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Big Huge Games | A Wisdom Archive on Big Huge Games |  | Big Huge Games A selection of articles related to Big Huge Games |  |
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| ARTICLES RELATED TO Big Huge Games | |
 |  |  | Big Huge Games: Encyclopedia II - HeavenGames - Forum CommunitiesThe forum communities at HeavenGames have been known to be highly dynamic – consisting of just over 100,000 members. There is some exchange of forum members (otherwise known as forumers) between different Heavens, as forums for the main site itself were eventually added and linked to from the forums on each Heaven, in the hopes of promoting inter-Heaven relationships. Consequently, there are forums dedicated to intellectual discussions (The Library), history, historical roleplaying (now defunct), troubleshooting problems with comput ...
See also:HeavenGames, HeavenGames - Site Administration, HeavenGames - Moderation & Employees, HeavenGames - Contributions to the gaming community, HeavenGames - Forum Communities, HeavenGames - Outside Discussions, HeavenGames - The Library, HeavenGames - GBH Read more here: » HeavenGames: Encyclopedia II - HeavenGames - Forum Communities |
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 |  |  | Big Huge Games: Encyclopedia II - Rise of Nations - Research
Rise of Nations - Ages.
Rise of Nations has 8 unique ages to be researched via the library, each with its own crop of units and batch of building art. Ages divide up military, civic, commerce and science developments nicely, and each age is suited to a different style of play, even though many things stay true throughout. To age up to the next, at least two of the subordinate developments must be researched and the required amount of resources must be spent.
Ancient A ...
See also:Rise of Nations, Rise of Nations - Overview, Rise of Nations - Resources, Rise of Nations - Research, Rise of Nations - Ages, Rise of Nations - Military Technologies, Rise of Nations - Civics Technolgies, Rise of Nations - Campaigns, Rise of Nations - Conquer the World, Rise of Nations - Gameplay, Rise of Nations - Maps, Rise of Nations - Units, Rise of Nations - Buildings, Rise of Nations - Economic buildings, Rise of Nations - Military buildings, Rise of Nations - Wonders, Rise of Nations - Expansions, Rise of Nations - Tournaments and champions, Rise of Nations - 1v1 play, Rise of Nations - Teams, Rise of Nations - Playable Nations and their Powers, Rise of Nations - Reviews, Rise of Nations - Awards Read more here: » Rise of Nations: Encyclopedia II - Rise of Nations - Research |
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 |  |  | Big Huge Games: Encyclopedia II - Rise of Nations - UnitsThere are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age AH-64 Apache Choppers. Most military units are created from either the barracks, stable, siege factory, docks, airfield or fortress. Unit types such as Light Infantry, Heavy Infantry and Ranged Cavalry are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field. For example, the Arquebusier of the Gunpowder Age becomes the Musketeer of ...
See also:Rise of Nations, Rise of Nations - Overview, Rise of Nations - Resources, Rise of Nations - Research, Rise of Nations - Ages, Rise of Nations - Military Technologies, Rise of Nations - Civics Technolgies, Rise of Nations - Campaigns, Rise of Nations - Conquer the World, Rise of Nations - Gameplay, Rise of Nations - Maps, Rise of Nations - Units, Rise of Nations - Buildings, Rise of Nations - Economic buildings, Rise of Nations - Military buildings, Rise of Nations - Wonders, Rise of Nations - Expansions, Rise of Nations - Tournaments and champions, Rise of Nations - 1v1 play, Rise of Nations - Teams, Rise of Nations - Playable Nations and their Powers, Rise of Nations - Reviews, Rise of Nations - Awards Read more here: » Rise of Nations: Encyclopedia II - Rise of Nations - Units |
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 |  |  | Big Huge Games: Encyclopedia II - Rise of Nations - Buildings
Rise of Nations - Economic buildings.
City
Cities begin as small cities and progress into larger and larger forms with construction and research. The first city built will be the player's capital city. The capital city is important because in most games it's capture will bring the capitulation of the rest of the empire with it. The capital can, however be moved, with the use of the Senate. The number of cities capable of being possessed by any one player is determined by their Civic res ...
See also:Rise of Nations, Rise of Nations - Overview, Rise of Nations - Resources, Rise of Nations - Research, Rise of Nations - Ages, Rise of Nations - Military Technologies, Rise of Nations - Civics Technolgies, Rise of Nations - Campaigns, Rise of Nations - Conquer the World, Rise of Nations - Gameplay, Rise of Nations - Maps, Rise of Nations - Units, Rise of Nations - Buildings, Rise of Nations - Economic buildings, Rise of Nations - Military buildings, Rise of Nations - Wonders, Rise of Nations - Expansions, Rise of Nations - Tournaments and champions, Rise of Nations - 1v1 play, Rise of Nations - Teams, Rise of Nations - Playable Nations and their Powers, Rise of Nations - Reviews, Rise of Nations - Awards Read more here: » Rise of Nations: Encyclopedia II - Rise of Nations - Buildings |
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 |  |  | Big Huge Games: Encyclopedia II - Rise of Nations - Tournaments and champions
Rise of Nations - 1v1 play.
Rise of Nations uses an ELO rating system to rank players - in brief, this system is based on a mathematical formula that determines how often players win against other players to give a rough estimate of skill. There are, of course, players who will exploit the system or abstain from matches they might lose to gain abnormally high rankings, so the ranking should be taken with a grain of salt.
In 2004, there was a world-wide online seeded single-elimination tournament named "Exp ...
See also:Rise of Nations, Rise of Nations - Overview, Rise of Nations - Resources, Rise of Nations - Research, Rise of Nations - Ages, Rise of Nations - Military Technologies, Rise of Nations - Civics Technolgies, Rise of Nations - Campaigns, Rise of Nations - Conquer the World, Rise of Nations - Gameplay, Rise of Nations - Maps, Rise of Nations - Units, Rise of Nations - Buildings, Rise of Nations - Economic buildings, Rise of Nations - Military buildings, Rise of Nations - Wonders, Rise of Nations - Expansions, Rise of Nations - Tournaments and champions, Rise of Nations - 1v1 play, Rise of Nations - Teams, Rise of Nations - Playable Nations and their Powers, Rise of Nations - Reviews, Rise of Nations - Awards Read more here: » Rise of Nations: Encyclopedia II - Rise of Nations - Tournaments and champions |
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 |  |  | Big Huge Games: Encyclopedia II - Rise of Nations - GameplayThere are roughly two extremes from which to approach the game - pure economic boom or pure militaristic rush. The purely boom player will sacrifice everything else, especially military strength, towards the investment good of a powerful economy later on capable of fielding massive armies. The rush player will sacrifice economic gain early on in the hope of a quick capital sack or at least causing more damage to the opponent's economy than was incur ...
See also:Rise of Nations, Rise of Nations - Overview, Rise of Nations - Resources, Rise of Nations - Research, Rise of Nations - Ages, Rise of Nations - Military Technologies, Rise of Nations - Civics Technolgies, Rise of Nations - Campaigns, Rise of Nations - Conquer the World, Rise of Nations - Gameplay, Rise of Nations - Maps, Rise of Nations - Units, Rise of Nations - Buildings, Rise of Nations - Economic buildings, Rise of Nations - Military buildings, Rise of Nations - Wonders, Rise of Nations - Expansions, Rise of Nations - Tournaments and champions, Rise of Nations - 1v1 play, Rise of Nations - Teams, Rise of Nations - Playable Nations and their Powers, Rise of Nations - Reviews, Rise of Nations - Awards Read more here: » Rise of Nations: Encyclopedia II - Rise of Nations - Gameplay |
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 |  |  | Big Huge Games: Encyclopedia II - Rise of Nations - ResourcesResources also undergo a significant departure from the RTS norm in this game, being shown as constant flows of resources rather than as expendable irreplaceable resources, as in Warcraft II, Empire Earth and Age of Empires. This simplifies the resource gathering aspects of the game, allowing the player to concentrate more on combat. Resource production is capped by commerce caps, determined by the level of commerce research you have achieved in game.
In another interesting twist, units and buildings 'ramp up' in ...
See also:Rise of Nations, Rise of Nations - Overview, Rise of Nations - Resources, Rise of Nations - Research, Rise of Nations - Ages, Rise of Nations - Military Technologies, Rise of Nations - Civics Technolgies, Rise of Nations - Campaigns, Rise of Nations - Conquer the World, Rise of Nations - Gameplay, Rise of Nations - Maps, Rise of Nations - Units, Rise of Nations - Buildings, Rise of Nations - Economic buildings, Rise of Nations - Military buildings, Rise of Nations - Wonders, Rise of Nations - Expansions, Rise of Nations - Tournaments and champions, Rise of Nations - 1v1 play, Rise of Nations - Teams, Rise of Nations - Playable Nations and their Powers, Rise of Nations - Reviews, Rise of Nations - Awards Read more here: » Rise of Nations: Encyclopedia II - Rise of Nations - Resources |
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 |  |  | Big Huge Games: Encyclopedia II - HeavenGames - Site AdministrationAs a network, HeavenGames provides separate websites for each game that the company chooses to cover. Each website, to retain affinity to the network, is named with the suffix “Heaven,” as in “Age of Empires Heaven.” The features provided to each website include a well maintained forum community (running on a highly modified UBB system), newspro, and a content management system.
HeavenGames currently covers (or in other words, has a website otherwise called a "Heaven" dedicated to covering to):
Age o ...
See also:HeavenGames, HeavenGames - Site Administration, HeavenGames - Moderation & Employees, HeavenGames - Contributions to the gaming community, HeavenGames - Forum Communities, HeavenGames - Outside Discussions, HeavenGames - The Library, HeavenGames - GBH Read more here: » HeavenGames: Encyclopedia II - HeavenGames - Site Administration |
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 |  |  | Big Huge Games: Encyclopedia II - Age of Empires series - Age of Kings and The ConquerorsMain articles: Age of Empires II: The Age of Kings and Age of Empires II: The Conquerors Expansion
Released in 1999, Age of Kings introduced several new features like gates for walls and a Rock, Paper, Scissors battle system. The game time goes from the Dark Ages until the early Renaissance, the expansion including the Spanish conquest of South America, with a total of 13 civilizations, plus five new civilizations with the expansion.
It uses the same engine as the first game, but with lar ...
See also:Age of Empires series, Age of Empires series - Age of Empires and Rise of Rome, Age of Empires series - Age of Kings and The Conquerors, Age of Empires series - Age of Empires III, Age of Empires series - Age of Empires IV and V, Age of Empires series - Age of Mythology, Age of Empires series - Related titles Read more here: » Age of Empires series: Encyclopedia II - Age of Empires series - Age of Kings and The Conquerors |
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 |  |  | Big Huge Games: Encyclopedia II - HeavenGames - Moderation & EmployeesHeavenGames employs non-paid volunteers whom are chosen from the forum community or gaming community surrounding each game covered. The employees are divided into four distinct groupings: EXCO, Seraphs, Angels, and Cherubs.
EXCO, or the EXecutive COmmittee, consisting of two employees, "GillB" and "Jayhawk", and co-owner "Spineman", control the administrative and operational responsibilities of the network. The EXCO keep in close contact with Heavengames' owners with "Draco" serving as the official l ...
See also:HeavenGames, HeavenGames - Site Administration, HeavenGames - Moderation & Employees, HeavenGames - Contributions to the gaming community, HeavenGames - Forum Communities, HeavenGames - Outside Discussions, HeavenGames - The Library, HeavenGames - GBH Read more here: » HeavenGames: Encyclopedia II - HeavenGames - Moderation & Employees |
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 |  |  | Big Huge Games: Encyclopedia II - HeavenGames - Contributions to the gaming communityAs of 2005, the original HeavenGames webmaster, Mike "Archangel" McCart, works full-time for Ensemble Studios. Other HG webmasters hired to the gaming industry include Lila Yee and Steve Cherrier, working for Related PR doing online marketing and promotion, and Graham Somers, first hired by Big Huge Games and then Ensemble Studios to become their Public Relations manager. The now-defunct Stainless Steel Studios also hired several members of HeavenGames' community to test and develop Empire Earth, Empires: Dawn of the Modern World, and Rise a ...
See also:HeavenGames, HeavenGames - Site Administration, HeavenGames - Moderation & Employees, HeavenGames - Contributions to the gaming community, HeavenGames - Forum Communities, HeavenGames - Outside Discussions, HeavenGames - The Library, HeavenGames - GBH Read more here: » HeavenGames: Encyclopedia II - HeavenGames - Contributions to the gaming community |
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 |  |  | Big Huge Games: Encyclopedia II - Rise of Nations - OverviewRise of Nations was innovative among other related real-time strategy games in that one could only build within one's territory, resource gather rates were capped at various stages pending further research, and the costs of units and buildings ramp up with each successive unit or building.
Due to these and other complications, the game also lacks an aspect that was typical and annoying of other real time strategy games: near perfect build orders that emphasize luck of the spawn and clicking ability. Since villagers (resource co ...
See also:Rise of Nations, Rise of Nations - Overview, Rise of Nations - Resources, Rise of Nations - Research, Rise of Nations - Ages, Rise of Nations - Military Technologies, Rise of Nations - Civics Technolgies, Rise of Nations - Campaigns, Rise of Nations - Conquer the World, Rise of Nations - Gameplay, Rise of Nations - Maps, Rise of Nations - Units, Rise of Nations - Buildings, Rise of Nations - Economic buildings, Rise of Nations - Military buildings, Rise of Nations - Wonders, Rise of Nations - Expansions, Rise of Nations - Tournaments and champions, Rise of Nations - 1v1 play, Rise of Nations - Teams, Rise of Nations - Playable Nations and their Powers, Rise of Nations - Reviews, Rise of Nations - Awards Read more here: » Rise of Nations: Encyclopedia II - Rise of Nations - Overview |
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 |  |  | Big Huge Games: Encyclopedia II - Rise of Nations - CampaignsA single player campaign, Conquer the World, is included in the game. The expansion added four historically themed campaigns - Alexander the Great, the Colonizing of the Americas, Napoleon and the Cold War.
Rise of Nations - Conquer the World.
Unlike other many game campaigns before it, the campaign in RoN is very different. Unlike the original "select and play all scenarios in order to win" concept of playing a campaign, you have a map of the entire world and start out with only 1 territory (your c ...
See also:Rise of Nations, Rise of Nations - Overview, Rise of Nations - Resources, Rise of Nations - Research, Rise of Nations - Ages, Rise of Nations - Military Technologies, Rise of Nations - Civics Technolgies, Rise of Nations - Campaigns, Rise of Nations - Conquer the World, Rise of Nations - Gameplay, Rise of Nations - Maps, Rise of Nations - Units, Rise of Nations - Buildings, Rise of Nations - Economic buildings, Rise of Nations - Military buildings, Rise of Nations - Wonders, Rise of Nations - Expansions, Rise of Nations - Tournaments and champions, Rise of Nations - 1v1 play, Rise of Nations - Teams, Rise of Nations - Playable Nations and their Powers, Rise of Nations - Reviews, Rise of Nations - Awards Read more here: » Rise of Nations: Encyclopedia II - Rise of Nations - Campaigns |
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