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Colecovision | A Wisdom Archive on Colecovision |  | Colecovision A selection of articles related to Colecovision |  |
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More material related to Colecovision can be found here:
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colecovision, Colecovision, Colecovision - Games, Colecovision - Other games, Colecovision - Screenshots, Colecovision - Technical specifications, Colecovision - Twelve second delay, Colecovision - Similarities to other platforms, Category at ODP, Article at The Dot Eaters, a complete history of the ColecoVision, ClassicGaming's history of the ColecoVision., Complete Specs of ColecoVision An exhaustive specification guide and history of ColecoVision
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ARTICLES RELATED TO Colecovision | |
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 |  |  | Colecovision: Encyclopedia II - Q*bert - DescriptionDesigned with a nod to M.C. Escher, Q*bert's playing field is an Isometric projection of a pyramid-like structure of tri-colored cubes. Q's purpose in life is to hop around the tops of these cubes, changing every square to a specific color (e.g., from blue to yellow). On early levels, this is as simple as a single hop on each square, but later rounds become more challenging; cubes have to be touched twice, cubes change back to the wrong color if they get hopped on again, etc. In the original arcade machine, if the Q*bert character hop ...
See also:Q*bert, Q*bert - Description, Q*bert - Legacy, Q*bert - Cabinet, Q*bert - Ports Read more here: » Q*bert: Encyclopedia II - Q*bert - Description |
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 |  |  | Colecovision: Encyclopedia II - Gemini - MythologySince this constellation is easily viewable as two parallel stick figures [1], considering faint stars visible to the naked eye, it was associated with the myth of Castor and Polydeuces (also known as the Dioscuri). A myth of these twins heavily concerns cattle theft, and may be connected to early views of the Milky Way, as a herd of dairy cows or cattle, by which they are situated.
The orientation of the constellation can vary (since they readily form stick figures whether leaning right or left), though the twins are usually viewed a ...
See also:Gemini, Gemini - Notable features, Gemini - Notable deep sky objects, Gemini - Mythology, Gemini - Astrology, Gemini - Gemini Read more here: » Gemini: Encyclopedia II - Gemini - Mythology |
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 |  |  | Colecovision: Encyclopedia II - History of operating systems - BackgroundEarly computers lacked any form of operating system. The user had sole use of the machine; he would arrive at the machine armed with his program and data, often on punched paper tape. The program would be loaded into the machine, and the machine set to work, until the program stopped, or maybe more likely, crashed. Programs could generally be debugged via a front panel using switches and lights; it is said that Alan Turing w ...
See also:History of operating systems, History of operating systems - Background, History of operating systems - The mainframe era, History of operating systems - Minicomputers and the rise of UNIX, History of operating systems - The case of 8-bit home computers and game consoles, History of operating systems - Home computers, History of operating systems - Game consoles and video games, History of operating systems - The personal computer era: Apple DOS and beyond Read more here: » History of operating systems: Encyclopedia II - History of operating systems - Background |
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 |  |  | Colecovision: Encyclopedia II - MSX - HistoryIn the 1980s Japan was in the midst of a powerful economic awakening that many in the 'western world' thought unstoppable -- a new yellow peril as it were. The large Japanese electronics firms should have been able to crush the early computer market had they made a concerted effort to do so in the late 1970s. Their combined design and manufacturing power would have allowed them to produce better and cheaper machines than anyone else. But they initially ignored the home computer market and seemed to be very hesitant to do any work where there wasn't ...
See also:MSX, MSX - Overview, MSX - History, MSX - MSX trivia, MSX - Franchises established on the MSX, MSX - Manufacturers of MSX computers, MSX - System specs, MSX - MSX 1, MSX - MSX 2, MSX - MSX 2+, MSX - MSX turbo R, MSX - Peripherals, MSX - MSX-Audio, MSX - MSX-Music Read more here: » MSX: Encyclopedia II - MSX - History |
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 |  |  | Colecovision: Encyclopedia II - SG-1000 - HistoryIt was test marketed in Japan in 1981 and first released to the Japanese market in July 1983 for ¥15,000. The console reached minor success in that market. The system sold well within Asia until 1985. It was also sold in Australia by John Sands, in New Zealand by Grandstand Leisure Limited, and in other countries, such as Italy, Spain, and South Africa. The console in its original form never reached North America.
Game manufacturer Tsukada Original made Othello Multivision, an SG-1000 clone. Bit Corp's Dina 2-in-1 Colecovision clone ...
See also:SG-1000, SG-1000 - History, SG-1000 - SG-1000 Mark II, SG-1000 - SG-1000 Mark III, SG-1000 - Screenshots, SG-1000 - Specifications Read more here: » SG-1000: Encyclopedia II - SG-1000 - History |
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 |  |  | Colecovision: Encyclopedia II - History of computer and video games - The 1970s
History of computer and video games - Coin-op Games: Dawn of a Golden Age.
Main articles: Golden age of arcade games, and [[]], and [[]], and [[]] ...
See also:History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1970s |
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 |  |  | Colecovision: Encyclopedia II - Abandonware - Major software made available
Abandonware - Games.
The following formerly paid games have been made available for free download by their copyright holders for various reasons, often as publicity for a forthcoming sequel or compilation release.
Alien Breed series (1991-1996) by Team 17, original Amiga ADF/IPF disk images released with permission on an authorised fansite (Get it here)
Allegiance (1999) by Microsoft, Kept alive by players, Windows only, designed for 56k connections so no connection is too slow ...
See also:Abandonware, Abandonware - History of abandonware, Abandonware - Popular abandonware, Abandonware - Enforcement of copyright, Abandonware - Old copyrights that are still of value, Abandonware - Major software made available, Abandonware - Games Read more here: » Abandonware: Encyclopedia II - Abandonware - Major software made available |
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 |  |  | Colecovision: Encyclopedia II - Intellivision - Rapid popularityThe Intellivision was developed by Mattel Electronics, a subsidiary of Mattel formed expressly for the development of electronic games. The console was test marketed in Fresno, California, in 1979 with a total of four games available, and went nationwide in 1980 with a price tag of $299 and a pack-in game: Las Vegas Blackjack. Though not the first system to challenge Atari (systems from Fairchild Semiconductor, Bally, and Magnavox were already on the market), it was the first to pose a serious threat to Atari's dominance. A series of ads featuring George Plimpton were produced which mercilessly attacked the Atari 2600's lesse ...
See also:Intellivision, Intellivision - Rapid popularity, Intellivision - Keyboard Component, Intellivision - IntelliVoice, Intellivision - Intellivision II, Intellivision - Competition and market crash, Intellivision - Statistics, Intellivision - Innovations, Intellivision - Trivia, Intellivision - Screenshots, Intellivision - Technical specifications, Intellivision - Game controller specs Read more here: » Intellivision: Encyclopedia II - Intellivision - Rapid popularity |
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More material related to Colecovision can be found here:
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