medieval and Gothic cathedrals, in terms of both area and volume. The interior, with the longest nave in Spain, is lavishly decorated, with a large quantity of gold evident. The Cathedral reused some columns and elements from the mosque, and most famously the Giralda, originally a minaret, was converted into a bell tower. It is topped with a statue representing Faith. The Giralda ...

See also:

Seville, Seville - History, Seville - Seville the port, Seville - Modern Seville, Seville - Sights, Seville - Festivals, Seville - Sweets from Seville, Seville - Education, Seville - Trivia, Seville - Famous people born in Seville, Seville - Sports, Seville - Motto, Seville - Seville in fiction

Read more here: » Seville: Encyclopedia II - Seville - Sights

Ringworld: Encyclopedia II - Antimatter - Notation

Physicists need a notation to distinguish particles from antiparticles. One way is to denote an antiparticle by adding a bar (or macron) over the symbol for the particle. For example, the proton and antiproton are denoted as and , respectively. Another convention is to distinguish particles by their electric charge. Thus, the electron and positron are denoted simply as e− and e+. Adding a bar over the e+ sym ...

See also:

Antimatter, Antimatter - History, Antimatter - Antimatter production, Antimatter - Notation, Antimatter - Antimatter as fuel, Antimatter - The Antiuniverse, Antimatter - Antimatter in popular culture

Read more here: » Antimatter: Encyclopedia II - Antimatter - Notation

Ringworld: Encyclopedia II - Startopia - Gameplay

The game revolves around buying and placing facilities in a space station, and hiring various aliens to operate those facilities. Some rooms are basic necessities, such as Dine-o-mats (food) and Lavatrons (sanitation), while others provide entertainment (Disco) or other services (Love Nest). Guests will be attracted by the jobs that are made available and also by recreational facilities. The player can hire some of these guests as employees. Each space station consists of a number of segments. These segments are initially isolated by bulkheads, which can ...

See also:

Startopia, Startopia - Overview, Startopia - Gameplay, Startopia - Decks, Startopia - Engineering Deck, Startopia - Entertainment deck, Startopia - Biodeck, Startopia - Alien Races, Startopia - Groulien Salt Hogs, Startopia - Grekka Targ, Startopia - Grey, Startopia - Dahanese Sirens, Startopia - Kasvagorians, Startopia - Karmaramans, Startopia - Turrakken, Startopia - Zedem Monks, Startopia - Polvakian Gem Slugs, Startopia - Sales and Sequels

Read more here: » Startopia: Encyclopedia II - Startopia - Gameplay

Ringworld: Encyclopedia II - Startopia - Overview

Set onboard a series of abandoned Ringworld-like space stations, the single-player aspect of Startopia revolves around the player being tasked with repairing these space stations, and transforming them according to his/her employer's wishes. The game is set after a post-apocalyptic galactic war, and many of the stations are in a state of considerable disrepair. It is hinted that these space stations are essentially the last few space-based environments available to the denizens of Startopia, as most of t ...

See also:

Startopia, Startopia - Overview, Startopia - Gameplay, Startopia - Decks, Startopia - Engineering Deck, Startopia - Entertainment deck, Startopia - Biodeck, Startopia - Alien Races, Startopia - Groulien Salt Hogs, Startopia - Grekka Targ, Startopia - Grey, Startopia - Dahanese Sirens, Startopia - Kasvagorians, Startopia - Karmaramans, Startopia - Turrakken, Startopia - Zedem Monks, Startopia - Polvakian Gem Slugs, Startopia - Sales and Sequels

Read more here: » Startopia: Encyclopedia II - Startopia - Overview

Ringworld: Encyclopedia II - Shared universe - Shared-universe etiquette

Originally, shared universe stories were typically written by a small group of authors (most commonly, only two) who were already on friendly terms. With online stories, material may be written by a large number of authors who are strangers to one another. This state of affairs often gives rise to friction between authors with conflicting visions; one of the most common points of disagreement is when authors seek to p ...

See also:

Shared universe, Shared universe - Corporate examples, Shared universe - Professional examples, Shared universe - Posthumous retroactive shared worlds, Shared universe - Amateur examples, Shared universe - Shared-universe etiquette, Shared universe - Threaded time

Read more here: » Shared universe: Encyclopedia II - Shared universe - Shared-universe etiquette

Ringworld: Encyclopedia II - Superconductivity - Superconductors in science fiction

Superconductivity has long been a staple of science fiction. One of the first mentions of the phenomenon occurred in Robert A. Heinlein's novel Beyond This Horizon (1942). Notably, the use of a fictional room temperature superconductor was a major plot point in the Ringworld novels by Larry Niven, first published in 1970. Superconductivity is a popular device in science fiction due to the simplicity of the underlying concept - zero electrical resistance - and the rich technological possibilities. For example, superconduc ...

See also:

Superconductivity, Superconductivity - Elementary properties of superconductors, Superconductivity - Zero electrical dc resistance, Superconductivity - Superconducting phase transition, Superconductivity - Meissner effect, Superconductivity - Theories of superconductivity, Superconductivity - History of superconductivity, Superconductivity - Technological applications of superconductivity, Superconductivity - Superconductors in science fiction

Read more here: » Superconductivity: Encyclopedia II - Superconductivity - Superconductors in science fiction

Ringworld: Encyclopedia II - Superconductivity - Technological applications of superconductivity

There have been many technological innovations based on superconductivity. Superconductors are used to make the most powerful electromagnets known to man, including those used in MRI machines and the beam-steering magnets used in particle accelerators. Another application is for magnetic separation where weakly magnetic particles are extracted from a background of less or non-magnetic particles (used in a large scale in pigment industries). Superconductors have also been used to make digital circuits (e.g. based on the Rapid ...

See also:

Superconductivity, Superconductivity - Elementary properties of superconductors, Superconductivity - Zero electrical dc resistance, Superconductivity - Superconducting phase transition, Superconductivity - Meissner effect, Superconductivity - Theories of superconductivity, Superconductivity - History of superconductivity, Superconductivity - Technological applications of superconductivity, Superconductivity - Superconductors in science fiction

Read more here: » Superconductivity: Encyclopedia II - Superconductivity - Technological applications of superconductivity

Ringworld: Encyclopedia II - Superconductivity - History of superconductivity

Main article : History of superconductivity Superconductivity was discovered in 1911 by Heike Kamerlingh Onnes, who was studying the resistivity of solid mercury at cryogenic temperatures using the recently-discovered liquid helium as a refrigerant. At the temperature of 4.2 K, he observed that the resistivity abruptly disappeared. For this discovery, he was awarded the Nobel Prize in Physics in 1913. In subsequent decades, superconductivity was found in several other materials. In 1913, lead was found to superconduct at 7 ...

See also:

Superconductivity, Superconductivity - Elementary properties of superconductors, Superconductivity - Zero electrical dc resistance, Superconductivity - Superconducting phase transition, Superconductivity - Meissner effect, Superconductivity - Theories of superconductivity, Superconductivity - History of superconductivity, Superconductivity - Technological applications of superconductivity, Superconductivity - Superconductors in science fiction

Read more here: » Superconductivity: Encyclopedia II - Superconductivity - History of superconductivity

Ringworld: Encyclopedia II - Antimatter - History

In 1928 Paul Dirac developed a relativistic equation for the electron, now known as the Dirac equation. Curiously, the equation was found to have negative energy solutions in addition to the normal positive ones. This presented a problem, as electrons tend toward the lowest possible energy level; energies of negative infinity are nonsensical. As a way of getting around this, Dirac proposed that the vacuum can be considered a "sea" of negative energy, the Dirac sea. Any electrons would th ...

See also:

Antimatter, Antimatter - History, Antimatter - Antimatter production, Antimatter - Notation, Antimatter - Antimatter as fuel, Antimatter - The Antiuniverse, Antimatter - Antimatter in popular culture

Read more here: » Antimatter: Encyclopedia II - Antimatter - History

Ringworld: Encyclopedia II - Ringworld RPG - Game System

A character is initially defined by his species or world of origin, which affects characteristics (for example, by determining the gravity to which it is accustomed). Then the players roll randomly for a certain number of defects, character age, and characteristics. The system used is Chaosium's Basic Role-Playing, with eight basic ability scores (Strength, Constitution, Size, Intelligence, Power, Dexterity, Appareance, and Education), determining secondary attributes such d ...

See also:

Ringworld RPG, Ringworld RPG - Setting, Ringworld RPG - Game Play, Ringworld RPG - Game System, Ringworld RPG - Publications, Ringworld RPG - Ringworld Box Set, Ringworld RPG - Ringworld Companion

Read more here: » Ringworld RPG: Encyclopedia II - Ringworld RPG - Game System

Ringworld: Encyclopedia II - Terry Pratchett - Adaptations

Terry Pratchett - Comic books. The Colour of Magic, The Light Fantastic, Mort and Guards! Guards! have all been adapted as graphic novels. Terry Pratchett - Theatre. Several of Pratchett's novels have been adapted as plays by Stephen Briggs and many of the scripts have been published in book form. These include: Wyrd Sisters: The Play (1996) Mort: The Play (1996) Johnny and the Dead (19 ...

See also:

Terry Pratchett, Terry Pratchett - Biography, Terry Pratchett - Discworld, Terry Pratchett - Related works, Terry Pratchett - Adaptations, Terry Pratchett - Comic books, Terry Pratchett - Theatre, Terry Pratchett - Television, Terry Pratchett - Animation, Terry Pratchett - Radio, Terry Pratchett - Role-playing games, Terry Pratchett - PC and Console games, Terry Pratchett - Other non-Discworld books by Pratchett, Terry Pratchett - Other books containing contributions by Pratchett, Terry Pratchett - Works about Pratchett, Terry Pratchett - Fans, Terry Pratchett - Internet, Terry Pratchett - Influences, Terry Pratchett - Orangutans, Terry Pratchett - Trademarks

Read more here: » Terry Pratchett: Encyclopedia II - Terry Pratchett - Adaptations

Ringworld: Encyclopedia II - Terry Pratchett - Discworld

Now containing over thirty books, the Discworld series is a humorous fantasy work that parodies everything under the sun where the disc-shaped world rotates on the backs of four giant elephants supported by the enormous turtle Great A'Tuin swimming its way through space. Major topics of parody have included many science fiction and fantasy characters, ideas and tropes, Ingmar Bergman films, Australia, film making, newspaper publishing, rock and roll music, religion, philosophy (mainly Greek), Egyptian history, trade unions, and monarc ...

See also:

Terry Pratchett, Terry Pratchett - Biography, Terry Pratchett - Discworld, Terry Pratchett - Related works, Terry Pratchett - Adaptations, Terry Pratchett - Comic books, Terry Pratchett - Theatre, Terry Pratchett - Television, Terry Pratchett - Animation, Terry Pratchett - Radio, Terry Pratchett - Role-playing games, Terry Pratchett - PC and Console games, Terry Pratchett - Other non-Discworld books by Pratchett, Terry Pratchett - Other books containing contributions by Pratchett, Terry Pratchett - Works about Pratchett, Terry Pratchett - Fans, Terry Pratchett - Internet, Terry Pratchett - Influences, Terry Pratchett - Orangutans, Terry Pratchett - Trademarks

Read more here: » Terry Pratchett: Encyclopedia II - Terry Pratchett - Discworld

Ringworld: Encyclopedia II - Terry Pratchett - Discworld

Now containing over 30 books, the Discworld series is a humorous fantasy work that parodies everything under the sun where the disc-shaped world rotates on the backs of four giant elephants supported by the enormous turtle Great A'Tuin swimming its way through space. Major topics of parody have included many science fiction and fantasy characters, ideas and tropes, Ingmar Bergman films, Australia, film making, newspaper publishing, rock and roll music, religion, philosophy (mainly Greek), Egyptia ...

See also:

Terry Pratchett, Terry Pratchett - Biography, Terry Pratchett - Discworld, Terry Pratchett - Related works, Terry Pratchett - Adaptations, Terry Pratchett - Comic books, Terry Pratchett - Theatre, Terry Pratchett - Television, Terry Pratchett - Animation, Terry Pratchett - Radio, Terry Pratchett - Role-playing games, Terry Pratchett - PC and Console games, Terry Pratchett - Other non-Discworld books by Pratchett, Terry Pratchett - Other books containing contributions by Pratchett, Terry Pratchett - Works about Pratchett, Terry Pratchett - Fans, Terry Pratchett - Internet, Terry Pratchett - Influences, Terry Pratchett - Orangutans, Terry Pratchett - Trademarks, Terry Pratchett - Notes

Read more here: » Terry Pratchett: Encyclopedia II - Terry Pratchett - Discworld

Ringworld: Encyclopedia II - Terry Pratchett - Works about Pratchett

Pratchett's books have received a level of critical acclaim unusual for their genre. A collection of essays about his writings is compiled in the book, Terry Pratchett: Guilty of Literature?, eds. Andrew M. Butler, Edward James and Farah Mendlesohn, publish by Science Fiction Foundation in 2000. Two trivia books have been published, both compiled by David Langford. They are named The Uns ...

See also:

Terry Pratchett, Terry Pratchett - Biography, Terry Pratchett - Discworld, Terry Pratchett - Related works, Terry Pratchett - Adaptations, Terry Pratchett - Comic books, Terry Pratchett - Theatre, Terry Pratchett - Television, Terry Pratchett - Animation, Terry Pratchett - Radio, Terry Pratchett - Role-playing games, Terry Pratchett - PC and Console games, Terry Pratchett - Other non-Discworld books by Pratchett, Terry Pratchett - Other books containing contributions by Pratchett, Terry Pratchett - Works about Pratchett, Terry Pratchett - Fans, Terry Pratchett - Internet, Terry Pratchett - Influences, Terry Pratchett - Orangutans, Terry Pratchett - Trademarks

Read more here: » Terry Pratchett: Encyclopedia II - Terry Pratchett - Works about Pratchett

Ringworld: Encyclopedia II - Terry Pratchett - Fans

First editions of the early Discworld books in good condition are very valuable - the British first hardcover edition of The Colour of Magic is now worth over £2000 (4,500 copies were printed by St Martin's Press in the USA, of which 506 were sold in Britain under the Colin Smythe imprint, hence the scarcity!), while The Light Fantastic is worth £1000-1500. It is even possible to get a character in one of the future Discworld books named after yourself. Usually people appear in the books by bidding for the privilege in charity auctions. See: ...

See also:

Terry Pratchett, Terry Pratchett - Biography, Terry Pratchett - Discworld, Terry Pratchett - Related works, Terry Pratchett - Adaptations, Terry Pratchett - Comic books, Terry Pratchett - Theatre, Terry Pratchett - Television, Terry Pratchett - Animation, Terry Pratchett - Radio, Terry Pratchett - Role-playing games, Terry Pratchett - PC and Console games, Terry Pratchett - Other non-Discworld books by Pratchett, Terry Pratchett - Other books containing contributions by Pratchett, Terry Pratchett - Works about Pratchett, Terry Pratchett - Fans, Terry Pratchett - Internet, Terry Pratchett - Influences, Terry Pratchett - Orangutans, Terry Pratchett - Trademarks

Read more here: » Terry Pratchett: Encyclopedia II - Terry Pratchett - Fans

Ringworld: Encyclopedia II - Ringworld RPG - Game Play

The players initially play explorers from Known Space, sent as scouts to the Ringworld. The can be anthropologists, artists, doctors, police, or even zealots, that will explore the mysteries of this huge artificial world and its inhabitants. Basic characters can be humans from a dozen planets of Human Space, Puppeteers, or Kzin. Later play can see characters from Ringworld species, such as the (so-called) Ghouls ...

See also:

Ringworld RPG, Ringworld RPG - Setting, Ringworld RPG - Game Play, Ringworld RPG - Game System, Ringworld RPG - Publications, Ringworld RPG - Ringworld Box Set, Ringworld RPG - Ringworld Companion

Read more here: » Ringworld RPG: Encyclopedia II - Ringworld RPG - Game Play

Ringworld: Encyclopedia II - Antimatter - Antimatter production

Scientists in 1995 succeeded in producing antiatoms of hydrogen, and also antideuterium nuclei, made out of an antiproton and an antineutron, but no antiatom more complex than antideuterium has been created yet. In principle, antiatoms of any element could be built from readily available sources of antiparticles. Such antiatoms would have exactly the same properties as their normal-matter counterparts. The production of antielements in bulk quantitie ...

See also:

Antimatter, Antimatter - History, Antimatter - Antimatter production, Antimatter - Notation, Antimatter - Antimatter as fuel, Antimatter - The Antiuniverse, Antimatter - Antimatter in popular culture

Read more here: » Antimatter: Encyclopedia II - Antimatter - Antimatter production

Ringworld: Encyclopedia II - Antimatter - The Antiuniverse

Dirac himself was the first to consider the existence of antimatter in an astronomical scale. But it was only after the confirmation of his theory, with the discovery of the positron, antiproton and antineutron that real speculation began on the possible existence of an antiuniverse. In the following years, motivated by basic symmetry principles, it was believed that the universe must consist of both matter and antimatter in equal amounts. If, however there were an isolated system of antimatter in the universe, free from interaction with ord ...

See also:

Antimatter, Antimatter - History, Antimatter - Antimatter production, Antimatter - Notation, Antimatter - Antimatter as fuel, Antimatter - The Antiuniverse, Antimatter - Antimatter in popular culture

Read more here: » Antimatter: Encyclopedia II - Antimatter - The Antiuniverse

Ringworld: Encyclopedia II - The Culture - Real-world politics

Comparisons are often made between the Culture and the 20th and 21st Century Western civilization(s), particularly their interventions in less-developed societies. These are often confusing especially with regard to the Author's assumed politics. Many believe that the Culture is a utopia carrying significantly greater moral legitimacy than the West's, by comparison, proto-democracies. While Culture interventions can seem similar at first to Western interventions, especially when considered with their democratising rhetoric, the argume ...

See also:

The Culture, The Culture - Culture citizens, The Culture - Biological, The Culture - Artificial, The Culture - The culture of the Culture, The Culture - Habitats, The Culture - Orbitals, The Culture - Air Spheres, The Culture - Rocks, The Culture - Ships, The Culture - Foreign policy and good works, The Culture - Real-world politics, The Culture - Novels, The Culture - References by other authors

Read more here: » The Culture: Encyclopedia II - The Culture - Real-world politics

Ringworld: Encyclopedia II - Discworld world - Communication and travel

Since their development around the time of The Fifth Elephant clacks towers have been one of the principal means of communication around the Disc. This massive network of semaphore towers stretches out across the Unnamed Continent and allows a message to be sent from Ankh-Morpork to Genua in a few hours where it would take a few days by coach. The Post Office, detailed alongside the clacks towers in Going Postal, went through a time of disrepair before Moist von Lipwig turned it into a successful enterprise. The use of m ...

See also:

Discworld world, Discworld world - Great A'Tuin the star turtle, Discworld world - Geography, Discworld world - The unnamed continent, Discworld world - Other continents, Discworld world - Magic, Discworld world - Populace, Discworld world - Calendar, Discworld world - Communication and travel, Discworld world - Other Discworlds

Read more here: » Discworld world: Encyclopedia II - Discworld world - Communication and travel

Ringworld: Encyclopedia II - Kardashev scale - Literature describing different Kardashev Types

These categorizations are not firm, and are neither complete nor absolute. Science fiction writers do not specifically write their works with Kardashev classification in mind. Type I 3001: The Final Odyssey, by Arthur C. Clarke The Fountains of Paradise, by Arthur C. Clarke The Mars trilogy, by Kim Stanley Robinson The United Federation of Planets, from Star Trek The Empire of Man from the CoDominium universe, by Jerry Pournelle Type II T ...

See also:

Kardashev scale, Kardashev scale - Usage and examples, Kardashev scale - Possible timeline, Kardashev scale - Function as a teleology, Kardashev scale - Weakness by supposition?, Kardashev scale - Counter-argument: abundance of alternative sources, Kardashev scale - Civilization implications, Kardashev scale - Contact constraints, Kardashev scale - Hypothetical extensions, Kardashev scale - Fictional extensions, Kardashev scale - Hypothetical futures, Kardashev scale - Type I, Kardashev scale - Type II, Kardashev scale - Type III, Kardashev scale - Type IV & V, Kardashev scale - Current values, Kardashev scale - Literature describing different Kardashev Types, Kardashev scale - Connections with sociology and anthropology, Kardashev scale - Notes

Read more here: » Kardashev scale: Encyclopedia II - Kardashev scale - Literature describing different Kardashev Types

Ringworld: Encyclopedia II - Kardashev scale - Hypothetical futures

Science fiction, having extended these values has also provided guides for possible future changes associated with the fractionalized version of the Kardashev scale. One possible future is presented here. The majority of the assumptions presented here are derived from scientific literature. Nikolai Kardashev's article On the Inevitability and the Possible Structures of Supercivilizations, where he explains that with increasing energy levels come increasing technology, decreasing cohesiveness, and varying likelihood of survival and contact, l ...

See also:

Kardashev scale, Kardashev scale - Usage and examples, Kardashev scale - Possible timeline, Kardashev scale - Function as a teleology, Kardashev scale - Weakness by supposition?, Kardashev scale - Counter-argument: abundance of alternative sources, Kardashev scale - Civilization implications, Kardashev scale - Contact constraints, Kardashev scale - Hypothetical extensions, Kardashev scale - Fictional extensions, Kardashev scale - Hypothetical futures, Kardashev scale - Type I, Kardashev scale - Type II, Kardashev scale - Type III, Kardashev scale - Type IV & V, Kardashev scale - Current values, Kardashev scale - Literature describing different Kardashev Types, Kardashev scale - Connections with sociology and anthropology, Kardashev scale - Notes

Read more here: » Kardashev scale: Encyclopedia II - Kardashev scale - Hypothetical futures




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