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Guild Wars

A Wisdom Archive on Guild Wars

Guild Wars

A selection of articles related to Guild Wars

Guild Wars

ARTICLES RELATED TO Guild Wars

Guild Wars: Encyclopedia II - RuneScape - Weapons

RuneScape - Weapon types. The main weapons available in RuneScape are given in this list. Weapon types near the top of the list tend to be faster than those below. Abyssal Whip (members only) Claws (2 handed, members only) Bone Weapons (members only) Daggers Short Swords Scimitars Maces Long Swords Axes (Hatchets) Pickaxes Spears (2 handed, members only) Battle Axes Warhammers T ...

See also:

RuneScape, RuneScape - Overview, RuneScape - History and development, RuneScape - Combat, RuneScape - Player vs player combat, RuneScape - The Wilderness, RuneScape - Pures, RuneScape - Duel Arena, RuneScape - Castle Wars, RuneScape - TzHaar Fight Pit, RuneScape - History of PvP combat, RuneScape - Skills, RuneScape - Quests, RuneScape - Mini-games, RuneScape - Community, RuneScape - Language filter, RuneScape - Item scamming, RuneScape - Drop parties, RuneScape - Clans, RuneScape - Clan wars, RuneScape - Graphics, RuneScape - Fashion, RuneScape - Random events, RuneScape - Weapons, RuneScape - Weapon types, RuneScape - Materials, RuneScape - Dragon weapons, RuneScape - Poison, RuneScape - Monsters, RuneScape - Ket-Zek, RuneScape - Kalphite Queen, RuneScape - King Black Dragon, RuneScape - Dagannoths, RuneScape - TzTok-Jad, RuneScape - Black demons, RuneScape - Greater Demons, RuneScape - Moderators, RuneScape - Jagex Moderator J-Mod, RuneScape - Player Moderator P-Mod, RuneScape - Forum Moderator F-Mod, RuneScape - In-game slang and terminology, RuneScape - Economy and money, RuneScape - Criticism, RuneScape - Pricing information, RuneScape - Members benefits

Read more here: » RuneScape: Encyclopedia II - RuneScape - Weapons

Guild Wars: Encyclopedia II - Computer role-playing game - Cultural differences

Due to cultural differences between developer companies based on their country of origin, two main trends or "families" of graphical RPGs exist. Each follows a certain pattern in terms of art style, storyline, and game mechanics. Computer role-playing game - Japanese and East Asian. One of the families is the Japanese family of graphical RPGs with the Dragon Quest, Final Fantasy, Phantasy Star, Grandia and the Lunar series as clear examples. These games are commonly color ...

See also:

Computer role-playing game, Computer role-playing game - Overview, Computer role-playing game - Character development, Computer role-playing game - Setting and genres, Computer role-playing game - Navigation, Computer role-playing game - Encounters and combat, Computer role-playing game - History, Computer role-playing game - Modern games, Computer role-playing game - Cultural differences, Computer role-playing game - Japanese and East Asian, Computer role-playing game - American and other Western, Computer role-playing game - Comparisons, Computer role-playing game - Criticisms, Computer role-playing game - Variant terminology, Computer role-playing game - Chronology of CRPGs, Computer role-playing game - Chronology of computer RPGs, Computer role-playing game - Chronology of console RPGs, Computer role-playing game - List of companies, Computer role-playing game - Related genres

Read more here: » Computer role-playing game: Encyclopedia II - Computer role-playing game - Cultural differences

Guild Wars: Encyclopedia II - RuneScape - Overview

RuneScape is set in a medieval fantasy world, similar to "Guild Wars" or "EverQuest", where players control character representations of themselves. As with most massive multiplayer online roleplaying games (MMORPG), there is no overall objective or end to the game. Players explore, form alliances, earn gold coins, perform optional tasks, and complete quests for rewards and to build character's skills. During peak hours, it is common to see around 170,000 online across the 111 international servers in 5 countries. Up to 2,000 p ...

See also:

RuneScape, RuneScape - Overview, RuneScape - History and development, RuneScape - Combat, RuneScape - Player vs player combat, RuneScape - The Wilderness, RuneScape - Pures, RuneScape - Duel Arena, RuneScape - Castle Wars, RuneScape - TzHaar Fight Pit, RuneScape - History of PvP combat, RuneScape - Skills, RuneScape - Quests, RuneScape - Mini-games, RuneScape - Community, RuneScape - Language filter, RuneScape - Item scamming, RuneScape - Drop parties, RuneScape - Clans, RuneScape - Clan wars, RuneScape - Graphics, RuneScape - Fashion, RuneScape - Random events, RuneScape - Weapons, RuneScape - Weapon types, RuneScape - Materials, RuneScape - Dragon weapons, RuneScape - Poison, RuneScape - Monsters, RuneScape - Ket-Zek, RuneScape - Kalphite Queen, RuneScape - King Black Dragon, RuneScape - Dagannoths, RuneScape - TzTok-Jad, RuneScape - Black demons, RuneScape - Greater Demons, RuneScape - Moderators, RuneScape - Jagex Moderator J-Mod, RuneScape - Player Moderator P-Mod, RuneScape - Forum Moderator F-Mod, RuneScape - In-game slang and terminology, RuneScape - Economy and money, RuneScape - Criticism, RuneScape - Pricing information, RuneScape - Members benefits

Read more here: » RuneScape: Encyclopedia II - RuneScape - Overview

Guild Wars: Encyclopedia II - MMORPG - Genre challenges

Most MMORPGs require significant development resources to overcome the logistical hurdles associated with such large production efforts. Online games require virtual worlds, significant hardware requirements (e.g., servers and bandwidth), and dedicated support staff. Despite the efforts of developers cognizant of these issues, reviewers often cite non-optimal populations (such as overcrowding or under-populated worlds), lag, and poor support as problems of games in this genre. These problems tend to be worse for free MMORPGs. Peer-to-peer MM ...

See also:

MMORPG, MMORPG - History, MMORPG - 1980s, MMORPG - Early 1990s, MMORPG - Late 1990s, MMORPG - 2000 to present, MMORPG - Academic attention, MMORPG - Amateur development, MMORPG - Browser-based MMORPGs, MMORPG - MUD, MMORPG - Genre challenges, MMORPG - Cheating, MMORPG - Private servers

Read more here: » MMORPG: Encyclopedia II - MMORPG - Genre challenges

Guild Wars: Encyclopedia II - MMORPG - Browser-based MMORPGs

With the success of the MMORPG genre in recent years, several multiplayer games played in web browsers have also begun using the MMORPG moniker. This largely text-based sub-genre developed from old BBS games and pre-dates the modern idea of an MMORPG. Browser-based MMORPGs are usually simpler games than their stand-alone counterparts, typically involving turn-based play and simple strategies (e.g. "build a large army, then attack other players for gold"), though there are many interesting variations on the popular themes to be found. Many of ...

See also:

MMORPG, MMORPG - History, MMORPG - 1980s, MMORPG - Early 1990s, MMORPG - Late 1990s, MMORPG - 2000 to present, MMORPG - Academic attention, MMORPG - Amateur development, MMORPG - Browser-based MMORPGs, MMORPG - MUD, MMORPG - Genre challenges, MMORPG - Cheating, MMORPG - Private servers

Read more here: » MMORPG: Encyclopedia II - MMORPG - Browser-based MMORPGs

Guild Wars: Encyclopedia II - MMORPG - Amateur development

Many small teams of amateur programmers and artists have tried to create their own MMORPGs. The average MMORPG project takes three to four years and large investments of money to create. Amateur development usually takes longer due to lack of developer's time, manpower or money. Additionally, the costs required for running MMORPG servers may be a reason for projects to be abandoned. The best-established amateur projects are AWplanet, Daimonin, Endless Online and Planeshift. Daimonin and Planeshift ...

See also:

MMORPG, MMORPG - History, MMORPG - 1980s, MMORPG - Early 1990s, MMORPG - Late 1990s, MMORPG - 2000 to present, MMORPG - Academic attention, MMORPG - Amateur development, MMORPG - Browser-based MMORPGs, MMORPG - MUD, MMORPG - Genre challenges, MMORPG - Cheating, MMORPG - Private servers

Read more here: » MMORPG: Encyclopedia II - MMORPG - Amateur development

Guild Wars: Encyclopedia II - RuneScape - History and development

Version 1: The first version started out as a one man project. The developer (Andrew Gower), and his brother (Paul Gower) started working on the original game in 1998. This version was very different to the RuneScape of today. It had isometric graphics, and was originally titled 'DeviousMUD'. This version was never released to the public, and only a few people ever saw it. Version 2: The developers scrapped version 1, and started work on a complete rewrite in 1999. Despite being a complete rewrite, this version wa ...

See also:

RuneScape, RuneScape - Overview, RuneScape - History and development, RuneScape - Combat, RuneScape - Player vs player combat, RuneScape - The Wilderness, RuneScape - Pures, RuneScape - Duel Arena, RuneScape - Castle Wars, RuneScape - TzHaar Fight Pit, RuneScape - History of PvP combat, RuneScape - Skills, RuneScape - Quests, RuneScape - Mini-games, RuneScape - Community, RuneScape - Language filter, RuneScape - Item scamming, RuneScape - Drop parties, RuneScape - Clans, RuneScape - Clan wars, RuneScape - Graphics, RuneScape - Fashion, RuneScape - Random events, RuneScape - Weapons, RuneScape - Weapon types, RuneScape - Materials, RuneScape - Dragon weapons, RuneScape - Poison, RuneScape - Monsters, RuneScape - Ket-Zek, RuneScape - Kalphite Queen, RuneScape - King Black Dragon, RuneScape - Dagannoths, RuneScape - TzTok-Jad, RuneScape - Black demons, RuneScape - Greater Demons, RuneScape - Moderators, RuneScape - Jagex Moderator J-Mod, RuneScape - Player Moderator P-Mod, RuneScape - Forum Moderator F-Mod, RuneScape - In-game slang and terminology, RuneScape - Economy and money, RuneScape - Criticism, RuneScape - Pricing information, RuneScape - Members benefits

Read more here: » RuneScape: Encyclopedia II - RuneScape - History and development

Guild Wars: Encyclopedia II - RuneScape - Combat

Combat is an important aspect of the game, as killing monsters is one of most direct ways of gaining wealth. Almost every skill affects combat in one way or another. Combat is also needed to complete many of the quests, and can be used to fight other players. Players are ranked in strength based upon their combat level. Combat levels are based upon a math formula which considers 7 skill areas: a player's attack, defence, strength, hit points, prayer ...

See also:

RuneScape, RuneScape - Overview, RuneScape - History and development, RuneScape - Combat, RuneScape - Player vs player combat, RuneScape - The Wilderness, RuneScape - Pures, RuneScape - Duel Arena, RuneScape - Castle Wars, RuneScape - TzHaar Fight Pit, RuneScape - History of PvP combat, RuneScape - Skills, RuneScape - Quests, RuneScape - Mini-games, RuneScape - Community, RuneScape - Language filter, RuneScape - Item scamming, RuneScape - Drop parties, RuneScape - Clans, RuneScape - Clan wars, RuneScape - Graphics, RuneScape - Fashion, RuneScape - Random events, RuneScape - Weapons, RuneScape - Weapon types, RuneScape - Materials, RuneScape - Dragon weapons, RuneScape - Poison, RuneScape - Monsters, RuneScape - Ket-Zek, RuneScape - Kalphite Queen, RuneScape - King Black Dragon, RuneScape - Dagannoths, RuneScape - TzTok-Jad, RuneScape - Black demons, RuneScape - Greater Demons, RuneScape - Moderators, RuneScape - Jagex Moderator J-Mod, RuneScape - Player Moderator P-Mod, RuneScape - Forum Moderator F-Mod, RuneScape - In-game slang and terminology, RuneScape - Economy and money, RuneScape - Criticism, RuneScape - Pricing information, RuneScape - Members benefits

Read more here: » RuneScape: Encyclopedia II - RuneScape - Combat

Guild Wars: Encyclopedia II - RuneScape - Random events

A variety of random events can take place in the game, positive and negative, which are said by Jagex to prevent the use of "macros" (automated scripts which play RuneScape with very little human interaction). Random events can also add variety to some of the more repetitive activities in the game. Players must respond to most of these in the correct manner or will receive a negative effect such as being teleported across the map, or even death. For example, if a random event requires a player to talk to the Mysterious Old Man, ...

See also:

RuneScape, RuneScape - Overview, RuneScape - History and development, RuneScape - Combat, RuneScape - Player vs player combat, RuneScape - The Wilderness, RuneScape - Pures, RuneScape - Duel Arena, RuneScape - Castle Wars, RuneScape - TzHaar Fight Pit, RuneScape - History of PvP combat, RuneScape - Skills, RuneScape - Quests, RuneScape - Mini-games, RuneScape - Community, RuneScape - Language filter, RuneScape - Item scamming, RuneScape - Drop parties, RuneScape - Clans, RuneScape - Clan wars, RuneScape - Graphics, RuneScape - Fashion, RuneScape - Random events, RuneScape - Weapons, RuneScape - Weapon types, RuneScape - Materials, RuneScape - Dragon weapons, RuneScape - Poison, RuneScape - Monsters, RuneScape - Ket-Zek, RuneScape - Kalphite Queen, RuneScape - King Black Dragon, RuneScape - Dagannoths, RuneScape - TzTok-Jad, RuneScape - Black demons, RuneScape - Greater Demons, RuneScape - Moderators, RuneScape - Jagex Moderator J-Mod, RuneScape - Player Moderator P-Mod, RuneScape - Forum Moderator F-Mod, RuneScape - In-game slang and terminology, RuneScape - Economy and money, RuneScape - Criticism, RuneScape - Pricing information, RuneScape - Members benefits

Read more here: » RuneScape: Encyclopedia II - RuneScape - Random events

Guild Wars: Encyclopedia II - RuneScape - Graphics

The latest version of RuneScape is rendered in complete 3D. A lot of emphasis has been placed on allowing players to customize their character. Players are given a wide choice in creating character models, from hairstyle to facial features and gender. Additionally, appearance can be further optimized by wearing/holding different items, with each different weapon having a unique image. Once the game has started, players can change their character's appearance in total at a variety of p ...

See also:

RuneScape, RuneScape - Overview, RuneScape - History and development, RuneScape - Combat, RuneScape - Player vs player combat, RuneScape - The Wilderness, RuneScape - Pures, RuneScape - Duel Arena, RuneScape - Castle Wars, RuneScape - TzHaar Fight Pit, RuneScape - History of PvP combat, RuneScape - Skills, RuneScape - Quests, RuneScape - Mini-games, RuneScape - Community, RuneScape - Language filter, RuneScape - Item scamming, RuneScape - Drop parties, RuneScape - Clans, RuneScape - Clan wars, RuneScape - Graphics, RuneScape - Fashion, RuneScape - Random events, RuneScape - Weapons, RuneScape - Weapon types, RuneScape - Materials, RuneScape - Dragon weapons, RuneScape - Poison, RuneScape - Monsters, RuneScape - Ket-Zek, RuneScape - Kalphite Queen, RuneScape - King Black Dragon, RuneScape - Dagannoths, RuneScape - TzTok-Jad, RuneScape - Black demons, RuneScape - Greater Demons, RuneScape - Moderators, RuneScape - Jagex Moderator J-Mod, RuneScape - Player Moderator P-Mod, RuneScape - Forum Moderator F-Mod, RuneScape - In-game slang and terminology, RuneScape - Economy and money, RuneScape - Criticism, RuneScape - Pricing information, RuneScape - Members benefits

Read more here: » RuneScape: Encyclopedia II - RuneScape - Graphics

Guild Wars: Encyclopedia II - RuneScape - Mini-games

There are a few mini-games that can be played within RuneScape. These are available to paying members only. These may or may not provide a benefit to players, however they are fun and unique things to do within the game. Currently, the most popular mini-game is Castle Wars which is mentioned above. Another very popular minigame is the Barrows, which was added on May 9, 2005. where players must kill the ghosts of six legendary brothers in return for their extremely powerful armour. Each brother's armour gives players a unique special e ...

See also:

RuneScape, RuneScape - Overview, RuneScape - History and development, RuneScape - Combat, RuneScape - Player vs player combat, RuneScape - The Wilderness, RuneScape - Pures, RuneScape - Duel Arena, RuneScape - Castle Wars, RuneScape - TzHaar Fight Pit, RuneScape - History of PvP combat, RuneScape - Skills, RuneScape - Quests, RuneScape - Mini-games, RuneScape - Community, RuneScape - Language filter, RuneScape - Item scamming, RuneScape - Drop parties, RuneScape - Clans, RuneScape - Clan wars, RuneScape - Graphics, RuneScape - Fashion, RuneScape - Random events, RuneScape - Weapons, RuneScape - Weapon types, RuneScape - Materials, RuneScape - Dragon weapons, RuneScape - Poison, RuneScape - Monsters, RuneScape - Ket-Zek, RuneScape - Kalphite Queen, RuneScape - King Black Dragon, RuneScape - Dagannoths, RuneScape - TzTok-Jad, RuneScape - Black demons, RuneScape - Greater Demons, RuneScape - Moderators, RuneScape - Jagex Moderator J-Mod, RuneScape - Player Moderator P-Mod, RuneScape - Forum Moderator F-Mod, RuneScape - In-game slang and terminology, RuneScape - Economy and money, RuneScape - Criticism, RuneScape - Pricing information, RuneScape - Members benefits

Read more here: » RuneScape: Encyclopedia II - RuneScape - Mini-games

Guild Wars: Encyclopedia II - RuneScape - Skills

Skills are abilities that enable players to perform activities in the game. Some skills are available only to members (like fletching and agility) and some skills are only present in newer versions of the game while yet some can only be utilized by completing a specific quest. Many of the high-level abilities in most skills are reserved for members only. Players gain experience in a skill when they perform activities that utilize that skill, for instance mining a rock would raise the mining skill. A player's level of experience determines th ...

See also:

RuneScape, RuneScape - Overview, RuneScape - History and development, RuneScape - Combat, RuneScape - Player vs player combat, RuneScape - The Wilderness, RuneScape - Pures, RuneScape - Duel Arena, RuneScape - Castle Wars, RuneScape - TzHaar Fight Pit, RuneScape - History of PvP combat, RuneScape - Skills, RuneScape - Quests, RuneScape - Mini-games, RuneScape - Community, RuneScape - Language filter, RuneScape - Item scamming, RuneScape - Drop parties, RuneScape - Clans, RuneScape - Clan wars, RuneScape - Graphics, RuneScape - Fashion, RuneScape - Random events, RuneScape - Weapons, RuneScape - Weapon types, RuneScape - Materials, RuneScape - Dragon weapons, RuneScape - Poison, RuneScape - Monsters, RuneScape - Ket-Zek, RuneScape - Kalphite Queen, RuneScape - King Black Dragon, RuneScape - Dagannoths, RuneScape - TzTok-Jad, RuneScape - Black demons, RuneScape - Greater Demons, RuneScape - Moderators, RuneScape - Jagex Moderator J-Mod, RuneScape - Player Moderator P-Mod, RuneScape - Forum Moderator F-Mod, RuneScape - In-game slang and terminology, RuneScape - Economy and money, RuneScape - Criticism, RuneScape - Pricing information, RuneScape - Members benefits

Read more here: » RuneScape: Encyclopedia II - RuneScape - Skills

Guild Wars: Encyclopedia II - MMORPG - Academic attention

MMORPGs have begun to attract significant academic attention, notably in the fields of economics and psychology. Edward Castronova specializes in the study of virtual worlds (MUDs, MMOGs, and similar concepts). Most of his writings, including "Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier" (2001), have examined relationships between real world economies and synthetic economies. With the growing popularity of the genre, a growing number of psychologists and sociologists study the actions and intera ...

See also:

MMORPG, MMORPG - History, MMORPG - 1980s, MMORPG - Early 1990s, MMORPG - Late 1990s, MMORPG - 2000 to present, MMORPG - Academic attention, MMORPG - Amateur development, MMORPG - Browser-based MMORPGs, MMORPG - MUD, MMORPG - Genre challenges, MMORPG - Cheating, MMORPG - Private servers

Read more here: » MMORPG: Encyclopedia II - MMORPG - Academic attention

Guild Wars: Encyclopedia II - Computer role-playing game - Chronology of CRPGs

Note: These are not complete lists of all computer or console RPGs, but a list of some of the most significant, influential or well-regarded CRPGs of all time. A number of titles which were initially released for Windows were later ported to the Macintosh or to console platforms. Likewise, a number of console-specific RPGs were later ported to other consoles or to the IBM PC. Computer role-playing game - Chronology of computer RPGs. 1974: dnd (PLATO System) 1975: Dungeon ...

See also:

Computer role-playing game, Computer role-playing game - Overview, Computer role-playing game - Character development, Computer role-playing game - Setting and genres, Computer role-playing game - Navigation, Computer role-playing game - Encounters and combat, Computer role-playing game - History, Computer role-playing game - Modern games, Computer role-playing game - Cultural differences, Computer role-playing game - Japanese and East Asian, Computer role-playing game - American and other Western, Computer role-playing game - Comparisons, Computer role-playing game - Criticisms, Computer role-playing game - Variant terminology, Computer role-playing game - Chronology of CRPGs, Computer role-playing game - Chronology of computer RPGs, Computer role-playing game - Chronology of console RPGs, Computer role-playing game - List of companies, Computer role-playing game - Related genres

Read more here: » Computer role-playing game: Encyclopedia II - Computer role-playing game - Chronology of CRPGs

Guild Wars: Encyclopedia II - World of Warcraft - General information

World of Warcraft - Launch and sales. The game was simultaneously released on both Windows and Macintosh computer systems in North America, Australia and New Zealand on November 23, 2004. Blizzard released two versions of the game upon its launch. One was the regular CD edition, and the other was the limited Collector's Edition. The collector's box contained the following items: The entire game on both one DVD and four CDs. A One-month subscription to the game. A guest pass to the g ...

See also:

World of Warcraft, World of Warcraft - Virtual community, World of Warcraft - Community, World of Warcraft - Problems, World of Warcraft - Advantages, World of Warcraft - Deviance from the MMORPG archetype, World of Warcraft - General information, World of Warcraft - Launch and sales, World of Warcraft - System requirements, World of Warcraft - Modifications, World of Warcraft - Exploits, World of Warcraft - Known types, World of Warcraft - Legality, World of Warcraft - Defenses against banning, World of Warcraft - Expansion Pack

Read more here: » World of Warcraft: Encyclopedia II - World of Warcraft - General information

Guild Wars: Encyclopedia II - World of Warcraft - Modifications

Modifying the user interface (UI) of a game is nothing new, but Blizzard has included exceptional support for modifications. At a simple level it allows full control over the content of toolbars and hot keys, as well as macros to automate sets of operations and the ability to script much more elaborate tools. The range of modifications that are available can be anything from ways to control Winamp in-game, to adding extra rows of button bars for spells, skills and more. There are also various cosmetic mods, including one that ...

See also:

World of Warcraft, World of Warcraft - Virtual community, World of Warcraft - Community, World of Warcraft - Problems, World of Warcraft - Advantages, World of Warcraft - Deviance from the MMORPG archetype, World of Warcraft - General information, World of Warcraft - Launch and sales, World of Warcraft - System requirements, World of Warcraft - Modifications, World of Warcraft - Exploits, World of Warcraft - Known types, World of Warcraft - Legality, World of Warcraft - Defenses against banning, World of Warcraft - Expansion Pack

Read more here: » World of Warcraft: Encyclopedia II - World of Warcraft - Modifications

Guild Wars: Encyclopedia II - World of Warcraft - Deviance from the MMORPG archetype

Blizzard has used World of Warcraft to make some changes to the typical MMORPG in response to the common complaints received from players about other games in this genre. In particular the game play has been changed to make it more even and fair for both hardcore and casual players. For example, players gain similar experience overall from completing quests as by only killing monsters ("grinding"). Many playe ...

See also:

World of Warcraft, World of Warcraft - Virtual community, World of Warcraft - Community, World of Warcraft - Problems, World of Warcraft - Advantages, World of Warcraft - Deviance from the MMORPG archetype, World of Warcraft - General information, World of Warcraft - Launch and sales, World of Warcraft - System requirements, World of Warcraft - Modifications, World of Warcraft - Exploits, World of Warcraft - Known types, World of Warcraft - Legality, World of Warcraft - Defenses against banning, World of Warcraft - Expansion Pack

Read more here: » World of Warcraft: Encyclopedia II - World of Warcraft - Deviance from the MMORPG archetype

Guild Wars: Encyclopedia II - Player versus player - Classifications

Player versus player - Player killing. Player killing, or PKing, is nonconsensual and usually random. An aggressor attacks an opponent without agreement to any set of rules of engagement or combat. This can include raiding spawns, camping towns, and any other action which constitutes griefing another party. It also can be applied to group versus group, or GvG, combat where one group has an advantage usually due to larger in number. In Ultima Online, before the release of the Renaiss ...

See also:

Player versus player, Player versus player - History and background, Player versus player - Classifications, Player versus player - Player killing, Player versus player - Dueling, Player versus player - PK flag, Player versus player - Player versus monster, Player versus player - Player versus environment

Read more here: » Player versus player: Encyclopedia II - Player versus player - Classifications

Guild Wars: Encyclopedia II - MMORPG - Private servers

Single-client based graphic MMORPGs may have private servers or server emulators. Private servers are mostly run by volunteers, therefore most of them are free. However, some private servers may wish for people to donate money, sometimes in exchange for a bonus in the game. Private servers remain markedly less popular than the official servers, with player numbers in the hundreds, not thousands. EQEmu is a server emulator for EverQuest, others exist for World of Warcraft, Lineage II, ...

See also:

MMORPG, MMORPG - History, MMORPG - 1980s, MMORPG - Early 1990s, MMORPG - Late 1990s, MMORPG - 2000 to present, MMORPG - Academic attention, MMORPG - Amateur development, MMORPG - Browser-based MMORPGs, MMORPG - Genre challenges, MMORPG - Private servers

Read more here: » MMORPG: Encyclopedia II - MMORPG - Private servers

Guild Wars: Encyclopedia II - World of Warcraft - Exploits

As with all massively multiplayer online games, World of Warcraft has had its share of players who exploit the world of Azeroth. Such abuse ranges from gold farming to selling accounts on eBay. One common exploit was the use of leet (an example is '|-|()\/\/ |2 U?', read as 'how are you?') to communicate between the Horde and the Alliance, since symbols and numbers were left unmodified in otherwise scrambled communications. This has since been stopped by modifying the linguistics engine to ...

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World of Warcraft, World of Warcraft - Virtual community, World of Warcraft - Community, World of Warcraft - Problems, World of Warcraft - Advantages, World of Warcraft - Deviance from the MMORPG archetype, World of Warcraft - General information, World of Warcraft - Launch and sales, World of Warcraft - System requirements, World of Warcraft - Modifications, World of Warcraft - Exploits, World of Warcraft - Known types, World of Warcraft - Legality, World of Warcraft - Defenses against banning, World of Warcraft - Expansion Pack

Read more here: » World of Warcraft: Encyclopedia II - World of Warcraft - Exploits

Guild Wars: Encyclopedia II - StarCraft universe - Books set in the StarCraft universe

StarCraft universe - Amazing Stories Articles. Metzen, Chris and Samuel Moore. “StarCraft: Revelations.” Amazing Stories 596 (Spring 1999): 20-27. Neilson, Micky. “StarCraft: Hybrid.” Amazing Stories 601 (Spring 2000): 70-75. ...

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StarCraft universe, StarCraft universe - Blizzard Entertainment computer games set in the StarCraft universe, StarCraft universe - Strategy games, StarCraft universe - Third-person shooter, StarCraft universe - Books set in the StarCraft universe, StarCraft universe - Amazing Stories Articles, StarCraft universe - Races, StarCraft universe - Locations and territories, StarCraft universe - Koprulu Sector, StarCraft universe - Outlying Worlds, StarCraft universe - References

Read more here: » StarCraft universe: Encyclopedia II - StarCraft universe - Books set in the StarCraft universe

Guild Wars: Encyclopedia II - Leeroy Jenkins - Leeroy's popularity rise

Leeroy was given a substantial boost in notoriety by the publication of an article in the August 2005 issue of PC Gamer UK by author Craig Pearson, entitled "The Ballad of Leeroy Jenkins". Pearson's article claims that the original video was designed as a negative commentary on the kind of "nerd-guilds" that meticulously and statistically plan out raids the way Leeroy's guild was apparently doing. Leeroy is in fact the hero of the ...

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Leeroy Jenkins, Leeroy Jenkins - Leeroy's origins, Leeroy Jenkins - Leeroy's popularity rise, Leeroy Jenkins - Expansion of Leeroy as a meme, Leeroy Jenkins - Number of downloads, Leeroy Jenkins - Leeroy merchandise, Leeroy Jenkins - Derivative works, Leeroy Jenkins - What was Leeroy saying?, Leeroy Jenkins - Dialogue

Read more here: » Leeroy Jenkins: Encyclopedia II - Leeroy Jenkins - Leeroy's popularity rise

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