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references | A Wisdom Archive on references |  | references A selection of articles related to references |  |
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 |  |  | references: Encyclopedia II - Pattern language - OriginChristopher Alexander coined the term pattern language. He used it to refer to common problems of civil and architectural design, from how cities should be laid out to where windows should be placed in a room. The idea was initially popularized in his book A Pattern Language.
Alexander's book The Timeless Way of Building describes what he means by pattern language and how it applies to the design and construction of buildings and towns. However, the system is ...
See also:Pattern language, Pattern language - Origin, Pattern language - What is a pattern?, Pattern language - Many patterns form a language, Pattern language - Usage, Pattern language - How to document a single pattern, Pattern language - Simple example of a pattern, Pattern language - Pattern language and wikis, Pattern language - Tips for making a pattern language Read more here: » Pattern language: Encyclopedia II - Pattern language - Origin |
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 |  |  | references: Encyclopedia II - List of Latin place names in Continental Europe - Caveats and notesLatin place names are not always exclusive to one place — for example, there were several Roman cities whose names began with Colonia and then a more descriptive term. During the Middle Ages, these were often shortened to just Colonia. One of these, Colonia Agrippinensis, retains the name today in the form of Cologne.
Early sources for Roman names show numerous variants and spellings of the Latin names.
The modern canonical name is listed first. Sources are listed chronologically. In general, only the ear ...
See also:List of Latin place names in Continental Europe, List of Latin place names in Continental Europe - Background, List of Latin place names in Continental Europe - Caveats and notes, List of Latin place names in Continental Europe - Cities and towns in Austria, List of Latin place names in Continental Europe - Cities and towns in Belgium, List of Latin place names in Continental Europe - Cities and towns in Czech Republic, List of Latin place names in Continental Europe - Cities and towns in Denmark, List of Latin place names in Continental Europe - Cities and towns in Finland, List of Latin place names in Continental Europe - Cities and towns in France, List of Latin place names in Continental Europe - Cities and towns in Germany, List of Latin place names in Continental Europe - Cities and towns in Hungary, List of Latin place names in Continental Europe - Cities and towns in Latvia, List of Latin place names in Continental Europe - Cities and towns in Malta, List of Latin place names in Continental Europe - Cities and towns in Monaco, List of Latin place names in Continental Europe - Cities and towns in Netherlands, List of Latin place names in Continental Europe - Cities and towns in Norway, List of Latin place names in Continental Europe - Cities and towns in Poland, List of Latin place names in Continental Europe - Cities and towns in Russia, List of Latin place names in Continental Europe - Cities and towns in Slovakia, List of Latin place names in Continental Europe - Cities and towns in Sweden, List of Latin place names in Continental Europe - Cities and towns in Switzerland, List of Latin place names in Continental Europe - Cities and towns in Ukraine Read more here: » List of Latin place names in Continental Europe: Encyclopedia II - List of Latin place names in Continental Europe - Caveats and notes |
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 |  |  | references: Encyclopedia II - Jim Thorpe - Early lifeInformation about Thorpe's place of birth, date of birth and full name vary widely. What is known is that he was born in Indian Territory (the future State of Oklahoma, but no birth certificate has been found.
According to the findings of Bill Mallon (see references), Thorpe was born on May 28, 1887 (other sources state 1888) near the town of Shawnee, Oklahoma (not Prague, Oklahoma, as often seen). His full name is often said to be James Francis Thorpe, but this cannot be confirmed; "Jacobus Franciscus Thorpe" is ...
See also:Jim Thorpe, Jim Thorpe - Early life, Jim Thorpe - A rising star, Jim Thorpe - An Olympic hero, Jim Thorpe - Declared a professional, Jim Thorpe - Baseball football and basketball, Jim Thorpe - Later life and death, Jim Thorpe - Legacy, Jim Thorpe - Reinstated Read more here: » Jim Thorpe: Encyclopedia II - Jim Thorpe - Early life |
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 |  |  | references: Encyclopedia II - Imaginary antecedent - Imaginary consequentIn contrast to imaginary antecedent, an imaginary consequent is a conclusion known to be false, fictional, or unconditional. In a conditional statement, a fictional conclusion is known as a non sequitur, which literally means 'out of sequence.' A conclusion that is out of sequence is not contingent upon a premise it does not follow, so such a sequence is not conditional. A conditional sequence is a connected series of statements, so an imaginary consequent cannot follow from true premises in a connected sequence. But, an ...
See also:Imaginary antecedent, Imaginary antecedent - Imaginary consequent, Imaginary antecedent - Fictional consequent, Imaginary antecedent - Real consequent, Imaginary antecedent - Self-reference, Imaginary antecedent - Undecidability, Imaginary antecedent - Further considerations Read more here: » Imaginary antecedent: Encyclopedia II - Imaginary antecedent - Imaginary consequent |
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 |  |  | references: Encyclopedia II - Immutable object - ImplementationImmutability does not imply that the object as stored in the computer's memory is unwriteable. Rather, immutability is a compile-time construct that indicates what a programmer should do, not necessarily what she can do (for instance, by circumventing the type system or violating const correctness in C or C++).
A technique which blends the advantages of mutable and immutable objects, and is supported directly in almost all modern hardware, is copy-on-write (COW). Using this technique, when a user asks the system to copy ...
See also:Immutable object, Immutable object - Background, Immutable object - Implementation, Immutable object - Example, Immutable object - Usage Read more here: » Immutable object: Encyclopedia II - Immutable object - Implementation |
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 |  |  | references: Encyclopedia II - Perl - Language structure
Perl - Example Program.
In Perl, the canonical "Hello world" program is:
#!/usr/bin/perl
print "Hello, world!\n";
The first line is the shebang, which tells the operating system where to find the Perl interpreter. The second line prints the string Hello, world! and a newline (like a person pressing 'Return' or 'Enter').
The shebang is the usual way to invoke the interpreter on Unix systems. Windows systems may rely on the shebang, or they may associate a .plSee also: Perl, Perl - Overview, Perl - Language features, Perl - Applications, Perl - Implementation, Perl - Availability, Perl - Language structure, Perl - Example Program, Perl - Data types, Perl - Control structures, Perl - Subroutines, Perl - Regular expressions, Perl - Database interfaces, Perl - Language design, Perl - Opinion, Perl - Pro, Perl - Con, Perl - History, Perl - Future, Perl - CPAN, Perl - Name, Perl - The Camel Symbol, Perl - Fun with Perl Read more here: » Perl: Encyclopedia II - Perl - Language structure |
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 |  |  | references: Encyclopedia II - Object lifetime - Creating objectsIn a typical case, the process is as follows:
calculate the size of an object - the size is mostly the same as that of the class but can vary. When the object in question is not derived from a class, but from a prototype instead, the size of an object is usually that of the internal data structure (a hash for instance) that holds its slots.
allocation - allocating memory space with the size of an object plus the growth later, if possible to know in advance
binding methods - this is usually either left to the cl ...
See also:Object lifetime, Object lifetime - Creating objects, Object lifetime - Creation methods, Object lifetime - Destroying objects, Object lifetime - Examples, Object lifetime - C++, Object lifetime - Java, Object lifetime - Objective-C, Object lifetime - Python Read more here: » Object lifetime: Encyclopedia II - Object lifetime - Creating objects |
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