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Physics of music | A Wisdom Archive on Physics of music |  | Physics of music A selection of articles related to Physics of music |  |
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Physics of music
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| ARTICLES RELATED TO Physics of music |  |  |  | Physics of music: Encyclopedia II - Valve sound - Negative feedbackAudio valves typically have only modest gain, and are more linear than bipolar transistors in the area of interest. This makes it possible to design very simple valve circuits that rely on this inherent open-loop linearity and have little, or indeed no, negative feedback, and thus have very simple distortion spectra.
Transistor amplifiers could achieve very high gains, so engineers use negative feedback to limit the gain. The feedback path used only resistors, which are highly linear. This results in very good, repeatable linearity. T ...
See also:Valve sound, Valve sound - Device characteristics, Valve sound - Bandwidth, Valve sound - Asymmetry, Valve sound - Negative feedback, Valve sound - Power Supplies, Valve sound - Modern amplifiers Read more here: » Valve sound: Encyclopedia II - Valve sound - Negative feedback |
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| | |  |  |  | Physics of music: Encyclopedia II - Valve sound - BandwidthA significant aspect of the valve sound is that early valve amplifiers often had only limited bandwidth, in part due to passive component technology available at the time, notably capacitor coupled stages and output transformers. Tube stages were usually capacitively coupled, reducing low frequency response. Tubes could not directly drive speakers, so output transformers were used which further reduce high and low frequency response.
It must be remembered that the source material available at this time (usually vinyl records) lacked t ...
See also:Valve sound, Valve sound - Device characteristics, Valve sound - Bandwidth, Valve sound - Asymmetry, Valve sound - Negative feedback, Valve sound - Power Supplies, Valve sound - Modern amplifiers Read more here: » Valve sound: Encyclopedia II - Valve sound - Bandwidth |
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| |  |  |  | Physics of music: Encyclopedia II - List of cycles - Art and recreational cyclesVideo game
List of cycles - Music and rhythm cycles.
Interval cycle - Physics of music - Rhythm - Song cycle
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See also:List of cycles, List of cycles - Measuring physical cycles, List of cycles - General listing of waves, List of cycles - Mathematics of waves and cycles, List of cycles - Time and calendar cycles, List of cycles - Astronomical cycles, List of cycles - Geological cycles, List of cycles - Climate and weather cycles, List of cycles - Biological and medical cycles, List of cycles - Agricultural cycles, List of cycles - Brain waves and cycles, List of cycles - Physics cycles, List of cycles - Electromagnetic spectrum, List of cycles - Sound waves, List of cycles - Psychological cycles, List of cycles - Economic and business cycles, List of cycles - Social and political cycles, List of cycles - Art and recreational cycles, List of cycles - Music and rhythm cycles, List of cycles - Religious mythological and spiritual cycles, List of cycles - Cycles of War Read more here: » List of cycles: Encyclopedia II - List of cycles - Art and recreational cycles |
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|  |  |  | Physics of music: Encyclopedia II - Sound - Types of soundsNoises are irregular and disordered vibrations including all possible frequencies. Their wave diagram does not repeat in time. Noise is an aperiodic series of waves.
Sounds that are sine waves with fixed frequency and amplitude are perceived as pure tones. While sound waves are usually visualised as sine waves, sound waves can have arbitrary shapes and frequency content, limited only by the apparatus that generates them and the medium through which they travel. In fact, most sound waves consist of multiple overtones or h ...
See also:Sound, Sound - Attributes of sound, Sound - Frequency and wavelength, Sound - Amplitude, Sound - Velocity, Sound - Types of sounds, Sound - Perception of sound, Sound - Sound measurement Read more here: » Sound: Encyclopedia II - Sound - Types of sounds |
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|  |  |  | Physics of music: Encyclopedia II - Sound - Perception of soundThe frequency range of sound audible to humans is approximately between 20 and 20,000 Hz. This range varies by individual and generally shrinks with age. It is also an uneven curve - sounds near 3,500 Hz are often perceived as louder than a sound with the same amplitude at a much lower or higher frequency. Above and below this range are ultrasound and infrasound, respectively. The amplitude range of sound for humans has a lower limit of 0dBSPL, called the threshold of hearing. Sound is technically at its upper limit at 194.09 dB. A ...
See also:Sound, Sound - Attributes of sound, Sound - Frequency and wavelength, Sound - Amplitude, Sound - Velocity, Sound - Types of sounds, Sound - Perception of sound, Sound - Sound measurement Read more here: » Sound: Encyclopedia II - Sound - Perception of sound |
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