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Meridian 59 - History

A Wisdom Archive on Meridian 59 - History

Meridian 59 - History

A selection of articles related to Meridian 59 - History

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Meridian 59, Meridian 59 - Current Information, Meridian 59 - Expansions, Meridian 59 - Gameplay, Meridian 59 - History, Meridian 59 - Organizations, Meridian 59 - Schools, Meridian 59 - Setting

ARTICLES RELATED TO Meridian 59 - History

Meridian 59 - History: Encyclopedia II - Meridian 59 - History

Meridian 59, often credited as the first 3D massively multiplayer game, was published in September 1996 by 3DO. The game was developed by Archetype Interactive, and was the company's only product (Archetype Interactive was acquired by 3DO in June 1996). Archetype was run by Steve Sellers, Mike Sellers, and John Hanke, with Andrew and Chris Kirmse filling key technical roles. Damion Schubert contributed much of the design along with a team ...

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Meridian 59, Meridian 59 - History, Meridian 59 - Gameplay, Meridian 59 - Setting, Meridian 59 - Schools, Meridian 59 - Organizations, Meridian 59 - Expansions, Meridian 59 - Current Information

Read more here: » Meridian 59: Encyclopedia II - Meridian 59 - History

Meridian 59 - History: Encyclopedia II - Meridian 59 - Organizations

Players can join one of three political factions: Jonas D'Accor's rebels, the throne of Princess Kateriina, or that of her rival in Tos, Duke Akardius. Each faction offers certain bonuses to specific types of players. The rebels are seated in Jasper, Kateriina in Barloque, and Akardius in Tos. Players fight one another in the name of their respective factions either for territory or for control of tokens of power which may be used to ...

See also:

Meridian 59, Meridian 59 - History, Meridian 59 - Gameplay, Meridian 59 - Setting, Meridian 59 - Schools, Meridian 59 - Organizations, Meridian 59 - Expansions, Meridian 59 - Current Information

Read more here: » Meridian 59: Encyclopedia II - Meridian 59 - Organizations

Meridian 59 - History: Encyclopedia II - Meridian 59 - Schools

Weaponscraft - Physical combat, including dodging, parrying, weapons skills, archery, shields, and disarming. Shal'ille - Based on the patron goddess of rain and peace. Healing, protection, uncursing, harming evil, curing, resurrecting, and trucing. Qor - Based on the patron goddess of evil and darkness. Damage, blindness, curses, and other ailments to control or harm opponents, as well as invisibility. Kraanan - Based on the patron god of war and valor. Combat "buffs", resistance to various kinds of spells, attribute modifiers, and miscellaneous other utilitarian spells ...

See also:

Meridian 59, Meridian 59 - History, Meridian 59 - Gameplay, Meridian 59 - Setting, Meridian 59 - Schools, Meridian 59 - Organizations, Meridian 59 - Expansions, Meridian 59 - Current Information

Read more here: » Meridian 59: Encyclopedia II - Meridian 59 - Schools

Meridian 59 - History: Encyclopedia II - Meridian 59 - Setting

The game is set in the 59th provincial colony of an ancient empire which explored the universe through portals in a magical nexus. However, several hundred years ago, something went wrong and the young frontier colonies in Meridian 59 were separated from the Empire. Now the land is in turmoil. Political factions fight for territory and power, monsters, trolls, orcs, and the undead threaten to destroy all life, and the magical nexus is in a flux, causing disasters across the land. Meridian 59 features six cities and towns: the rebellious mini ...

See also:

Meridian 59, Meridian 59 - History, Meridian 59 - Gameplay, Meridian 59 - Setting, Meridian 59 - Schools, Meridian 59 - Organizations, Meridian 59 - Expansions, Meridian 59 - Current Information

Read more here: » Meridian 59: Encyclopedia II - Meridian 59 - Setting

Meridian 59 - History: Encyclopedia II - Meridian 59 - Gameplay

The game is now aimed primarily at fans of PvP (Player vs. Player) combat, as it is virtually lag free and has only a loose justice system implemented to mediate killing of other players. Unlike many online RPGs, it is not based around character levels and classes. Instead, each individual skill and attribute including health develop independently of one another. Hit points (health) are acquired by killing monsters that are a challenge for the player. Mana (magic points) is acquired by exploring and finding mana nodes in the game world. All attributes except for karma are static, but they can be adjusted wi ...

See also:

Meridian 59, Meridian 59 - History, Meridian 59 - Gameplay, Meridian 59 - Setting, Meridian 59 - Schools, Meridian 59 - Organizations, Meridian 59 - Expansions, Meridian 59 - Current Information

Read more here: » Meridian 59: Encyclopedia II - Meridian 59 - Gameplay

More material related to Meridian 59 can be found here:
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Meridian 59
Index of Articles
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Meridian 59 - History
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