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Faeries | A Wisdom Archive on Faeries |  | Faeries A selection of articles related to Faeries |  |
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faeries, Fairy, Fairy - Etymology, Fairy - Fairies in literature, Fairy - Fairies in modern popular culture, Fairy - Fairies in visual arts, Fairy - In Debates, Fairy - Nature, Adhene, Alux, Angel, Cicely Mary Barker (Flower fairies), Cottingley Fairies, Demon, Elf, Fairy painting, Fairy tale, List of fairy and sprite characters, Pari, Pixie, Sidhe, Sprite (creature), Slavic fairies, Titania's Palace, Tooth fairy, Trooping fairies, Wichtlein
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ARTICLES RELATED TO Faeries |  |  |  | Faeries:
Craft Witchcraft Dictionary on FAERIES
FAERIES: A term that in reality is used to cover many things that are of absolutely no relation to the true faerie folk. True faeries are members of the Dynion Mwyn or the Daoine Sidhe. I'm sure it can be used a bit more broadly than that, but I'm biased.
(See also:
FAERIES , Witchcraft, Wicca, Paganism, Pagan Dictionary)
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Craft Witchcraft Dictionary on Tir Non Og
Tir Non Og: Land of the Forever Young. This is the Irish Land of the Dead, or the Otherworld. Tir Nan Og is the land to which the Irish faeries known as the Tuatha de Danann (Too-ah day Thay-nan, or Tootha day danan) flead when their lands were taken by the Milesians. In Tir Nan Og they spend their days feasting, gaming, love-making and partaking of beautiful music. The faeries can even enjoy the thrill of battle, for anyone slain is resurected the following day. It is the paradise that mortals can only dream of.
(See also:
Tir Non Og , Witchcraft, Wicca, Paganism, Pagan Dictionary)
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 |  |  | Faeries: RE-THINKING THE WATCHTOWERS or 13
Reasons Air Should Be In The NorthThe first time I noticed conflicting
ritual elements was when I was invited as a guest to attend another Coven's
esbat celebration. When the time came to 'invoke the Watchtowers' (a ritual
salutation to the four directions), I was amazed to learn that this group associated
the element of Earth with the North. My own Coven equated North with Air. How
odd, I thought. Where'd they get that? The High Priestess told me it had been
copied out of a number of published sources. Further, she said she had never
seen it listed any other way. I raced home and began tearing books from my own
library shelves. And sure enough! Practically every book I consulted gave the
following assoications as standard: North = Earth, East = Air, South = Fire,
West = Water.
Then where the heck did I get the
idea that Air belonged in the North?
Read more here: » Paganism: RE-THINKING THE WATCHTOWERS or 13
Reasons Air Should Be In The North |
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New Age
Spiritual Dictionary on Elementals
elementals Creatures that evolved in the Four Elements - earth (gnomes), air (sylphs), water (undines), and fire (salamanders). These forces of nature are known as Pixies, Gnomes, Fauns, Elves, Dwarfs, Trolls, Norns, Kobolds, Brownies, Nixies, Goblins, Pinkies, Banshees, Moss People, White Ladies, Spooks, Faeries, etc
(See
also: Elementals ,
Body
Mind and Soul)
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 |  |  | Faeries: All Hallow's EveSamhain.
All Hallows. All Hallow's Eve. Hallow E'en. Halloween. The most magical night
of the year. Exactly opposite Beltane on the wheel of the year, Halloween is
Beltane's dark twin. A night of glowing jack-o-lanterns, bobbing for apples,
tricks or treats, and dressing in costume. A night of ghost stories and
seances, tarot card readings and scrying with mirrors. A night of power, when
the veil that separates our world from the Otherworld is at its thinnest. A
"spirit night," as they say in Wales.
Read more here: » Halloween: All Hallow's Eve |
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BELLS: Often used as ritual tools. They can be used to invoke directional energies, to ring in the sunrise on a Sabbat, or to frighten away faeries and baneful spirits.
(See also: BELLS , Paganism, Pagan, Pagan Dictionary)
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Mysticism
Magick Dictionary
on
QLIPHOTH, QLIPPOTH
QLIPHOTH/QLIPPOTH Lit. "shells" (singular: qliphah). Shades of the dead whose names appear in the books of Dyzan or Thoth, or the Book of the Law (AL). They may contain formulae of magical powers. RAW calls them "souls of those who died insane... the tulpas of Tibet... avatars of Coyote, the American Indian prankster-god." RAW also identifies them with the Celtic "little people" or faeries. Some of the twenty-two qliphotic entities of the Black Tarot, as envisioned by Grant, are defined herein under separate entries, although strictly speaking, the qlippoth are the names of the guardians of the tunnels, not the tunnels themselves. To understand the qliphothic atus fully and to do them justice can be more deleterious to the artist or researcher than one might suspect. Conceivably, such complete understanding could result in the destruction of the ego without restoration in the Oversoul and therefore lead to actual madness. Dealing with the Qliphoth is the psychic equivalent of working with toxic wastes, dangerous animals or high voltage wires. To invoke any force is to invoke automatically its opposite as well. In the more conventional sense, qliphoth are negative cosmic energies equating with the ten positive Sephiroth (e.g., Lilith is the evil counterpart of Malkuth). All positive aspects of divinity have their "excremental" sides, or demons: Beelzebub, Satanas, etc. The difference between metamorphosis and excretion is thinner than you might guess. From the universal lexicon: scall English scab chale Cupeno husk, shell skalli Icelandic a peeled head geled Hebrew skin kulit Malay skin skull English the "shell" of the brain azal Basque peeling soale Hausa to peel off scale, shell English scalp< shell a Dutch M. schelpe Qabalah the of ?demons? or refuse? ?peelings, Qlipphoth discard husk, Hebrew qliphah husk peel; skin; to Malay kupas sheath English Middle> In the waning years of Alchemy, occultists were fond of saying that the Philosopher's Stone was "that which all men despise" -- and this in turn led the puffers to experiment with various types of excrement in order to see if that substance, perchance, could possibly yield the Secret of the Ages, since nothing so far had succeeded in doing so. And of course all such experiments accomplished was to mark the nadir of human folly. What is this word "excrement", after all? It's from Latin, excernere, "to separate." It is a separation, a peeling away, as when we peel away a scab or a blister, making it no longer a part of ourselves. German scheiden/schieden (divide, separate, divorce) is simply another form of the word Scheisse (Fr. chier, Engl. shit) or its Greek equivalent schizo, "to split." Latin cutis (skin), we should notice, first of all, is a cognate of Greek skatos (dung). Like the snake, what we throw away begins with the "skin" -- a word which probably represents a form of one of the universal roots. Compare Peruvian kina (the bark, or tree peeling, whence we get quinine) and Malay sisek (fish scales). Perhaps even the Austrian Kakadu word, k…ngir meaning "skin" is distantly related. At any rate, k…ngir is almost certainly the origin of "kangaroo," particularly since the Australian Warramunga word, nguru, meant "foreskin." These two are clearly connected and the marsupial associations are plain enough. The puffers didn't understand that excrement isn't exactly what all men despise. Or to be more precise, what matters isn't so much what is discarded and thrown away, but the value we place on the kept, as opposed to the trash. That faulty decision itself is where the problem lies. In fact, the Finnish proverb: Kulta kultainen v„lkkya roskatta, "gold glitters in what is thrown away", is a sentiment well understood by shamans, witches and other marginal people, who are drawn to the rubbish heaps and middens, much as the money-vultures circle the stock market. What all men despise is "that out there," that is to say, the world. And they try incessantly to dissociate themselves from it. Yet, obviously, if we really were one with the world, then we'd have in hand "the universal solvent," we'd have immortality because the world is immortal. In the world's all-powerful Nature is the very secret of turning lead into gold. Instead man tries desperately to throw out everything that is not self. Part of the problem is that the verb "to be" has two meanings (as in Spanish): one is an expression of permanent identity or equivalence to something else and the other an expression of a changing, on-going process. When we accept the error that we are not gods, we cease all self-examination, self-disciplines and self-improvement. We define god as an embodiment of "pefection" (or completion) instead of as the avenue of evolution and becoming. Only idols are perfect. Not even Odin ever thought of himself as perfect: he had to make many sacrifices in order to gain wisdom. Ditto Osiris, who was so far from being "together" that he was chopped up into little pieces. Granted, Jehovah is perfect, or thinks He is, but He is also a difficult God to respect, for that same reason. When you say we are not gods, you mean we are not idols. But an idol is precisely what modern man has made of himself. He worships himself, even though gods never worship themselves. Obviously, they don't have to. Only man worships himself, though not really as a god or potential god. He worships himself just as he is: as a fatted, golden pig wearing Gucci shoes. The reason people push gods "outside" is the same reason they shove everything else outside, separating everything and calling it evil because it is unwanted. Anything which is not self, including the planet earth, is felt to be of no real value. In fact, matter is simply unwanted "dirt." Most of the self is thrown away, at least that part of the self which demands the most work or struggle. All that may remain is the momentary gratification of physical need: food, drink, sex, rest, entertainment. To put a god into that strait-jacket, even a minor one, is to disrupt the routine, to interfere with the direct line of ice cream to mouth. Besides, the puffing up of an imaginary personal ego is a thousand times easier than the expression of difficult, real Divinity. Standing far enough away from the world empowers objectivity to serve as the perfect defense of the ego. Here ego cannot be challenged and "Science" and "Reason" become the last refuges of Subjective Solipsism. In the Qabalah this peeling away of the self, this separation or "excrement" is called a Qlipha (pl. qlipphoth). The qliphoth are the negative personifications. All the expressions of Divinity have their "qlipphoth": Samael, Beelzebub, Satanas, etc., as we've said. And, in truth, these are what people actually bow down to: these idols that are made up out of excrement. Divinity that lies outside of self is not divinity. In contemporary Occidental man's desperate struggle to separate himself we would do well to remember Alan Watts' comparison of the self to an onion. You can peel and peel until there is nothing left.
(See
also: QLIPHOTH, QLIPPOTH , Magick, Mysticism, Mysticism Dictionary, Body Mind
and Soul,)
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Craft Witchcraft Dictionary on SITH AND SIDHE
SITH AND SIDHE: Literally means, "faerie." Also Daoine Sidhe and Sidhe. This name is generally applied to all the faery races of Ireland and Scotland. The original word Sidhe meant piece, and Celtic faeries are sometimes euphemistically called "The People of Piece." SKY CLAD: a term meaning naked, usually referring to state of undress while doing rituals.
(See also:
SITH AND SIDHE , Witchcraft, Wicca, Paganism, Pagan Dictionary)
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Craft Witchcraft Dictionary on RATH
RATH: A circular earthen fortress sometimes outlined with rocks. These ancient sites, found all over the Celtic lands, are sacred to the faeries and even today most natives of the region will not disturb them.
(See also:
RATH , Witchcraft, Wicca, Paganism, Pagan Dictionary)
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 |  |  | Faeries: Encyclopedia - FairyA fairy is a spirit (supernatural being) found in the legends, folklore, and mythology of many cultures. They are generally humanoid in form, though of a higher, spiritual nature and so possessed of preternatural abilities, along with such mystical qualities as otherworldly beauty and grace, an ethereal glow, wings, or the like. They are also regarded as aloof, ephemeral, mercurial, and whimsical, among other qualities that place them outside of a human scope and have a tendency to make them associated or confused with other mythologi ...
Including:
Read more here: » Fairy: Encyclopedia - Fairy |
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 |  |  | Faeries: Encyclopedia II - Live action role-playing game - HistoryTechnically, many childhood games are simple LARPs (even though they don't bear that name), and so in that sense LARPs may have been around since the dawn of humanity.
Fantasy LARPs (as distinct from pure historical re-enactments) probably originate with the founding of the Society for Creative Anachronism in Berkeley, California on May 1, 1966. A similar group, the Markland Medieval Mercenary Militia, began holding events on the University of Maryland, College Park in 1969. These groups were largely dedicated to accurately recreating ...
See also:Live action role-playing game, Live action role-playing game - LARP basics, Live action role-playing game - In character vs. out of character, Live action role-playing game - Character Life and Death, Live action role-playing game - Physical vs. symbolic combat, Live action role-playing game - Genre and setting, Live action role-playing game - Game format, Live action role-playing game - History, Live action role-playing game - American history, Live action role-playing game - UK history, Live action role-playing game - Russian history, Live action role-playing game - Nordic history, Live action role-playing game - German history, Live action role-playing game - South African history, Live action role-playing game - New Zealand history, Live action role-playing game - Research and theory, Live action role-playing game - Nordic LARP theory, Live action role-playing game - LARP Revolution, Live action role-playing game - Academic works Read more here: » Live action role-playing game: Encyclopedia II - Live action role-playing game - History |
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 |  |  | Faeries: Encyclopedia II - Live action role-playing game - HistoryTechnically, many childhood games are simple LARPs (even though they don't bear that name), and so in that sense LARPs may have been around since the dawn of humanity.
Fantasy LARPs (as distinct from pure historical re-enactments) probably originate with the founding of the Society for Creative Anachronism in Berkeley, California on May 1, 1966. A similar group, the Markland Medieval Mercenary Militia, began holding events on the University of Maryland, College Park in 1969. These groups were largely dedicated to accurately recreating ...
See also:Live action role-playing game, Live action role-playing game - LARP basics, Live action role-playing game - In character vs. out of character, Live action role-playing game - Character Life and Death, Live action role-playing game - Physical vs. symbolic combat, Live action role-playing game - Genre and setting, Live action role-playing game - Game format, Live action role-playing game - History, Live action role-playing game - American history, Live action role-playing game - UK history, Live action role-playing game - Russian history, Live action role-playing game - Nordic history, Live action role-playing game - German history, Live action role-playing game - South African history, Live action role-playing game - New Zealand history, Live action role-playing game - Research and theory, Live action role-playing game - Knutepunkt, Live action role-playing game - Nordic LARP theory, Live action role-playing game - Academic works Read more here: » Live action role-playing game: Encyclopedia II - Live action role-playing game - History |
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Live action role-playing game - In character vs. out of character.
In traditional tabletop role-playing games, a player usually describes the words or actions of his or her character, framing the descriptions with introductory statements such as "My character says..." or "My character does..." In a LARP, since the actions of a player become the actions of the character, a special distinction must be made between actions a player takes as himself (out-of-character, or "OOC" actions, sometimes called "off-role" , " ...
See also:Live action role-playing game, Live action role-playing game - LARP basics, Live action role-playing game - In character vs. out of character, Live action role-playing game - Character Life and Death, Live action role-playing game - Physical vs. symbolic combat, Live action role-playing game - Genre and setting, Live action role-playing game - Game format, Live action role-playing game - History, Live action role-playing game - American history, Live action role-playing game - UK history, Live action role-playing game - Russian history, Live action role-playing game - Nordic history, Live action role-playing game - German history, Live action role-playing game - South African history, Live action role-playing game - New Zealand history, Live action role-playing game - Research and theory, Live action role-playing game - Knutepunkt, Live action role-playing game - Nordic LARP theory, Live action role-playing game - Academic works Read more here: » Live action role-playing game: Encyclopedia II - Live action role-playing game - LARP basics |
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