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Guild Wars

A Wisdom Archive on Guild Wars

Guild Wars

A selection of articles related to Guild Wars

Guild Wars

ARTICLES RELATED TO Guild Wars

Guild Wars: Encyclopedia II - RuneScape - Player vs player combat

Players cannot normally fight with each other in most areas of the map. There are however 4 different areas where player vs player combat is allowed in RuneScape, each with different rules and properties. Here more than anywhere else, the RuneScape combat triangle becomes an important factor in determining who emerges the victor. Rangers will have an advantage against mages, mages will have an advantage against warriors, and warriors have an advantage against rangers. ...

See also:

RuneScape, RuneScape - Overview, RuneScape - History and development, RuneScape - Combat, RuneScape - Player vs player combat, RuneScape - The Wilderness, RuneScape - Pures, RuneScape - Duel Arena, RuneScape - Castle Wars, RuneScape - TzHaar Fight Pit, RuneScape - History of PvP combat, RuneScape - Skills, RuneScape - Quests, RuneScape - Mini-games, RuneScape - Community, RuneScape - Language filter, RuneScape - Item scamming, RuneScape - Drop parties, RuneScape - Clans, RuneScape - Clan wars, RuneScape - Graphics, RuneScape - Fashion, RuneScape - Random events, RuneScape - Weapons, RuneScape - Weapon types, RuneScape - Materials, RuneScape - Dragon weapons, RuneScape - Poison, RuneScape - Monsters, RuneScape - Ket-Zek, RuneScape - Kalphite Queen, RuneScape - King Black Dragon, RuneScape - Dagannoths, RuneScape - TzTok-Jad, RuneScape - Black demons, RuneScape - Greater Demons, RuneScape - Moderators, RuneScape - Jagex Moderator J-Mod, RuneScape - Player Moderator P-Mod, RuneScape - Forum Moderator F-Mod, RuneScape - In-game slang and terminology, RuneScape - Economy and money, RuneScape - Criticism, RuneScape - Pricing information, RuneScape - Members benefits

Read more here: » RuneScape: Encyclopedia II - RuneScape - Player vs player combat

Guild Wars: Encyclopedia II - Player versus player - History and background

PvP combat has its roots in various MUDs like Gemstone III. However, while the ability to kill another player existed in many MUDs, it was usually frowned upon because of general strict adherences and heavy influences from role-playing games like Dungeons & Dragons. It was not until Ultima Online was released in 1997 that sanctioned PvP became widespread. However, with the groundbreaking popularity of EverQuest, primarily consisting of PvM elements (with the exception of PvP between similar levels on one specif ...

See also:

Player versus player, Player versus player - History and background, Player versus player - Classifications, Player versus player - Player killing, Player versus player - Dueling, Player versus player - PK flag, Player versus player - Player versus monster, Player versus player - Player versus environment

Read more here: » Player versus player: Encyclopedia II - Player versus player - History and background

Guild Wars: Encyclopedia II - List of MMORPGs - By graphics

List of MMORPGs - Sprite-based. Argentum Online Arindal (website) Ashen Empires Astonia Cantr II Clan Lord Conquer Online Crossfire Daimonin Dark Ages Deloria Online Dofus EUO Endless Online Furcadia Graal Online Helbreath Hostile Space< ...

See also:

List of MMORPGs, List of MMORPGs - By graphics, List of MMORPGs - Sprite-based, List of MMORPGs - 3D world with sprite characters, List of MMORPGs - 3D, List of MMORPGs - Mobile, List of MMORPGs - Free to Play, List of MMORPGs - Science fiction, List of MMORPGs - Comic book setting, List of MMORPGs - Cartoon setting, List of MMORPGs - Historical, List of MMORPGs - Modern setting, List of MMORPGs - Text

Read more here: » List of MMORPGs: Encyclopedia II - List of MMORPGs - By graphics

Guild Wars: Encyclopedia II - Swedish Chef - Merchandising

The first Swedish Chef merchandise item was a ceramic coffee mug produced by Kilncraft in the UK in 1978. It was part of a series of 12 featuring various Muppet Show characters, and featured coloured line drawings on either a white or beige ceramic cup. In 1980, Jones New York offered a small collection of blue and yellow Swedish Chef kitchen linens including an apron, pot holders, and toaster cover. ...

See also:

Swedish Chef, Swedish Chef - Character, Swedish Chef - Merchandising, Swedish Chef - Stamp, Swedish Chef - Typical episodes, Swedish Chef - Trivia

Read more here: » Swedish Chef: Encyclopedia II - Swedish Chef - Merchandising

Guild Wars: Encyclopedia II - Doppelgänger - The doppelgänger phenomenon in popular culture

Doppelgänger - Literature. Bram Stoker's novel Dracula Heine's poem Der Doppelgänger famously adapted to music by Franz Schubert Poe's short story William Wilson Nabokov's novel Lolita Robert Louis Stevenson's novella Dr. Jekyll and Mr. Hyde Oscar Wilde's novella Dorian Gray Dostoyevsky's The Double Paul Auster's The New York Trilogy Jorge Luis Borges' The Book of SandSee also:

Doppelgänger, Doppelgänger - Famous reports of the Doppelgänger phenomenon, Doppelgänger - Emilie Sagée, Doppelgänger - The doppelgänger phenomenon in popular culture, Doppelgänger - Literature, Doppelgänger - Film, Doppelgänger - Television, Doppelgänger - Other media

Read more here: » Doppelgänger: Encyclopedia II - Doppelgänger - The doppelgänger phenomenon in popular culture

Guild Wars: Encyclopedia II - Kill stealing - Overview

There are two main causes for kill stealing: The desire for the reward and the desire to cause other players grief. Kill stealing is predominantly done to gain the rewards from a kill. Griefers kill steal as only one of their tactics in annoying other players. One of the most prominent games where the term kill stealing is heard is the fantasy MMORPG EverQuest. In this game, the experience points and right to the rewards for a kill goes entirely to the player or party that did the most damage to the defeated mob. Some pl ...

See also:

Kill stealing, Kill stealing - Overview, Kill stealing - Preventing kill stealing

Read more here: » Kill stealing: Encyclopedia II - Kill stealing - Overview

Guild Wars: Encyclopedia II - Terran StarCraft - Units

Terran StarCraft - Land. SCV (Space Construction Vehicle) — Worker, the toughest of the three. The SCV is considered to be both biological and mechanical; that is, it can be either repaired by another SCV or healed by a medic. It is also vulnerable to a Ghost's Lockdown and a Queen's Spawn Broodling. Marine — Basic attack unit, can attack land and air units. They are a very good all-around unit. They also are the only "first-tier" unit that can attack air targets. They have an att ...

See also:

Terran StarCraft, Terran StarCraft - Plotline attributes, Terran StarCraft - Gameplay attributes, Terran StarCraft - Notable abilities, Terran StarCraft - Units, Terran StarCraft - Land, Terran StarCraft - Air, Terran StarCraft - Buildings, Terran StarCraft - Basic buildings, Terran StarCraft - Advanced buildings, Terran StarCraft - Strategy and Techs, Terran StarCraft - Techs, Terran StarCraft - Strategies

Read more here: » Terran StarCraft: Encyclopedia II - Terran StarCraft - Units

Guild Wars: Encyclopedia II - Massively multiplayer online game - Overview and history

The most popular type of MMOG, and the sub-genre that did much to pioneer the category, is the massively multiplayer online role-playing game (MMORPG). MMORPG's descend from university mainframe computer MUD and adventure games such as Rogue on the PLATO System and Dungeon on the PDP-10 that pre-date the commercial games industry. The first graphical MMOG, and a major milestone in the creation of the genre, is the multi-player flight combat simulation game Air Wa ...

See also:

Massively multiplayer online game, Massively multiplayer online game - Overview and history, Massively multiplayer online game - Comparing MMOGs to other computer games, Massively multiplayer online game - Types of MMOGs, Massively multiplayer online game - MMORPG, Massively multiplayer online game - MMOFPS, Massively multiplayer online game - MMORTS, Massively multiplayer online game - BBMMORPG, Massively multiplayer online game - Others

Read more here: » Massively multiplayer online game: Encyclopedia II - Massively multiplayer online game - Overview and history

Guild Wars: Encyclopedia II - List of best selling computer and video games - Consoles

List of best selling computer and video games - Top Sellers: Bundled Games. Super Mario Bros. (NES - 40.24 million) Super Mario World (SNES - 20.60 million) Super Mario 64 (N64 - 11.62 million) Donkey Kong Country (SNES - 8 million) Super Mario Kart (SNES - 8 million) The Legend of Zelda: Ocarina of Time (N64 - 7.6 million) Mario Kart 64 (N64 - 7.04 million) Halo 2 (Xbox - 7 million) < ...

See also:

List of best selling computer and video games, List of best selling computer and video games - Notes on using this list, List of best selling computer and video games - PC, List of best selling computer and video games - Top PC Sellers by Genre, List of best selling computer and video games - PC, List of best selling computer and video games - Consoles, List of best selling computer and video games - Top Sellers: Bundled Games, List of best selling computer and video games - Top 20 sellers: Consoles, List of best selling computer and video games - Top Console Sellers by Genre, List of best selling computer and video games - Top Sellers: Franchises, List of best selling computer and video games - Atari, List of best selling computer and video games - Nintendo, List of best selling computer and video games - Sega, List of best selling computer and video games - Sony, List of best selling computer and video games - Microsoft, List of best selling computer and video games - Handhelds, List of best selling computer and video games - Nintendo Game Boy includes Games for Game Boy Color, List of best selling computer and video games - Nintendo Game Boy Advance, List of best selling computer and video games - Nintendo DS

Read more here: » List of best selling computer and video games: Encyclopedia II - List of best selling computer and video games - Consoles

Guild Wars: Encyclopedia II - Rurik - Disputed origin

Even though Rurik was probably legendary, there is a controversy about his ethnic origins in Eastern Europe. According to the Primary Chronicle Rurik was one of the Rus, a Varangian tribe likened by the chronicler to Danes, Swedes, English and Gotlanders (Goths) and usually identified with the Varangians of Roslagen. See Rus' (people) for detailed discussion of the Rus' provenance. In the 20th century, archaeologists partly corroborated the chronicle's version of events. It was discovered that the settlement of Ladoga, whose fo ...

See also:

Rurik, Rurik - Name, Rurik - History, Rurik - Disputed origin, Rurik - Hrörek of Dorestad

Read more here: » Rurik: Encyclopedia II - Rurik - Disputed origin

Guild Wars: Encyclopedia II - Instruction manual computer and video games - Consoles

Manuals for console games traditionally have fewer than thirty pages (although the page count increases with the number of translations included). As action, sports or puzzle games (genres mostly seen in consoles) are usually simple or intuitive, these manuals are usually short and concise. The smaller packaging of most console games places a limit on the manual's size, especially if the game includes both original and translated manuals. The manuals for hand-held games are even shorter, and they focus on controls and screen elements. ...

See also:

Instruction manual computer and video games, Instruction manual computer and video games - Consoles, Instruction manual computer and video games - Personal computers, Instruction manual computer and video games - Decline of printed manuals, Instruction manual computer and video games - Missing manuals, Instruction manual computer and video games - MMORPG manuals, Instruction manual computer and video games - Notable manuals

Read more here: » Instruction manual computer and video games: Encyclopedia II - Instruction manual computer and video games - Consoles

Guild Wars: Encyclopedia II - MMOG genre challenges - World composition

Several games handle their world composition differently. Games like EverQuest, Anarchy Online and Final Fantasy XI are composed of regional zones. Transition from one part of the world to the next requires a process known to players as zoning, where data is effectively loaded for that one particular "zone". As a result of zoning, monsters can not follow players into the next zone. The result is that a player's immersion into the world ...

See also:

MMOG genre challenges, MMOG genre challenges - World state, MMOG genre challenges - World composition, MMOG genre challenges - Data compression effects, MMOG genre challenges - Server management effects, MMOG genre challenges - Social impacts of world composition, MMOG genre challenges - Inflation, MMOG genre challenges - Bots, MMOG genre challenges - Griefers, MMOG genre challenges - Player killing, MMOG genre challenges - Monster player kill, MMOG genre challenges - Time commitment, MMOG genre challenges - Perceived Health risks, MMOG genre challenges - Virtual assets trading, MMOG genre challenges - In-game scamming, MMOG genre challenges - Uber guilds and zerg guilds, MMOG genre challenges - Farming, MMOG genre challenges - Twink, MMOG genre challenges - Loot Whore

Read more here: » MMOG genre challenges: Encyclopedia II - MMOG genre challenges - World composition

Guild Wars: Encyclopedia II - Saturday Night Fever - Story

The story of the film has Tony Manero connect with the aloof Stephanie (Karen Lynn Gorney) one night at the disco. Despite her initial frosty and superior attitude toward Tony, she agrees to partner with him in the dance contest after much urging. Tony had previously agreed to dance with Annette, who had actively pursued Tony, despite his obvious disdain for her. Stephanie has a job in Manhattan and is poised to move there. This awakens in Tony the need to transcend his working-class roots of Bay Ridge, Brooklyn. However, Stephanie herse ...

See also:

Saturday Night Fever, Saturday Night Fever - Story, Saturday Night Fever - Versions and sequel, Saturday Night Fever - Cast and roles include, Saturday Night Fever - Filming locations include, Saturday Night Fever - Trivia

Read more here: » Saturday Night Fever: Encyclopedia II - Saturday Night Fever - Story

Guild Wars: Encyclopedia II - MMORPG - History

MMORPGs are computer games that can be traced back to non-graphical online Multi-User Dungeon (MUD) games such as those developed in the late-1970s for the PLATO System. Earlier games such as pedit5, dnd, orthanc, baradur, bnd and sorcery were multi-user games, but the players could not interact with one another. Subsequent games on PLATO including oubliette, avathar (later renamed avatar), emprise and moria allowed players to interact, including helping each ...

See also:

MMORPG, MMORPG - History, MMORPG - 1980s, MMORPG - Early 1990s, MMORPG - Late 1990s, MMORPG - 2000 to present, MMORPG - Academic attention, MMORPG - Amateur development, MMORPG - Browser-based MMORPGs, MMORPG - Genre challenges, MMORPG - Private servers

Read more here: » MMORPG: Encyclopedia II - MMORPG - History

Guild Wars: Encyclopedia II - MMORPG - Open source development

Many small teams of amateur programmers and artists have tried to create their own MMORPGs. The average MMORPG project takes three to four years and large investments of money to create. Open source based development usually takes longer due to lack of developer's time, manpower or money. Additionally, the costs required for running MMORPG servers may be a reason for projects to be abandoned. The best-established amateur projects are AWplanet, Daimonin, Endless Online and Planeshift. Daimonin and ...

See also:

MMORPG, MMORPG - History, MMORPG - 1980s, MMORPG - Early 1990s, MMORPG - Late 1990s, MMORPG - 2000 to present, MMORPG - Academic attention, MMORPG - Open source development, MMORPG - Browser-based MMORPGs, MMORPG - MUD, MMORPG - Genre challenges, MMORPG - Cheating, MMORPG - Private servers

Read more here: » MMORPG: Encyclopedia II - MMORPG - Open source development

Guild Wars: Encyclopedia II - MMORPG - Genre challenges

Most MMORPGs require significant development resources to overcome the logistical hurdles associated with such large production efforts. Online games require virtual worlds, significant hardware requirements (e.g., servers and bandwidth), and dedicated support staff. Despite the efforts of developers cognizant of these issues, reviewers often cite non-optimal populations (such as overcrowding or under-populated worlds), lag, and poor support as problems of games in this genre. These problems tend to be worse for free MMORPGs. Peer-to-peer MM ...

See also:

MMORPG, MMORPG - History, MMORPG - 1980s, MMORPG - Early 1990s, MMORPG - Late 1990s, MMORPG - 2000 to present, MMORPG - Academic attention, MMORPG - Open source development, MMORPG - Browser-based MMORPGs, MMORPG - MUD, MMORPG - Genre challenges, MMORPG - Cheating, MMORPG - Private servers

Read more here: » MMORPG: Encyclopedia II - MMORPG - Genre challenges

Guild Wars: Encyclopedia II - MMOG genre challenges - Farming

Farming (this term also known among gamers as 'Camping') is a form of playing where a player kills monsters in the game for the money and items that the monster drops. Players who farm usually camp an area, kill monsters as they spawn, collect the loot, and later sell the items to others. Players often dislike this practice because many farmers sell the virtual loot for real money. Farmers can also dominate areas that were intended to be lucrative hunting grounds for lower-level players. For example, Tibia has several troll caves that ...

See also:

MMOG genre challenges, MMOG genre challenges - World state, MMOG genre challenges - World composition, MMOG genre challenges - Data compression effects, MMOG genre challenges - Server management effects, MMOG genre challenges - Social impacts of world composition, MMOG genre challenges - Inflation, MMOG genre challenges - Bots, MMOG genre challenges - Griefers, MMOG genre challenges - Player killing, MMOG genre challenges - Monster player kill, MMOG genre challenges - Time commitment, MMOG genre challenges - Perceived Health risks, MMOG genre challenges - Virtual assets trading, MMOG genre challenges - In-game scamming, MMOG genre challenges - Uber guilds and zerg guilds, MMOG genre challenges - Farming, MMOG genre challenges - Twink, MMOG genre challenges - Loot Whore

Read more here: » MMOG genre challenges: Encyclopedia II - MMOG genre challenges - Farming

Guild Wars: Encyclopedia II - MMORPG - Browser-based MMORPGs

With the success of the MMORPG genre in recent years, several multiplayer games played in web browsers have also begun using the MMORPG moniker. This largely text-based sub-genre developed from old BBS games and pre-dates the modern idea of an MMORPG. Browser-based MMORPGs are usually simpler games than their stand-alone counterparts, typically involving turn-based play and simple strategies (e.g. "build a large army, then attack other players for gold"), though there are many interesting variations on the popular themes to be found. Many of ...

See also:

MMORPG, MMORPG - History, MMORPG - 1980s, MMORPG - Early 1990s, MMORPG - Late 1990s, MMORPG - 2000 to present, MMORPG - Academic attention, MMORPG - Open source development, MMORPG - Browser-based MMORPGs, MMORPG - MUD, MMORPG - Genre challenges, MMORPG - Cheating, MMORPG - Private servers

Read more here: » MMORPG: Encyclopedia II - MMORPG - Browser-based MMORPGs

Guild Wars: Encyclopedia II - MMORPG - Academic attention

MMORPGs have begun to attract significant academic attention, notably in the fields of economics and psychology. Edward Castronova specializes in the study of virtual worlds (MUDs, MMOGs, and similar concepts). Most of his writings, including "Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier" (2001), have examined relationships between real world economies and synthetic economies. With the growing popularity of the genre, a growing number of psychologists and sociologists study the actions and intera ...

See also:

MMORPG, MMORPG - History, MMORPG - 1980s, MMORPG - Early 1990s, MMORPG - Late 1990s, MMORPG - 2000 to present, MMORPG - Academic attention, MMORPG - Open source development, MMORPG - Browser-based MMORPGs, MMORPG - MUD, MMORPG - Genre challenges, MMORPG - Cheating, MMORPG - Private servers

Read more here: » MMORPG: Encyclopedia II - MMORPG - Academic attention

Guild Wars: Encyclopedia II - MMOG genre challenges - Griefers

As with all online multiplayer games, there is a problem of intentionally rude players (termed "griefers"). Problems mostly specific to MMOGs include kill stealing (killing a monster someone else is fighting for the reward), and ninja looting (improperly taking the reward once the monster is dead). To avoid the annoyance these actions bring forth, developers have taken further steps to prevent these things from happening. For example, EverQuest II locks encounters so that other players cannot join a fight without the consent of the initiatin ...

See also:

MMOG genre challenges, MMOG genre challenges - World state, MMOG genre challenges - World composition, MMOG genre challenges - Data compression effects, MMOG genre challenges - Server management effects, MMOG genre challenges - Social impacts of world composition, MMOG genre challenges - Inflation, MMOG genre challenges - Bots, MMOG genre challenges - Griefers, MMOG genre challenges - Player killing, MMOG genre challenges - Monster player kill, MMOG genre challenges - Time commitment, MMOG genre challenges - Perceived Health risks, MMOG genre challenges - Virtual assets trading, MMOG genre challenges - In-game scamming, MMOG genre challenges - Uber guilds and zerg guilds, MMOG genre challenges - Farming, MMOG genre challenges - Twink, MMOG genre challenges - Loot Whore

Read more here: » MMOG genre challenges: Encyclopedia II - MMOG genre challenges - Griefers

Guild Wars: Encyclopedia II - Leeroy Jenkins - What was Leeroy saying?

Several discussions on the Internet have surrounded the content of Leeroy's initial shout and his last line. "All right, dumb-dumbs, I'm back. Let's do this...", "All right, thumbs up, Lets do this..." and "All right, time's up, I'm back. Let's do this..."[3] have been suggested. Some disagreement over his last line has also been offered with some feeling that his last statement is ...

See also:

Leeroy Jenkins, Leeroy Jenkins - Leeroy's origins, Leeroy Jenkins - Leeroy's popularity rise, Leeroy Jenkins - Expansion of Leeroy as a meme, Leeroy Jenkins - Number of downloads, Leeroy Jenkins - Leeroy merchandise, Leeroy Jenkins - Derivative works, Leeroy Jenkins - What was Leeroy saying?, Leeroy Jenkins - Dialogue

Read more here: » Leeroy Jenkins: Encyclopedia II - Leeroy Jenkins - What was Leeroy saying?

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