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Commodore 64 | A Wisdom Archive on Commodore 64 |  | Commodore 64 A selection of articles related to Commodore 64 |  |
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Commodore 64, Commodore 64 - External hardware, Commodore 64 - Hardware, Commodore 64 - History, Commodore 64 - Notes, Commodore 64 - Representative screenshots, Commodore 64 - Software, Commodore 64 - Specifications, Commodore 64 - Trivia, Commodore 64 - 1990s and 2000s hardware, Commodore 64 - An active demoscene, Commodore 64 - C64 successors and the 64C, Commodore 64 - Graphics and sound, Commodore 64 - Hardware revisions, Commodore 64 - I/O ports and power supply, Commodore 64 - Internal hardware, Commodore 64 - Origins, Commodore 64 - Power problems, Commodore 64 - Winning the market war, Commodore 64 Games System, Commodore 64 software, List of Commodore 64 games, Commodore 64 demos, Commodore 128
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ARTICLES RELATED TO Commodore 64 | |
 |  |  | Commodore 64: Encyclopedia II - Commodore 64 - History
Commodore 64 - Origins.
In January 1981, MOS Technology, Inc., Commodore's integrated-circuit design subsidiary, initiated a project to design the graphic and audio chips for a next generation video game console. Design work for the chips was completed in November 1981, but the console project was soon cancelled after a meeting with Commodore president Jack Tramiel. Tramiel wanted the chips to form the base for a sequel to the very popular VIC-20. He proposed that the new system ship with with 64 KB of RAM, which ...
See also:Commodore 64, Commodore 64 - History, Commodore 64 - Origins, Commodore 64 - Winning the market war, Commodore 64 - C64 successors and the 64C, Commodore 64 - An active demoscene, Commodore 64 - 1990s and 2000s hardware, Commodore 64 - Hardware, Commodore 64 - Graphics and sound, Commodore 64 - Hardware revisions, Commodore 64 - Power problems, Commodore 64 - External hardware, Commodore 64 - Software, Commodore 64 - Representative screenshots, Commodore 64 - Specifications, Commodore 64 - Internal hardware, Commodore 64 - I/O ports and power supply, Commodore 64 - Trivia, Commodore 64 - Notes Read more here: » Commodore 64: Encyclopedia II - Commodore 64 - History |
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 |  |  | Commodore 64: Encyclopedia II - Commodore 64 - Hardware
Commodore 64 - Graphics and sound.
The C64 used an 8-bit MOS Technology 6510 microprocessor (a close derivative of the 6502 with an added 6-bit internal I/O port that in the C64 is used for two purposes: to bank-switch the machine's ROM in and out of the processor's address space, and to operate the datasette tape recorder) and had 64 kilobytes of RAM, of which 38 KB were a ...
See also:Commodore 64, Commodore 64 - History, Commodore 64 - Origins, Commodore 64 - Winning the market war, Commodore 64 - C64 successors and the 64C, Commodore 64 - An active demoscene, Commodore 64 - 1990s and 2000s hardware, Commodore 64 - Hardware, Commodore 64 - Graphics and sound, Commodore 64 - Hardware revisions, Commodore 64 - Power problems, Commodore 64 - External hardware, Commodore 64 - Software, Commodore 64 - Representative screenshots, Commodore 64 - Specifications, Commodore 64 - Internal hardware, Commodore 64 - I/O ports and power supply, Commodore 64 - Trivia, Commodore 64 - Notes Read more here: » Commodore 64: Encyclopedia II - Commodore 64 - Hardware |
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 |  |  | Commodore 64: Encyclopedia - Battle ChessBattle Chess is a computer game version of chess released for the PC, Apple IIGS, Commodore 64, Amiga, CD32, Atari ST, Apple Macintosh, Acorn Archimedes and Nintendo Entertainment System in which the chess pieces came to life and battled one another when capturing. There were 35 animations, one for each possible combination of battle (thus there was no animation for the King-takes-King battle). The rook, for example, would turn into a rock monster and kill a pawn by crushing him. Introducing this new twist to a classi ...
Including:
Read more here: » Battle Chess: Encyclopedia - Battle Chess |
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 |  |  | Commodore 64: Encyclopedia II - Commodore 64 software - GamesNo mention of the Commodore 64 would be complete without game software. Due to the quality and quantity of games written for the computer (thanks in part to the advanced sound and graphic hardware), the Commodore 64 became well known primarily as a gaming platform moreso than a serious business computer.
Perhaps the most striking aspect of the Commodore 64's gaming history is the sheer number of game titles written for the machine. Whilst many commercial software companies produced prepackaged game software, an abundant supply of type ...
See also:Commodore 64 software, Commodore 64 software - BASIC, Commodore 64 software - Development tools, Commodore 64 software - Games, Commodore 64 software - Gaming History, Commodore 64 software - 1983, Commodore 64 software - 1984, Commodore 64 software - 1985, Commodore 64 software - 1987, Commodore 64 software - 1988-, Commodore 64 software - Applications Utility and Business software, Commodore 64 software - Type-ins bulletin boards and disk magazines, Commodore 64 software - Retrocomputing efforts Read more here: » Commodore 64 software: Encyclopedia II - Commodore 64 software - Games |
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 |  |  | Commodore 64: Encyclopedia II - Commodore SX-64 - HistoryThe SX-64 did not sell well, and its failure has been variously attributed to its small screen, high weight, bad marketing, and smaller business software library than that of its competitors, the Osborne 1 (Zilog Z80 CPU, CP/M OS) and Compaq Portable (16-bit CPU, MS-DOS). In addition, the Osborne and Compaq computers were faster, and in the case of the Osborne, was competitively priced.
SX-64 sales have been estimated as low as 9,000 units f ...
See also:Commodore SX-64, Commodore SX-64 - Description, Commodore SX-64 - History, Commodore SX-64 - Technical information Read more here: » Commodore SX-64: Encyclopedia II - Commodore SX-64 - History |
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 |  |  | Commodore 64: Encyclopedia II - Commodore 64 peripherals - Storage
Commodore 64 peripherals - Floppy disk drives.
Although not always supplied with the machine, floppy disk drives of the 5¼ inch (Commodore 1541 and 1571) and, later, 3½ inch (1581) variety were available. The 1541 was excruciatingly slow in loading programs because of a poorly-implemented serial bus, a legacy of the Commodore VIC-20. A common joke advised users to "go grab a cup of hot chocolate milk" afte ...
See also:Commodore 64 peripherals, Commodore 64 peripherals - Storage, Commodore 64 peripherals - Floppy disk drives, Commodore 64 peripherals - Tape drives, Commodore 64 peripherals - Hard Drives and expansions, Commodore 64 peripherals - Input/Output, Commodore 64 peripherals - Serial communications, Commodore 64 peripherals - RAM expansions, Commodore 64 peripherals - Input devices, Commodore 64 peripherals - Other peripherals, Commodore 64 peripherals - Notes Read more here: » Commodore 64 peripherals: Encyclopedia II - Commodore 64 peripherals - Storage |
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 |  |  | Commodore 64: Encyclopedia II - Commodore 64 software - Applications Utility and Business softwareWhile many businesses did not take the Commodore 64 seriously as a business machine, the Commodore 64 was still widely used for many important tasks, including computer graphics creation, desktop publishing, and word processing.
The best known art package was perhaps KoalaPainter , primarily because of its own custom graphics tablet user interface - the KoalaPad. A Commodore 64 version of The Print Shop existed, allowing users to generate signs and banners with a printer. "The Newsroom" was a desktop publishing suite. Lightpens and CAD drawing softw ...
See also:Commodore 64 software, Commodore 64 software - BASIC, Commodore 64 software - Development tools, Commodore 64 software - Games, Commodore 64 software - Gaming History, Commodore 64 software - 1983, Commodore 64 software - 1984, Commodore 64 software - 1985, Commodore 64 software - 1987, Commodore 64 software - 1988-, Commodore 64 software - Applications Utility and Business software, Commodore 64 software - Type-ins bulletin boards and disk magazines, Commodore 64 software - Retrocomputing efforts Read more here: » Commodore 64 software: Encyclopedia II - Commodore 64 software - Applications Utility and Business software |
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 |  |  | Commodore 64: Encyclopedia II - Commodore 64 software - Gaming History
Commodore 64 software - 1983.
Even though the C64 was a real computer, the most successful application category were computer games. The C64 was designed with this in mind, supported sprites, music, joysticks and everything else that was necessary. Like video game consoles it has a cartridge slot. The early C64 games were mainly produced by well-known video game producers like Atari, Activision and Sega, released as cartridges and represent the style of the early 80s video games. Most of them were conversions of ...
See also:Commodore 64 software, Commodore 64 software - BASIC, Commodore 64 software - Development tools, Commodore 64 software - Games, Commodore 64 software - Gaming History, Commodore 64 software - 1983, Commodore 64 software - 1984, Commodore 64 software - 1985, Commodore 64 software - 1987, Commodore 64 software - 1988-, Commodore 64 software - Applications Utility and Business software, Commodore 64 software - Type-ins bulletin boards and disk magazines, Commodore 64 software - Retrocomputing efforts Read more here: » Commodore 64 software: Encyclopedia II - Commodore 64 software - Gaming History |
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 |  |  | Commodore 64: Encyclopedia II - Commodore 64 software - Development toolsAside from games and office applications such as word processors, spreadsheets, and database programs, the C64 was well equipped with development tools from Commodore as well as third-party vendors. Various assembler solutions were available, though perhaps the Rolls-Royce of these was the MIKRO assembler, which came in cartridge form and integrated seamlessly with the standard BASIC screen editor. Several companies sold BASIC compilers, C compilers and Pascal compilers, and a subset of Ada, to men ...
See also:Commodore 64 software, Commodore 64 software - BASIC, Commodore 64 software - Development tools, Commodore 64 software - Games, Commodore 64 software - Gaming History, Commodore 64 software - 1983, Commodore 64 software - 1984, Commodore 64 software - 1985, Commodore 64 software - 1987, Commodore 64 software - 1988-, Commodore 64 software - Applications Utility and Business software, Commodore 64 software - Type-ins bulletin boards and disk magazines, Commodore 64 software - Retrocomputing efforts Read more here: » Commodore 64 software: Encyclopedia II - Commodore 64 software - Development tools |
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 |  |  | Commodore 64: Encyclopedia II - Commodore 64 peripherals - Other peripheralsThe Commodore 1701 and 1702 were 13-inch (33 cm) color monitors for the C64 which accepted as input either composite video or separate chrominance and luminance signals, similar to the S-Video standard, for superior performance with the C64.
Early in the Commodore 64's life, Commodore released several niche hardware enhancements for sound manipulation. These included the "Sound Expander", "Sound Sampler", "Music Maker" overlay, and External music keyboard. The Sound Expander and Sound Sampler were both expansion cartridges, but had li ...
See also:Commodore 64 peripherals, Commodore 64 peripherals - Storage, Commodore 64 peripherals - Floppy disk drives, Commodore 64 peripherals - Tape drives, Commodore 64 peripherals - Hard Drives and expansions, Commodore 64 peripherals - Input/Output, Commodore 64 peripherals - Serial communications, Commodore 64 peripherals - RAM expansions, Commodore 64 peripherals - Input devices, Commodore 64 peripherals - Other peripherals, Commodore 64 peripherals - Notes Read more here: » Commodore 64 peripherals: Encyclopedia II - Commodore 64 peripherals - Other peripherals |
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 |  |  | Commodore 64: Encyclopedia II - Commodore 64 peripherals - Input/Output
Commodore 64 peripherals - Serial communications.
Likewise, because Commodore offered a number of inexpensive modems for the C64, the machine also helped popularize the use of modems for telecommunications. In the United States, Quantum Computer Services (later America Online) offered an online service called Quantum Link for the C64 that featured chat, downloads, and online games. In the UK, Compunet was a very popular online service for C64 users (requiring special Compunet modems) from 1984 to the early 1990s. ...
See also:Commodore 64 peripherals, Commodore 64 peripherals - Storage, Commodore 64 peripherals - Floppy disk drives, Commodore 64 peripherals - Tape drives, Commodore 64 peripherals - Hard Drives and expansions, Commodore 64 peripherals - Input/Output, Commodore 64 peripherals - Serial communications, Commodore 64 peripherals - RAM expansions, Commodore 64 peripherals - Input devices, Commodore 64 peripherals - Other peripherals, Commodore 64 peripherals - Notes Read more here: » Commodore 64 peripherals: Encyclopedia II - Commodore 64 peripherals - Input/Output |
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 |  |  | Commodore 64: Encyclopedia II - Ghosts 'n Goblins - LevelsThe game comprises seven levels, each with an end-of-level boss who must be defeated before progressing to the next stage. Only after the defeat of the final boss for the second time, is the game's finale sequence displayed and the player declared victorious.
Ghosts 'n Goblins - The Graveyard and Forest.
The games begins in a graveyard with one of Astaroth's minions kidnapping Arthur's girlfriend, Princess Prin-Prin. Arthur must then make his way through the graveyard, avoiding or killing the zombie ...
See also:Ghosts 'n Goblins, Ghosts 'n Goblins - Gameplay, Ghosts 'n Goblins - Controls, Ghosts 'n Goblins - Lives, Ghosts 'n Goblins - Weapons, Ghosts 'n Goblins - Levels, Ghosts 'n Goblins - The Graveyard and Forest, Ghosts 'n Goblins - The Ice Palace, Ghosts 'n Goblins - The Caves, Ghosts 'n Goblins - The Floating Platforms and Firebridge, Ghosts 'n Goblins - Lower Castle, Ghosts 'n Goblins - Upper Castle, Ghosts 'n Goblins - Astaroth's Throne Room, Ghosts 'n Goblins - Ports, Ghosts 'n Goblins - Commodore 64, Ghosts 'n Goblins - Commodore Amiga, Ghosts 'n Goblins - Other Platforms, Ghosts 'n Goblins - Screenshots, Ghosts 'n Goblins - Trivia, Ghosts 'n Goblins - Packaging artwork Read more here: » Ghosts 'n Goblins: Encyclopedia II - Ghosts 'n Goblins - Levels |
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 |  |  | Commodore 64: Encyclopedia II - Castlevania video game - ReleasesCastlevania has been ported to a variety of different video game consoles, handheld game consoles, home computer systems, and mobile phones. The NES release of the game was adapted for video arcades both as a part of Nintendo's Play Choice 10 series and (with the addition of s two-player competitive play mode) the Nintendo Vs. Series.
In 1990, versions of the title were released for the IBM PC Compatible, the Commodore 64 (both developed by Unlimited Software), and the Commodore Amiga (developed by Novotrade). In 2002, Konami r ...
See also:Castlevania video game, Castlevania video game - Releases, Castlevania video game - Enhanced Remakes, Castlevania video game - Story, Castlevania video game - Gameplay, Castlevania video game - Release details, Castlevania video game - Packaging artwork, Castlevania video game - Screenshots, Castlevania video game - Famicom Disk System / NES version, Castlevania video game - DOS version, Castlevania video game - Commodore 64 version, Castlevania video game - Amiga version, Castlevania video game - Mobile phone first version, Castlevania video game - Mobile phone second version, Castlevania video game - Mobile phone third version Read more here: » Castlevania video game: Encyclopedia II - Castlevania video game - Releases |
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 |  |  | Commodore 64: Encyclopedia II - Commodore 64 software - Type-ins bulletin boards and disk magazinesBesides prepackaged commercial software, the C64, like the VIC before it, had a large library of type-in programs. Numerous computer magazines offered type-in programs, usually written in BASIC or assembly language or a combination of the two. Because of its immense popularity, many general-purpose magazines that supported other computers offered C64 type-ins (Compute! was one of these), and at its peak, there were many magazines in North America (Ahoy!, Commodore Magazine, Compute!'s Gazette, Power/Play, < ...
See also:Commodore 64 software, Commodore 64 software - BASIC, Commodore 64 software - Development tools, Commodore 64 software - Games, Commodore 64 software - Gaming History, Commodore 64 software - 1983, Commodore 64 software - 1984, Commodore 64 software - 1985, Commodore 64 software - 1987, Commodore 64 software - 1988-, Commodore 64 software - Applications Utility and Business software, Commodore 64 software - Type-ins bulletin boards and disk magazines, Commodore 64 software - Retrocomputing efforts Read more here: » Commodore 64 software: Encyclopedia II - Commodore 64 software - Type-ins bulletin boards and disk magazines |
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