 |
at Global Oneness Community.
Share your dreams and let others help you with the interpretation!
Dream Sharing Forum
|
 |
Free Fall Associates | A Wisdom Archive on Free Fall Associates |  | Free Fall Associates A selection of articles related to Free Fall Associates |  |
|
More material related to Free Fall Associates can be found here:
|
|
|  | |
Free Fall Associates
|  | |
|
ARTICLES RELATED TO Free Fall Associates |  |  |  | Free Fall Associates: Encyclopedia II - Free Fall Associates - In bed with EASoon Freeman made a contact that would prove pivotal for both Free Fall and the fledgling computer game publisher, Electronic Arts (EA). The same day he incorporated his company, Trip Hawkins contacted Freeman. Freeman was attracted by EA's generous attitude and the welcome windfall of development cash. Soon, Free Fall signed EA's first two development contracts.
For their first title, inspired by sword-and-sorcery themes and the holographic chess-like game featured in Star Wars, they set to work on Archon. Origin ...
See also:Free Fall Associates, Free Fall Associates - Birth of a company, Free Fall Associates - First game, Free Fall Associates - In bed with EA, Free Fall Associates - Twilight, Free Fall Associates - Free Fall Games Read more here: » Free Fall Associates: Encyclopedia II - Free Fall Associates - In bed with EA |
|  |
|
|
 |  |  | Free Fall Associates: Encyclopedia II - Eureka - Place namesSeveral places are named for the expression:
Eureka, California and Yreka, California
Eureka, Illinois
Eureka, Kansas
Eureka, Missouri
Eureka, Montana
Eureka, Nevada
Eureka, South Dakota
Eureka, Utah
Eureka Springs, Arkansas.
Eureka, Nunavut in Canada.
Eureka, Victoria in Australia
Eureka, North Carolina
eureka means sex More than one of these places are or were involved in the gold mining industry, with the phrase 'I f ...
See also:Eureka, Eureka - Place names, Eureka - Other meanings Read more here: » Eureka: Encyclopedia II - Eureka - Place names |
|  |
|
 |  |  | Free Fall Associates: Encyclopedia II - Jon Freeman - Career
Jon Freeman - Automated Simulations and Epyx.
Freeman worked as a game designer for video game developer and publisher, Epyx, which he co-founded with Jim Connelley in 1978 as Automated Simulations.
Their first game, Starfleet Orion, was a two-player only game developed mainly so Connelley could write off the cost of his Commodore PET computer. Freeman provided design while Connelley handled the programming in BASIC. Freeman was amazed when they actually had a finished product and they had to create a company to publish it. So, both he and Connelley, "fell into" t ...
See also:Jon Freeman, Jon Freeman - Career, Jon Freeman - Automated Simulations and Epyx, Jon Freeman - Free Fall Associates, Jon Freeman - They just fade away... Read more here: » Jon Freeman: Encyclopedia II - Jon Freeman - Career |
|  |
|
|
|
 |  |  | Free Fall Associates: Encyclopedia II - Electronic Arts - HistoryIn February 1982, Trip Hawkins arranged a meeting with Don Valentine of Sequoia Capital to discuss financing his new venture, Amazin' Software. Valentine encouraged Hawkins to leave Apple Computer, in which Hawkins served as Director of Product Marketing, and allowed Hawkins use of Sequoia Capital's spare office space to start the company. On May 28, 1982, Trip Hawkins established the company with a personal investment of an estimated $200,000 USD. Seven months later in December 1982, Hawkins secured $2 million USD of venture capital from Sequoia Capital, Kleiner, Perkins, C ...
See also:Electronic Arts, Electronic Arts - History, Electronic Arts - Criticism, Electronic Arts - Upcoming games published by EA, Electronic Arts - Notable games published by EA, Electronic Arts - Early era, Electronic Arts - Contemporary era, Electronic Arts - Brand architecture, Electronic Arts - Studios, Electronic Arts - Current studios, Electronic Arts - Former studios, Electronic Arts - Trivia Read more here: » Electronic Arts: Encyclopedia II - Electronic Arts - History |
|  |
|
 |  |  | Free Fall Associates: Encyclopedia II - Electronic Arts - CriticismEA is sometimes criticized for buying smaller development studios primarily for their intellectual property assets, and then make the developers produce run-of-the-mill games on these same franchises. For example, Origin produced Ultima VIII: Pagan and Ultima IX: Ascension under EA's ownership, and these two are considered among the worst of the series, obviously aimed at lowest common denominator audience. (Richard Garriott, the originator of the Ultima series, wasn't fond of EA at all, and previous Ultima games ...
See also:Electronic Arts, Electronic Arts - History, Electronic Arts - Criticism, Electronic Arts - Upcoming games published by EA, Electronic Arts - Notable games published by EA, Electronic Arts - Early era, Electronic Arts - Contemporary era, Electronic Arts - Brand architecture, Electronic Arts - Studios, Electronic Arts - Current studios, Electronic Arts - Former studios, Electronic Arts - Trivia Read more here: » Electronic Arts: Encyclopedia II - Electronic Arts - Criticism |
|  |
|
 |  |  | Free Fall Associates: Encyclopedia II - Electronic Arts - Studios
Electronic Arts - Current studios.
EA Redwood Shores in Redwood City, California, established 1998
EA Canada in Vancouver, British Columbia - formerly Distinctive Software, acquired in 1991
EA Montréal in Montréal, Québec - established August 2003
EA Tiburon in Orlando, Florida - formerly Tiburon Entertainment, acquired in 1998
EA Los Angeles in Los Angeles, California - formerly Dreamworks Interactive, acquired in 2000
EA Black Box in Vancouver, ...
See also:Electronic Arts, Electronic Arts - History, Electronic Arts - Criticism, Electronic Arts - Upcoming games published by EA, Electronic Arts - Notable games published by EA, Electronic Arts - Early era, Electronic Arts - Contemporary era, Electronic Arts - Brand architecture, Electronic Arts - Studios, Electronic Arts - Current studios, Electronic Arts - Former studios, Electronic Arts - Trivia Read more here: » Electronic Arts: Encyclopedia II - Electronic Arts - Studios |
|  |
|
 |  |  | Free Fall Associates: Encyclopedia II - Electronic Arts - Notable games published by EASome of the most notable and popular games of video game history have been published by EA. Many of these are included in the list below. Though EA published these titles, they did not always develop them. Many were developed by independent game development studios.
Electronic Arts - Early era.
Pinball Construction Set (1982) by Bill Budge
Archon (1983) by Free Fall Associates
M.U.L.E. (1983), by Dani Bunten and Ozark Softscape
One on One: Dr. J vs. ...
See also:Electronic Arts, Electronic Arts - History, Electronic Arts - Criticism, Electronic Arts - Upcoming games published by EA, Electronic Arts - Notable games published by EA, Electronic Arts - Early era, Electronic Arts - Contemporary era, Electronic Arts - Brand architecture, Electronic Arts - Studios, Electronic Arts - Current studios, Electronic Arts - Former studios, Electronic Arts - Trivia Read more here: » Electronic Arts: Encyclopedia II - Electronic Arts - Notable games published by EA |
|  |
|
 |  |  | Free Fall Associates: Encyclopedia II - Electronic Arts - Brand architectureThe brand architecture of Electronic Arts consists of the following brands:
EA Games (all non-sports titles)
EA Sports (realistic sports simulations)
EA Sports Big (extreme sports titles)
Pogo.com (online games site, with numerous EA brand tie-ins)
EA also operates the games channel on AOL.
...
See also:Electronic Arts, Electronic Arts - History, Electronic Arts - Criticism, Electronic Arts - Upcoming games published by EA, Electronic Arts - Notable games published by EA, Electronic Arts - Early era, Electronic Arts - Contemporary era, Electronic Arts - Brand architecture, Electronic Arts - Studios, Electronic Arts - Current studios, Electronic Arts - Former studios, Electronic Arts - Trivia Read more here: » Electronic Arts: Encyclopedia II - Electronic Arts - Brand architecture |
|  |
|
|
|
|
 |  |  | Free Fall Associates: Encyclopedia II - Free Fall Associates - Birth of a companyFreeman, along with friend Jim Connelley, started Epyx as Automated Simulations as a vehicle to publish a game they had created together called Starfleet Orion for the Commodore PET home computer. They eventually published dozens of titles for numerous platforms, some very successful.
By 1981, however, Freeman had become frustrated with what he called "office politics" and decided to leave the company. His wife, Westfall, joined him, though she cites a desire to learn assembly language programming on the Atari 800 as a motiv ...
See also:Free Fall Associates, Free Fall Associates - Birth of a company, Free Fall Associates - First game, Free Fall Associates - In bed with EA, Free Fall Associates - Twilight, Free Fall Associates - Free Fall Games Read more here: » Free Fall Associates: Encyclopedia II - Free Fall Associates - Birth of a company |
|  |
|
 | |
|
|
More material related to Free Fall Associates can be found here:
|
|
|
Search the Global Oneness web site |
|
|
|
 |
|