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Concepts in the Wheel of Time series - Items of Power

A Wisdom Archive on Concepts in the Wheel of Time series - Items of Power

Concepts in the Wheel of Time series - Items of Power

A selection of articles related to Concepts in the Wheel of Time series - Items of Power

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Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - Darkhounds, Concepts in the Wheel of Time series - Draghkar, Concepts in the Wheel of Time series - Dreadlords, Concepts in the Wheel of Time series - Gholam, Concepts in the Wheel of Time series - Gray Men, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Myrddraal, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - The Hand of Light, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - The Knitting Circle, Concepts in the Wheel of Time series - Trollocs, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Warders

ARTICLES RELATED TO Concepts in the Wheel of Time series - Items of Power

Concepts in the Wheel of Time series - Items of Power: Encyclopedia - Concepts in the Wheel of Time series

This article is about the concepts and terminology in Robert Jordan's fantasy fiction series The Wheel of Time. Concepts in the Wheel of Time series - Items of Power. Angreal are items of the One Power which enable the user to draw more of the One Power than they would normally be able to. Angreal also protect the user from drawing enough Power to burn themselves out. Sa'angreal are identical to angreal, except that they allow the user to draw more Power than even an an ...

Including:

Read more here: » Concepts in the Wheel of Time series: Encyclopedia - Concepts in the Wheel of Time series

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Items of Power

Angreal are items of the One Power which enable the user to draw more of the One Power than they would normally be able to. Angreal also protect the user from drawing enough Power to burn themselves out. Sa'angreal are identical to angreal, except that they allow the user to draw more Power than even an angreal can handle. At least one sa'angreal, usable only by men, is known to be missing the buffer that prevents the user from burning himself out - Callandor, the sword which is not a sword. T ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Trollocs, Concepts in the Wheel of Time series - Myrddraal, Concepts in the Wheel of Time series - Darkhounds, Concepts in the Wheel of Time series - Gholam, Concepts in the Wheel of Time series - Draghkar, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Warders, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - The Hand of Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - Dreadlords, Concepts in the Wheel of Time series - Gray Men, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - The Knitting Circle, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Items of Power

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Shadowspawn

A number of species, with varying levels of sentience, have been created by the Dark One or other agents of the Shadow. Concepts in the Wheel of Time series - Trollocs. Trollocs were created by Aginor, one of the leading biologists of the Age of Legends, by crossbreeding human and animal stock. Trollocs are generally bipedal and humanoid, often with both human and animal features: human eyes but an eagle's beak, for instance, or a b ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Trollocs, Concepts in the Wheel of Time series - Myrddraal, Concepts in the Wheel of Time series - Darkhounds, Concepts in the Wheel of Time series - Gholam, Concepts in the Wheel of Time series - Draghkar, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Warders, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - The Hand of Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - Dreadlords, Concepts in the Wheel of Time series - Gray Men, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - The Knitting Circle, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Shadowspawn

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Societies

Concepts in the Wheel of Time series - Aes Sedai. Main article: Aes Sedai The Aes Sedai are, arguably, the most important, powerful and influential society on the continent. They are centered around the White Tower and their leader is the Amyrlin Seat, held at the beginning of the series by Siuan Sanche. A Warder is a person (traditionally a man) who is bonded by an Aes Sedai through the use of saidar to become her 'Guardian' or 'Protector' as she travels. The only woman ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - One Power, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Cuendillar, Concepts in the Wheel of Time series - Ji'e'toh, Concepts in the Wheel of Time series - Prophecies of the Dragon, Concepts in the Wheel of Time series - The Way of the Leaf, Concepts in the Wheel of Time series - Races, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Societies, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Old Tongue, Concepts in the Wheel of Time series - The Chosen Forsaken

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Societies

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Children of the Light

Children of the Light, or Whitecloaks, are religious zealots. They blame the Breaking of the World on the Aes Sedai and believe that the One Power is a tool of the Dark One. By this logic, all Aes Sedai, and any who associate with them or who have trained in the White Tower, must therefore be Darkfriends. There are strong similarities between the Children and the medieval order of the Knights Templar. The Children of the Light wear white cloaks with a bright gol ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Trollocs, Concepts in the Wheel of Time series - Myrddraal, Concepts in the Wheel of Time series - Darkhounds, Concepts in the Wheel of Time series - Gholam, Concepts in the Wheel of Time series - Draghkar, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Warders, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - The Hand of Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - Dreadlords, Concepts in the Wheel of Time series - Gray Men, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - The Knitting Circle, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Children of the Light

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - The Kin

The Kin are a secret group of female channelers hiding from the White Tower. They offered a safe haven for others who had been put out of the Tower due to their failure to measure up to the Tower's standards. Their history dates back to the Trolloc Wars, more than two thousand years ago (circa 1000-1350 AB) where the first group of women upon fearing to return home in the midst of the wars, fled to Barashta (near present-day site of Ebou Da ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Trollocs, Concepts in the Wheel of Time series - Myrddraal, Concepts in the Wheel of Time series - Darkhounds, Concepts in the Wheel of Time series - Gholam, Concepts in the Wheel of Time series - Draghkar, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Warders, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - The Hand of Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - Dreadlords, Concepts in the Wheel of Time series - Gray Men, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - The Knitting Circle, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - The Kin

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Darkfriends

Darkfriends, or Friends of the Dark, are normal folk who have secretly pledged support to the Dark One, whom they call the Great Lord of the Dark. Darkfriends, though not necessarily dangerous combatants, are also ubiquitous, as they can be and often are found just about everywhere. Prominent Darkfriends include Whitecloak Jaichim Carridin (ironically part of an organization dedicated to the Light), any number of Black Ajah women (see Aes Sedai for more details), the late Melindhra of the Charra sept of the Shaido Aiel, former peddler Padan Fain, and the Forsaken. ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Trollocs, Concepts in the Wheel of Time series - Myrddraal, Concepts in the Wheel of Time series - Darkhounds, Concepts in the Wheel of Time series - Gholam, Concepts in the Wheel of Time series - Draghkar, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Warders, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - The Hand of Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - Dreadlords, Concepts in the Wheel of Time series - Gray Men, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - The Knitting Circle, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Darkfriends

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Ogier

Ogier are a race of non-human creatures who have an intense love of knowledge. They are also great architects and stonemasons, responsible for many of the most impressive structures and cities of the world. Ogier stonework is known for its organic nature, often appearing to have been grown like plants. Their first love, however, is forestry; they love the trees of their stedding, and grew groves near the cities they built to remind them of their home. E ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Trollocs, Concepts in the Wheel of Time series - Myrddraal, Concepts in the Wheel of Time series - Darkhounds, Concepts in the Wheel of Time series - Gholam, Concepts in the Wheel of Time series - Draghkar, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Warders, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - The Hand of Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - Dreadlords, Concepts in the Wheel of Time series - Gray Men, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - The Knitting Circle, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Ogier

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Asha'man

Asha'man, Guardians in the Old Tongue, are men who can channel the One Power, recruited by Mazrim Taim at the direction of Rand al'Thor to be his army at Tarmon Gai'don. Like Aes Sedai, Asha'man identify their status by title. The main titles among Asha'man are: Soldiers, the trainees, are identified by no rank pins, only their black coats Dedicated, the officers, are identified by a pin of a silver sword Asha'man, the masters, are identified by a pin of a golden dragon < ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Trollocs, Concepts in the Wheel of Time series - Myrddraal, Concepts in the Wheel of Time series - Darkhounds, Concepts in the Wheel of Time series - Gholam, Concepts in the Wheel of Time series - Draghkar, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Warders, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - The Hand of Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - Dreadlords, Concepts in the Wheel of Time series - Gray Men, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - The Knitting Circle, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Asha'man

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Aelfinn and Eelfinn

Living outside the world, and connected to the Tower of Ghenjei, are the Aelfinn and the Eelfinn. Two portal ter'angreal allow visitation, provided that you bring neither iron, instruments of music, or fire (reminiscent of fairies in our world, or in the books, the game of Snakes and Foxes). Indeed, the Aelfinn look vaguely human with snakelike features, and they answer three questions, although the answers are difficult to unravel. Questions directly pertaining to the shadow are to be avoided, as are frivolous qu ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Trollocs, Concepts in the Wheel of Time series - Myrddraal, Concepts in the Wheel of Time series - Darkhounds, Concepts in the Wheel of Time series - Gholam, Concepts in the Wheel of Time series - Draghkar, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Warders, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - The Hand of Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - Dreadlords, Concepts in the Wheel of Time series - Gray Men, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - The Knitting Circle, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Aelfinn and Eelfinn

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Amayar

Not much is currently known about the Amayar except that they are a fair skinned people that reside on Tremalking and the surrounding islands, where they are farmers and makers of fine glass and porcelain. The Amayar are followers of the Water Way and generally ignore the world beyond their scattered islands. They believe that this world is only an illusion, a mirrored reflection of belief. Some of their prophecies speak of the one of the two gr ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Trollocs, Concepts in the Wheel of Time series - Myrddraal, Concepts in the Wheel of Time series - Darkhounds, Concepts in the Wheel of Time series - Gholam, Concepts in the Wheel of Time series - Draghkar, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Warders, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - The Hand of Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - Dreadlords, Concepts in the Wheel of Time series - Gray Men, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - The Knitting Circle, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Amayar

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Aes Sedai

The Aes Sedai are, arguably, the most important, powerful and influential society on the continent. They are centered around the White Tower and their leader is the Amyrlin Seat, held at the beginning of the series by Siuan Sanche. Concepts in the Wheel of Time series - Warders. A Warder is a person (traditionally a man) who is bonded by an Aes Sedai through the use of saidar to become her 'Guardian' or 'Protector' as she travels. The only woman bound to an Aes Sedai known to exist is Birgitte Trahelion, bonded to Elayne Trakand in order to save Birgitte' ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Trollocs, Concepts in the Wheel of Time series - Myrddraal, Concepts in the Wheel of Time series - Darkhounds, Concepts in the Wheel of Time series - Gholam, Concepts in the Wheel of Time series - Draghkar, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Warders, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - The Hand of Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - Dreadlords, Concepts in the Wheel of Time series - Gray Men, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - The Knitting Circle, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Aes Sedai

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Races

The Wheel of Time has a variety of sentient non-human races and species, some benevolent, some malevolent, and some entirely alien in their motivations. Concepts in the Wheel of Time series - Ogier. Ogier are a race of non-human creatures who have an intense love of knowledge. They are also great architects and stonemasons, responsible for many of the most impressive structures and cities of the world. Ogier stonework is known for its organic nature, often appearing to have been grown like plants. Their fi ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - One Power, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Cuendillar, Concepts in the Wheel of Time series - Ji'e'toh, Concepts in the Wheel of Time series - Prophecies of the Dragon, Concepts in the Wheel of Time series - The Way of the Leaf, Concepts in the Wheel of Time series - Races, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Societies, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Old Tongue, Concepts in the Wheel of Time series - The Chosen Forsaken

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Races

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - The Way of the Leaf

The Way of the Leaf is a philosophy of nonviolence and acceptance of what may happen in life. The belief is similar in some ways to ahimsa. The Way of the Leaf applies to all living things, including that its adherents not put up a fight in defense of their lives, kill animals for food, or even touch weapons of war. The original followers of the Way of the Leaf in the Age of Legends were known as the Da'Shain Aiel. During the breaking and shortly thereafter, they were refered to as the Jenn Aiel. In the c ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - One Power, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Cuendillar, Concepts in the Wheel of Time series - Ji'e'toh, Concepts in the Wheel of Time series - Prophecies of the Dragon, Concepts in the Wheel of Time series - The Way of the Leaf, Concepts in the Wheel of Time series - Races, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Societies, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Old Tongue, Concepts in the Wheel of Time series - The Chosen Forsaken

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - The Way of the Leaf

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - One Power

See main article: One Power Concepts in the Wheel of Time series - Items of Power. Angreal are items of the One Power which enable the user to draw more of the One Power than they would normally be able to. Angreal also protect the user from drawing enough Power to burn themselves out. Sa'angreal are identical to angreal, except that they allow the user to draw more Power than even an angreal can handle. At least one sa'angreal, usable only by men, is ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - One Power, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Cuendillar, Concepts in the Wheel of Time series - Ji'e'toh, Concepts in the Wheel of Time series - Prophecies of the Dragon, Concepts in the Wheel of Time series - The Way of the Leaf, Concepts in the Wheel of Time series - Races, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Societies, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Old Tongue, Concepts in the Wheel of Time series - The Chosen Forsaken

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - One Power

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Ji'e'toh

Ji'e'toh is the system of honor and dishonor that the Aiel follow. Ji'e'toh determines all interactions in Aiel life; fighting, housing, even intimate relationships and marriage. The term is from the Old Tongue and means, literally, honor and obligation. To be expanded Ji is honor, and toh is obligation. The greatest ji comes from touching an enemy in battle without killing him. This incurs a great deal of toh, and the person who is touched usually becomes gai'sha ...

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Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - One Power, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Cuendillar, Concepts in the Wheel of Time series - Ji'e'toh, Concepts in the Wheel of Time series - Prophecies of the Dragon, Concepts in the Wheel of Time series - The Way of the Leaf, Concepts in the Wheel of Time series - Races, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Societies, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Old Tongue, Concepts in the Wheel of Time series - The Chosen Forsaken

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Ji'e'toh

Concepts in the Wheel of Time series - Items of Power: Encyclopedia II - Concepts in the Wheel of Time series - Prophecies of the Dragon

The Prophecies of the Dragon, also known as the Karaethon Cycle, are a series of Foretellings regarding the rebirth of The Dragon, Lews Therin Telamon. Originally Foretold in the Old Tongue during and immediately after the Breaking of the World, there is a variety of translations. However, most of these are very controversial. The Prophecies include some rather specific events, such as taking the Stone of Tear and dra ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - One Power, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Cuendillar, Concepts in the Wheel of Time series - Ji'e'toh, Concepts in the Wheel of Time series - Prophecies of the Dragon, Concepts in the Wheel of Time series - The Way of the Leaf, Concepts in the Wheel of Time series - Races, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Societies, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Old Tongue, Concepts in the Wheel of Time series - The Chosen Forsaken

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Prophecies of the Dragon

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