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Evocation | A Wisdom Archive on Evocation |  | Evocation A selection of articles related to Evocation |  |
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evocation, Evocation
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| ARTICLES RELATED TO Evocation | | | |  |  |  | Evocation:
Mysticism
Magick Dictionary
on
EVOCATION EVOCATION When we evoke an entity, we draw upon our own stock of indwelling spirits. Thus, to evoke is to call up what is already present in us. In the same way, we evoke mental images from the vast storehouse within us. Presumably, then, to invoke a mental image (as opposed to evoking it), would be to call down a vision, a ufo, or whatever from outside. Confusion arises from the fact that self and other are one and to draw from the Self is ultimately to draw from the All. (See also: EVOCATION, Magick, Mysticism, Mysticism Dictionary, Body Mind and Soul, )
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|  |  |  | Evocation:
Spiritual - Theosophy
Dictionary on
Evocation Evocation (from Latin evocare to call forth) The calling forth of simulacra of the departed by magical processes; or the calling forth of the daemons or nature spirits of various classes by will directed by knowledge. The spiritual aspects of human beings cannot, however, be called forth, except in rare instances immediately after death, which in this case means black magic; and even so, these disimbodied spirits do not actually come, but cause their simulacrum to be formed, or send a messenger. The attempt thus to evoke the departed is a wrongful interference with the courses of nature and detrimental to the welfare of the departing egos. It is much easier and more common to evoke spooks from kama-loka, or denizens of the lower astral light; and the appearances thus created are often of a composite nature, to which the medium and sitters, whether knowingly or not, contribute. This must necessarily be the case where there is actual materialization. Such practices come under the general heading of necromancy. (See also: Evocation, Mysticism, Mysticism Dictionary, Occultism, Occultism Dictionary)
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| | | | | | | |  |  |  | Evocation: Encyclopedia II - Hoodwinked - SynopsisThe story begins in media res as the police are cordoning off Granny’s house following the confrontation there of the four suspects: Red, the Wolf, Granny and the Woodsman. The lead investigator, frog-form Nicky Flippers, interrogates each of the four participants, with each character giving their own version of how and why they arrived at the house. Because the film uses a police interrogation as a framing sequence, it is evocative of the 1995 crime thriller The Usual Suspects, and because the four participants’ stories co ...
See also:Hoodwinked, Hoodwinked - Main Cast, Hoodwinked - Synopsis, Hoodwinked - Reaction, Hoodwinked - Trivia Read more here: » Hoodwinked: Encyclopedia II - Hoodwinked - Synopsis |
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| |  |  |  | Evocation: Encyclopedia II - Wizards of High Sorcery - SpellcraftingThere are eight kind of magic in the world of Krynn: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy and transmutation. Each Order is allowed to learn certain groups of magic. Thus, it is virtually impossible to find a certain wizard who has mastered all the groups.
Until the apprentice has passed the Test, when his affiliation is discovered, he is not usually taught magic belonging to any of those groups. Instead, they are taugh ...
See also:Wizards of High Sorcery, Wizards of High Sorcery - Introduction, Wizards of High Sorcery - Apprentices, Wizards of High Sorcery - The Preliminar Test, Wizards of High Sorcery - The Test, Wizards of High Sorcery - Alignment, Wizards of High Sorcery - Spellcrafting, Wizards of High Sorcery - The Conclave, Wizards of High Sorcery - Renegades Read more here: » Wizards of High Sorcery: Encyclopedia II - Wizards of High Sorcery - Spellcrafting |
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| |  |  |  | Evocation: Encyclopedia II - Office Space - PlotIn a cube farm setting evocative of the Dilbert comic strip, we peek into the lives of Initech workers Peter, Michael, Samir, and Milton. Soon after the movie begins, two consultants (called "The Bobs" since they both have the same first name, and which also suggests their line of work) are brought in to Initech to help with downsizing and increasing productivity. The workers at Initech are then interviewed for the purposes of determining ...
See also:Office Space, Office Space - Plot, Office Space - Cast, Office Space - In popular culture, Office Space - Trivia Read more here: » Office Space: Encyclopedia II - Office Space - Plot |
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| |  |  |  | Evocation: Encyclopedia II - Spaceballs - Cultural contextThe plot is deliberately evocative of fairy tales, as are the scenes on the planet Druidia. Throughout the film, the characters regularly break the fourth wall, often to promote their merchandise, and they are aware that they are making a movie, and the events are not "real life." The majority of the scenes and characters are parodies of Star Wars, although it parodies other movies as well. The most notable are Transformers (Spaceball One), Star Trek, Battlestar Galactica, The Bridge on the River Kwai, T ...
See also:Spaceballs, Spaceballs - Opening crawl, Spaceballs - Plot, Spaceballs - Antagonist, Spaceballs - Spaceball One, Spaceballs - Cultural context, Spaceballs - Cast, Spaceballs - Character parodies Read more here: » Spaceballs: Encyclopedia II - Spaceballs - Cultural context |
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|  |  |  | Evocation: Encyclopedia II - Office Space - PlotIn a cube farm setting evocative of the Dilbert comic strip, the film shows the lives of Initech workers Peter, Michael, Samir, and Milton. Soon after the movie begins, two consultants (called "The Bobs" since they both have the same first name, and which also suggests their line of work) are brought in to Initech to help with downsizing and increasing productivity. The workers at Initech are then interviewed for the purposes of determining ...
See also:Office Space, Office Space - Plot, Office Space - Cast, Office Space - In popular culture, Office Space - Trivia Read more here: » Office Space: Encyclopedia II - Office Space - Plot |
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|  |  |  | Evocation:
Mysticism
Magick Dictionary
on
VE-VE, Vever VE-VE (Or Vever) Voodoo sigil or depiction of a deity or magical force. It is the Voodoo equivalent of a yantra, but whereas a yantra is a geometric design, a veve is a sigil within a circle and serves an entirely difference purpose. The veve attempts to capture the movement or sound of an energy, Loa or god by means of a stylized linear drawing on the ground (or in cornmeal) with a stick. When successful, the veve will assist in the evocation of the desired spirit. (See also: VE-VE, Vever, Magick, Mysticism, Mysticism Dictionary, Body Mind and Soul, )
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