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Psychic Skills

A Wisdom Archive on Psychic Skills

Psychic Skills

A selection of articles related to Psychic Skills

We recommend this article: Psychic Skills - 1, and also this: Psychic Skills - 2.
Psychic Skills

ARTICLES RELATED TO Psychic Skills

Psychic Skills: Encyclopedia II - Thule Society - Conspiracy theories

Like the Ahnenerbe section of the SS, and due to its occult background, the Thule Society has become the center of many conspiracy theories concerning Nazi Germany. Such theories include the creation of spacecraft and secret weapons. Because the group helped Hitler with his speaking skills, some have even suggested that the society somehow granted him magic powers that contributed to his later success. It is also claimed that Thule-Gesellschaft possessed a psychic named Maria Orsic, who convinced them that the Aryan race didn't originate on the Earth, but came from Alde ...

See also:

Thule Society, Thule Society - Thule beliefs, Thule Society - Rudolf von Sebottendorf, Thule Society - Members, Thule Society - Status during the Third Reich, Thule Society - Conspiracy theories, Thule Society - Literature

Read more here: » Thule Society: Encyclopedia II - Thule Society - Conspiracy theories

Psychic Skills: Encyclopedia II - Newcomb's paradox - The problem

A person is playing a game operated by a person somehow presented as being exceptionally skilled at predicting the actions of other people, henceforth named the Predictor. The exact nature of the Predictor varies between retellings of the paradox, but the character always has a reputation for being completely infallible and incapable of error. The Predictor can be presented as a psychic, as a superintelligent alien, as God, etc. The player of the game is presented with two opaque boxes, labeled A and B. The player is permitted ...

See also:

Newcomb's paradox, Newcomb's paradox - The problem, Newcomb's paradox - Thoughts on the paradox, Newcomb's paradox - Glass box, Newcomb's paradox - Predictor has no special knowledge of the future

Read more here: » Newcomb's paradox: Encyclopedia II - Newcomb's paradox - The problem

Psychic Skills: Encyclopedia II - Thousand Sons - History

Thousand Sons - Magnus the Red. When the infant Primarchs were scattered across the galaxy, the child that came to be known as Magnus the Red landed on the world of Prospero. He was fortunate, a grotesque cyclopean being discovered on a planet home to an exiled commune of human psykers. Magnus became a ward to the community. He quickly exhibited the psychic traits common to the commune, and by the time he reached physical maturity, he had grown in power so much he surpassed every single other person on the planet in skill. One day, Magnus used his single eye to look into the Immaterium, an ...

See also:

Thousand Sons, Thousand Sons - History, Thousand Sons - Magnus the Red, Thousand Sons - The Great Crusade, Thousand Sons - The Horus Heresy, Thousand Sons - The Rubric of Ahriman, Thousand Sons - Organisation, Thousand Sons - Combat Doctrine, Thousand Sons - Battlecry, Thousand Sons - Appearance, Thousand Sons - Inspiration

Read more here: » Thousand Sons: Encyclopedia II - Thousand Sons - History

Psychic Skills: Encyclopedia II - Derren Brown - Television shows

Derren Brown - Mind Control. Since the first broadcast of his Channel 4 television show Derren Brown: Mind Control in 2000 he has become increasingly well known for his "mind-reading" act. Derren Brown says he possesses no psychic ability and achieves his results by making use of psychological insights. Using his knowledge and skill he claims he is able to predict and influence people's thoughts with subtle suggestion, manipulate the decision making process and read the subtle physical signs or body ...

See also:

Derren Brown, Derren Brown - Television shows, Derren Brown - Mind Control, Derren Brown - Russian Roulette, Derren Brown - Séance, Derren Brown - Messiah, Derren Brown - Trick of the Mind, Derren Brown - The Gathering, Derren Brown - The Heist, Derren Brown - Other 'Mind' magicians, Derren Brown - Other productions and publications

Read more here: » Derren Brown: Encyclopedia II - Derren Brown - Television shows

Psychic Skills: Encyclopedia II - Dragons Pern - Mating and Reproduction

Dragons Pern - Mating. Both gold and green dragons experience a periodic mating urge, with greens coming into season significantly more often. When the female comes into estrus, the interested males compete to catch her in a mating flight. Usually, the female chooses the male who impresses her the most with his skill in the flight, although inexperienced females may be caught before making their choice. The pair actually mate in midair; thus, the higher they get during the flight, the longer their mating can last ...

See also:

Dragons Pern, Dragons Pern - History, Dragons Pern - Physiology, Dragons Pern - Psychic abilities, Dragons Pern - Psychology, Dragons Pern - Colors, Dragons Pern - Mating and Reproduction, Dragons Pern - Mating, Dragons Pern - Effects on rider sexuality, Dragons Pern - Significance, Dragons Pern - Famous Pernese Dragons

Read more here: » Dragons Pern: Encyclopedia II - Dragons Pern - Mating and Reproduction

Psychic Skills: Spiritual - Theosophy Dictionary on Precipitation

Precipitation A process essentially founded in the formation of a visual image of some object in the mind, and the transferring of that image in visible form to some receptacle, such as paper. Usually used in theosophical history in reference to the precipitation of writing in messages from the Masters.

 

The messages were transmitted by will power as mental pictures to a chela at a distance; and the chela receiving these telepathic impacts or mental images, understood them in whole or in part, according to his skill, and then and there, either himself wrote down the message thus received for transmission to the addressee, or if a chela of advanced degree, materialized them into visible writing. Usually the messages thus mentally received were written down by the chela, and often in a handwriting closely similar to that of the Master, and then the message was transferred through the mail or otherwise to the addressee.

 

A mental image is a reality, and in materializing it the operator merely copies natural processes, since everything in the physical world is a materialization of something in the inner worlds working through the astral world into the physical. It is done by the use of psychic or psychophysiological faculties which have to be acquired by training, for even in the cases of those born with these powers, they exist because of training in previous lives.

 

Some spiritistic mediums instinctively possess the power of precipitation, but use it ignorant of its causes and rationale, and hence without conscious control. Were the adept or mahatma himself to employ precipitation for the conveying of intelligence to others, something which is very rarely done, the precipitation would be achieved by the will of the adept gathering astral and ethereal substance from the surrounding atmosphere by the power of his will and condensing it onto the paper.

 

(See also: Precipitation, Mysticism, Mysticism Dictionary, Occultism, Occultism Dictionary)

 

For more dictionary entries, see » Psychic Skills Dictionary

Psychic Skills: Spiritual - Theosophy Dictionary on Witch of Endor

Witch of Endor The wise woman of Endor or 'Eyn-dor, mentioned in the Bible as having "a familiar spirit" (Sam 28:7-25), who called up the shade of Samuel at the request of the dejected Saul, saying: "I saw gods ascending out of the earth"; and the prophecy of Saul's death and Israel's fall into the hands of the Philistines proved to be correct.

 

Blavatsky speaks of her as "Sedecla, the Obeah woman of Endor" (IU 1:494); Sedecla may be a transliteration of an old Hebrew name Tsedeqlah [from tsedeq righteous, just, exact, accurate] -- a possible reference to her necromantic skill. She was one of the class of psychic seeresses so well known in ancient story, whose practices were almost universally condemned.

 

Passages in holy scriptures, such as 1 Samuel, have misled many Europeans into believing that such methods of attempting to peer into the future were proper and considered morally permissible by the wise of ancient days. Yet one has but to read this chapter to

 

See that the woman knew her practice was done against the law then prevailing, which apparently made necromantic intercourse of this type punishable with death (cf 28:9). Traffic with the dead was not infrequently resorted to in ancient times, but was censured as unholy, if not evil. Such raisings of the dead have been common in all ages by necromancers, sorcerers, and traffickers in lower magic; although it is quite true that ancient legend and story provides a number of instances where people of prominence resorted in moments of desperation to such methods in an attempt to gain foreknowledge of events coming to pass: for example, the incident related by Homer of the raising of the shade of the seer Teiresias by Odysseus (Odyssey bk 11) and again the necromantic practices of Sextus, the son of Pompey, through the "witch" Erictho on the plains of Thessaly, as described by Lucan (Pharsalia Bk 6, vv. 570-820).

 

(See also: Witch of Endor, Mysticism, Mysticism Dictionary, Body mind and Soul)

 

For more dictionary entries, see » Psychic Skills Dictionary

Psychic Skills: Mysticism Magick Dictionary on MAGIC

MAGIC

From Latin magi, pl. (Greek magoi, pl. of magos, a Magian, one of the Median tribe; also an enchanter, properly a wise-man who interpreted dreams; Old Persian mugh, one of the Magi, a fire-worshipper; Sanskrit maga "a priest of the sun"; maybe related to maha, "great" and maya, illusion; perhaps, ultimately, even the Maya of Central America. Compare Hebrew makeshef, "magician"). Magic is actually short for "Magic Art". The connection between magus and magnus "great" also appears in Hebrew. As in Latin the word for "great", produces "master or teacher" (magister) , so Hebrew rab produces "rabbi". However the confusion in Hebrew does not arise because the word for "magic" (qeshem) is not related to rab".

 

The word in this form is found with precisely the same meaning (or mystery) in most European tongues and even in Japanese majutsu, (which they no doubt borrowed from the Portuguese). Elsewhere, however, we find different senses altogether, such as the old Teutonic Helliruna (lit. "Hell's secret") which is surely a folk etymology of the Arabic word for "mandrake", albiruhan or alyabruhin, the same word we find in Spanish as the word for "magician", el brujo, because alongside that there is indeed the Old High German word for "mandrake", Alruna. The only question we need ask is which form came first, but we find the Arabic influence extending east as far as Mongolia, where, in passing, we may note ilbi for "magic."

 

The otherness of ego enwraps each of us like a prison, but the magus takes all of earth as his body. Magic itself is but a symbol of the greater Magic, which is Unity. The Oneness frees us from the dungeon of darkness and the self and resembles the teaching of Buddhism.

 

From yet another perspective, magic, mind and life are the same thing: living cells are sometimes kept alive in labs. A specialized cell, so protected, fed and allowed to reproduce, eventually turns into a basic and undifferentiated cell. This indicates that life is not only exceedingly plastic but that it is also purposive. If such adaptation were attributable to mindless mechanics, a bone cell would go on reproducing a bone cell and a blood cell a blood cell forever.

 

Since all things are connected, then experiential reality, which is Mind, can be altered by the implementation of the Will and Visualization. There is no "orthodox" doorway of the "Self" through the various universes, so the magician must build his own bridge, without assistance, across the Abyss, from the otherness of the separate ego to Cosmic Unity. Since the goal and purpose of existence is knowledge, then the magus is obliged to seek experience on numerous planes of being reached via perichoresis and also to effect material changes in the earth's reality. Thinking isn't just the beginning of creation, it is creation itself.

 

Marc Edmund Jones classifies magic into categories. Divination is the effort to gain knowledge, particularly of the future (in order the better to assist the "Divine" plan). The evocation or invocation of elementals or angelic powers, functioning through the ethers, is another class of magic. Then there is hypnotism, which works through "imitative" magic. Finally, there is tantrism, or the development of supernatural siddhis.

 

Colin Wilson suggests that magic is simply the development of the Will and the Imagination, Versluis that it is "not a means to an end, but a means to heighten means." Clearly, the object of magic is the raising of consciousness. The magus is empowered to effect events only to the extent that he is able to recognize that inside and outside are one. To transform the world is to transform oneself and vice-versa. Traditional rituals, the using of symbols and the altering of consciousness through herbs, smells, sounds, repetitions and meditation are all inward-directed processes designed to educate, focus and strengthen the faculties of Imaging and Willing. Alchemy is the same endeavor directed outwardly. We fail to control the transformation of our selves to the degree that we isolate ourselves from the world, just as we lose our ability to change the world at the exact moment that we begin to lose touch with ourselves.

 

However, although those who don't know what they are doing are obliged to perform magic strictly through the observation of rituals, those who understand its real nature and purpose can move directly to its center and act from there, without incantations and conjurations.

 

Here are some definitions of M/magic(k) by various authorities on the subject:

 

ANONYMOUS: "Magus Nascitur Non Fit."

 

ALICE BAILEY: "No man is a magician, or worker in white magic, until his third eye is opened, or is in the process of opening." (That means 'transmission of consciousness to the universal mind').

 

WADE BASKIN: "The art and science of magic is based on three basic principles. 1) one may communicate with other realms, or planes of existence, through the medium of the Astral Light; 2) the power of the magician is unlimited; 3) external characteristics (signatures) are signs through which everything internal and invisible can be revealed."

 

MORRIS BERMAN: "Magic is not necessarily gnostic in nature, since it is not particularly dualistic, and it never includes the notion of an outside savior or redeemer, which Gnosticism (particularly in its early forms) sometimes does."

 

HELENA P. BLAVATSKY: "The art of divine Magic consists in the ability to perceive the essence of things in the light of nature (astral light), and - by using the soul-powers of the Spirit - to produce material things from the unseen universe, and in such operations the Above and the Below must be brought together and made to act harmoniously". (The Secret Doctrine).

 

"Magic is spiritual wisdom. Arcane knowledge misapplied is sorcery.

 

"Magic was considered a divine science which led to a participation in the attributes of Divinity itself."

 

"Magic was the highest knowledge of natural philosophy... and the magician differed from the witch in this, that, while the latter was an ignorant instrument in the hands of demons, the former had become their master by the powerful intermediation of science, which was only within reach of the few, and which these beings were powerless to disobey."

 

BERNARD BROMAGE: "The word has, more often than not, been used, not for illumination, not as a guide to ascertainable verity, but as a camouflage to conceal a man's ignorance; and, worse, his calculated ineptitude and folly. The word can be said to have ceased to be a word and to have become a byword: a symbol surrounded by an evilly phosphorescent light, of man's infernal capacity for avoiding the issues. . . Magic, tout court, is immensely concerned with the 'Extension of Consciousness'; the widening of frontiers; the increase and development of every variety of sense perception. To be a magician one must learn to investigate all phenomena with the eye of the scientist who scorns no possible hypothesis nor neglects to take into the fullest consideration the complete structure of our actual and potential being. . . it is not a solace for the frustrated, but a reward for the pure of heart. Its final appeal is not to curiosity or greed, but to reverence and acceptance."

 

PETER CARROLL: "The world is magical but designed to make us believe we are not magi."

 

"All events are basically magical, arising spontaneously without prior cause. Physical laws are only statistical approximations. Consciousness, magic and chaos are the same thing. Consciousness also makes things happen without prior cause."

 

ALEISTER CROWLEY: "All Art is Magick"

 

"The Goal of Magick is the knowledge and conversation of the Holy Guardian Angel."

 

NEVILL DRURY: "Magic is the technique of harnessing the secret powers of Nature and and seeking to influence events for one's own purpose. If the purpose is beneficial it is known as white magic, but if it is intended to bring harm to others, or to destroy property, it is regarded as black magic."

 

"High Magic is intended to bring about the spiritual transformation of the person who practices it. This form of magic is designed to channel the magician's consciousness towards the sacred light within, which is often personified by the high gods of different cosmologies. The aim of high magic has been described as communication with one's Holy Guardian Angel, or higher self. It is also known as Theurgy."

 

"Whereas science deals with empirically observable causes and effects, occultism deals pragmatically with methods of altering consciousness to produce certain effects. One of these is the assimilation within the self of the characteristics of a deity, another is the separation of consciousness from the physical body."

 

DION FORTUNE: "Magic is the art of changing consciousness at will."

 

KENNETH GRANT: "Magick is the apotheosis of the Irrational, the acme of the absurd, and the reification of the impossible."

 

GURDJIEFF: ". . .I decided to call those undertakings which required intentional action of higher centers - those centers which are properly the feeling and thinking centers, capable of emotional sensing and of mentation respectively, but which are ordinarily unformed through absorption of their rightful impressions by the false emotional and intellectual centers of the psyche - objective magic, having as its result the obtaining of real knowledge."

 

"I thus separated this objective magic from its ordinary counterpart, 'magic of the psyche', in which purely fantastic results are obtained, and self-calming and amusement are the only attainments. Under this category I placed my former endeavors as a medium and psychic, as well as those results obtained by theosophy, occultism and so forth, all of which up to then had quite fascinated and attracted my attention."

 

WILLIAM JAMES: "We all have a lifelong habit of inferiority to our full self. . ."

 

MARC EDMUND JONES: "Occult, as distinct from secular, science; Occult as the effort to compel the cooperation of others, as well as deity, nature, in enterprises of self, illustrated by miracle or thaumaturgy, known as white when ethical and black when amoral."

 

ELIPHAS LÉVI: "The Arcanum of the Magnum Opus is the mastery or government of Ignis."; "Would you learn to reign over yourself and others? Learn how to will. How can one learn to will? This is the first arcanum of magical initiation. . ."

 

MACGREGOR MATTHEWS: "To practice magic, both the imagination and the Will must be called into action, they are co-equal in the work. . . The Will unaided can send forth a current. . . yet its effect is vague and indefinite. . . the Imagination unaided can create an image. . . yet it can do nothing of importance, unless vitalized and directed by the Will."

 

JOHN MIDDLETON: "We may say that the realm of magic is that in which human beings believe that they may directly affect nature and each other for good or ill, by their own efforts (even when the precise mechanism may not be understood by them) as distinct from appealing to divine powers by sacrifice or prayer (i.e. religion)."

 

JOHN O'KEEFE: "Magic is the defense of the self against the malevolence of society."

 

PARACELSUS: "The exercise of true magic does not require any ceremonies or conjurations, or the making of circles and signs; it requires neither benedictions nor maledictions in words, neither verbal blessings or curses."

 

JOHN COWPER POWYS: "Magic is simply the choice between emphasis and rejection."

 

DIANE DE PRIMA: "Look at the forces behind the things rather than just at the object or event. If I have a working definition of magic it's that behind every single thing in the world an infinite tunnel opens of reference, cross-references, and forces, and how these things interlock in nets. What I basically say is, yeah, learning to see force. . . learning to see the etheric and the astral, etc. to the thinner and thinner layers of stuff. And learning to work off those layers rather than . . . if you want to push that rock you don't necessarily have to go out there and put your shoulder to it."

 

RIMBAUD: "The Poet transforms himself into a seer through a long, immense and determined, rational disordering of all his sense. Every form of love, suffering and madness he seeks within himself and exhausts in himself all poisons, preserving but their quintessences. Ineffable torture where he will need all of his faith and superhuman strength, making him among men, the great Sick Man, the Thrice-Damned, the Arch-Criminal - and the supreme Savant! - for he arrives at the Unknown! Since he has cultivated his soul, already richer than any other man's, he thereby reaches the Unknown, and, even if, insane in the end, he should lose every shred of understanding gained so laboriously, he will have had his Visions! He may perish in his leap into those innumerable, unnameable things, there will follow other terrible workers. They will begin at the horizons where he fell."

 

MARTIN DEL RIO: "An art or skill which, by means of a non-supernatural force, produces certain strange and unusual phenomena whose rationale eludes common sense."

 

ROMULUS: "Magic is living poetry."

 

"Magic is the invocation and exploitation of synchronicity. All practices build up a momentum of their own. What we desire eventually comes true, with interest."

 

"Every magician's tricks are his own, to help him with own special problems, to get himself over his own inner obstacles. Our Individual tasks are to learn and overcome our own obstacles. That's why the study of great men and women is so very instructional and worthwhile. Not because they teach us to be like them, but because they show us how they became themselves! "

 

"Self-confident, integrated personalities already are fairly much in control of their powers and are magical to some extent. When circumstances intrude, such as sickness, enmity, financial loss, etc. and self-confidence wanes, the 'magical' side begins to seem spurious. The more 'magical' we try to be, the more charlatanry rises to the surface in us."

 

FRANCIS KING & STEPHEN SKINNER: "Four basic assumptions of magic: 1. That the [physical] universe is only a part of total reality. 2. The human will-power is a real force, capable of being trained and concentrated, and that the disciplined will is capable of changing its environment and producing paranormal events. 3. That this will-power must be directed by the imagination. 4. That the universe is not a mixture of chance factors and influences, but an ordered system of correspondences, and the understanding of the pattern of correspondences enables the occultist to use them for his own purposes, good or evil.

 

HUTTON WEBSTER (1948): "As regards purpose, Magic is divinatory, productive and aversive. The magician discovers or foretells what is otherwise hidden in time or space from human eyes; he influences and manipulates the objects and phenomena of nature and all animate creatures so that they may satisfy actual or human needs; and finally he combats, neutralizes and remedies the onslaught of the evils, real or imaginary, afflicting mankind. The range of magic is thus almost as wide as the life of man. All things under heaven, and even the inhabitants of heaven become subject to its sway.

 

COLIN WILSON: "Human perception is 'intentional.'" (Consciousness is a muscle).

 

"The great personality-inhibitor is caution. . . even in a few people who seem fairly well integrated. I can suddenly catch a glimpse of a more sophisticated, confident personality that has never succeeded in emerging . . . Even criminality is a form of caution, the desire for immediate and tangible returns, based upon the feeling that the universe has no intention of giving you anything you are not prepared to take by force. In fact, the study of murder leaves one with an impression of weak and crippled personalities who left half their potentialities to stagnate."

 

"Outside our everyday personality there is a wider self that possesses greater powers than the everyday self. . . When the will is hindered by too much self-consciousness it often produces the opposite effect from the one intended. (Poe called it "the imp of the perverse"). The wider self would be happy to oblige, but the contracted ego is somehow opposing itself, like someone trying to open a door by pushing it instead of pulling it. So it does the next best thing." (Psychokinesis).

 

"Modern civilization induces an attitude of passivity. When a Stone Age hunter set out to trap wild animals, he was aware of his will as a living force. When the prehistoric farmer scored the surface of the earth with a crude plough, he knew that his family's survival through the winter depended on his effort, and his will responded to the challenge. When a modern city dweller walks down a crowded thoroughfare, he feels no sense of challenge or involvement. This city was built by other people, all these shops and offices are owned by other people. He can get through an ordinary day's work in a state approximating sleep. Most of his routine tasks are carried out by the 'robot'. There is neither the need or the opportunity to use the will."

 

ZORN ZUCKERMAN: "The 20th Century has been so much a time of everything 'losing its magic, that the only thing left is magic itself."

 

CONCLUSION:

Is magic simply the search for "ultimate knowledge" without the burden of "worship"? Not exactly. The Golden Dawn used to say, "The aim of religion, the method of science," which was as ambitious as it was inaccurate. The "Transcendental" without religion, as opposed to mere "Revelation" without religion, would be closer to the mark than soulless "Ultimate Knowledge." The latter is a logical, scientific goal, not a magical one. The Scientist is obliged to go wherever his will-o'-the-wisp may lead him, as Mary Shelley pointed out, stopping not even at Frankenstein's monster nor the Hydrogen Bomb nor tailor-made diseases. Thus, the scientist inevitably winds up in Hell, the epitome of "Reason". The Magician knows where he is going, dares to go there and will what he will discover and create. His work (ideally) is the transmogrification of Hell. Moreover, about what he does he can make no statement, because it is always unique, never a repeatable "trick". That is, he is in the business, not as the scientist is of "finding" meaning, but of "creating" it. But we have to remember that the phenomenological world is an illusion, which requires the magician always to remain watchful of the illusory nature of what he is doing.

 

Life without magic is not possible. Moreover, the important "passages" of life cannot be handled except in a frank context of High Magic: birth, adolescence, marriage, death, etc.

 

 

(See also: MAGIC, Magick, Mysticism, Mysticism Dictionary, Body Mind and Soul, )

 

For more dictionary entries, see » Psychic Skills Dictionary

Psychic Skills: Encyclopedia II - Character class - Various sorts of classes

D&D provided a set of four classes that many players consider prototypical among games with classes: Fighter (combat-based abilities, but almost non-existent magic), Thief (in non-fantasy games) or Rogue (in medieval circumstances) (with stealth- and socialization-based abilities), magic user (powerful magical abilities, but physically weak), and Cleric (healing and supportive magical abilities, and minor combat abilities). Non-fantasy role-playing games often fill the place of the magic user with psychic- or scientist-like classes, and the Cleri ...

See also:

Character class, Character class - Various sorts of classes, Character class - Classless Characters, Character class - Non-Role-Playing Games

Read more here: » Character class: Encyclopedia II - Character class - Various sorts of classes

Psychic Skills: Encyclopedia II - Microvitum - The physics of life

The current theory of the origin of life is that life evolves from the carbon atom and molecule. The carbon molecule is certainly the basis of every protoplasmic structure (structures composed of living cells). However, according to Sarkar, carbon molecules and atoms are formed from the compression of microvita and hence precede carbon atoms. In physics, various entities have been declared (historically) to be the minutest particles of matter: molecules, atoms, protons, electrons, and other particles. Ultimately, microvita will be dec ...

See also:

Microvitum, Microvitum - The nature of microvita, Microvitum - Three types of microvita, Microvitum - Seven types of devayoniis positive microvita, Microvitum - Seven types of pretayoniis negative microvita, Microvitum - The types of gandhayaks’inii intermediate microvita, Microvitum - The physics of life, Microvitum - Positive and negative microvita, Microvitum - Microvita and cakras, Microvitum - Problems in understanding microvitum, Microvitum - The future of microvitum

Read more here: » Microvitum: Encyclopedia II - Microvitum - The physics of life

Psychic Skills: Encyclopedia II - Palladium Books - System Overview

The Megaversal system involves roll-under percentile skill checks, roll-high d20 combat skill checks and saving throws, and uses differing amounts of d4s, d6s, d8s, and d10s for damage, which is applied to Hit Points, Structural Damage Capacity (S.D.C.), and Mega-Damage Capacity (M.D.C.). Character creation varies across the games. Players may or may not select a race, depending on the game (all characters in Ninjas and Superspies, for example, are assumed to be human; in Palladium Fantasy, they very often are not). All games share th ...

See also:

Palladium Books, Palladium Books - System Overview, Palladium Books - Alignment, Palladium Books - Canadian and International Game Content, Palladium Books - Palladium Games

Read more here: » Palladium Books: Encyclopedia II - Palladium Books - System Overview

Psychic Skills: Encyclopedia II - Unconscious mind - Questions about Unconscious mind

The subconscious is not directly accessible to ordinary introspection, but it is capable of being "tapped" and "interpreted" by special methods and techniques such as random association, dream analysis, and verbal slips (commonly known as a Freudian slip), examined and conducted during psychotherapy. Thoughts, feelings and urges that are repressed are all present in the subconscious mind and "issues" need to be "worked out" with pr ...

See also:

Unconscious mind, Unconscious mind - Pre-Freudian history of the idea, Unconscious mind - Freud's definition, Unconscious mind - Controversy, Unconscious mind - Terminology, Unconscious mind - Unconscious mental processes, Unconscious mind - Questions about Unconscious mind, Unconscious mind - Application of unconscious

Read more here: » Unconscious mind: Encyclopedia II - Unconscious mind - Questions about Unconscious mind

Psychic Skills: Encyclopedia II - Palladium Fantasy Role-Playing Game - Race and Class

Like many fantasy games, the Palladium Fantasy Role-Playing Game (often shortened to Palladium Fantasy or PFRPG) includes many different sentient races as playable characters. In addition to humans, and the above-mentioned elves and dwarves, there are also gnomes (small humanoids who once had a republic), kobolds (wiry, subterranean humanoids who tend to be evil), goblins (small, ugly, stupid humanoids, some of whom have remnants of faerie magic), ogres (large, strong, primitive humans), orcs, trolls, changelings (who are capable of assuming ...

See also:

Palladium Fantasy Role-Playing Game, Palladium Fantasy Role-Playing Game - Race and Class, Palladium Fantasy Role-Playing Game - History of the World, Palladium Fantasy Role-Playing Game - Geography and Politics, Palladium Fantasy Role-Playing Game - Magic and Psychic Powers, Palladium Fantasy Role-Playing Game - Palladium Fantasy Role-Playing Game Books and Supplements

Read more here: » Palladium Fantasy Role-Playing Game: Encyclopedia II - Palladium Fantasy Role-Playing Game - Race and Class

Psychic Skills: Encyclopedia II - Psylocke - Powers and abilities

Psylocke was initially a telepath. She was capable of reading minds, controlling thoughts, casting mental illusions, attacking an enemy's mind and so on. In her early days when she still had her original Caucasian body, she deployed traditional telepathic attacks in battles. She was not a skilled hand-to-hand combatant during this stage, so she relied on fighting from a distance using psi-blasts and similar tactics. After her physical transformation into an Asian ninja assassin, she gained highly remarkable fighting skills in addition ...

See also:

Psylocke, Psylocke - Character history, Psylocke - Powers and abilities, Psylocke - Age of Apocalypse, Psylocke - Ultimate Psylocke, Psylocke - Appearances in other media

Read more here: » Psylocke: Encyclopedia II - Psylocke - Powers and abilities

Psychic Skills: Encyclopedia II - Sebastian Shaw comics - Fictional biography

Shaw was born into an impoverished family, but became a millionaire by the age of 20 through his excellent business skills and ruthlessness. He became the head of Shaw Industries, a multinational corporation involved in munition production and defense contracts. He joined the Hellfire Club's Inner Circle, eventually becoming its leader, the Black King. He was later deposed by his son, Shinobi Shaw, and even after Shinobi's fall has never reclaimed his role in ...

See also:

Sebastian Shaw comics, Sebastian Shaw comics - Fictional biography, Sebastian Shaw comics - Powers and abilities, Sebastian Shaw comics - Appearances in other media, Sebastian Shaw comics - Notes

Read more here: » Sebastian Shaw comics: Encyclopedia II - Sebastian Shaw comics - Fictional biography

Psychic Skills: Encyclopedia II - Clairvoyance - Clairvoyance through history

There have been anecdotal reports of clairvoyance and claims of clairvoyant abilities on the part of some throughout history in most cultures. Often these have been associated with religious figures, offices, and practices. For example, ancient Hindu religious texts list clairvoyance as one of the siddhis, skills that can be acquired through appropriate meditation and personal discipline. But a large number of anecdotal accounts of clairvoyance are of the spontaneous variety among the general populace. For example, many people report instanc ...

See also:

Clairvoyance, Clairvoyance - Clairvoyance through history, Clairvoyance - Training

Read more here: » Clairvoyance: Encyclopedia II - Clairvoyance - Clairvoyance through history

Psychic Skills: Encyclopedia II - Tyranid - Tyranid Species

Tyranids appear in a multitude of genera, and all have an extremely rapid rate of evolution, adapting to threats in direct response to their presence. Tyranid matter is constantly reabsorbed into biomass reclamation pools to create new species and adapt existing ones to suit the immediate purpose. Hive Tyrants are large and enormously strong Tyranids, acting as leaders of the swarm and a synaptic conduit for the smaller creatures. They are highly psychic and highly mutable, and have a closer connection to the Hive Mind th ...

See also:

Tyranid, Tyranid - Tyranid Storyline, Tyranid - Tyranid Species, Tyranid - Insects or Reptiles

Read more here: » Tyranid: Encyclopedia II - Tyranid - Tyranid Species

Psychic Skills: Encyclopedia II - List of Beyblade Characters - E

The speed of the All Starz team. Eddy is a basketball superstar, that uses those skills to help in beyblading. Eddie is the fastest blader on his team. His bit-beast is Trypio, a scorpion. The brains of the All Starz team. When she first battled Max, she defeated him within 30 seconds, proving that she was completely underestimated. She's just as smart as Judy, when it comes to beyblading. She uses tennis skills to improve h ...

See also:

List of Beyblade Characters, List of Beyblade Characters - A, List of Beyblade Characters - B, List of Beyblade Characters - C, List of Beyblade Characters - D, List of Beyblade Characters - E, List of Beyblade Characters - F, List of Beyblade Characters - G, List of Beyblade Characters - H, List of Beyblade Characters - I, List of Beyblade Characters - J, List of Beyblade Characters - K, List of Beyblade Characters - L, List of Beyblade Characters - M, List of Beyblade Characters - N, List of Beyblade Characters - O, List of Beyblade Characters - P, List of Beyblade Characters - Q, List of Beyblade Characters - R, List of Beyblade Characters - S, List of Beyblade Characters - T, List of Beyblade Characters - U, List of Beyblade Characters - V, List of Beyblade Characters - W, List of Beyblade Characters - X, List of Beyblade Characters - Y, List of Beyblade Characters - Z

Read more here: » List of Beyblade Characters: Encyclopedia II - List of Beyblade Characters - E

Psychic Skills: Encyclopedia II - Warrior World of Warcraft - Weaknesses

Warriors, for all their heavy armor and HP, have no defense against magic spells. A fireball that says it will do 500 damage on the tooltip is going to hit the warrior for 500. One of the warrior's two best strengths, armor, is totally nullified when fighting a caster class. Some may argue that warriors have high HP to counter this, but a mage can easily burn through 5000 HP (the standard for level 60 warriors) with no trouble. A warrior is gear dependant also. A very well geared warrior, with tons of epic items can shred through the ...

See also:

Warrior World of Warcraft, Warrior World of Warcraft - Info, Warrior World of Warcraft - Rage, Warrior World of Warcraft - The Role of a warrior, Warrior World of Warcraft - Strengths, Warrior World of Warcraft - Talents, Warrior World of Warcraft - Arms, Warrior World of Warcraft - Fury, Warrior World of Warcraft - Protection, Warrior World of Warcraft - Weaknesses, Warrior World of Warcraft - Strategies, Warrior World of Warcraft - Conclusion

Read more here: » Warrior World of Warcraft: Encyclopedia II - Warrior World of Warcraft - Weaknesses

Psychic Skills: Encyclopedia II - Metabarons - The Dynasty

The story of the Metabarons begins on an isolated world which possessed a blue, jelly-like substance whose properties defied the laws of gravity. The planet was invaded by space empire eager to seize the substance for themselves. The last surviving inhabitant was a tribal prince named Othon. After the planet's conquest, Othon became a mercenary of extraordinary skill and power. He wed Honorata, and was borne a son named Aghnar. While still in his mother's womb, Aghnar was infected with the antigravity jelly, allowing him the ability t ...

See also:

Metabarons, Metabarons - Mythology, Metabarons - Rituals, Metabarons - Bushitaka, Metabarons - Metabaronic Weaponry, Metabarons - The Dynasty, Metabarons - Publication, Metabarons - French, Metabarons - English

Read more here: » Metabarons: Encyclopedia II - Metabarons - The Dynasty

Psychic Skills: Encyclopedia II - List of Beyblade Characters - G

Garland comes from a family of professional athletes. His oldest brother is a major league baseball player as well as a Triple Crown winner. His older brother is a Formula 1 champion driver for two consecutive years. His sister is a tennis player who won the championship tournament at Wimbledon. Garland chooses his path as a top Beyblader, to prove himself as his brothers and sister have already done. For this reason he joins the ranks of the BEGA League, with the hope that he can one day be as famous as his siblings. Garland's battle style is to endure his opponent's attacks first and then evaluate before he c ...

See also:

List of Beyblade Characters, List of Beyblade Characters - A, List of Beyblade Characters - B, List of Beyblade Characters - C, List of Beyblade Characters - D, List of Beyblade Characters - E, List of Beyblade Characters - F, List of Beyblade Characters - G, List of Beyblade Characters - H, List of Beyblade Characters - I, List of Beyblade Characters - J, List of Beyblade Characters - K, List of Beyblade Characters - L, List of Beyblade Characters - M, List of Beyblade Characters - N, List of Beyblade Characters - O, List of Beyblade Characters - P, List of Beyblade Characters - Q, List of Beyblade Characters - R, List of Beyblade Characters - S, List of Beyblade Characters - T, List of Beyblade Characters - U, List of Beyblade Characters - V, List of Beyblade Characters - W, List of Beyblade Characters - X, List of Beyblade Characters - Y, List of Beyblade Characters - Z

Read more here: » List of Beyblade Characters: Encyclopedia II - List of Beyblade Characters - G

Psychic Skills: Encyclopedia II - Space Wolves - The Thirteenth Company

Space Wolf legend states that the group that came to be known as Thirteenth Company was sent by Leman Russ to pursue the Thousand Sons legion, after the failed attempt to eliminate the Chaos-supporting legion. They vanished from Imperial records, and their loss is honoured by a black stone in the Grand Annulus (the record of Space Wolf Great Companies). Their reappearance at the beginning of the Abaddon the Despoiler’s Thirteenth Black Crusade has brought them back into the spotlight. They appear to still be in pursuit of the goal Leman Russ set for them, and it was believed that Leman Russ hi ...

See also:

Space Wolves, Space Wolves - History, Space Wolves - Leman Russ, Space Wolves - The Great Crusade, Space Wolves - After the Heresy, Space Wolves - Organization, Space Wolves - The Great Companies, Space Wolves - The Great Wolf, Space Wolves - Progression of a Space Wolf, Space Wolves - The Thirteenth Company, Space Wolves - Appearance, Space Wolves - Notable Members, Space Wolves - Background Inspiration

Read more here: » Space Wolves: Encyclopedia II - Space Wolves - The Thirteenth Company




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