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Go (board game) | A Wisdom Archive on Go (board game) |  | Go (board game) A selection of articles related to Go (board game) |  |
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Go (board game)
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ARTICLES RELATED TO Go (board game) | |
 |  |  | Go (board game): Encyclopedia II - Xiangqi - Rules of the game
Xiangqi - Board.
Xiangqi is played on a board that is 9 lines wide by 10 lines long. In a manner similar to the game go, the pieces are played on the intersections, which are known as points. The vertical lines are known as files, while the horizontal lines are known as ranks. With a few awkward substitutions, it is possible to play this game using a standard chess set.
Centered at the first through third ranks of the board is a square zone also mirrored in the opponent's territory. The three ...
See also:Xiangqi, Xiangqi - Rules of the game, Xiangqi - Board, Xiangqi - Pieces, Xiangqi - Ending the game, Xiangqi - Notation, Xiangqi - Notational system 1, Xiangqi - Notational system 2, Xiangqi - Gameplay and strategy, Xiangqi - Openings, Xiangqi - History, Xiangqi - Xiangqi tournaments and leagues, Xiangqi - Rankings, Xiangqi - Xiangqi and computers, Xiangqi - Books, Xiangqi - Notes Read more here: » Xiangqi: Encyclopedia II - Xiangqi - Rules of the game |
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 |  |  | Go (board game): Encyclopedia II - Computer go programming - Design philosophiesThe only choice a program needs to make is where to place its next stone. However, this decision is made difficult by the wide range of impacts a single stone can have across the entire board, and the complex interactions various stones groups can have with each other. Various architectures have arisen for handing this problem. The most popular are using some form of tree search, the application of Monte-Carlo methods, the creation of knowledge-based systems, and the use of machine learning. Few programs use only one of these techniques exclusively; most combine portions of each into one synthetic system.
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See also:Computer go programming, Computer go programming - Design philosophies, Computer go programming - Tree search, Computer go programming - Monte-Carlo Methods, Computer go programming - Knowledge-based systems, Computer go programming - Machine Learning, Computer go programming - Tactical search, Computer go programming - State representation, Computer go programming - Language choice, Computer go programming - Problems that arise in Computer-Computer games Read more here: » Computer go programming: Encyclopedia II - Computer go programming - Design philosophies |
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 |  |  | Go (board game): Encyclopedia II - Xiangqi - Notation
Xiangqi - Notational system 1.
The book The Chess of China[1] describes a notational system of absolute positional references in which the ranks of the board are numbered 1 to 10 from closest to farthest away, followed by a digit 1 to 9 for files from right to left. Both values are relative to the moving player. Moves are then indicated as follows:
[piece name] ([former rank][former file])-[new rank][new file]
Thus, the most common opening in the game would be written as: See also:Xiangqi, Xiangqi - Rules of the game, Xiangqi - Board, Xiangqi - Pieces, Xiangqi - Ending the game, Xiangqi - Notation, Xiangqi - Notational system 1, Xiangqi - Notational system 2, Xiangqi - Gameplay and strategy, Xiangqi - Openings, Xiangqi - History, Xiangqi - Xiangqi tournaments and leagues, Xiangqi - Rankings, Xiangqi - Xiangqi and computers, Xiangqi - Books, Xiangqi - Notes Read more here: » Xiangqi: Encyclopedia II - Xiangqi - Notation |
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 |  |  | Go (board game): Encyclopedia II - Xiangqi - HistoryChinese chess has a long history. Though its precise origins have not yet been definitely confirmed, our earliest indications reveal the game may have been played as early as the 4th century BC, by Meng Changjun for example. (See chess in early literature or timeline of chess.) Judging by its rules, we can conclude that the origin of Chinese chess was apparently closely related to military strategists in ancient China.
The word xiàngqí's meaning "figure game" can also be treated as meaning "constellation game". It is believed ...
See also:Xiangqi, Xiangqi - Rules of the game, Xiangqi - Board, Xiangqi - Pieces, Xiangqi - Ending the game, Xiangqi - Notation, Xiangqi - Notational system 1, Xiangqi - Notational system 2, Xiangqi - Gameplay and strategy, Xiangqi - Openings, Xiangqi - History, Xiangqi - Xiangqi tournaments and leagues, Xiangqi - Rankings, Xiangqi - Xiangqi and computers, Xiangqi - Books, Xiangqi - Notes Read more here: » Xiangqi: Encyclopedia II - Xiangqi - History |
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 |  |  | Go (board game): Encyclopedia II - Xiangqi - Gameplay and strategyXiangqi plays faster than Western chess for several reasons. First, the barrier of pawns is reduced dramatically. Second, the cannons jump to capture, making them a long-range threat early in the game. In addition, since the general is confined to only moving within the palace, it can be checkmated more easily unless it is protected by other pieces.
While in Western chess, the battle between opposing sides is concentrated in the middle few rows for the bulk of the game, this is not the case in xiangqi. The board is bigger than the Wes ...
See also:Xiangqi, Xiangqi - Rules of the game, Xiangqi - Board, Xiangqi - Pieces, Xiangqi - Ending the game, Xiangqi - Notation, Xiangqi - Notational system 1, Xiangqi - Notational system 2, Xiangqi - Gameplay and strategy, Xiangqi - Openings, Xiangqi - History, Xiangqi - Xiangqi tournaments and leagues, Xiangqi - Rankings, Xiangqi - Xiangqi and computers, Xiangqi - Books, Xiangqi - Notes Read more here: » Xiangqi: Encyclopedia II - Xiangqi - Gameplay and strategy |
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 |  |  | Go (board game): Encyclopedia II - Computer go programming - State representationA problem that all Go programs must solve is how to represent the current state of the game. For programs that use extensive searching techniques, this representation needs to be copied and modified for each new hypothetical move considered. This need places the additional constraint that the representation should either be small enough to be copied quickly or flexible enough that a move can be made and undone easily.
The most direct way of representing a board is as a 1 or 2-dimensional array, where each space in the array represents ...
See also:Computer go programming, Computer go programming - Design philosophies, Computer go programming - Tree search, Computer go programming - Monte-Carlo Methods, Computer go programming - Knowledge-based systems, Computer go programming - Machine Learning, Computer go programming - Tactical search, Computer go programming - State representation, Computer go programming - Language choice, Computer go programming - Problems that arise in Computer-Computer games Read more here: » Computer go programming: Encyclopedia II - Computer go programming - State representation |
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 |  |  | Go (board game): Encyclopedia II - Computer go programming - Language choiceSeveral languages have been used to make successful computer Go playing software, and each language has it's own advantages and disadvantages. C and C++ are generally considered to result in faster executables than many other languages, and for this reason programs which perform extensive searches, or have other large performance bottlenecks will often be programmed in C or C++. Examples include GnuGo, Many Faces of Go, and Go++.
Java as well has been a popular choice for Go software as it provided speeds close to that of C and C++, b ...
See also:Computer go programming, Computer go programming - Design philosophies, Computer go programming - Tree search, Computer go programming - Monte-Carlo Methods, Computer go programming - Knowledge-based systems, Computer go programming - Machine Learning, Computer go programming - Tactical search, Computer go programming - State representation, Computer go programming - Language choice, Computer go programming - Problems that arise in Computer-Computer games Read more here: » Computer go programming: Encyclopedia II - Computer go programming - Language choice |
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 |  |  | Go (board game): Encyclopedia II - Xiangqi - Xiangqi and computersAs of 2005, the world's best human xiangqi players remain better than the world's best computer players.
The game-tree complexity of xiangqi is approximately 10150, so it is projected that a human top player will be defeated before 2010[9].
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See also:Xiangqi, Xiangqi - Rules of the game, Xiangqi - Board, Xiangqi - Pieces, Xiangqi - Ending the game, Xiangqi - Notation, Xiangqi - Notational system 1, Xiangqi - Notational system 2, Xiangqi - Gameplay and strategy, Xiangqi - Openings, Xiangqi - History, Xiangqi - Xiangqi tournaments and leagues, Xiangqi - Rankings, Xiangqi - Xiangqi and computers, Xiangqi - Books, Xiangqi - Notes Read more here: » Xiangqi: Encyclopedia II - Xiangqi - Xiangqi and computers |
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 |  |  | Go (board game): Encyclopedia II - Xiangqi - Xiangqi tournaments and leaguesIn Europe and Asia there are significantly more xiangqi leagues and clubs than in the United States. Each European nation generally has its own governing league; for example, in Britain xiangqi is regulated by the United Kingdom Chinese Chess Association. Asian countries also have nationwide leagues, such as the Malaysia Chinese Chess Association in Malaysia.
In addition, there are also several international federations and tournaments. For example, the Chinese Xiangqi Association hosts several tournaments every year, including the Yi ...
See also:Xiangqi, Xiangqi - Rules of the game, Xiangqi - Board, Xiangqi - Pieces, Xiangqi - Ending the game, Xiangqi - Notation, Xiangqi - Notational system 1, Xiangqi - Notational system 2, Xiangqi - Gameplay and strategy, Xiangqi - Openings, Xiangqi - History, Xiangqi - Xiangqi tournaments and leagues, Xiangqi - Rankings, Xiangqi - Xiangqi and computers, Xiangqi - Books, Xiangqi - Notes Read more here: » Xiangqi: Encyclopedia II - Xiangqi - Xiangqi tournaments and leagues |
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 |  |  | Go (board game): Encyclopedia II - List of China-related topics 123-L - BBadaling - Badaling Expressway - Bagua zhang - Baguwen - Bai - Bai hua - Bai Juyi - Bai Ling - Bai Shouyi - Baitou Mountain - Baiyun International Airport - Ban Gu - Banana - Banco Nacional Ultramarino - Bank of China Tower - Bank of China - Banner (Inner Mongolia) - Banner system - Bao'an - Bao'an (Shaanxi) - Baoding - Baoguo Temple
Battle of Beijing - Battle of Changban - Battle of Changping - Battle of Changsha - Battle of Changsha (1930) - Battle of Changsha (1939) - Battle of Changsha (1941) - Battle of Changsha (1942) - Battle o ...
See also:List of China-related topics 123-L, List of China-related topics 123-L - 0-9, List of China-related topics 123-L - A, List of China-related topics 123-L - B, List of China-related topics 123-L - C, List of China-related topics 123-L - D, List of China-related topics 123-L - E, List of China-related topics 123-L - F, List of China-related topics 123-L - G, List of China-related topics 123-L - H, List of China-related topics 123-L - I, List of China-related topics 123-L - J, List of China-related topics 123-L - K, List of China-related topics 123-L - L Read more here: » List of China-related topics 123-L: Encyclopedia II - List of China-related topics 123-L - B |
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 |  |  | Go (board game): Encyclopedia II - List of Japan-related topics 123-K - AA City With No People, A Personal Matter, A.I. Love You, Aba, Okayama, Abashiri, Hokkaido, Abashiri subprefecture, ABCL/1, ABCL/R, ABCL/R2, Abe clan of Mikawa, Abe Hiroshi, Abe Iso, Abe Kobo, Abe Masakatsu, Abe no Hirafu, Abe no Seimei, Abe Nobuyuki, Abe Yutaka, Abe River, Abe Shintaro, Abenobashi Magical Shopping District, Abh, Abiko, Chiba, Abolition of the han system, Abu District, Yamaguchi, Abu, Yamaguchi, Abukuma River, Abura kiri
Acala, ActRaiser, Acura, AD Police, Adachi clan, Adachi Kagemori, Adachi Morinaga, Adachi, Tokyo, A ...
See also:List of Japan-related topics 123-K, List of Japan-related topics 123-K - 123, List of Japan-related topics 123-K - A, List of Japan-related topics 123-K - B, List of Japan-related topics 123-K - C, List of Japan-related topics 123-K - D, List of Japan-related topics 123-K - E, List of Japan-related topics 123-K - F, List of Japan-related topics 123-K - G, List of Japan-related topics 123-K - H, List of Japan-related topics 123-K - I, List of Japan-related topics 123-K - J, List of Japan-related topics 123-K - K Read more here: » List of Japan-related topics 123-K: Encyclopedia II - List of Japan-related topics 123-K - A |
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 |  |  | Go (board game): Encyclopedia II - Culture of China - ArtsChinese art has varied throughout its ancient history, divided into periods by the ruling dynasties of China and changing technology, as well as influenced by great philosophers, teachers and religion. Early forms of art in China were made from pottery and jade in the Neolithic period, to which was added bronze in the Shang Dynasty. The Shang are most remembered for their bronze casting, noted for its clarity of detail. Early Chinese music and poetry was influenced by the Book of Songs, Confucius and the Chinese poet and statesman Qu Yuan. Early Chinese m ...
See also:Culture of China, Culture of China - Arts, Culture of China - Architecture, Culture of China - Cinema, Culture of China - Dance, Culture of China - Music, Culture of China - Opera, Culture of China - Visual arts and design, Culture of China - Pottery, Culture of China - Handicraft, Culture of China - Language and literature, Culture of China - Language, Culture of China - Literature, Culture of China - Clothing, Culture of China - Contemporary Culture of China, Culture of China - Cuisine, Culture of China - Society, Culture of China - Education, Culture of China - Ethnic groups and regionalisms, Culture of China - Social relations, Culture of China - Games, Culture of China - Government, Culture of China - History, Culture of China - Hobbies, Culture of China - Marriage, Culture of China - Martial Arts, Culture of China - Mass media, Culture of China - Religion, Culture of China - Science and technology, Culture of China - Tourism, Culture of China - Other to be inserted above, Culture of China - Communist culture, Culture of China - Important cities Read more here: » Culture of China: Encyclopedia II - Culture of China - Arts |
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 |  |  | Go (board game): Encyclopedia II - List of game topics - YY (game) - Yi Chang-ho
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See also:List of game topics, List of game topics - #, List of game topics - A, List of game topics - B, List of game topics - C, List of game topics - D, List of game topics - E, List of game topics - F, List of game topics - G, List of game topics - H, List of game topics - I, List of game topics - J, List of game topics - K, List of game topics - L, List of game topics - M, List of game topics - N, List of game topics - O, List of game topics - P, List of game topics - Q, List of game topics - R, List of game topics - S, List of game topics - T, List of game topics - U, List of game topics - V, List of game topics - W, List of game topics - X, List of game topics - Y, List of game topics - Z, List of game topics - Other game lists Read more here: » List of game topics: Encyclopedia II - List of game topics - Y |
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 |  |  | Go (board game): Encyclopedia II - List of Japan-related topics 123-K - EE1 Series Shinkansen, E2 Series Shinkansen, E3 Series Shinkansen, E4 Series Shinkansen, Earth (dragonball), Earth Alliance, EarthBound, Earth Federation, Earth Simulator, East Asian language, East China Sea, East Japan Railway Company, Ebetsu, Ebina, Kanagawa, Ebino, Miyazaki, Ebirah, Horror of the Deep, Ebisu Station,
Ecchi, Echi District, Shiga, Echigawa, Shiga, Echigo Province, Echizen Province, Economic timeline of Japan, Economy of Japan, Edo, Edo period, Edogawa Rampo, Edogawa, Tokyo, Education in Japan, Educational reform in oc ...
See also:List of Japan-related topics 123-K, List of Japan-related topics 123-K - 123, List of Japan-related topics 123-K - A, List of Japan-related topics 123-K - B, List of Japan-related topics 123-K - C, List of Japan-related topics 123-K - D, List of Japan-related topics 123-K - E, List of Japan-related topics 123-K - F, List of Japan-related topics 123-K - G, List of Japan-related topics 123-K - H, List of Japan-related topics 123-K - I, List of Japan-related topics 123-K - J, List of Japan-related topics 123-K - K Read more here: » List of Japan-related topics 123-K: Encyclopedia II - List of Japan-related topics 123-K - E |
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 |  |  | Go (board game): Encyclopedia II - List of Japan-related topics 123-K - FF&C, F-Zero, Famicom Disk System, Family Portrait, Fancy Lala, Fanservice, Fat Man, Fatal Fury, FCI, February 26 Incident, Feel My Heart, Feudal clan, Feudalism, Fifth generation computer systems project, Fighter (D&D), Final Fantasy, Final Fantasy, Final Fantasy VI, Final Fantasy VII, List of Final Fantasy VII terms, Final Fantasy X, Final Fantasy XI, Final Fantasy Anthology, Final Fantasy Chronicles, Final Fantasy: Crystal Chronicles, Final Fantasy Legend, Final Fantasy Origins, Final Fantasy Tactics, Final Fantasy Tactics Advance, ...
See also:List of Japan-related topics 123-K, List of Japan-related topics 123-K - 123, List of Japan-related topics 123-K - A, List of Japan-related topics 123-K - B, List of Japan-related topics 123-K - C, List of Japan-related topics 123-K - D, List of Japan-related topics 123-K - E, List of Japan-related topics 123-K - F, List of Japan-related topics 123-K - G, List of Japan-related topics 123-K - H, List of Japan-related topics 123-K - I, List of Japan-related topics 123-K - J, List of Japan-related topics 123-K - K Read more here: » List of Japan-related topics 123-K: Encyclopedia II - List of Japan-related topics 123-K - F |
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 |  |  | Go (board game): Encyclopedia II - List of Japan-related topics 123-K - GG Gundam, G-Men, G-Saviour, Gackt, Gagaku, Gaijin, Gainax, Gaki, Gakkou Kaidan, Gakuran, Gakushuin, Galaxy Express 999, Galcian, Gallery Fake, Gamagori, Game Boy, Game Boy Advance, Game Boy Camera, Game Boy Printer, Game Freak, Gamera, Ganguro, Ganondorf, Gantzs, Gary Lineker
Gecko, Geihoku, Hiroshima, Geino, Mie, Geinoh Yamashirogumi, Geisei, Kochi, Geisha, Gekiga, Gekigangar III, Genbukan, Gendai Budo, Gendo Ikari, Genichi Taguchi, Genichi Kawakami, Genjo Sanzo, Genkai, Saga, Genmaicha, Genpei War, Genro, Gensomaden Saiyuki, Geograp ...
See also:List of Japan-related topics 123-K, List of Japan-related topics 123-K - 123, List of Japan-related topics 123-K - A, List of Japan-related topics 123-K - B, List of Japan-related topics 123-K - C, List of Japan-related topics 123-K - D, List of Japan-related topics 123-K - E, List of Japan-related topics 123-K - F, List of Japan-related topics 123-K - G, List of Japan-related topics 123-K - H, List of Japan-related topics 123-K - I, List of Japan-related topics 123-K - J, List of Japan-related topics 123-K - K Read more here: » List of Japan-related topics 123-K: Encyclopedia II - List of Japan-related topics 123-K - G |
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More material related to Go Board Game can be found here:
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