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Kara-Tur

A Wisdom Archive on Kara-Tur

Kara-Tur

A selection of articles related to Kara-Tur

More material related to Kara-tur can be found here:
Index of Articles
related to
Kara-tur
Kara-Tur

ARTICLES RELATED TO Kara-Tur

Kara-Tur: Encyclopedia II - Kara-Tur - Versions

Originally a stand-alone campaign setting, by 1988 it was combined by TSR with the Forgotten Realms campaign setting. In that year TSR released a boxed set with 2 books detailing the campaign setting & maps. In 1989 a printing of Trail Maps for Kara-Tur appeared. In 1990 the maps were again included in the Forgotten Realms Atlas. Later that year TSR gave the monsters for Kara-Tur a proper treatment for Second Edition Advanced Dungeons & Dragons in th ...

See also:

Kara-Tur, Kara-Tur - Versions, Kara-Tur - Official Material, Kara-Tur - Specific prestige classes, Kara-Tur - Novels and Modules, Kara-Tur - Modules, Kara-Tur - Books, Kara-Tur - Other

Read more here: » Kara-Tur: Encyclopedia II - Kara-Tur - Versions

Kara-Tur: Encyclopedia - Wa

Wa or wa can mean: Wa (nationality) (佤), an ethnic group in China Wa (Japanese) (和), an important linguistic concept in Japanese. Walloon language (ISO 639 alpha-2, wa) abbreviation for Washington State in the USA abbreviation for Western Australia in Australia Wa (倭) is an ancient name of Japan, transcribed as Wo from Mandarin Chinese. See Wa (Japan). Wa is a country in Kara-Tur, Eastern Asia equivalent in the fictional world of the Forgotte

Read more here: » Wa: Encyclopedia - Wa

Kara-Tur: Encyclopedia II - Faerûn - Geography

The continent includes terrain that is as varied as Europe, western Asia, and much of Africa is on our planet Earth; it also is significantly bigger than the United States (as shown in a first-edition comparison map). Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. This is an irregular inland sea that keeps the interior lands fertile and serves as a major trade route for many of the bordering nations. Next in significance is the Shaar, a broad region of grass ...

See also:

Faerûn, Faerûn - Geography, Faerûn - History, Faerûn - Notable Characters

Read more here: » Faerûn: Encyclopedia II - Faerûn - Geography

Kara-Tur: Encyclopedia II - Legend of the Five Rings - The Games

Legend of the Five Rings - The Legend of the Five Rings Collectible Card Game. The Legend of the Five Rings Collectible Card Game is a collectible card game for two or more players (in tournaments, generally two), each with two decks of at least 40 cards each (formerly at least 30 cards each). The game continues until a player has reached one of several different victory conditions, at which point that player is declared the winner, and the Emperor of Rokugan. Legend of the Five Rings - ...

See also:

Legend of the Five Rings, Legend of the Five Rings - The Games, Legend of the Five Rings - The Legend of the Five Rings Collectible Card Game, Legend of the Five Rings - The Legend of the Five Rings Role-Playing Game, Legend of the Five Rings - Oriental Adventures, Legend of the Five Rings - Clan War, Legend of the Five Rings - Rokugan, Legend of the Five Rings - Ownership, Legend of the Five Rings - International Olympic Committee

Read more here: » Legend of the Five Rings: Encyclopedia II - Legend of the Five Rings - The Games

Kara-Tur: Encyclopedia II - Forgotten Realms - Geography

Technically, the Forgotten Realms is set on the planet Abeir-Toril. Various lands in this world are also home to other Dungeons & Dragons adventuring campaigns. Abeir-Toril includes the continents of Faerûn, Kara-Tur, Zakhara, Maztica, and other yet unspecified landmasses. However, most publications regarding the Forgotten Realms are specifically about Faerûn itself. While Abeir-Toril is on the Prime Material Plane in Dungeons & Dragons' planar mechanics, some action may also take place on other planes of existence. Visitors ...

See also:

Forgotten Realms, Forgotten Realms - Geography, Forgotten Realms - Religions, Forgotten Realms - Campaign Settings

Read more here: » Forgotten Realms: Encyclopedia II - Forgotten Realms - Geography

Kara-Tur: Encyclopedia II - Dungeons & Dragons campaign settings - Official campaign settings

These are official D&D campaign settings published or licensed by TSR or WotC. Some are no longer published or offically licensed, though all have active fan bases. Greyhawk: The first published setting for D&D, created by D&D co-creator Gary Gygax. Greyhawk is Gygax's original campaign, expanded into an official game supplement and greatly expanded upon with many supplements. Greyhawk is the "default" setting for the 3rd Edition ruleset (that is, the rulebooks are written assuming the players are campaigning ...

See also:

Dungeons & Dragons campaign settings, Dungeons & Dragons campaign settings - Official campaign settings, Dungeons & Dragons campaign settings - Living Campaigns, Dungeons & Dragons campaign settings - External links

Read more here: » Dungeons & Dragons campaign settings: Encyclopedia II - Dungeons & Dragons campaign settings - Official campaign settings

Kara-Tur: Encyclopedia II - Monster Manual - Earlier Monster Manuals

Monster Manual - Early Dungeons & Dragons. The earliest Dungeons and Dragons box games did not have separate Monster Manuals but contained the monsters in the manuals in the boxed set. The original boxed set included a Book 2: Monsters and Treasure. After the publication of Advanced Dungeons & Dragons, the game was still published in level-based boxes. Monsters of the appropriate levels were included in the rulebooks in Basic/Expert/Companion/Ma ...

See also:

Monster Manual, Monster Manual - Current Monster Manual 3rd Edition Dungeons & Dragons, Monster Manual - Earlier Monster Manuals, Monster Manual - Early Dungeons & Dragons, Monster Manual - Advanced Dungeons & Dragons 1st Edition, Monster Manual - 2nd Edition Advanced Dungeons & Dragons

Read more here: » Monster Manual: Encyclopedia II - Monster Manual - Earlier Monster Manuals

Kara-Tur: Encyclopedia II - Forgotten Realms - Religions

The Forgotten Realms has several polytheistic pantheons. Deities are an integral part of the world. They interact with mortals, answer prayer, and have personal agendas. There are epic characters and classes. In the history of Forgotten Realms some mortals rose to godhood. They have many servants on the Material Plane, in the form of worshipers, clerics, paladins, proxies, and the Chosen. Clerics and paladins, both Dungeons & Dragons core classes, are devout worshipers who pay tribute and receive power from particular deities. The ...

See also:

Forgotten Realms, Forgotten Realms - Geography, Forgotten Realms - Religions, Forgotten Realms - Campaign Settings

Read more here: » Forgotten Realms: Encyclopedia II - Forgotten Realms - Religions

Kara-Tur: Encyclopedia II - Legend of the Five Rings - Ownership

The following is from D. J. Trindle's post to the L5R e-mail newsgroups regarding the future -- and the past -- of the role-playing game. It was entitled "Whither the L5R RPG?" and is archived in full at http://l5r.alderac.com/rpg/whither_l5rrpg.html FRPG took over production and marketing, while AEG continued to design the game. In 1997, AEG licensed the role-playing publication rights for L5R from FRPG, and published the first edition of the L5R RPG. The fans liked it enough to vote it the Best RPG of 1997 at the Origins Awards, and the core book went through four printings whi ...

See also:

Legend of the Five Rings, Legend of the Five Rings - The Games, Legend of the Five Rings - The Legend of the Five Rings Collectible Card Game, Legend of the Five Rings - The Legend of the Five Rings Role-Playing Game, Legend of the Five Rings - Oriental Adventures, Legend of the Five Rings - Clan War, Legend of the Five Rings - Rokugan, Legend of the Five Rings - Ownership, Legend of the Five Rings - International Olympic Committee

Read more here: » Legend of the Five Rings: Encyclopedia II - Legend of the Five Rings - Ownership

Kara-Tur: Encyclopedia II - Monster Manual - Current Monster Manual 3rd Edition Dungeons & Dragons

The current version of the Monster Manual (July 2003), subtitled Core Rulebook v3.5, is a revision of the Monster Manual (2000) for Third Edition Dungeons & Dragons. The v3.5 revision has a slightly different entry on each monster, particularly the division of the attack into Attack and Full Attack entries. Also, most of the monsters now have an enhanced version of them near the original one as an example of advancement (usually either with a template ...

See also:

Monster Manual, Monster Manual - Current Monster Manual 3rd Edition Dungeons & Dragons, Monster Manual - Earlier Monster Manuals, Monster Manual - Early Dungeons & Dragons, Monster Manual - Advanced Dungeons & Dragons 1st Edition, Monster Manual - 2nd Edition Advanced Dungeons & Dragons

Read more here: » Monster Manual: Encyclopedia II - Monster Manual - Current Monster Manual 3rd Edition Dungeons & Dragons

Kara-Tur: Encyclopedia II - Forgotten Realms - Campaign Settings

The Forgotten Realms Campaign Setting has seen 3 complete revisions of the core setting over four Editions of Dungeons & Dragons rules: Forgotten Realms Boxed Set—called "The Old Gray Box", and including Cyclopedia of the Realms and DM's Sourcebook of the Realms, 4 poster maps and 2 hex grids—for 1st Edition AD&D (1987—Ed Greenwood and Jeff Grubb) Forgotten Realms Campaign Setting, 2nd edition—another boxed set, including A Grand Tour of the Realms, Running th ...

See also:

Forgotten Realms, Forgotten Realms - Geography, Forgotten Realms - Religions, Forgotten Realms - Campaign Settings

Read more here: » Forgotten Realms: Encyclopedia II - Forgotten Realms - Campaign Settings

Kara-Tur: Encyclopedia II - Legend of the Five Rings - Rokugan

Legend of the Five Rings is set primarily in the fictional land of Rokugan, based on feudal Japan with influences from other east Asian cultures, where samurai, shugenja, and trained courtiers vie for control of the noble courts. Rokugan itself is home to mostly humans, divided into a society based on clans, with eight Great Clans and various minor ones, all under the rule of Emperor Toturi III. They are regularly threatened by evil plots from within and gaijin threats from without, but the main threat still lies to the southwest of Rokugan: The deadly w ...

See also:

Legend of the Five Rings, Legend of the Five Rings - The Games, Legend of the Five Rings - The Legend of the Five Rings Collectible Card Game, Legend of the Five Rings - The Legend of the Five Rings Role-Playing Game, Legend of the Five Rings - Oriental Adventures, Legend of the Five Rings - Clan War, Legend of the Five Rings - Rokugan, Legend of the Five Rings - Ownership, Legend of the Five Rings - International Olympic Committee

Read more here: » Legend of the Five Rings: Encyclopedia II - Legend of the Five Rings - Rokugan

More material related to Kara-tur can be found here:
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Kara-tur
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