Each player's objective is to move all four of their pieces completely around the board, anticlockwise, before their opponents do. The pieces start and finish on the Charkoni.
The playing order is decided by each player throwing the cowries. The player with the highest score starts, and turns continue anticlockwise around the board.
Each player's first piece may leave the Charkoni on any throw. Each player moves their pieces down the centre column of their own arm of the board, then anticlock ...
Each player has four beehive-shaped pieces. The pieces of one player are distinguishable from another by their colour: black, green, red and yellow are used for each player.
Six cowrie shells are used to determine the amount to move the players' pieces. They are thrown from the player's hand and the number of cowries which fall with their openings upwards indicate how many spaces the player may move:
COWRIES VALUE
2: 2
3: 3
4: 4
5: 5
6: 6 and another turn
1: 10 and anot ...
Pachisi is a Cross and Circle game. Games of this type are: Pancha Keliya from Ceylon, Nyout from Korea, and "Edris To Jin" from Syria. In the Mayan ruins of Mexico vestiges of a similar game have been found. It is presumed that Moctezuma's subordinates played it. It was called Patolli.
There are no standard rules and there are many variations on how to play Pachisi.
...
Parcheesi is played with two dice and the goal of the game is to take each of four colored pawns to the center square.
The Parcheesi board has sixty-eight squares in all. Sixteen of these are safe squares (squares where one's pawn cannot be "eaten" — forced to return to start — by an opponent's). A pawn that does catch up to an opponent's pawn on an unsafe square "eats" it and then continues the rest of the player's turn. When a player sends another player's pawn back to its nest, that player gains 20 points that he m ...
A ludo board is normally a square marked with a cross. Each arm of the cross is divided into three columns, with the columns divided into usually six squares. The centre of the cross is the finishing square which is often divided into four coloured triangles. Each coloured triangle combined with a coloured middle column appears as an arrow pointing to the finish. The shaft of each arrow is a player' ...
At the start of the game, the player's pieces are placed in the areas to the next to the arms.
Players take it in turn to throw a single die. A player moves one of their pieces forward the number of squares indicated by the die. When a player throws a 6 the player may bring a new piece onto the starting square, or may choose to move a piece already in play like any other throw. In either case, every throw of a 6 is rewarded with an additional turn. If a player cannot make a valid move, such as when they have no pieces in play and they do not throw a 6, t ...