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Colecovision

A Wisdom Archive on Colecovision

Colecovision

A selection of articles related to Colecovision

More material related to Colecovision can be found here:
Index of Articles
related to
Colecovision
Index of Articles
related to
Colecovision
colecovision, Colecovision, Colecovision - Games, Colecovision - Other games, Colecovision - Screenshots, Colecovision - Technical specifications, Colecovision - Twelve second delay, Colecovision - Similarities to other platforms, Category at ODP, Article at The Dot Eaters, a complete history of the ColecoVision, ClassicGaming's history of the ColecoVision., Complete Specs of ColecoVision An exhaustive specification guide and history of ColecoVision

ARTICLES RELATED TO Colecovision

Colecovision: Encyclopedia - Colecovision

The Colecovision is Coleco's third generation video game console, released in August 1982. It offered arcade-like graphics and controllers, and an initial catalog of 12 titles, with 10 more promised titles on the way. All told, approximately 170 titles were released on plug-in cartridges during its lifetime. The controller was a flat joystick, two side buttons, and a number-pad, which allowed the user to put inserts for customized buttons. The majority of titles in its catalog were conversions from coin-operated arcade games. The Cole ...

Including:

Read more here: » Colecovision: Encyclopedia - Colecovision

Colecovision: Encyclopedia II - Colecovision - Background

Coleco offered an add-on module that made it compatible with the industry-leading Atari 2600, giving it the largest software library of any console of its day. The module prompted legal action from Atari, but Atari was unable to stop sales of the module due to the fact that the Atari 2600 could be reproduced with off the shelf parts. Coleco was also able to make and sell the Gemini game system which was an exact clone of an Atari 2600 but ...

See also:

Colecovision, Colecovision - Background, Colecovision - Games, Colecovision - Twelve second delay, Colecovision - Other games, Colecovision - Screenshots, Colecovision - Technical specifications, Colecovision - Similarities to other platforms

Read more here: » Colecovision: Encyclopedia II - Colecovision - Background

Colecovision: Encyclopedia II - Console emulator - History

Emulation was occasionally employed by console manufacturers in the early 1980s to allow games from other (and sometimes competing) hardware to be run on the manufacturer's device. The Atari 2600 was by far the most frequent recipient of this behavior. Atari's platform was easily the most popular and widespread early game consoles, and many developers touted compatibility with the system's vast library of games as a marketing ploy to attract customers. Coleco's Colecovision and Atari's own Atari 5200 provided add-on peripherals that allowed ...

See also:

Console emulator, Console emulator - History, Console emulator - Arguments for/against emulation, Console emulator - Other uses

Read more here: » Console emulator: Encyclopedia II - Console emulator - History

Colecovision: Encyclopedia - Coleco Gemini

The Coleco Gemini was a Atari 2600 clone manufactured by Coleco. Coleco Gemini - History. In 1982, Coleco released Expansion Module #1 for its Colecovision video game system using off-the-shelf components. Atari sued Coleco for patent infringement, however a court ruled that since Coleco used off-the-shelf components and not the same components found inside an Atari 2600, the Expansion Module #1 did not infringe on Atari's patents for the 2600. With this ruling, Coleco decided to make a stand-alone Atari 2600 clone and named it the Gemini. < ...

Including:

Read more here: » Coleco Gemini: Encyclopedia - Coleco Gemini

Colecovision: Encyclopedia - Gemini

Geminids Rho Geminids Lynx Auriga Taurus Orion Monoceros Canis Minor Cancer Gemini (Latin for twins, symbol , Unicode ♊) is one of the constellations of the zodiac. It is part of the winter sky, lying between Taurus to the west and the dim Cancer to the east, with Auriga and the near-invisible Lynx to the north and Monoceros and Canis Minor to the south. The Gemini program is named for it. Gemini ...

Including:

Read more here: » Gemini: Encyclopedia - Gemini

Colecovision: Encyclopedia - James Bond

James Bond, also known as 007 (pronounced "double-oh seven"), is a fictional British spy introduced by writer Ian Fleming in 1953. Fleming wrote numerous novels and short stories based upon the character and, after his death in 1964, further literary adventures were written by Kingsley Amis (pseudonym "Robert Markham"), John Pearson, John Gardner, Raymond Benson, and Charlie Higson; in addition, Christopher Wood wrote two screenplay novelisations and other authors have also written ...

Including:

Read more here: » James Bond: Encyclopedia - James Bond

Colecovision: Encyclopedia - Computer and video games

A computer game is a computer-controlled game that players may interact with. A video game is a computer game where a video display such as a monitor or television is the primary feedback device. These terms are not always interchangeable as some games, particularly older games, do not use a video display. Usually there are rules and goals, but in more open-ended games the player may be free to do whatever they like within the confines of the virtual universe. The phrase interactive entertainment is the formal ref ...

Including:

Read more here: » Computer and video games: Encyclopedia - Computer and video games

Colecovision: Encyclopedia - Coleco Adam

The Coleco Adam was a home computer, an attempt in the early 1980s by American toy manufacturer Coleco to follow on the success of its Colecovision game console. The Adam was not very successful, partly because of early production problems. Announced in June 1983 at the Summer Consumer Electronics Show, executives predicted sales of 500,000 by Christmas 1983. As it turned out, only a small number of units actually shipped that year, preventing it from taking advantage of the video game crash of 1983. From the time of the computer's introduction to the time of its shipme ...

Including:

Read more here: » Coleco Adam: Encyclopedia - Coleco Adam

Colecovision: Encyclopedia - Console emulator

A console emulator is a program for a computer, or other computing device, that can emulate a video game console or handheld, so a computer can be used to play games that were created for that console or to develop games for that console. Such tools are often used to translate games into other languages, to modify (or hack) existing games, or to produce homebrewed demos. Console emulation can also be achieved between consoles (hence cross-console emulation), making a modern video game console emulate a less advanced one.

Including:

Read more here: » Console emulator: Encyclopedia - Console emulator

Colecovision: Encyclopedia - Illusion

An illusion is a distortion of a sensory perception. Each of the human senses can be deceived by illusions, but visual illusions are the most well known. Some illusions are subjective; different people may experience an illusion differently, or not at all. Optical illusions, such the use of false perspective, exploit assumptions made by the human visual system. Mirages are optical distortions through the atmosphere that may be photographed. While the perceived reality (such as water in the desert) is illusory, th ...

Read more here: » Illusion: Encyclopedia - Illusion

Colecovision: Encyclopedia II - Home computer - Concise history

In a manner resembling the expansion of new animal forms in the Cambrian period, large numbers of new machines of all types, including such exotica as the Forth-based Jupiter ACE appeared on the market, and disappeared again. A few types remained for much longer, such as the BBC Micro and Commodore 64 which still have a devoted following. However by the end of the decade most were squeezed out between the IBM compatible Personal Computer and the newer generations of video game consoles because they each used their own incompatible formats. T ...

See also:

Home computer, Home computer - Concise history, Home computer - Notable home computers, Home computer - Notable game consoles, Home computer - Notes

Read more here: » Home computer: Encyclopedia II - Home computer - Concise history

Colecovision: Encyclopedia II - Q*bert - Description

Designed with a nod to M.C. Escher, Q*bert's playing field is an Isometric projection of a pyramid-like structure of tri-colored cubes. Q's purpose in life is to hop around the tops of these cubes, changing every square to a specific color (e.g., from blue to yellow). On early levels, this is as simple as a single hop on each square, but later rounds become more challenging; cubes have to be touched twice, cubes change back to the wrong color if they get hopped on again, etc. In the original arcade machine, if the Q*bert character hop ...

See also:

Q*bert, Q*bert - Description, Q*bert - Legacy, Q*bert - Cabinet, Q*bert - Ports

Read more here: » Q*bert: Encyclopedia II - Q*bert - Description

Colecovision: Encyclopedia II - Gemini - Mythology

Since this constellation is easily viewable as two parallel stick figures [1], considering faint stars visible to the naked eye, it was associated with the myth of Castor and Polydeuces (also known as the Dioscuri). A myth of these twins heavily concerns cattle theft, and may be connected to early views of the Milky Way, as a herd of dairy cows or cattle, by which they are situated. The orientation of the constellation can vary (since they readily form stick figures whether leaning right or left), though the twins are usually viewed a ...

See also:

Gemini, Gemini - Notable features, Gemini - Notable deep sky objects, Gemini - Mythology, Gemini - Astrology, Gemini - Gemini

Read more here: » Gemini: Encyclopedia II - Gemini - Mythology

Colecovision: Encyclopedia II - History of operating systems - Background

Early computers lacked any form of operating system. The user had sole use of the machine; he would arrive at the machine armed with his program and data, often on punched paper tape. The program would be loaded into the machine, and the machine set to work, until the program stopped, or maybe more likely, crashed. Programs could generally be debugged via a front panel using switches and lights; it is said that Alan Turing w ...

See also:

History of operating systems, History of operating systems - Background, History of operating systems - The mainframe era, History of operating systems - Minicomputers and the rise of UNIX, History of operating systems - The case of 8-bit home computers and game consoles, History of operating systems - Home computers, History of operating systems - Game consoles and video games, History of operating systems - The personal computer era: Apple DOS and beyond

Read more here: » History of operating systems: Encyclopedia II - History of operating systems - Background

Colecovision: Encyclopedia II - MSX - History

In the 1980s Japan was in the midst of a powerful economic awakening that many in the 'western world' thought unstoppable -- a new yellow peril as it were. The large Japanese electronics firms should have been able to crush the early computer market had they made a concerted effort to do so in the late 1970s. Their combined design and manufacturing power would have allowed them to produce better and cheaper machines than anyone else. But they initially ignored the home computer market and seemed to be very hesitant to do any work where there wasn't ...

See also:

MSX, MSX - Overview, MSX - History, MSX - MSX trivia, MSX - Franchises established on the MSX, MSX - Manufacturers of MSX computers, MSX - System specs, MSX - MSX 1, MSX - MSX 2, MSX - MSX 2+, MSX - MSX turbo R, MSX - Peripherals, MSX - MSX-Audio, MSX - MSX-Music

Read more here: » MSX: Encyclopedia II - MSX - History

Colecovision: Encyclopedia II - SG-1000 - History

It was test marketed in Japan in 1981 and first released to the Japanese market in July 1983 for ¥15,000. The console reached minor success in that market. The system sold well within Asia until 1985. It was also sold in Australia by John Sands, in New Zealand by Grandstand Leisure Limited, and in other countries, such as Italy, Spain, and South Africa. The console in its original form never reached North America. Game manufacturer Tsukada Original made Othello Multivision, an SG-1000 clone. Bit Corp's Dina 2-in-1 Colecovision clone ...

See also:

SG-1000, SG-1000 - History, SG-1000 - SG-1000 Mark II, SG-1000 - SG-1000 Mark III, SG-1000 - Screenshots, SG-1000 - Specifications

Read more here: » SG-1000: Encyclopedia II - SG-1000 - History

Colecovision: Encyclopedia II - History of computer and video games - The 1970s

History of computer and video games - Coin-op Games: Dawn of a Golden Age. Main articles: Golden age of arcade games, and [[]], and [[]], and [[]] ...

See also:

History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present

Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1970s

Colecovision: Encyclopedia II - Abandonware - Major software made available

Abandonware - Games. The following formerly paid games have been made available for free download by their copyright holders for various reasons, often as publicity for a forthcoming sequel or compilation release. Alien Breed series (1991-1996) by Team 17, original Amiga ADF/IPF disk images released with permission on an authorised fansite (Get it here) Allegiance (1999) by Microsoft, Kept alive by players, Windows only, designed for 56k connections so no connection is too slow ...

See also:

Abandonware, Abandonware - History of abandonware, Abandonware - Popular abandonware, Abandonware - Enforcement of copyright, Abandonware - Old copyrights that are still of value, Abandonware - Major software made available, Abandonware - Games

Read more here: » Abandonware: Encyclopedia II - Abandonware - Major software made available

Colecovision: Encyclopedia II - Intellivision - Rapid popularity

The Intellivision was developed by Mattel Electronics, a subsidiary of Mattel formed expressly for the development of electronic games. The console was test marketed in Fresno, California, in 1979 with a total of four games available, and went nationwide in 1980 with a price tag of $299 and a pack-in game: Las Vegas Blackjack. Though not the first system to challenge Atari (systems from Fairchild Semiconductor, Bally, and Magnavox were already on the market), it was the first to pose a serious threat to Atari's dominance. A series of ads featuring George Plimpton were produced which mercilessly attacked the Atari 2600's lesse ...

See also:

Intellivision, Intellivision - Rapid popularity, Intellivision - Keyboard Component, Intellivision - IntelliVoice, Intellivision - Intellivision II, Intellivision - Competition and market crash, Intellivision - Statistics, Intellivision - Innovations, Intellivision - Trivia, Intellivision - Screenshots, Intellivision - Technical specifications, Intellivision - Game controller specs

Read more here: » Intellivision: Encyclopedia II - Intellivision - Rapid popularity

Colecovision: Encyclopedia II - Atari 5200 - Screenshot gallery

Pac-Man Atari (1983) Dig Dug Atari (1983) Jungle Hunt Atari (1983) RealSports Baseball Atari (1983) Pitfall II Activision (1984) Zaxxon Sega (1984) Ballblazer Atari/Lucasfilm Games (1986) Rescue on Fractalus Atari/Lucasfilm Games (1986) ...

See also:

Atari 5200, Atari 5200 - Screenshot gallery, Atari 5200 - Technical specifications

Read more here: » Atari 5200: Encyclopedia II - Atari 5200 - Screenshot gallery

More material related to Colecovision can be found here:
Index of Articles
related to
Colecovision
Index of Articles
related to
Colecovision
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