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Personal Development | A Wisdom Archive on Personal Development |  | Personal Development A selection of articles related to Personal Development |  |
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ARTICLES RELATED TO Personal Development | |
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Social Studies Dictionary - Personality Development Theories
Definition and meaning of Personality Development Theories Personality Development Theories - [Psychology] Personality is flexible and is influenced by society. To account for possible changes in personality and for the relationship of personality change to life experience, psychologists have theories of personality development. They use attitude and personality tests to document the change or retention of traits between adolescence and early adulthood. Most people retain their views unless they have experienced a major life-altering event. Psychologist Daniel Levinson developed a theory which outlines the developmental stages experienced by adult males. Researchers have also studied the personality of women and the ways career and family, physical attractiveness, and the "empty nest" affect them. The decremental model of aging supports the notion that mental and physical decline is a natural part of the aging process. This is a narrow view of the process of aging and leads to ageism, or discrimination based on age. (Source: The Social Studies Center at Texas University ) Also see these pages: Social Studies, Social Studies Sitemap, History, History Sitemap
For more dictionary entries, see » Personal Development Dictionary |
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Social Studies Dictionary - Personality Development Theories Definition and meaning of Personality Development Theories Personality Development Theories - [Psychology] Personality is flexible and is influenced by society. To account for possible changes in personality and for the relationship of personality change to life experience, psychologists have theories of personality development. They use attitude and personality tests to document the change or retention of traits between adolescence and early adulthood. Most people retain their views unless they have experienced a major life-altering event. Psychologist Daniel Levinson developed a theory which outlines the developmental stages experienced by adult males. Researchers have also studied the personality of women and the ways career and family, physical attractiveness, and the "empty nest" affect them. The decremental model of aging supports the notion that mental and physical decline is a natural part of the aging process. This is a narrow view of the process of aging and leads to ageism, or discrimination based on age. (Source: The Social Studies Center at Texas University ) Also see these pages: Social Studies, Social Studies Sitemap, History, History Sitemap
For more dictionary entries, see » Personal Development Dictionary |
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 |  |  | Personal Development: How to Deal with Dark Shadows Who we think we are, is what we grow up to be. Simultaneously, we also develop a corresponding sense of who we are not. What we think we're not is the stuff that makes up our 'shadow', that part of us which consists of the unexplored, feared and unwanted qualities - whatever does not fit into our image of how we should be. Poet Robert Bly says we dump what we consider personally and socially undesirable into a sort of invisible bag we carry around, with its contents growing as we grow older. The shadow is not about our 'bad' parts. What makes it so undesirable to us is what we put there has remained unattended for long periods. (See also: Spiritual Growth, Faith and Belief, Spiritual Guidance, God and Religion, Peace on Earth, Peace of Mind, Love and Happiness, Life and Beyond, Body Mind and Soul)
Read more here: » Spiritual Growth: How to Deal with Dark Shadows |
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 |  |  | Personal Development: Encyclopedia II - Personal computer game - PC Game Development
Personal computer game - Noteable Developers.
Developers of PC Games can be split into two distinct groups, Development Teams or Studios and the individual Programmers of those teams. Listed below are a number of influentual or noteable developers of PC Games.
Development Groups/Companies:
iD Software - Developed the Doom and Quake series
Valve - Developed Half-life and Half-life 2
Bullfrog_Productions - Developed Dungeon Keeper, Theme Park (game) and Populou ...
See also:Personal computer game, Personal computer game - Overview, Personal computer game - History, Personal computer game - PC Game Development, Personal computer game - Noteable Developers, Personal computer game - Distribution media and marketing, Personal computer game - Traditional, Personal computer game - Shareware, Personal computer game - Web-based delivery, Personal computer game - Service-based delivery platform, Personal computer game - Piracy and warez, Personal computer game - Expansion packs, Personal computer game - Popular and notable genres of PC gaming, Personal computer game - Characteristics unique to PC gaming, Personal computer game - Moddability and user-created content, Personal computer game - Rich user experience, Personal computer game - More players in online gaming, Personal computer game - Preferences, Personal computer game - Computer gaming hardware, Personal computer game - Hardware, Personal computer game - Operating systems, Personal computer game - Multiplayer, Personal computer game - Cultural impact, Personal computer game - Japan, Personal computer game - UK and US, Personal computer game - Southeast Asia, Personal computer game - Screenshots Read more here: » Personal computer game: Encyclopedia II - Personal computer game - PC Game Development |
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 |  |  | Personal Development: Encyclopedia II - Neville Longbottom - Personality and developmentNeville's lack of self-confidence has affected his abilities as a wizard-in-training; despite being pure-blooded, Neville shows an ineptitude with magic that often gets him into trouble. But he also shows great strength and potential, being able to whiz the Charms teacher, Professor Flitwick, around the classroom, yet he lacks focus. His use of his father's wand may also be a factor, since magic wands in the Harry Potter series must "choose the wizard" - not the other way around. Nonetheless, he has stood up both to his friends (notably in < ...
See also:Neville Longbottom, Neville Longbottom - Neville's family, Neville Longbottom - Personality and development, Neville Longbottom - Neville in Half-Blood Prince, Neville Longbottom - Name etymology, Neville Longbottom - Translations Read more here: » Neville Longbottom: Encyclopedia II - Neville Longbottom - Personality and development |
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 |  |  | Personal Development: Encyclopedia II - Personal computer game - PC game development
Personal computer game - Game engines.
Main article: Game engine
The term "game engine" arose in the mid-1990s, especially in connection with 3D games such as first-person shooters (FPS). Such was the popularity of id Software's Doom and Quake games that rather than work from scratch, other developers licensed the core portions of the software and designed their own graphics, character ...
See also:Personal computer game, Personal computer game - Overview, Personal computer game - History, Personal computer game - PC game development, Personal computer game - Game engines, Personal computer game - Notable developers, Personal computer game - Distribution media and marketing, Personal computer game - Traditional, Personal computer game - Shareware, Personal computer game - Web-based delivery, Personal computer game - Service-based delivery platform, Personal computer game - Piracy and warez, Personal computer game - Expansion packs, Personal computer game - Popular and notable genres of PC gaming, Personal computer game - Characteristics unique to PC gaming, Personal computer game - Moddability and user-created content, Personal computer game - Rich user experience, Personal computer game - More players in online gaming, Personal computer game - Preferences, Personal computer game - Computer gaming hardware, Personal computer game - Hardware, Personal computer game - Operating systems, Personal computer game - Multiplayer, Personal computer game - Cultural impact, Personal computer game - Japan, Personal computer game - UK and US, Personal computer game - Southeast Asia, Personal computer game - Screenshots Read more here: » Personal computer game: Encyclopedia II - Personal computer game - PC game development |
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 |  |  | Personal Development: Encyclopedia II - First-person shooter - List of notable titles and development houses
First-person shooter - Selected list of FPS developers.
This is a short list of developers of first-person shooters who have achieved both critical and popular success, selling many units, developing lucrative intellectual properties into series of titles and/or creating strong followings that transcend the core FPS gaming audience and touched the mainstream media:
3D Realms: 3D Realms is also notable as an old developer, having its beginnings in Apogee Software, a veteran of shareware PC gami ...
See also:First-person shooter, First-person shooter - Overview, First-person shooter - Sub-genres, First-person shooter - Game conventions, First-person shooter - Platforms and hardware development, First-person shooter - Online play and mods, First-person shooter - History, First-person shooter - Beginnings, First-person shooter - 1979-1990: Arcades and home computers, First-person shooter - 1991-1993: Defining the genre, First-person shooter - 1994-2000: After Doom, First-person shooter - The 2000s, First-person shooter - Controversy, First-person shooter - List of notable titles and development houses, First-person shooter - Selected list of FPS developers, First-person shooter - Selected important games in FPS development Read more here: » First-person shooter: Encyclopedia II - First-person shooter - List of notable titles and development houses |
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 |  |  | Personal Development: Encyclopedia II - First-person shooter - Selected important games in FPS developmentA chronoglogical listing attempting at listing the more "ground-breaking" or "influential" games from this genre, mainly the more popular or well known examples:
Maze War (1973)
Battlezone (1980)
3D Monster Maze (1981) — the first 3D game for a home computer, requiring the player to navigate a 3D maze in the first person avoiding a lurking dinosaur.
Ultima Underworld (1992) — An “unsung hero” of the FPS genre, and perhaps the first game to belong to it properly. The ...
See also:First-person shooter, First-person shooter - Overview, First-person shooter - Sub-genres, First-person shooter - Game conventions, First-person shooter - Platforms and hardware development, First-person shooter - Online play and mods, First-person shooter - History, First-person shooter - Beginnings, First-person shooter - 1979-1990: Arcades and home computers, First-person shooter - 1991-1993: Defining the genre, First-person shooter - 1994-2000: After Doom, First-person shooter - The 2000s, First-person shooter - Controversy, First-person shooter - List of notable titles and development houses, First-person shooter - Selected list of FPS developers, First-person shooter - Selected important games in FPS development Read more here: » First-person shooter: Encyclopedia II - First-person shooter - Selected important games in FPS development |
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