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Chosen

A Wisdom Archive on Chosen

Chosen

A selection of articles related to Chosen

We recommend this article: Chosen - 1, and also this: Chosen - 2.
chosen, Chosen

ARTICLES RELATED TO Chosen

Chosen: Encyclopedia II - Jedi - The Force

The Force is an energy field that is generated by all living organisms and permeates the universe and all things within. It is clearly indebted to the concept of chi and the Od of Baron Carl Reichenbach. Its principles resemble some real-world religions like Hinduism, the Shinto religion of Japan, certain Celtic druidic concepts, Islamic theological ideas, and certain tenets of ascetic and mystic Christianity. Dick Staub, author of Christian Wisdom of the Jedi Masters, in an interview with Christianity Today magazine, said "the Lucas ...

See also:

Jedi, Jedi - Origins of the Order, Jedi - Becoming a Jedi, Jedi - The Force, Jedi - Inspirations Behind The Force, Jedi - The Jedi Code, Jedi - Structure of the Order, Jedi - Jedi ranks, Jedi - The Chosen One, Jedi - Grey Jedi, Jedi - The Pillars of Jedi Strength, Jedi - Political Organization, Jedi - The Lightsaber, Jedi - The Dark Side of the Force, Jedi - Recent history of the Jedi, Jedi - The Jedi-Sith conflict resumes, Jedi - The Dark Times and the Empire Return of the Jedi, Jedi - After the Galactic Civil War, Jedi - The New Jedi Order, Jedi - The Dark Nest, Jedi - Major Jedi, Jedi - Ancient Jedi, Jedi - Pre-Ruusan Old Republic Jedi, Jedi - Post-Ruusan Old Republic Jedi, Jedi - The New Jedi Order

Read more here: » Jedi: Encyclopedia II - Jedi - The Force

Chosen: Encyclopedia II - Jedi - The Jedi Code

The Jedi Code is the central philosophy and dogma of the Jedi Knights. The code has been appended over the millennia, and by the time of the Clone Wars it included many fairly esoteric prohibitions far removed from the core beliefs of a Jedi, such as a doctrine that training shall only begin in infancy and anybody older than that was too old to be trained. However, throughout all of these changes there was a central, core part of the code that remained the fundamental belief of a Jedi. There is no emotion; there is peace. ...

See also:

Jedi, Jedi - Origins of the Order, Jedi - Becoming a Jedi, Jedi - The Force, Jedi - Inspirations Behind The Force, Jedi - The Jedi Code, Jedi - Structure of the Order, Jedi - Jedi ranks, Jedi - The Chosen One, Jedi - Grey Jedi, Jedi - The Pillars of Jedi Strength, Jedi - Political Organization, Jedi - The Lightsaber, Jedi - The Dark Side of the Force, Jedi - Recent history of the Jedi, Jedi - The Jedi-Sith conflict resumes, Jedi - The Dark Times and the Empire Return of the Jedi, Jedi - After the Galactic Civil War, Jedi - The New Jedi Order, Jedi - The Dark Nest, Jedi - Major Jedi, Jedi - Ancient Jedi, Jedi - Pre-Ruusan Old Republic Jedi, Jedi - Post-Ruusan Old Republic Jedi, Jedi - The New Jedi Order

Read more here: » Jedi: Encyclopedia II - Jedi - The Jedi Code

Chosen: Encyclopedia II - Jedi - Recent history of the Jedi

Jedi - The Jedi-Sith conflict resumes. In 32 BBY, the presence of the Sith once again became known to the Jedi. Two Sith Lords, the master Darth Sidious, and the apprentice Darth Maul, supported the blockade of Naboo. After Darth Maul was killed, the Jedi knew that somewhere in the galaxy there was still one member of the Sith active, but they were unaware of the identity of Sidious. During the next ten years, former Jedi Count Dooku fell to the dark side and became the new apprentice Darth Tyranus. Tyranus and Sidious, through political machin ...

See also:

Jedi, Jedi - Origins of the Order, Jedi - Becoming a Jedi, Jedi - The Force, Jedi - Inspirations Behind The Force, Jedi - The Jedi Code, Jedi - Structure of the Order, Jedi - Jedi ranks, Jedi - The Chosen One, Jedi - Grey Jedi, Jedi - The Pillars of Jedi Strength, Jedi - Political Organization, Jedi - The Lightsaber, Jedi - The Dark Side of the Force, Jedi - Recent history of the Jedi, Jedi - The Jedi-Sith conflict resumes, Jedi - The Dark Times and the Empire Return of the Jedi, Jedi - After the Galactic Civil War, Jedi - The New Jedi Order, Jedi - The Dark Nest, Jedi - Major Jedi, Jedi - Ancient Jedi, Jedi - Pre-Ruusan Old Republic Jedi, Jedi - Post-Ruusan Old Republic Jedi, Jedi - The New Jedi Order

Read more here: » Jedi: Encyclopedia II - Jedi - Recent history of the Jedi

Chosen: Encyclopedia II - Jedi - Major Jedi

There are several major Jedi, divided into four categories; Ancient Jedi, Pre-Ruusan Reformation/Old Republic Jedi, Post-Ruusan Reformation/Old Republic Jedi, The New Jedi-Order's. Jedi - Ancient Jedi. Arca Jeth Ashka Boda Bodo Baas Chamma Dominus Exar Kun Garnoo Gra'aton Ikrit Jaled Dur Jassa Mroon Memit Nadill Odan Urr Ood Bnar Ooroo Shatoyo Sidonra Diath Ulic Qel-Droma Master T ...

See also:

Jedi, Jedi - Origins of the Order, Jedi - Becoming a Jedi, Jedi - The Force, Jedi - Inspirations Behind The Force, Jedi - The Jedi Code, Jedi - Structure of the Order, Jedi - Jedi ranks, Jedi - The Chosen One, Jedi - Grey Jedi, Jedi - The Pillars of Jedi Strength, Jedi - Political Organization, Jedi - The Lightsaber, Jedi - The Dark Side of the Force, Jedi - Recent history of the Jedi, Jedi - The Jedi-Sith conflict resumes, Jedi - The Dark Times and the Empire Return of the Jedi, Jedi - After the Galactic Civil War, Jedi - The New Jedi Order, Jedi - The Dark Nest, Jedi - Major Jedi, Jedi - Ancient Jedi, Jedi - Pre-Ruusan Old Republic Jedi, Jedi - Post-Ruusan Old Republic Jedi, Jedi - The New Jedi Order

Read more here: » Jedi: Encyclopedia II - Jedi - Major Jedi

Chosen: Encyclopedia II - Concepts in the Wheel of Time series - One Power

See main article: One Power Concepts in the Wheel of Time series - Items of Power. Angreal are items of the One Power which enable the user to draw more of the One Power than they would normally be able to. Angreal also protect the user from drawing enough Power to burn themselves out. Sa'angreal are identical to angreal, except that they allow the user to draw more Power than even an angreal can handle. At least one sa'angreal, usable only by men, is ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - One Power, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Cuendillar, Concepts in the Wheel of Time series - Ji'e'toh, Concepts in the Wheel of Time series - Prophecies of the Dragon, Concepts in the Wheel of Time series - The Way of the Leaf, Concepts in the Wheel of Time series - Races, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Societies, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Old Tongue, Concepts in the Wheel of Time series - The Chosen Forsaken

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - One Power

Chosen: Encyclopedia II - Concepts in the Wheel of Time series - Ji'e'toh

Ji'e'toh is the system of honor and dishonor that the Aiel follow. Ji'e'toh determines all interactions in Aiel life; fighting, housing, even intimate relationships and marriage. The term is from the Old Tongue and means, literally, honor and obligation. To be expanded Ji is honor, and toh is obligation. The greatest ji comes from touching an enemy in battle without killing him. This incurs a great deal of toh, and the person who is touched usually becomes gai'sha ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - One Power, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Cuendillar, Concepts in the Wheel of Time series - Ji'e'toh, Concepts in the Wheel of Time series - Prophecies of the Dragon, Concepts in the Wheel of Time series - The Way of the Leaf, Concepts in the Wheel of Time series - Races, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Societies, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Old Tongue, Concepts in the Wheel of Time series - The Chosen Forsaken

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Ji'e'toh

Chosen: Encyclopedia II - Concepts in the Wheel of Time series - Prophecies of the Dragon

The Prophecies of the Dragon, also known as the Karaethon Cycle, are a series of Foretellings regarding the rebirth of The Dragon, Lews Therin Telamon. Originally Foretold in the Old Tongue during and immediately after the Breaking of the World, there is a variety of translations. However, most of these are very controversial. The Prophecies include some rather specific events, such as taking the Stone of Tear and dra ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - One Power, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Cuendillar, Concepts in the Wheel of Time series - Ji'e'toh, Concepts in the Wheel of Time series - Prophecies of the Dragon, Concepts in the Wheel of Time series - The Way of the Leaf, Concepts in the Wheel of Time series - Races, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Societies, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Old Tongue, Concepts in the Wheel of Time series - The Chosen Forsaken

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Prophecies of the Dragon

Chosen: Encyclopedia II - Concepts in the Wheel of Time series - The Way of the Leaf

The Way of the Leaf is a philosophy of nonviolence and acceptance of what may happen in life. The belief is similar in some ways to ahimsa. The Way of the Leaf applies to all living things, including that its adherents not put up a fight in defense of their lives, kill animals for food, or even touch weapons of war. The original followers of the Way of the Leaf in the Age of Legends were known as the Da'Shain Aiel. During the breaking and shortly thereafter, they were refered to as the Jenn Aiel. In the c ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - One Power, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Cuendillar, Concepts in the Wheel of Time series - Ji'e'toh, Concepts in the Wheel of Time series - Prophecies of the Dragon, Concepts in the Wheel of Time series - The Way of the Leaf, Concepts in the Wheel of Time series - Races, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Societies, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Old Tongue, Concepts in the Wheel of Time series - The Chosen Forsaken

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - The Way of the Leaf

Chosen: Encyclopedia II - Concepts in the Wheel of Time series - Races

The Wheel of Time has a variety of sentient non-human races and species, some benevolent, some malevolent, and some entirely alien in their motivations. Concepts in the Wheel of Time series - Ogier. Ogier are a race of non-human creatures who have an intense love of knowledge. They are also great architects and stonemasons, responsible for many of the most impressive structures and cities of the world. Ogier stonework is known for its organic nature, often appearing to have been grown like plants. Their fi ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - One Power, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Cuendillar, Concepts in the Wheel of Time series - Ji'e'toh, Concepts in the Wheel of Time series - Prophecies of the Dragon, Concepts in the Wheel of Time series - The Way of the Leaf, Concepts in the Wheel of Time series - Races, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Societies, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Old Tongue, Concepts in the Wheel of Time series - The Chosen Forsaken

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Races

Chosen: Encyclopedia II - Concepts in the Wheel of Time series - Societies

Concepts in the Wheel of Time series - Aes Sedai. Main article: Aes Sedai The Aes Sedai are, arguably, the most important, powerful and influential society on the continent. They are centered around the White Tower and their leader is the Amyrlin Seat, held at the beginning of the series by Siuan Sanche. A Warder is a person (traditionally a man) who is bonded by an Aes Sedai through the use of saidar to become her 'Guardian' or 'Protector' as she travels. The only woman ...

See also:

Concepts in the Wheel of Time series, Concepts in the Wheel of Time series - One Power, Concepts in the Wheel of Time series - Items of Power, Concepts in the Wheel of Time series - Cuendillar, Concepts in the Wheel of Time series - Ji'e'toh, Concepts in the Wheel of Time series - Prophecies of the Dragon, Concepts in the Wheel of Time series - The Way of the Leaf, Concepts in the Wheel of Time series - Races, Concepts in the Wheel of Time series - Ogier, Concepts in the Wheel of Time series - Aelfinn and Eelfinn, Concepts in the Wheel of Time series - Shadowspawn, Concepts in the Wheel of Time series - Societies, Concepts in the Wheel of Time series - Aes Sedai, Concepts in the Wheel of Time series - Aiel, Concepts in the Wheel of Time series - Atha'an Miere, Concepts in the Wheel of Time series - Amayar, Concepts in the Wheel of Time series - Asha'man, Concepts in the Wheel of Time series - Children of the Light, Concepts in the Wheel of Time series - Darkfriends, Concepts in the Wheel of Time series - The Kin, Concepts in the Wheel of Time series - Seanchan, Concepts in the Wheel of Time series - Tuatha'an, Concepts in the Wheel of Time series - Old Tongue, Concepts in the Wheel of Time series - The Chosen Forsaken

Read more here: » Concepts in the Wheel of Time series: Encyclopedia II - Concepts in the Wheel of Time series - Societies

Chosen: Encyclopedia II - Jedi - Origins of the Order

The Jedi Knights were an order of individuals who had the ability to touch and work alongside the Force. Shunning its dark side, the Jedi followed the light side of the Force, using their power for unselfish, beneficial and servitudial acts. The order began tens of thousands of years before the rise of the Galactic Empire. Many ancient and semi-legendary organizations have been proposed as the forerunners of the Jedi Order, such as the Order of Dai Bendu or the Chatos Academy, but no conclusive links have ever been shown. Likewise, the birth ...

See also:

Jedi, Jedi - Origins of the Order, Jedi - Becoming a Jedi, Jedi - The Force, Jedi - Inspirations Behind The Force, Jedi - The Jedi Code, Jedi - Structure of the Order, Jedi - Jedi Ranks, Jedi - Jedi Types, Jedi - The Chosen One, Jedi - Grey Jedi, Jedi - The Pillars of Jedi Strength, Jedi - Political Organization, Jedi - The Lightsaber, Jedi - The Dark Side of the Force, Jedi - Recent history of the Jedi, Jedi - The Jedi-Sith conflict resumes, Jedi - The Dark Times and the Empire Return of the Jedi, Jedi - After the Galactic Civil War, Jedi - The New Jedi Order, Jedi - The Dark Nest, Jedi - Major Jedi, Jedi - Ancient Jedi, Jedi - Pre-Ruusan Old Republic Jedi, Jedi - Post-Ruusan Old Republic Jedi, Jedi - The New Jedi Order

Read more here: » Jedi: Encyclopedia II - Jedi - Origins of the Order

Chosen: Encyclopedia II - Jedi - The Force

The Force is an energy field that is generated by all living organisms and permeates the universe and all things within. It is clearly indebted to the concept of chi and the Od of Baron Carl Reichenbach. Its principles resemble some real-world religions like Hinduism, the Shinto religion of Japan, certain Celtic druidic concepts, Islamic theological ideas, and certain tenets of ascetic and mystic Christianity. Dick Staub, author of Christian Wisdom of the Jedi Masters, in an interview with Christianity Today magazine, said "the Lucas ...

See also:

Jedi, Jedi - Origins of the Order, Jedi - Becoming a Jedi, Jedi - The Force, Jedi - Inspirations Behind The Force, Jedi - The Jedi Code, Jedi - Structure of the Order, Jedi - Jedi Ranks, Jedi - Jedi Types, Jedi - The Chosen One, Jedi - Grey Jedi, Jedi - The Pillars of Jedi Strength, Jedi - Political Organization, Jedi - The Lightsaber, Jedi - The Dark Side of the Force, Jedi - Recent history of the Jedi, Jedi - The Jedi-Sith conflict resumes, Jedi - The Dark Times and the Empire Return of the Jedi, Jedi - After the Galactic Civil War, Jedi - The New Jedi Order, Jedi - The Dark Nest, Jedi - Major Jedi, Jedi - Ancient Jedi, Jedi - Pre-Ruusan Old Republic Jedi, Jedi - Post-Ruusan Old Republic Jedi, Jedi - The New Jedi Order

Read more here: » Jedi: Encyclopedia II - Jedi - The Force

Chosen: Encyclopedia II - Jedi - The Jedi Code

The Jedi Code is the central philosophy and dogma of the Jedi Knights. The code has been appended over the millennia, and by the time of the Clone Wars it included many fairly esoteric prohibitions far removed from the core beliefs of a Jedi, such as a doctrine that training shall only begin in infancy and anybody older than that was too old to be trained. However, throughout all of these changes there was a central, core part of the code that remained the fundamental belief of a Jedi. There is no emotion; there is peace. ...

See also:

Jedi, Jedi - Origins of the Order, Jedi - Becoming a Jedi, Jedi - The Force, Jedi - Inspirations Behind The Force, Jedi - The Jedi Code, Jedi - Structure of the Order, Jedi - Jedi Ranks, Jedi - Jedi Types, Jedi - The Chosen One, Jedi - Grey Jedi, Jedi - The Pillars of Jedi Strength, Jedi - Political Organization, Jedi - The Lightsaber, Jedi - The Dark Side of the Force, Jedi - Recent history of the Jedi, Jedi - The Jedi-Sith conflict resumes, Jedi - The Dark Times and the Empire Return of the Jedi, Jedi - After the Galactic Civil War, Jedi - The New Jedi Order, Jedi - The Dark Nest, Jedi - Major Jedi, Jedi - Ancient Jedi, Jedi - Pre-Ruusan Old Republic Jedi, Jedi - Post-Ruusan Old Republic Jedi, Jedi - The New Jedi Order

Read more here: » Jedi: Encyclopedia II - Jedi - The Jedi Code

Chosen: Encyclopedia II - Jedi - Recent history of the Jedi

Jedi - The Jedi-Sith conflict resumes. In 32 BBY, the presence of the Sith once again became known to the Jedi. Two Sith Lords, the master Darth Sidious, and the apprentice Darth Maul, supported the blockade of Naboo. After Darth Maul was killed, the Jedi knew that somewhere in the galaxy there was still one member of the Sith active, but they were unaware of the identity of Sidious. During the next ten years, former Jedi Count Dooku fell to the dark side and became the new apprentice Darth Tyranus. Tyranus and Sidious, through political machin ...

See also:

Jedi, Jedi - Origins of the Order, Jedi - Becoming a Jedi, Jedi - The Force, Jedi - Inspirations Behind The Force, Jedi - The Jedi Code, Jedi - Structure of the Order, Jedi - Jedi Ranks, Jedi - Jedi Types, Jedi - The Chosen One, Jedi - Grey Jedi, Jedi - The Pillars of Jedi Strength, Jedi - Political Organization, Jedi - The Lightsaber, Jedi - The Dark Side of the Force, Jedi - Recent history of the Jedi, Jedi - The Jedi-Sith conflict resumes, Jedi - The Dark Times and the Empire Return of the Jedi, Jedi - After the Galactic Civil War, Jedi - The New Jedi Order, Jedi - The Dark Nest, Jedi - Major Jedi, Jedi - Ancient Jedi, Jedi - Pre-Ruusan Old Republic Jedi, Jedi - Post-Ruusan Old Republic Jedi, Jedi - The New Jedi Order

Read more here: » Jedi: Encyclopedia II - Jedi - Recent history of the Jedi

Chosen: Encyclopedia II - Jedi - Major Jedi

There are several major Jedi, divided into four categories; Ancient Jedi, Pre-Ruusan Reformation/Old Republic Jedi, Post-Ruusan Reformation/Old Republic Jedi, The New Jedi-Order's. Jedi - Ancient Jedi. Arca Jeth Ashka Boda Bodo Baas Chamma Dominus Exar Kun Garnoo Gra'aton Ikrit Jaled Dur Jassa Mroon Memit Nadill Odan Urr Ood Bnar Ooroo Shatoyo Sidonra Diath Ulic Qel-Droma Master T ...

See also:

Jedi, Jedi - Origins of the Order, Jedi - Becoming a Jedi, Jedi - The Force, Jedi - Inspirations Behind The Force, Jedi - The Jedi Code, Jedi - Structure of the Order, Jedi - Jedi Ranks, Jedi - Jedi Types, Jedi - The Chosen One, Jedi - Grey Jedi, Jedi - The Pillars of Jedi Strength, Jedi - Political Organization, Jedi - The Lightsaber, Jedi - The Dark Side of the Force, Jedi - Recent history of the Jedi, Jedi - The Jedi-Sith conflict resumes, Jedi - The Dark Times and the Empire Return of the Jedi, Jedi - After the Galactic Civil War, Jedi - The New Jedi Order, Jedi - The Dark Nest, Jedi - Major Jedi, Jedi - Ancient Jedi, Jedi - Pre-Ruusan Old Republic Jedi, Jedi - Post-Ruusan Old Republic Jedi, Jedi - The New Jedi Order

Read more here: » Jedi: Encyclopedia II - Jedi - Major Jedi

Chosen: Encyclopedia II - San Jose California - History

San Jose California - Site chosen by De Anza. For thousands of years before the arrival of European settlers, the area now known as San Jose was inhabited by several groups of Ohlone Native Americans. Permanent European presence in the area came with the 1770 founding of the Presidio of Monterey and Mission San Carlos Borromeo de Carmelo by Gaspar de PortolĂ  and Father JunĂ­pero Serra, about sixty miles (100 km) to the south. Don Pedro Fages, the military governor at Monterey, passed through the area on his 1770 ...

See also:

San Jose California, San Jose California - History, San Jose California - Site chosen by De Anza, San Jose California - Early Spanish pueblo, San Jose California - Early statehood, San Jose California - Notable events, San Jose California - Transition from agriculture to technology, San Jose California - Major growth, San Jose California - Law and government, San Jose California - Sister/twin cities, San Jose California - Geography, San Jose California - Climate, San Jose California - Economy, San Jose California - Demographics, San Jose California - Arts and architecture, San Jose California - Sports, San Jose California - Transportation, San Jose California - Utilities, San Jose California - Education, San Jose California - Colleges and universities, San Jose California - Primary and secondary education, San Jose California - San Jose library system, San Jose California - Notable residents, San Jose California - Neighborhoods, San Jose California - Attractions, San Jose California - Parks gardens and other outdoor recreational sites, San Jose California - Museums libraries and other cultural collections, San Jose California - Sports and event venues, San Jose California - Other structures, San Jose California - Media, San Jose California - Print media, San Jose California - Television, San Jose California - Radio

Read more here: » San Jose California: Encyclopedia II - San Jose California - History

Chosen: Encyclopedia II - Minor Mortal Kombat characters - Kochal

Kochal was one of the many Super unlockables rumored to be in Mortal Kombat: Deception soon after its release. Rumors of Kochal's existance started to pop up due to 3 missions in the Netherrealm in Konquest Mode, which involved defeating members of the Black Dragon clan (Kobra, Kira, and Kabal) in order to "Awaken Kochal." Upon completeing these missions however, only a portal would open, leading back to the portal used to enter the Netherrealm. T ...

See also:

Minor Mortal Kombat characters, Minor Mortal Kombat characters - Belokk, Minor Mortal Kombat characters - Chameleon, Minor Mortal Kombat characters - Chosen warriors, Minor Mortal Kombat characters - Classic Sub-Zero, Minor Mortal Kombat characters - Cloak, Minor Mortal Kombat characters - Ermac Error Macro, Minor Mortal Kombat characters - Great Kung Lao, Minor Mortal Kombat characters - Hornbuckle, Minor Mortal Kombat characters - Jataaka, Minor Mortal Kombat characters - Jerrod, Minor Mortal Kombat characters - Khameleon, Minor Mortal Kombat characters - Kochal, Minor Mortal Kombat characters - Masked Guards, Minor Mortal Kombat characters - Meat, Minor Mortal Kombat characters - Monster, Minor Mortal Kombat characters - Nimbus Terrafaux, Minor Mortal Kombat characters - One Being, Minor Mortal Kombat characters - Oni Warlord, Minor Mortal Kombat characters - Orochi Hellbeast, Minor Mortal Kombat characters - Red Robin, Minor Mortal Kombat characters - Skarlet, Minor Mortal Kombat characters - Soulnado, Minor Mortal Kombat characters - Takeda, Minor Mortal Kombat characters - Torch, Minor Mortal Kombat characters - Zebron

Read more here: » Minor Mortal Kombat characters: Encyclopedia II - Minor Mortal Kombat characters - Kochal

Chosen: Encyclopedia II - Minor Mortal Kombat characters - Monster

Monster is a minor character in Mortal Kombat: Deception. Shujinko encounters him during Konquest Mode inside the Nexus, where Monster claims to be the true champion of the Elder Gods, and challenges Shujinko to Mortal Kombat. After he is defeated, he is not seen again. Monster was originally going to be an alternate costume for Scorpion. It was his rumored "Knight" costume. The developers fel ...

See also:

Minor Mortal Kombat characters, Minor Mortal Kombat characters - Belokk, Minor Mortal Kombat characters - Chameleon, Minor Mortal Kombat characters - Chosen warriors, Minor Mortal Kombat characters - Classic Sub-Zero, Minor Mortal Kombat characters - Cloak, Minor Mortal Kombat characters - Ermac Error Macro, Minor Mortal Kombat characters - Great Kung Lao, Minor Mortal Kombat characters - Hornbuckle, Minor Mortal Kombat characters - Jataaka, Minor Mortal Kombat characters - Jerrod, Minor Mortal Kombat characters - Khameleon, Minor Mortal Kombat characters - Kochal, Minor Mortal Kombat characters - Masked Guards, Minor Mortal Kombat characters - Meat, Minor Mortal Kombat characters - Monster, Minor Mortal Kombat characters - Nimbus Terrafaux, Minor Mortal Kombat characters - One Being, Minor Mortal Kombat characters - Oni Warlord, Minor Mortal Kombat characters - Orochi Hellbeast, Minor Mortal Kombat characters - Red Robin, Minor Mortal Kombat characters - Skarlet, Minor Mortal Kombat characters - Soulnado, Minor Mortal Kombat characters - Takeda, Minor Mortal Kombat characters - Torch, Minor Mortal Kombat characters - Zebron

Read more here: » Minor Mortal Kombat characters: Encyclopedia II - Minor Mortal Kombat characters - Monster

Chosen: Encyclopedia II - Minor Mortal Kombat characters - Cloak

Cloak is the fan name of the Shadow Priests that can be found in the Tower and Portal stages in Mortal Kombat II, the Soul Chamber from Mortal Kombat 3, and the Portal stage in Mortal Kombat: Deception. The Shadow Priests are Shao Kahn's top sorcerers, led by Shang Tsung. They were used in the plot to reincarnate Queen Sindel for the invasion plan of Mortal Kombat 3, and possibly helped with the creation of Mileena. They appear as enemies in the Outworld levels of Shaolin Monks, in which they a ...

See also:

Minor Mortal Kombat characters, Minor Mortal Kombat characters - Belokk, Minor Mortal Kombat characters - Chameleon, Minor Mortal Kombat characters - Chosen warriors, Minor Mortal Kombat characters - Classic Sub-Zero, Minor Mortal Kombat characters - Cloak, Minor Mortal Kombat characters - Ermac Error Macro, Minor Mortal Kombat characters - Great Kung Lao, Minor Mortal Kombat characters - Hornbuckle, Minor Mortal Kombat characters - Jataaka, Minor Mortal Kombat characters - Jerrod, Minor Mortal Kombat characters - Khameleon, Minor Mortal Kombat characters - Kochal, Minor Mortal Kombat characters - Masked Guards, Minor Mortal Kombat characters - Meat, Minor Mortal Kombat characters - Monster, Minor Mortal Kombat characters - Nimbus Terrafaux, Minor Mortal Kombat characters - One Being, Minor Mortal Kombat characters - Oni Warlord, Minor Mortal Kombat characters - Orochi Hellbeast, Minor Mortal Kombat characters - Red Robin, Minor Mortal Kombat characters - Skarlet, Minor Mortal Kombat characters - Soulnado, Minor Mortal Kombat characters - Takeda, Minor Mortal Kombat characters - Torch, Minor Mortal Kombat characters - Zebron

Read more here: » Minor Mortal Kombat characters: Encyclopedia II - Minor Mortal Kombat characters - Cloak

Chosen: Encyclopedia II - Minor Mortal Kombat characters - Ermac Error Macro

See main article: Ermac Ermac has been a controversial and mysterious character in the Mortal Kombat series ever since he was rumored to exist as a bug in the source code of the first Mortal Kombat game (literally, an "error macro"). Some claim the character, which was just a red-colored version of Scorpion, would appear with the name "ERMAC" in the health bar. In Mortal Kombat II, there was a cryptic message ("camre seod ton tsixe") that was a play on this mystery, meaning "Ermac does ...

See also:

Minor Mortal Kombat characters, Minor Mortal Kombat characters - Belokk, Minor Mortal Kombat characters - Chameleon, Minor Mortal Kombat characters - Chosen warriors, Minor Mortal Kombat characters - Classic Sub-Zero, Minor Mortal Kombat characters - Cloak, Minor Mortal Kombat characters - Ermac Error Macro, Minor Mortal Kombat characters - Great Kung Lao, Minor Mortal Kombat characters - Hornbuckle, Minor Mortal Kombat characters - Jataaka, Minor Mortal Kombat characters - Jerrod, Minor Mortal Kombat characters - Khameleon, Minor Mortal Kombat characters - Kochal, Minor Mortal Kombat characters - Masked Guards, Minor Mortal Kombat characters - Meat, Minor Mortal Kombat characters - Monster, Minor Mortal Kombat characters - Nimbus Terrafaux, Minor Mortal Kombat characters - One Being, Minor Mortal Kombat characters - Oni Warlord, Minor Mortal Kombat characters - Orochi Hellbeast, Minor Mortal Kombat characters - Red Robin, Minor Mortal Kombat characters - Skarlet, Minor Mortal Kombat characters - Soulnado, Minor Mortal Kombat characters - Takeda, Minor Mortal Kombat characters - Torch, Minor Mortal Kombat characters - Zebron

Read more here: » Minor Mortal Kombat characters: Encyclopedia II - Minor Mortal Kombat characters - Ermac Error Macro

Chosen: Encyclopedia II - Minor Mortal Kombat characters - Great Kung Lao

See main article: Great Kung Lao The Great Kung Lao is a character referenced in Mortal Kombat, although he never appeared in any of the games. He was featured in the television show Mortal Kombat: Conquest. He is the ancestor of the present-day Kung Lao, and he and Liu Kang follow his teachings. ...

See also:

Minor Mortal Kombat characters, Minor Mortal Kombat characters - Belokk, Minor Mortal Kombat characters - Chameleon, Minor Mortal Kombat characters - Chosen warriors, Minor Mortal Kombat characters - Classic Sub-Zero, Minor Mortal Kombat characters - Cloak, Minor Mortal Kombat characters - Ermac Error Macro, Minor Mortal Kombat characters - Great Kung Lao, Minor Mortal Kombat characters - Hornbuckle, Minor Mortal Kombat characters - Jataaka, Minor Mortal Kombat characters - Jerrod, Minor Mortal Kombat characters - Khameleon, Minor Mortal Kombat characters - Kochal, Minor Mortal Kombat characters - Masked Guards, Minor Mortal Kombat characters - Meat, Minor Mortal Kombat characters - Monster, Minor Mortal Kombat characters - Nimbus Terrafaux, Minor Mortal Kombat characters - One Being, Minor Mortal Kombat characters - Oni Warlord, Minor Mortal Kombat characters - Orochi Hellbeast, Minor Mortal Kombat characters - Red Robin, Minor Mortal Kombat characters - Skarlet, Minor Mortal Kombat characters - Soulnado, Minor Mortal Kombat characters - Takeda, Minor Mortal Kombat characters - Torch, Minor Mortal Kombat characters - Zebron

Read more here: » Minor Mortal Kombat characters: Encyclopedia II - Minor Mortal Kombat characters - Great Kung Lao

Chosen: Encyclopedia II - Minor Mortal Kombat characters - Hornbuckle

For more information on Hornbuckle, see Blaze. In Mortal Kombat II, Hornbuckle is the name fans have given to the character resembling Liu Kang in the background of the Pit II stage, wearing green pants, opposite Blaze. The name Hornbuckle comes from the hints that Jade and Smoke, two secret characters in the game, would randomly give before matches. One of Jade's hints was "Hornbuckle Who?" Fans took this as the name of the character in the background. The character in the backgro ...

See also:

Minor Mortal Kombat characters, Minor Mortal Kombat characters - Belokk, Minor Mortal Kombat characters - Chameleon, Minor Mortal Kombat characters - Chosen warriors, Minor Mortal Kombat characters - Classic Sub-Zero, Minor Mortal Kombat characters - Cloak, Minor Mortal Kombat characters - Ermac Error Macro, Minor Mortal Kombat characters - Great Kung Lao, Minor Mortal Kombat characters - Hornbuckle, Minor Mortal Kombat characters - Jataaka, Minor Mortal Kombat characters - Jerrod, Minor Mortal Kombat characters - Khameleon, Minor Mortal Kombat characters - Kochal, Minor Mortal Kombat characters - Masked Guards, Minor Mortal Kombat characters - Meat, Minor Mortal Kombat characters - Monster, Minor Mortal Kombat characters - Nimbus Terrafaux, Minor Mortal Kombat characters - One Being, Minor Mortal Kombat characters - Oni Warlord, Minor Mortal Kombat characters - Orochi Hellbeast, Minor Mortal Kombat characters - Red Robin, Minor Mortal Kombat characters - Skarlet, Minor Mortal Kombat characters - Soulnado, Minor Mortal Kombat characters - Takeda, Minor Mortal Kombat characters - Torch, Minor Mortal Kombat characters - Zebron

Read more here: » Minor Mortal Kombat characters: Encyclopedia II - Minor Mortal Kombat characters - Hornbuckle




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