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Polygons | A Wisdom Archive on Polygons |  | Polygons A selection of articles related to Polygons |  |
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| ARTICLES RELATED TO Polygons |  |  |  | Polygons: Encyclopedia II - Gunpowder warfare - CannonsGunpowder weapons had been used in China centuries before cannon appeared in Europe. They appeared in Europe in the late Middle Ages; however, for a long time European gunpowder weapons were large, unwieldy and difficult to deploy. As a result they were mainly used for attacking castles and other defences, a task that was equally well suited to undermining or non-explosive weapons. The development of siege cannon did have an important effect: it quickly made medieval castles obsolete. For several decades warfare greatly favoured the attacker ...
See also:Gunpowder warfare, Gunpowder warfare - Cannons, Gunpowder warfare - Beginning of polygonal fortifications, Gunpowder warfare - Firearms, Gunpowder warfare - Nature of war, Gunpowder warfare - Outside of Europe, Gunpowder warfare - Ottoman Empire, Gunpowder warfare - Japan, Gunpowder warfare - Naval warfare Read more here: » Gunpowder warfare: Encyclopedia II - Gunpowder warfare - Cannons |
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|  |  |  | Polygons: Encyclopedia II - Gunpowder warfare - Outside of EuropeThe gunpowder era of warfare is largely confined to Europe. This was also the time of the beginning of European exploration and colonial expansion and the lack of any significant intermediary period of gunpowder warfare proved decisive. Peoples in The Americas, Asia, and Africa fighting with medieval or even ancient warfare techniques were at a great disadvantage even if they were only a few years behind developments in Europe. Thus much of the world was annexed to European empir ...
See also:Gunpowder warfare, Gunpowder warfare - Cannons, Gunpowder warfare - Beginning of polygonal fortifications, Gunpowder warfare - Firearms, Gunpowder warfare - Nature of war, Gunpowder warfare - Outside of Europe, Gunpowder warfare - Ottoman Empire, Gunpowder warfare - Japan, Gunpowder warfare - Naval warfare Read more here: » Gunpowder warfare: Encyclopedia II - Gunpowder warfare - Outside of Europe |
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|  |  |  | Polygons: Encyclopedia II - Ruler-and-compass construction - Ruler and compassThe "ruler" and "compass" of ruler-and-compass constructions is an idealization of rulers and compasses in the real world:
The ruler is infinitely long, but it has no markings on it and has only one edge (thus making it a straightedge instead of what we usually think of as a ruler). The only thing you can use it for is to draw a line segment between two points, or to extend an existing line.
The compass can be opened arbitrarily wide, but (unlike most real compasses) it also has no markings on it. ...
See also:Ruler-and-compass construction, Ruler-and-compass construction - Ruler and compass, Ruler-and-compass construction - Constructible points and lengths, Ruler-and-compass construction - Impossible constructions, Ruler-and-compass construction - Squaring the circle, Ruler-and-compass construction - Doubling the cube, Ruler-and-compass construction - Angle trisection, Ruler-and-compass construction - Constructing regular polygons, Ruler-and-compass construction - Constructing with only ruler or only compass, Ruler-and-compass construction - Recent research, Ruler-and-compass construction - Reference Read more here: » Ruler-and-compass construction: Encyclopedia II - Ruler-and-compass construction - Ruler and compass |
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|  |  |  | Polygons: Encyclopedia II - Ruler-and-compass construction - Constructible points and lengthsThere are many different ways to prove something is impossible. In this particular problem we carefully demarcate the limit of the possible, and show that to solve these problems you must transgress that limit.
Using a ruler and compass, you can impose coordinates on the plane. Draw two points, and draw the line through them. Call that the x-axis, and define the length between the two points to be one. One construction that you can do is draw perpendiculars, so draw a perpendicular to your x-axis, and ...
See also:Ruler-and-compass construction, Ruler-and-compass construction - Ruler and compass, Ruler-and-compass construction - Constructible points and lengths, Ruler-and-compass construction - Impossible constructions, Ruler-and-compass construction - Squaring the circle, Ruler-and-compass construction - Doubling the cube, Ruler-and-compass construction - Angle trisection, Ruler-and-compass construction - Constructing regular polygons, Ruler-and-compass construction - Constructing with only ruler or only compass, Ruler-and-compass construction - Recent research, Ruler-and-compass construction - Reference Read more here: » Ruler-and-compass construction: Encyclopedia II - Ruler-and-compass construction - Constructible points and lengths |
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|  |  |  | Polygons: Encyclopedia II - Ruler-and-compass construction - Constructible points and lengthsHow do you prove something impossible? There are many different ways, but this particular problem we carefully demarcate the limit of the possible, and show that to solve these problems you must transgress that limit.
Using a ruler and compass, you can impose coordinates on the plane. Draw two points, and draw the line through them. Call that the x-axis, and define the length between the two points to be one. One construction that you can do is draw perpendiculars, so draw a perpendicular to your x-axis, and ...
See also:Ruler-and-compass construction, Ruler-and-compass construction - Ruler and compass, Ruler-and-compass construction - Constructible points and lengths, Ruler-and-compass construction - Impossible constructions, Ruler-and-compass construction - Squaring the circle, Ruler-and-compass construction - Doubling the cube, Ruler-and-compass construction - Angle trisection, Ruler-and-compass construction - Constructing regular polygons, Ruler-and-compass construction - Constructing with only ruler or only compass, Ruler-and-compass construction - Recent research, Ruler-and-compass construction - Reference Read more here: » Ruler-and-compass construction: Encyclopedia II - Ruler-and-compass construction - Constructible points and lengths |
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|  |  |  | Polygons: Encyclopedia II - Ruler-and-compass construction - Impossible constructions
Ruler-and-compass construction - Squaring the circle.
The most famous of these problems, "squaring the circle", involves constructing a square with the same area as a given circle using only ruler and compass.
Squaring the circle has been proved impossible, as it involves generating a transcendental ratio, namely . Only algebraic ratios can be constructed with ruler and compass alone. The phrase "squarin ...
See also:Ruler-and-compass construction, Ruler-and-compass construction - Ruler and compass, Ruler-and-compass construction - Constructible points and lengths, Ruler-and-compass construction - Impossible constructions, Ruler-and-compass construction - Squaring the circle, Ruler-and-compass construction - Doubling the cube, Ruler-and-compass construction - Angle trisection, Ruler-and-compass construction - Constructing regular polygons, Ruler-and-compass construction - Constructing with only ruler or only compass, Ruler-and-compass construction - Recent research, Ruler-and-compass construction - Reference Read more here: » Ruler-and-compass construction: Encyclopedia II - Ruler-and-compass construction - Impossible constructions |
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| |  |  |  | Polygons: Encyclopedia II - Fermat number - Fermat's little theorem and pseudoprimesFermat's little theorem
...Using Fermat numbers to generate infinitely many pseudoprimes...
Fermat number - Other theorems about Fermat's primes.
If n is a positive integer,
proof
= an − bn
If 2n + 1 is prime, then n< ...
See also:Fermat number, Fermat number - Basic properties, Fermat number - Primality of Fermat numbers, Fermat number - Factorisation of Fermat numbers, Fermat number - Fermat's little theorem and pseudoprimes, Fermat number - Other theorems about Fermat's primes, Fermat number - Relationship to constructible polygons, Fermat number - Applications of Fermat numbers, Fermat number - Other interesting facts, Fermat number - Generalised Fermat numbers Read more here: » Fermat number: Encyclopedia II - Fermat number - Fermat's little theorem and pseudoprimes |
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|  |  |  | Polygons: Encyclopedia II - 3D Studio Max - Overview3ds Max is one of the most widely-used 3D animation software. Its has strong editing capabilities, an ubiquitous plugin architecture and a long heritage on the Microsoft Windows platform. 3ds Max is mostly used by video game developers but can also be used for pre-rendered productions such as movies, special effects and architectural presentations.
In addition to its modeling and animation tools, the latest versions of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dy ...
See also:3D Studio Max, 3D Studio Max - Overview, 3D Studio Max - Modeling Methods, 3D Studio Max - Modeling with primitives, 3D Studio Max - NURMS, 3D Studio Max - Surface tool, 3D Studio Max - NURBS, 3D Studio Max - Polygon modelling, 3D Studio Max - Particle systems, 3D Studio Max - Features, 3D Studio Max - MAXScript, 3D Studio Max - Character Studio, 3D Studio Max - Mental Ray Read more here: » 3D Studio Max: Encyclopedia II - 3D Studio Max - Overview |
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|  |  |  | Polygons: Encyclopedia II - Fermat number - Basic propertiesThe Fermat numbers satisfy the following recurrence relations
Fn = (Fn − 1 − 1)2 + 1
for n ≥ 2. Each of these relations can be proved by mathematical induction. From the last equation, we can deduce Goldbach's theorem: no two Fermat numbers share a common factor. To see this, suppose that 0 ≤ i < j and Fi and Fj have a common factor a > ...
See also:Fermat number, Fermat number - Basic properties, Fermat number - Primality of Fermat numbers, Fermat number - Factorisation of Fermat numbers, Fermat number - Fermat's little theorem and pseudoprimes, Fermat number - Other theorems about Fermat's primes, Fermat number - Relationship to constructible polygons, Fermat number - Applications of Fermat numbers, Fermat number - Other interesting facts, Fermat number - Generalised Fermat numbers Read more here: » Fermat number: Encyclopedia II - Fermat number - Basic properties |
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|  |  |  | Polygons: Encyclopedia II - 3D Studio Max - Overview3ds Max is one of the most widely-used 3D animation software. It has strong editing capabilities, a ubiquitous plugin architecture and a long heritage on the Microsoft Windows platform. 3ds Max is mostly used by video game developers but can also be used for pre-rendered productions such as movies, special effects and architectural presentations.
In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynam ...
See also:3D Studio Max, 3D Studio Max - Overview, 3D Studio Max - Modeling Methods, 3D Studio Max - Modeling with primitives, 3D Studio Max - NURMS, 3D Studio Max - Surface tool, 3D Studio Max - NURBS, 3D Studio Max - Polygon modeling, 3D Studio Max - Particle systems, 3D Studio Max - Features, 3D Studio Max - MAXScript, 3D Studio Max - Character Studio, 3D Studio Max - Mental Ray Read more here: » 3D Studio Max: Encyclopedia II - 3D Studio Max - Overview |
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|  |  |  | Polygons: Encyclopedia II - Fermat number - Primality of Fermat numbersFermat numbers and Fermat primes were first studied by Pierre de Fermat, who conjectured that all Fermat numbers are prime. Indeed, the first five Fermat numbers F0,...,F4 are easily shown to be prime. However, this conjecture was refuted by Leonhard Euler in 1732 when he showed that
It is interesting to note how Euler found this factorization. Euler had proved that every factor of Fn must have the form k2n+1 + 1. For n = ...
See also:Fermat number, Fermat number - Basic properties, Fermat number - Primality of Fermat numbers, Fermat number - Factorisation of Fermat numbers, Fermat number - Fermat's little theorem and pseudoprimes, Fermat number - Other theorems about Fermat's primes, Fermat number - Relationship to constructible polygons, Fermat number - Applications of Fermat numbers, Fermat number - Other interesting facts, Fermat number - Generalised Fermat numbers Read more here: » Fermat number: Encyclopedia II - Fermat number - Primality of Fermat numbers |
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| | | |  |  |  | Polygons: Encyclopedia II - Schwarz-Christoffel mapping - DefinitionConsider a polygon in the complex plane. The Riemann mapping theorem implies that there is a bijective holomorphic mapping f from the upper half-plane
to the interior of the polygon. The function f maps the real axis to the edges of the polygon. If the polygon has interior angles α,β,γ,..., then this mapping is given by
where K is a constant, and a < b < c & ...
See also:Schwarz-Christoffel mapping, Schwarz-Christoffel mapping - Definition, Schwarz-Christoffel mapping - Example, Schwarz-Christoffel mapping - Other simple mappings, Schwarz-Christoffel mapping - Triangle, Schwarz-Christoffel mapping - Square, Schwarz-Christoffel mapping - General triangle Read more here: » Schwarz-Christoffel mapping: Encyclopedia II - Schwarz-Christoffel mapping - Definition |
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| | | | | |  |  |  | Polygons: Encyclopedia II - Rasterisation - Acceleration TechniquesTo extract the maximum performance out of any rasterization engine, a minimum number of polygons should be sent to the renderer. A number of acceleration techniques have been developed over time to cull out objects which can not be seen.
Backface Culling
The simplest way to cull polygons is to cull all polygons which face away from the viewer. This is known as backface culling. Since most 3d objects are fully enclosed, polygons facing away from a viewer are always blocked by polygons facing towards the viewer unless the viewer ...
See also:Rasterisation, Rasterisation - Introduction, Rasterisation - Basic Approach, Rasterisation - Transformations, Rasterisation - Clipping, Rasterisation - Scan Conversion, Rasterisation - Acceleration Techniques, Rasterisation - Further Refinements, Rasterisation - Texture Filtering, Rasterisation - Environment Mapping, Rasterisation - Bump Mapping, Rasterisation - Level of Detail, Rasterisation - Shadows, Rasterisation - Hardware Acceleration Read more here: » Rasterisation: Encyclopedia II - Rasterisation - Acceleration Techniques |
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