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Compiler - Types of compilers | A Wisdom Archive on Compiler - Types of compilers |  | Compiler - Types of compilers A selection of articles related to Compiler - Types of compilers |  |
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Compiler, Compiler - Compiled versus interpreted languages, Compiler - Compiler back end, Compiler - Compiler design, Compiler - Compiler front end, Compiler - History, Compiler - Native versus cross compiler, Compiler - Notes, Compiler - One-pass versus multi-pass compilers, Compiler - Types of compilers, Loop nest optimization, compiler analysis, Assemblers, Compiler construction, Interpreter software, Abstract interpretation, Linkers, Top-down parsing, Bottom-up parsing, Attribute grammar, Semantics encoding, Error avalanche, Recompilation, Decompiler, Just-in-time compiler, Meta-Compilation, Preprocessor, Parallel compilers, Important publications in compilers for programming languages
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ARTICLES RELATED TO Compiler - Types of compilers |  |  |  | Compiler - Types of compilers: Encyclopedia II - Compiler - Types of compilers
Compiler - Native versus cross compiler.
Most compilers are classified as either native or cross-compilers.
A compiler may produce binary output intended to run on the same type of computer and operating system ("platform") as the compiler itself runs on. This is sometimes called a native-code compiler. Alternatively, it might produce binary output designed to run on a different platform. This is known as a cross compiler. Cross compilers are very useful when bringing up a new hardware platform for the fir ...
See also:Compiler, Compiler - History, Compiler - Types of compilers, Compiler - Native versus cross compiler, Compiler - One-pass versus multi-pass compilers, Compiler - Compiled versus interpreted languages, Compiler - Compiler design, Compiler - Compiler front end, Compiler - Compiler back end, Compiler - Notes Read more here: » Compiler: Encyclopedia II - Compiler - Types of compilers |
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 |  |  | Compiler - Types of compilers: Encyclopedia II - Compiler - Types of compilers
Compiler - Native versus cross compiler.
Most compilers are classified as either native compilers or cross compilers.
A compiler may produce binary output intended to run on the same type of computer and operating system ("platform") as the compiler itself runs on. This is sometimes called a native-code compiler. Alternatively, it might produce binary output designed to run on a different platform. This is known as a cross compiler. Cross compilers are very useful when bringing up a new hardware platform f ...
See also:Compiler, Compiler - History, Compiler - Types of compilers, Compiler - Native versus cross compiler, Compiler - One-pass versus multi-pass compilers, Compiler - Compiled versus interpreted languages, Compiler - Compiler design, Compiler - Compiler front end, Compiler - Compiler back end, Compiler - Notes Read more here: » Compiler: Encyclopedia II - Compiler - Types of compilers |
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 |  |  | Compiler - Types of compilers: Encyclopedia II - Compiler optimization - Types of optimizationsTechniques in optimization can be broken up along various scopes which affect anywhere from a single statement to an entire program. Generally locally scoped techniques are easier to implement than global ones but result in lesser gains. Some examples of scopes include:
Peephole optimizations: Usually performed late in the compilation process, peephole optimizations examine at most a few instructions. They may eliminate instruction sequences that do nothing, e.g. a memory read and write that end with the same data in the ...
See also:Compiler optimization, Compiler optimization - Types of optimizations, Compiler optimization - Factors affecting optimization, Compiler optimization - Intended use of the generated code, Compiler optimization - Optimization techniques, Compiler optimization - Common themes, Compiler optimization - Optimization techniques, Compiler optimization - Interprocedural optimizations, Compiler optimization - Problems with optimization, Compiler optimization - List of compiler optimizations Read more here: » Compiler optimization: Encyclopedia II - Compiler optimization - Types of optimizations |
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 |  |  | Compiler - Types of compilers: Encyclopedia II - Compiler optimization - Optimization techniques
Compiler optimization - Common themes.
To a large extent, optimization techniques have the following themes, which sometime conflict.
Avoid redundancy
If something has already been computed, it's generally better to store it and reuse it later, instead of recomputing it.
Less code
There is less work for the CPU, cache, and memory. So, likely to be faster.
Straight line code, fewer jumps
Less comp ...
See also:Compiler optimization, Compiler optimization - Types of optimizations, Compiler optimization - Factors affecting optimization, Compiler optimization - Intended use of the generated code, Compiler optimization - Optimization techniques, Compiler optimization - Common themes, Compiler optimization - Optimization techniques, Compiler optimization - Interprocedural optimizations, Compiler optimization - Problems with optimization, Compiler optimization - List of compiler optimizations Read more here: » Compiler optimization: Encyclopedia II - Compiler optimization - Optimization techniques |
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 |  |  | Compiler - Types of compilers: Encyclopedia II - Compiler optimization - Problems with optimizationEarly in the history of compilers, compiler optimizations were not as good as hand-written ones. As compiler technologies have improved, good compilers can often generate better code than human programmers — and good post pass optimizers can improve highly hand-optimized code even further. For the RISC CPU architecture, and even more so for VLIW hardware, compiler optimization is the key for obtaining efficient code, because the RISC instruction set is so compact that it is hard for a human to manually schedule or combine small instructions to get efficient results. Indeed, these architectures ...
See also:Compiler optimization, Compiler optimization - Types of optimizations, Compiler optimization - Factors affecting optimization, Compiler optimization - Intended use of the generated code, Compiler optimization - Optimization techniques, Compiler optimization - Common themes, Compiler optimization - Optimization techniques, Compiler optimization - Interprocedural optimizations, Compiler optimization - Problems with optimization, Compiler optimization - List of compiler optimizations Read more here: » Compiler optimization: Encyclopedia II - Compiler optimization - Problems with optimization |
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 |  |  | Compiler - Types of compilers: Encyclopedia II - Mixtape - Mix tapes vs. compilationsMany commercially available compilations of pop music, such as those in the consistently best-selling Now That's What I Call Music! series, initially seem to share certain important characteristics with mix tapes. Like many private mixes, a significant number of the earliest pop LPs were essentially collections of popular singles, and such compilation albums have often taken cues from underground mixes of the same era. One example is Disco Par-r-r-ty, the first nonstop dancing LP record, which was released by Spring Records in ...
See also:Mixtape, Mixtape - History, Mixtape - Terminology, Mixtape - Mix tapes vs. compilations, Mixtape - Legal issues in the U.S., Mixtape - Aesthetics, Mixtape - Types of mix tapes, Mixtape - Media references to mix tapes, Mixtape - Mix tapes in global culture Read more here: » Mixtape: Encyclopedia II - Mixtape - Mix tapes vs. compilations |
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 |  |  | Compiler - Types of compilers: Encyclopedia II - Programming language - Features of programming languageEach programming language can be thought of as a set of formal specifications concerning syntax, vocabulary, and meaning.
These specifications usually include:
Data types
Data structures
Instruction and control flow
Design philosophy
Compilation and interpretation
Those languages that are widely used – or have been used for a considerable period of time – have standardization bodies that meet regularly to create and publish formal definitions of the language and discuss the extension of existing def ...
See also:Programming language, Programming language - Features of programming language, Programming language - Data types, Programming language - Data structures, Programming language - Instruction and control flow, Programming language - Design philosophy, Programming language - Compilation and interpretation, Programming language - History of programming languages, Programming language - Classifications of programming languages, Programming language - Formal semantics Read more here: » Programming language: Encyclopedia II - Programming language - Features of programming language |
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 |  |  | Compiler - Types of compilers: Encyclopedia II - Programming language - Features of programming languageEach programming language can be thought of as a set of formal specifications concerning syntax, vocabulary, and meaning.
These specifications usually include:
Data Types
Data Structures
Instruction and Control Flow
Design Philosophy
Compilation and Interpretation
Most languages that are widely used, or have been used for a considerable period of time, have standardization bodies that meet regularly to create and publish formal definitions of the language, and discuss extending or supplementing the already extant def ...
See also:Programming language, Programming language - Features of programming language, Programming language - Data types, Programming language - Data structures, Programming language - Instruction and control flow, Programming language - Design philosophy, Programming language - Compilation and interpretation, Programming language - History of programming languages, Programming language - Classifications of programming languages, Programming language - Formal semantics Read more here: » Programming language: Encyclopedia II - Programming language - Features of programming language |
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 |  |  | Compiler - Types of compilers: Encyclopedia II - GLSL - Details
GLSL - Data types.
The OpenGL Shading Language Specification defines twenty two basic data types, some are the same as used in the C programming language, while others are specific to graphics processing.
void – used for functions that do not return a value
bool – conditional type, values may be either true or false
int – a signed integer
float – a floating point number
vec2 – a 2 component floating point vector
vec3 – a 3 component floating po ...
See also:GLSL, GLSL - Background, GLSL - Details, GLSL - Data types, GLSL - Operators, GLSL - Functions and control structures, GLSL - Compilation and Execution, GLSL - A sample trivial GLSL Vertex Shader, GLSL - A sample trivial GLSL Fragment Shader Read more here: » GLSL: Encyclopedia II - GLSL - Details |
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