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Halo

A Wisdom Archive on Halo

Halo

A selection of articles related to Halo

We recommend this article: Halo - 1, and also this: Halo - 2.
halo, Halo, Halo - Optical phenomenon, Halo - Religious iconography, Halo - In Buddhism, Halo - In Christianity, Halo - Spiritual Significance of the Halo, Halo - Sun pillar, Halo - Sundogs

ARTICLES RELATED TO Halo

Halo: Combat Evolved: Encyclopedia II - Halo: Combat Evolved - Platforms

Prior to Bungie's takeover by Microsoft, the initial release of Halo was planned for the Mac OS and Windows platforms; in fact, the game was first previewed at the Macworld Conference & Expo, New York, in 1999. It was also originally planned as a real-time strategy game with the twist that you could control the character manually instead of clicking on the character and then clicking where they would go. However, the developers were having so much fun, with just controlling ...

See also:

Halo: Combat Evolved, Halo: Combat Evolved - Introduction, Halo: Combat Evolved - Platforms, Halo: Combat Evolved - Gameplay, Halo: Combat Evolved - Powerups, Halo: Combat Evolved - Allies/Enemies, Halo: Combat Evolved - Weapons, Halo: Combat Evolved - Vehicles, Halo: Combat Evolved - Eggs and Exploits, Halo: Combat Evolved - Multiplayer, Halo: Combat Evolved - Warthog Jump, Halo: Combat Evolved - Storyline, Halo: Combat Evolved - Synopsis, Halo: Combat Evolved - Characters, Halo: Combat Evolved - Back story, Halo: Combat Evolved - Unreleased Macworld 1999 and E3 2000 versions of Halo, Halo: Combat Evolved - Books, Halo: Combat Evolved - Future developments, Halo: Combat Evolved - Other Games with Halo themed mods

Read more here: » Halo: Combat Evolved: Encyclopedia II - Halo: Combat Evolved - Platforms

Halo: Encyclopedia II - First-person shooter - Controversy

Some groups have blamed first-person shooters — the usual suspect for video game violence — for certain spree killings. For example, there was much controversy in the United States that the Columbine High School massacre was a result of the attackers having played a great deal of the FPS Doom. In fact, one of the attackers created levels for Doom, the most popular being one called "UAC Labs", which can still be found on the Internet to this day as the Harris levels. Years later, there was much speculation in the UK media th ...

See also:

First-person shooter, First-person shooter - Overview, First-person shooter - Sub-genres, First-person shooter - Game conventions, First-person shooter - Platforms and hardware development, First-person shooter - Online play and mods, First-person shooter - History, First-person shooter - Beginnings, First-person shooter - 1979-1990: Arcades and home computers, First-person shooter - 1991-1993: Defining the genre, First-person shooter - 1994-2000: After Doom, First-person shooter - The 2000s, First-person shooter - Controversy, First-person shooter - List of notable titles and development houses, First-person shooter - Selected list of FPS developers, First-person shooter - Selected important games in FPS development

Read more here: » First-person shooter: Encyclopedia II - First-person shooter - Controversy

Halo: Encyclopedia II - Technological singularity - The Vingean Singularity

The concept of a technological singularity as it is known today is due in part to mathematician and novelist Vernor Vinge. Vinge began speaking on the Singularity in the 1980s, and collected his thoughts into the first article on the topic in 1993, with the essay "Technological Singularity". Since then, it has been the subject of many futurist and science fiction stories and writings. Vinge's essay contains the oft-quoted statement that "Within thirty years, we will have the technological means to create super ...

See also:

Technological singularity, Technological singularity - Early conceptions, Technological singularity - The Vingean Singularity, Technological singularity - Creating superhuman intelligence, Technological singularity - Kurzweil's Law of Accelerating Returns, Technological singularity - The desirability and safety of the Singularity, Technological singularity - The Singularity in fiction and modern culture, Technological singularity - Organizations and other prominent voices

Read more here: » Technological singularity: Encyclopedia II - Technological singularity - The Vingean Singularity

Halo: Combat Evolved: Encyclopedia II - Halo: Combat Evolved - Introduction

Halo was one of the launch games for the Xbox gaming system, considered by many to be that platform's "killer app", or must-have "killer game." The game has sold several million copies since its release on November 15, 2001 alongside the Xbox console. Many consider Halo to be one of the best, or most influential, first-person shooters of all time. For example, the usually harsh Edge magazine gave it a full score of ten out of ten. Nevertheless, Halo has its criticisms; some have labeled its game play as repetitive, an el ...

See also:

Halo: Combat Evolved, Halo: Combat Evolved - Introduction, Halo: Combat Evolved - Platforms, Halo: Combat Evolved - Gameplay, Halo: Combat Evolved - Powerups, Halo: Combat Evolved - Allies/Enemies, Halo: Combat Evolved - Weapons, Halo: Combat Evolved - Vehicles, Halo: Combat Evolved - Eggs and Exploits, Halo: Combat Evolved - Multiplayer, Halo: Combat Evolved - Warthog Jump, Halo: Combat Evolved - Storyline, Halo: Combat Evolved - Synopsis, Halo: Combat Evolved - Characters, Halo: Combat Evolved - Back story, Halo: Combat Evolved - Unreleased Macworld 1999 and E3 2000 versions of Halo, Halo: Combat Evolved - Books, Halo: Combat Evolved - Future developments, Halo: Combat Evolved - Other Games with Halo themed mods

Read more here: » Halo: Combat Evolved: Encyclopedia II - Halo: Combat Evolved - Introduction

Halo: Encyclopedia II - Ringworld - The story

In the year 2850, four explorers (two humans and two aliens) are chosen to explore a mysterious "ringworld", an enormous, artificial, ring-shaped structure that surrounds a star. The story is set in an extremely technologically advanced universe, where instant teleportation and indestructible spacecraft hulls are a reality. The protagonist Louis Wu is a retired adventurer who has just celebrated his 200th birthday. Despite his age, he is in near peak physical condition due to advanced medical technology and boosterspice. He spends his birthday hopping ahead of the dateline from party to party across Earth, but secretly ...

See also:

Ringworld, Ringworld - The story, Ringworld - Concepts, Ringworld - Ringworld engineering, Ringworld - Trivia, Ringworld - Sequels and adaptations

Read more here: » Ringworld: Encyclopedia II - Ringworld - The story

Halo: Combat Evolved: Encyclopedia II - Halo: Combat Evolved - Storyline

Halo's storyline is presented to the player through an instruction manual, scripted events and conversations during the game, and a number of cut-scenes rendered using the game's graphics engine. This method of storyline delivery is common among modern video games. As a literary side note, the design of "Halo" borrows heavily from the ring-shaped Culture Orbitals of Iain M. Banks, and many of the naming conventions recall Banks' novels. ...

See also:

Halo: Combat Evolved, Halo: Combat Evolved - Introduction, Halo: Combat Evolved - Platforms, Halo: Combat Evolved - Gameplay, Halo: Combat Evolved - Powerups, Halo: Combat Evolved - Allies/Enemies, Halo: Combat Evolved - Weapons, Halo: Combat Evolved - Vehicles, Halo: Combat Evolved - Eggs and Exploits, Halo: Combat Evolved - Multiplayer, Halo: Combat Evolved - Warthog Jump, Halo: Combat Evolved - Storyline, Halo: Combat Evolved - Synopsis, Halo: Combat Evolved - Characters, Halo: Combat Evolved - Back story, Halo: Combat Evolved - Unreleased Macworld 1999 and E3 2000 versions of Halo, Halo: Combat Evolved - Books, Halo: Combat Evolved - Future developments, Halo: Combat Evolved - Other Games with Halo themed mods

Read more here: » Halo: Combat Evolved: Encyclopedia II - Halo: Combat Evolved - Storyline

Halo: Encyclopedia II - List of fictional computers - Radio

List of fictional computers - 1970s. Deep Thought, from The Hitchhiker's Guide to the Galaxy, (1978) Earth, the greatest computer of all time in Douglas Adams's The Hitchhiker's Guide to the Galaxy, bought and run by mice to find the Question to Life, the Universe, and Everything. (1978) Eddie, the shipboard computer of the starship Heart of Gold, from Douglas Adams' ...

See also:

List of fictional computers, List of fictional computers - Literature, List of fictional computers - Before 1950, List of fictional computers - 1950s, List of fictional computers - 1960s, List of fictional computers - 1970s, List of fictional computers - 1980s, List of fictional computers - 1990s, List of fictional computers - 2000s, List of fictional computers - Un-sorted, List of fictional computers - Film, List of fictional computers - 1950s, List of fictional computers - 1960s, List of fictional computers - 1970s, List of fictional computers - 1980s, List of fictional computers - 1990s, List of fictional computers - 2000s, List of fictional computers - Radio, List of fictional computers - 1970s, List of fictional computers - 1980s, List of fictional computers - 2000s, List of fictional computers - Television films and series, List of fictional computers - 1960s, List of fictional computers - 1970s, List of fictional computers - 1980s, List of fictional computers - 1990s, List of fictional computers - 2000s, List of fictional computers - Comics/Graphic Novels, List of fictional computers - Computer and video games, List of fictional computers - Board Games and Roleplaying Games, List of fictional computers - Unsorted works, List of fictional computers - Computers as Robots

Read more here: » List of fictional computers: Encyclopedia II - List of fictional computers - Radio

Halo: Encyclopedia II - Technological singularity - Creating superhuman intelligence

The most commonly discussed means for creating the superhuman intelligence necessary to spawn a singularity are artificial intelligence, direct brain-computer interfaces, and human intelligence enhancement through nootropics or genetic engineering. Among these, artificial intelligence (specifically seed AI) is the most popular option for organizations trying to directly cause a singularity, a choice the Sin ...

See also:

Technological singularity, Technological singularity - Early conceptions, Technological singularity - The Vingean Singularity, Technological singularity - Creating superhuman intelligence, Technological singularity - Kurzweil's Law of Accelerating Returns, Technological singularity - The desirability and safety of the Singularity, Technological singularity - The Singularity in fiction and modern culture, Technological singularity - Organizations and other prominent voices

Read more here: » Technological singularity: Encyclopedia II - Technological singularity - Creating superhuman intelligence

Halo: Encyclopedia II - Technological singularity - Early conceptions

Though often thought to have originated in the last two decades of the 20th century, the idea of a technological singularity actually dates back to the 1950s: "One conversation centered on the ever accelerating progress of technology and changes in the mode of human life, which gives the appearance of approaching some essential singularity in the history of the race beyond which human affairs, as we know them, could not continue." —Stanislaw Ulam, May 1958, referring to a conversation with John von Neumann This quote is sometimes taken out of context and attributed to von N ...

See also:

Technological singularity, Technological singularity - Early conceptions, Technological singularity - The Vingean Singularity, Technological singularity - Creating superhuman intelligence, Technological singularity - Kurzweil's Law of Accelerating Returns, Technological singularity - The desirability and safety of the Singularity, Technological singularity - The Singularity in fiction and modern culture, Technological singularity - Organizations and other prominent voices

Read more here: » Technological singularity: Encyclopedia II - Technological singularity - Early conceptions

Halo: Encyclopedia II - Technological singularity - Kurzweil's Law of Accelerating Returns

Some view the Singularity as a logical consequence of the evolution of society. Most famously, Ray Kurzweil justifies his belief in an eminent singularity by an analysis of history from which he concludes that technological progress follows a pattern of exponential growth. He calls this conclusion The Law of Accelerating Returns. Kurzweil's Law generalizes Moore's law, which describes an exponential growth pattern in the complexity of integrated semiconductor circuits, to include technologies from far before the integrated circ ...

See also:

Technological singularity, Technological singularity - Early conceptions, Technological singularity - The Vingean Singularity, Technological singularity - Creating superhuman intelligence, Technological singularity - Kurzweil's Law of Accelerating Returns, Technological singularity - The desirability and safety of the Singularity, Technological singularity - The Singularity in fiction and modern culture, Technological singularity - Organizations and other prominent voices

Read more here: » Technological singularity: Encyclopedia II - Technological singularity - Kurzweil's Law of Accelerating Returns

Halo: Encyclopedia II - Bungie Studios - History

Bungie's first "release" was Gnop!, a clone of Pong, which was distributed for free. This was followed by the tile combat game "Operation Desert Storm. For much of the 1990s they developed a series of increasingly technically detailed first person shooter (FPS) games for the Macintosh. Their first big break was 1993's Pathways Into Darkness, the first true FPS for the Mac. Bungie would then follow with the Marathon series which introduced a number of new concepts into the FPS genre. Marathon 2 was Bungie's first release onto th ...

See also:

Bungie Studios, Bungie Studios - History, Bungie Studios - Bungie mythos, Bungie Studios - Offshoot companies

Read more here: » Bungie Studios: Encyclopedia II - Bungie Studios - History

Halo: Encyclopedia II - Covenant Elite - Elite battle suit

The Covenant Elites wear an all-over battle suit, augmented with stronger armor which covers the torso, arms, thighs, "shins" and head, these parts of the armor come in a variety of colours, as is mentioned below. The armor is fitted on top of an all-over black, skin-tight body suit (presumably made of some leather-like, bulletproof material), although the mandibled mouth is partially exposed. The suit itself creates a shielding system which can absorb the impact of projectiles, and diffuse the intense heat of plasma impacts. This shi ...

See also:

Covenant Elite, Covenant Elite - Elite physiology, Covenant Elite - Elite battle suit, Covenant Elite - Elite ranks, Covenant Elite - The Arbiter, Covenant Elite - Elite culture, Covenant Elite - Elite player

Read more here: » Covenant Elite: Encyclopedia II - Covenant Elite - Elite battle suit

Halo: Encyclopedia II - Covenant Elite - The Arbiter

The rank of Arbiter, introduced in Halo 2, is bestowed upon a Covenant Elite by the High Prophets during a time of serious need. The Arbiter acts as the Prophet's will, going on missions for the Prophets and during incidents such as the Taming of the Hunters, the Grunt Rebellion, and most recently, the threat of Heresy, he has emerged to lead the Covenant to victory. Many, especially Grunts, see the Arbiter as their Savior, and their peers consider him the "Will of the Prophets" or, in his military role, the "Blade of the Proph ...

See also:

Covenant Elite, Covenant Elite - Elite physiology, Covenant Elite - Elite battle suit, Covenant Elite - Elite ranks, Covenant Elite - The Arbiter, Covenant Elite - Elite culture, Covenant Elite - Elite player

Read more here: » Covenant Elite: Encyclopedia II - Covenant Elite - The Arbiter

Halo: Encyclopedia II - Covenant Elite - Elite culture

The Elites have a strong warrior culture, similar to that of the ancient Japanese; they fight for the glory of combat and to uphold the Covenant Oath. Elite names with the suffix "-ee" are used to denote warriorhood. Note that in-game, almost no Covenant characters are given actual names; all Covenant characters are referred to by their rank or position. Several Covenant characters are given names in the Halo novel ...

See also:

Covenant Elite, Covenant Elite - Elite physiology, Covenant Elite - Elite battle suit, Covenant Elite - Elite ranks, Covenant Elite - The Arbiter, Covenant Elite - Elite culture, Covenant Elite - Elite player

Read more here: » Covenant Elite: Encyclopedia II - Covenant Elite - Elite culture

Halo: Encyclopedia II - Halo megastructure - Origin

The Halos are a set of seven (Now six, one was destroyed) giant, ring-shaped worlds built by the Forerunners, an ancient alien species about which little is known. They are "weapons of last resort, capable of destroying all sentient life within 3 radii of the galactic centre", as stated by 343 Guilty Spark. They were built to stop the parasitic Flood from spreading, should they escape. If the Flood were ever released, it was the responsibility of the Monitor of that Halo to find a "Reclaimer" to fire the ring's ultimate weapon - a device cap ...

See also:

Halo megastructure, Halo megastructure - Origin, Halo megastructure - Installation 04, Halo megastructure - Astronomy, Halo megastructure - Installation 05, Halo megastructure - Name

Read more here: » Halo megastructure: Encyclopedia II - Halo megastructure - Origin

Halo: Encyclopedia II - Halo megastructure - Installation 05

In Halo 2, Installation 05, also known as Delta Halo (see footnotes), is another one of the "Fortress World" Installations built by the Forerunners to contain the Flood. It is also one of the rings that The Covenant is searching for - to control and activate them is required to complete their 'Great Journey'. When the High Prophet of Regret fled New Mombasa, East African Protectorate (destroying the city in the process), he set up a Base of Operations on Delta Halo (Installation 05) to make the first attempt to activate it. ...

See also:

Halo megastructure, Halo megastructure - Origin, Halo megastructure - Installation 04, Halo megastructure - Astronomy, Halo megastructure - Installation 05, Halo megastructure - Name

Read more here: » Halo megastructure: Encyclopedia II - Halo megastructure - Installation 05

Halo: Encyclopedia II - United Nations - The UN in popular culture

The existence of the UN as a large, world-encompassing government organization has prompted many ideas about world government and world democracy. The UN is also often the subject of conspiracy theories. An education activity called Model United Nations has grown popular in schools worldwide. Model UN has students simulate (usually) a body in the United Nations system, like the Economic and Social Council, the Economic and Finance Committee of the General Assembly, or the Executive Committee of ...

See also:

United Nations, United Nations - Background and history, United Nations - Headquarters, United Nations - Membership and structure, United Nations - Security Council, United Nations - Financing, United Nations - Aims and activities, United Nations - International conferences, United Nations - International Years and related, United Nations - Arms control and disarmament, United Nations - Peacekeeping, United Nations - Human rights, United Nations - Humanitarian assistance and international development, United Nations - Treaties and international law, United Nations - Notable United Nations Figures, United Nations - Criticism and controversies, United Nations - Reforming the UN, United Nations - Successes and failures in security issues, United Nations - Committee membership, United Nations - Oil-for-Food scandal, United Nations - Personnel policy, United Nations - Smokers, United Nations - Same-sex marriages, United Nations - The UN in popular culture, United Nations - Notes

Read more here: » United Nations: Encyclopedia II - United Nations - The UN in popular culture

Halo: Encyclopedia II - Duck Dodgers - Duck Dodgers in the 24½th Century

Duck Dodgers first appeared in the 1953 cartoon short Duck Dodgers in the 24½th Century, directed by Chuck Jones. Jones created a spoof of the popular Buck Rogers in the 25th Century and Flash Gordon science fiction serials of the 1930s, casting the brash, egomaniacal Daffy Duck as the hero of the story. The cartoon is widely praised as one of the greatest and funniest Warner Bros. cartoons of all time. The plot of the cartoon involves Duck Dodgers' search for the rare element Illudium Phosdex, "the shaving cream ...

See also:

Duck Dodgers, Duck Dodgers - Duck Dodgers in the 24½th Century, Duck Dodgers - Duck Dodgers sequels, Duck Dodgers - Duck Dodgers television series, Duck Dodgers - Episode list, Duck Dodgers - Episode Guide, Duck Dodgers - Further appearances

Read more here: » Duck Dodgers: Encyclopedia II - Duck Dodgers - Duck Dodgers in the 24½th Century

Halo: Encyclopedia II - Duck Dodgers - Duck Dodgers sequels

There were two additional short film sequels to "Duck Dodgers". The first sequel, also produced by Chuck Jones, was titled Duck Dodgers and the Return of the 24½th Century and was released in 1980. The plot of this sequel cartoon was nearly a carbon copy of the original, and while it was visually impressive, it was largely disappointing to fans. The second short, titled Marvin the Martian in the Third Dimension, was a 3D cartoon released in 1996 to select venues. These included the flagship Warner Bros. Studio Store in ...

See also:

Duck Dodgers, Duck Dodgers - Duck Dodgers in the 24½th Century, Duck Dodgers - Duck Dodgers sequels, Duck Dodgers - Duck Dodgers television series, Duck Dodgers - Episode list, Duck Dodgers - Episode Guide, Duck Dodgers - Further appearances

Read more here: » Duck Dodgers: Encyclopedia II - Duck Dodgers - Duck Dodgers sequels

Halo: Encyclopedia II - Dead or Alive 4 - New characters

DOA4 contains three new playable characters. Kokoro, a young Geisha in training, Elliot, a 16 year-old boy from England and protégé to Gen Fu, and La Mariposa, a female Lucha Libre wrestler and rival to Tina. In addition, DOA4 features a playable unlockable character from the Halo series. The November 2005 issue of Game Informer revealed that this character is a female Spartan supersoldier, going by the name "Spartan-458". It would later be revealed that her real name would be "Nicole". In conjunction, a Halo-themed stage name ...

See also:

Dead or Alive 4, Dead or Alive 4 - Overview, Dead or Alive 4 - Pre-release, Dead or Alive 4 - New characters, Dead or Alive 4 - Review scores, Dead or Alive 4 - Flaws

Read more here: » Dead or Alive 4: Encyclopedia II - Dead or Alive 4 - New characters

Halo: Encyclopedia II - Dead or Alive 4 - Overview

Dead or Alive 4 focuses on the story of Helena. The story begins when Helena takes over the DOATEC as its second chairman. Since its release, Dead or Alive 4 has been given rave reviews by numerous gaming magazines and websites, with some touting it as the greatest installment in the series, thanks to a revamped fighting system, gorgeous graphics, and smooth and entertaining online play. Series creator Tomonobu Itagaki even hired professional DOA players to help ...

See also:

Dead or Alive 4, Dead or Alive 4 - Overview, Dead or Alive 4 - Pre-release, Dead or Alive 4 - New characters, Dead or Alive 4 - Review scores, Dead or Alive 4 - Flaws

Read more here: » Dead or Alive 4: Encyclopedia II - Dead or Alive 4 - Overview

Halo: Encyclopedia II - 343 Guilty Spark - Background

343 Guilty Spark is an artificial intelligence tasked with overseeing Installation 04, which the Covenant and the UNSC know as "Halo". Unlike other artificial intelligence characters in the Halo universe, 343 Guilty Spark is contained within a physical avatar, which he is invariably tied to. Constructed in the Forerunner Monitor style, the avatar has many abilities, including the ability to interface with computer systems when in close proximity, flight, and indestructibility (most likely to stop the player from killing it). It can al ...

See also:

343 Guilty Spark, 343 Guilty Spark - Background, 343 Guilty Spark - Role, 343 Guilty Spark - Halo: Combat Evolved, 343 Guilty Spark - Halo 2, 343 Guilty Spark - Trivia

Read more here: » 343 Guilty Spark: Encyclopedia II - 343 Guilty Spark - Background




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