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floats

A Wisdom Archive on floats

floats

A selection of articles related to floats

We recommend this article: floats - 1, and also this: floats - 2.
floats

ARTICLES RELATED TO floats

floats: Encyclopedia II - Market capitalization - Valuation

Main article: business valuation Market capitalization is a function of the price of a firm's stock and may not accurately reflect intrinsic value because of varying future expectations held by investors. It is common for a firm's market capitalization to exceed "book value" (shareholders' equity) because market prices tend to increase at a quicker pace than earnings accumulate due to value placed on expected future growth. For instance, in the late 1990s the shares of Internet-related companies were highly valued by the market, and tiny companies with almost no sales (but high growth) generated ...

See also:

Market capitalization, Market capitalization - Valuation, Market capitalization - Float, Market capitalization - Categorization of companies by market cap, Market capitalization - Examples, Market capitalization - Levels, Market capitalization - Lists

Read more here: » Market capitalization: Encyclopedia II - Market capitalization - Valuation

floats: Encyclopedia II - Market capitalization - Categorization of companies by market cap

While there are no strong definitions for market cap categorizations, a few terms are frequently used to group companies by capitalization. In the U.S., companies and stocks are often categorized by the following approximate market capitalization values: Small-cap: market cap below US$1 billion Mid-cap: market cap between US$1 billion and US$5 billion Large-cap: market cap exceeds US$5 billion The small-cap definition is far more controversial than those for the mid-cap ...

See also:

Market capitalization, Market capitalization - Valuation, Market capitalization - Float, Market capitalization - Categorization of companies by market cap, Market capitalization - Examples, Market capitalization - Levels, Market capitalization - Lists

Read more here: » Market capitalization: Encyclopedia II - Market capitalization - Categorization of companies by market cap

floats: Encyclopedia II - Pontoon bridge - Military bridges

Pontoon bridges are especially useful in wartime as river crossings. Such bridges are usually temporary, and are sometimes destroyed after crossing (to keep the enemy from using them), or collapsed and carried (if on a long march). They were used to great advantage in many battles throughout time, including the Battle of the Garigliano, the Battle of Oudenarde, and many others. Pontoon bridges have been in use since ancient times. The Greek writer Herodotus in his Histories, records several pontoon bridges, the most spectacular ...

See also:

Pontoon bridge, Pontoon bridge - Military bridges, Pontoon bridge - Floating bridges, Pontoon bridge - Disasters

Read more here: » Pontoon bridge: Encyclopedia II - Pontoon bridge - Military bridges

floats: Encyclopedia II - List of breakdance moves - Other Downrock Moves

List of breakdance moves - Floats. Floats are balance-intensive moves in which the body is held parallel to the floor while balancing on one or both hands. For a standard two-handed stationary float, first kneel down on the floor. Bend both arms at a 90-degree angle, then bring the forearms in front of your body, parallel and slightly less than shoulder-width apart. Draw your elbows back toward your body and plant your elbows on the bony crest of your hips (you may have to hunch over to make them connect). ...

See also:

List of breakdance moves, List of breakdance moves - Toprock, List of breakdance moves - Drops, List of breakdance moves - Basic Downrock, List of breakdance moves - Freezes, List of breakdance moves - Suicides, List of breakdance moves - Power Moves, List of breakdance moves - Other Downrock Moves, List of breakdance moves - Floats, List of breakdance moves - Kicks, List of breakdance moves - Spins, List of breakdance moves - Flips, List of breakdance moves - Various other moves, List of breakdance moves - Definitions still needed

Read more here: » List of breakdance moves: Encyclopedia II - List of breakdance moves - Other Downrock Moves

floats: Encyclopedia II - Glass - Architectural glass

Glass - Float annealed glass. 90% of the world's flat glass is produced by the float glass process invented in the 1950s by Sir Alastair Pilkington of Pilkington Glass, in which molten glass is poured onto one end of a molten tin bath. The glass floats on the tin, and levels out as it spreads along the bath, giving a smooth face to both sides. The glass cools and slowly solidifies as it travels over the molten tin and leaves the tin bath in a continuous ribbon. The glass is annealed by cooling in a temperatured controlled oven called a "lehr". The finishe ...

See also:

Glass, Glass - Properties and Uses, Glass - Glass Ingredients, Glass - Glass as a polymer, Glass - Colors, Glass - History of glass, Glass - Glass tools, Glass - Glass art, Glass - Architectural glass, Glass - Float annealed glass, Glass - Sheet glass, Glass - Plate glass, Glass - Cylinder glass, Glass - Insulated glazing, Glass - Toughened glass, Glass - Laminated glass, Glass - Low-emissivity glass, Glass - Self-cleaning glass, Glass - Evacuated glazing, Glass - Glass as a liquid, Glass - Evidence against glass flow

Read more here: » Glass: Encyclopedia II - Glass - Architectural glass

floats: Encyclopedia II - Glass - Architectural glass

Glass - Float annealed glass. 90% of the world's flat glass is produced by the float glass process invented in the 1950s by Sir Alastair Pilkington of Pilkington Glass, in which molten glass is poured onto one end of a molten tin bath. The glass floats on the tin, and levels out as it spreads along the bath, giving a smooth face to both sides. The glass cools and slowly solidifies as it travels over the molten tin and leaves the tin bath in a continuous ribbon. The glass is annealed by cooling in a temperatured controlled oven called a "lehr". The finishe ...

See also:

Glass, Glass - Properties and Uses, Glass - Glass Ingredients, Glass - Glass as a polymer, Glass - Colors, Glass - History of glass, Glass - Glass tools, Glass - Glass art, Glass - Architectural glass, Glass - Float annealed glass, Glass - Sheet glass, Glass - Plate glass, Glass - Cylinder glass, Glass - Insulated glazing, Glass - Toughened glass, Glass - Laminated glass, Glass - Low-emissivity glass, Glass - Self-cleaning glass, Glass - Evacuated glazing, Glass - Glass as a liquid

Read more here: » Glass: Encyclopedia II - Glass - Architectural glass

floats: Encyclopedia II - X86 assembly language - Instruction overview

As a CISC processor, the x86 offers a large number of instructions of varying capabilities. X86 assembly language - Integer ALU instructions. x86 assembly has the standard mathematical operations, add, sub, mul, with idiv; the logical operators and, or, xor, neg; bitshift arithmetic and logical, sal/sar, shl/shr; rotate with and without carry, rcl/rcr, rol/ror, a complement of BCD arithmetic inst ...

See also:

X86 assembly language, X86 assembly language - x86 instruction set architecture, X86 assembly language - The various kinds of instructions, X86 assembly language - The stack, X86 assembly language - Execution modes, X86 assembly language - Integer registers, X86 assembly language - Floating point stack, X86 assembly language - SIMD registers, X86 assembly language - Instruction overview, X86 assembly language - Integer ALU instructions, X86 assembly language - Floating point instructions, X86 assembly language - SIMD instructions, X86 assembly language - Data manipulation instructions, X86 assembly language - Programming flow, X86 assembly language - Atomic instructions

Read more here: » X86 assembly language: Encyclopedia II - X86 assembly language - Instruction overview

floats: Encyclopedia II - PlayStation 3 - Hardware specifications

A simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is estimated to be greater than that of the Xbox 360. This comparison is based on the theoretical combined floating point capacity of the Cell microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. The amount of completely programmable floating point capacity afforded by the Cell microprocessor is higher than the Xbox 360's CPU, while the floating-point performa ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Hardware specifications

floats: Encyclopedia II - PlayStation 3 - Hardware specifications

A simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is estimated to be greater than that of the Xbox 360. This comparison is based on the theoretical combined floating point capacity of the Cell microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. The amount of completely programmable floating point capacity afforded by the Cell microprocessor is higher than the Xbox 360's CPU, while the floating-point performa ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Interface, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - Online services, PlayStation 3 - Region coding, PlayStation 3 - Backward compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Hardware specifications

floats: Encyclopedia II - Computer numbering formats - Numbers in programming languages

Low-level programmers have to worry about unsigned and signed, fixed and floating-point numbers. They have to write wildly different code, with different opcodes and operands, to add two floating point numbers compared to the code to add two integers. However, high-level programming languages such as LISP and Python offer an abstract number that may be an expanded type such as rational, bignum, or complex. Programmers in LISP or Python (among others) have some assurance that their program code will Do The Right Th ...

See also:

Computer numbering formats, Computer numbering formats - Bits bytes nibbles and unsigned integers, Computer numbering formats - Why binary?, Computer numbering formats - Octal and hex number display, Computer numbering formats - Converting between bases, Computer numbering formats - Representing signed integers in binary, Computer numbering formats - Sign and magnitude, Computer numbering formats - One's complement, Computer numbering formats - Two's complement, Computer numbering formats - Representing fractions in binary, Computer numbering formats - Fixed-point numbers, Computer numbering formats - Floating-point numbers, Computer numbering formats - Numbers in programming languages, Computer numbering formats - Resources

Read more here: » Computer numbering formats: Encyclopedia II - Computer numbering formats - Numbers in programming languages

floats: Encyclopedia II - X86 assembly language - x86 instruction set architecture

The x86 processor and instruction set design is CISC; however, since the end of the 1990s the internal architecture moved towards being more of a RISC or VLIW design. Modern x86-processors translate their instructions to RISC-like microcodes before they execute them, giving the x86 a superscalar design as several microcodes can easily be made to execute at once. This behaviour is however invisible to the assembly programmer. The modern x86 instruction set is really a series of extensions of instruction sets that began with the Intel 8 ...

See also:

X86 assembly language, X86 assembly language - x86 instruction set architecture, X86 assembly language - The various kinds of instructions, X86 assembly language - The stack, X86 assembly language - Execution modes, X86 assembly language - Integer registers, X86 assembly language - Floating point stack, X86 assembly language - SIMD registers, X86 assembly language - Instruction overview, X86 assembly language - Integer ALU instructions, X86 assembly language - Floating point instructions, X86 assembly language - SIMD instructions, X86 assembly language - Data manipulation instructions, X86 assembly language - Programming flow, X86 assembly language - Atomic instructions

Read more here: » X86 assembly language: Encyclopedia II - X86 assembly language - x86 instruction set architecture

floats: Encyclopedia II - Pascal and C - Type escapes

C, in keeping with its loose typing requirements, features the ability to "cast" a type to become another: int a; float b; a = (int) b; The meaning of such casts is entirely machine dependent. This feature often helps with low level conversion of data. For example, a floating point value can be output to a file as a series of bytes. Again contrary to popular opinion, Pascal can also do this, with a considerably more complicated method: var a: integer; b: real; a2c: record case boolean of false: (a: integer); true: (b: real); e ...

See also:

Pascal and C, Pascal and C - C vs Pascal: A language comparison, Pascal and C - Identifiers, Pascal and C - Keywords, Pascal and C - Syntax, Pascal and C - Simple types, Pascal and C - Character types, Pascal and C - Boolean types, Pascal and C - Real/floating point types, Pascal and C - Array types, Pascal and C - Strings, Pascal and C - Record types, Pascal and C - Pointers, Pascal and C - Statements, Pascal and C - Functions/Procedures, Pascal and C - Preprocessor, Pascal and C - Type escapes, Pascal and C - Files, Pascal and C - Blue Sky Pascal, Pascal and C - Epilogue

Read more here: » Pascal and C: Encyclopedia II - Pascal and C - Type escapes

floats: Encyclopedia II - IA-32 - Registers

The 386 has eight 32-bit general purpose registers for application use. There are 8 floating point stack registers. Later processors added new registers with their various SIMD instruction sets too, such as MMX, 3DNow!, and SSE. There are also system registers that are used mostly by operating systems but not by applications usually. They are known as segment, control, debug, and test registers. There are six segment registers, used mainly for memory management. The number of control, debug or test registers varies from model to model. IA-32 ...

See also:

IA-32, IA-32 - Two memory management models, IA-32 - Real mode, IA-32 - Protected mode, IA-32 - Registers, IA-32 - General Purpose registers, IA-32 - Floating point stack registers, IA-32 - SIMD registers, IA-32 - Instructions, IA-32 - SIMD Multimedia Instruction Set updates, IA-32 - Next-generation 64-bit Instruction Sets

Read more here: » IA-32: Encyclopedia II - IA-32 - Registers

floats: Encyclopedia II - Computer numbering formats - Representing fractions in binary

Computer numbering formats - Fixed-point numbers. Fixed-point formats are often used in business calculations (such as with spreadsheets or COBOL), where floating-point with insufficient precision is unacceptable when dealing with money. It is helpful to study it to see how fractions can be stored in binary. An arbitrary number of bits must be chosen to store the fractional part of a number, and to store the integer part. For example, using ...

See also:

Computer numbering formats, Computer numbering formats - Bits bytes nibbles and unsigned integers, Computer numbering formats - Why binary?, Computer numbering formats - Octal and hex number display, Computer numbering formats - Converting between bases, Computer numbering formats - Representing signed integers in binary, Computer numbering formats - Sign and magnitude, Computer numbering formats - One's complement, Computer numbering formats - Two's complement, Computer numbering formats - Representing fractions in binary, Computer numbering formats - Fixed-point numbers, Computer numbering formats - Floating-point numbers, Computer numbering formats - Numbers in programming languages, Computer numbering formats - Resources

Read more here: » Computer numbering formats: Encyclopedia II - Computer numbering formats - Representing fractions in binary

floats: Encyclopedia II - Computer numbering formats - Representing fractions in binary

Computer numbering formats - Fixed-point numbers. Fixed-point formats are often used in business calculations (such as with spreadsheets or COBOL), where floating-point with insufficient precision is unacceptable when dealing with money. It is helpful to study it to see how fractions can be stored in binary. A number of bits sufficient for the precision and range required must be chosen to store the fractional and integer parts of a number. For example, using ...

See also:

Computer numbering formats, Computer numbering formats - Bits bytes nibbles and unsigned integers, Computer numbering formats - Why binary?, Computer numbering formats - Octal and hex number display, Computer numbering formats - Converting between bases, Computer numbering formats - Representing signed integers in binary, Computer numbering formats - Sign and magnitude, Computer numbering formats - One's complement, Computer numbering formats - Two's complement, Computer numbering formats - Representing fractions in binary, Computer numbering formats - Fixed-point numbers, Computer numbering formats - Floating-point numbers, Computer numbering formats - Numbers in programming languages, Computer numbering formats - Resources

Read more here: » Computer numbering formats: Encyclopedia II - Computer numbering formats - Representing fractions in binary

floats: Encyclopedia II - PlayStation 3 - Hardware specifications

A simple comparison of the system architectures appears to indicate that the floating point capability of the PS3 is better than that of the Xbox 360. This comparison is based on the combined floating point capacity of the Cell (microprocessor) microprocessor and the RSX GPU in the PS3 compared to the combined capacity of the Xenon CPU and Xenos GPU in the Xbox 360. The amount of completely programmable floating point capacity afforded by the Cell microprocessor for general-purpose tasks, like procedural content generation and game physics, ...

See also:

PlayStation 3, PlayStation 3 - History, PlayStation 3 - Cost and release date, PlayStation 3 - Manufacturing Costs, PlayStation 3 - Hardware specifications, PlayStation 3 - Central processing unit, PlayStation 3 - Graphics processing unit, PlayStation 3 - Memory, PlayStation 3 - Theoretical system bandwidth, PlayStation 3 - Overall floating-point capability, PlayStation 3 - Audio/video output, PlayStation 3 - Storage, PlayStation 3 - Physical dimensions, PlayStation 3 - Communications, PlayStation 3 - Controller, PlayStation 3 - Miscellaneous, PlayStation 3 - Games in development, PlayStation 3 - Software development kit, PlayStation 3 - GNU/Linux, PlayStation 3 - Online services, PlayStation 3 - Region Coding, PlayStation 3 - Backwards compatibility, PlayStation 3 - Games, PlayStation 3 - Peripherals, PlayStation 3 - Gallery, PlayStation 3 - Screenshot gallery, PlayStation 3 - Side Note

Read more here: » PlayStation 3: Encyclopedia II - PlayStation 3 - Hardware specifications

floats: Encyclopedia II - Signal-to-noise ratio - Digital signals

When using digital storage the number of bits of each value determines the maximum signal-to-noise ratio. In this case the noise is the error signal caused by the quantisation of the signal, taking place in the analog to digital conversion. The noise level is non-linear and signal-dependent. Different calculations exist for different noise models. The noise is modeled as an analog error signal being summed with the signal before quantization. Signal-to-noise ratio - Fixed point. For n-bit integers with equal distance between quantization levels (uniform ...

See also:

Signal-to-noise ratio, Signal-to-noise ratio - Technical sense, Signal-to-noise ratio - Digital signals, Signal-to-noise ratio - Fixed point, Signal-to-noise ratio - Floating point, Signal-to-noise ratio - Notes, Signal-to-noise ratio - Informal use

Read more here: » Signal-to-noise ratio: Encyclopedia II - Signal-to-noise ratio - Digital signals

floats: Encyclopedia II - Signal-to-noise ratio - Digital signals

When using digital storage the number of bits of each value determines the maximum signal-to-noise ratio. In this case the noise is the error signal caused by the quantisation of the signal, taking place in the analog-to-digital conversion. The noise level is non-linear and signal-dependent. Different calculations exist for different noise models. The noise is modeled as an analog error signal being summed with the signal before quantization. Signal-to-noise ratio - Fixed point. For n-bit integers with equal distance between quantization levels (uniform ...

See also:

Signal-to-noise ratio, Signal-to-noise ratio - Technical sense, Signal-to-noise ratio - Digital signals, Signal-to-noise ratio - Fixed point, Signal-to-noise ratio - Floating point, Signal-to-noise ratio - Notes, Signal-to-noise ratio - Informal use

Read more here: » Signal-to-noise ratio: Encyclopedia II - Signal-to-noise ratio - Digital signals

floats: Encyclopedia II - IA-32 - Instructions

The full listing of the x86 machine language mnemonics including integer, floating point, and SIMD instructions can be found in the X86 instruction listings link. They are categorized into a chronological and hierarchal format showing when the instructions first became available, and what category of instructions they are. The original IA-32 instruction set has been evolved over time with the addition of the multimedia instruction updates. However, the ultimate evolution of IA-32 will be when it becomes 64-bit, but of course at that p ...

See also:

IA-32, IA-32 - Two memory management models, IA-32 - Real mode, IA-32 - Protected mode, IA-32 - Registers, IA-32 - General Purpose registers, IA-32 - Floating point stack registers, IA-32 - SIMD registers, IA-32 - Instructions, IA-32 - SIMD Multimedia Instruction Set updates, IA-32 - Next-generation 64-bit Instruction Sets

Read more here: » IA-32: Encyclopedia II - IA-32 - Instructions

floats: Encyclopedia II - Signal-to-noise ratio - Informal use

In common usage, "signal-to-noise ratio" describes the ratio of useful information to false or irrelevant information, for example in an online discussion forum. The term has been used e.g. on Usenet, where off-topic posts and spam are regarded as "noise" that interferes with the "signal" of interesting discussion. Many Internet users prefer moderated forums, for instance, because moderation can improve the SNR of a forum. The Wiki collaboration model addresses the same question in a different way, by granting every user the po ...

See also:

Signal-to-noise ratio, Signal-to-noise ratio - Technical sense, Signal-to-noise ratio - Digital signals, Signal-to-noise ratio - Fixed point, Signal-to-noise ratio - Floating point, Signal-to-noise ratio - Notes, Signal-to-noise ratio - Informal use

Read more here: » Signal-to-noise ratio: Encyclopedia II - Signal-to-noise ratio - Informal use

floats: Encyclopedia II - Florigene - History

Florigene has long been one of the world's premier names in genetic engineering floriculture. Founded as Calgene Pacific Ltd in 1986 with institutional backing from Amcor, CP Ventures Ltd, and the Japan-Australia Venture Capital Fund, it was one of Australia's first biotechnology companies. In 1991, Florigene's research team announced that it had isolated the gene reponsible for the expression of the colour blue in petunias, beating out rivals around the globe by a matter of weeks. This breakthrough paved the way for the acquisition o ...

See also:

Florigene, Florigene - History, Florigene - Public float, Florigene - Ownership, Florigene - Developments and potential, Florigene - External link

Read more here: » Florigene: Encyclopedia II - Florigene - History

floats: Encyclopedia II - Signal-to-noise ratio - Technical sense

Signal-to-noise ratio is an engineering term for the power ratio between a signal (meaningful information) and the background noise: Because many signals have a very wide dynamic range, SNRs are usually expressed in terms of the logarithmic decibel scale. In decibels, the SNR is 20 times the base-10 logarithm of the amplitude ratio, or 10 times the logarithm of the power ratio: where P is average power and A is RMS amplitude. Both signal ...

See also:

Signal-to-noise ratio, Signal-to-noise ratio - Technical sense, Signal-to-noise ratio - Digital signals, Signal-to-noise ratio - Fixed point, Signal-to-noise ratio - Floating point, Signal-to-noise ratio - Notes, Signal-to-noise ratio - Informal use

Read more here: » Signal-to-noise ratio: Encyclopedia II - Signal-to-noise ratio - Technical sense




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