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Berserker

A Wisdom Archive on Berserker

Berserker

A selection of articles related to Berserker

berserker, Berserker, Berserker - Berserkers in popular culture, Berserker - Etymology, Berserker - Literary references, Berserker - Theories regarding the causes of berserker behavior, amok, werewolf, Björn the Pale, Cúchulainn, warp spasm, Category:Fictional berserkers

ARTICLES RELATED TO Berserker

Berserker: Encyclopedia II - Borg - History

Borg - Early contacts with the Federation. Having gradually developed over thousands of centuries (see Origin of the Borg) in the Galaxy's Delta Quadrant, the Borg's first formal contact with Starfleet occurred in 2365 by interference from Q in the Star Trek: The Next Generation episode, "Q Who?". Q transported the Enterprise-D to System FGC-J25, in the deep Beta Quadrant, just long enough to expose them to the Borg (who had already established a presence in that part of space). The Enterp ...

See also:

Borg, Borg - Overview, Borg - History, Borg - Early contacts with the Federation, Borg - The Enterprise-D and Captain Jean-Luc Picard, Borg - Encounters with the Enterprise-E and Voyager, Borg - Assimilation, Borg - Nanoprobes, Borg - Borg species identification, Borg - Origin of the Borg, Borg - Borg from V'ger theory, Borg - Nanobot theory, Borg - Famous maxim, Borg - Pronunciation variations, Borg - All Borg episodes to date, Borg - Star Trek: The Next Generation, Borg - Star Trek: Deep Space Nine, Borg - Star Trek: Voyager, Borg - Star Trek: Enterprise, Borg - The Borg in computer games, Borg - The Borg as a cultural allusion

Read more here: » Borg: Encyclopedia II - Borg - History

Berserker: Encyclopedia II - Lycanthropy - Spiritual and supernatural implications of lycanthropy

Lycanthropy is often confused with transmigration; but the essential feature of the were-animal is that it is the alternative form or the double of a living human being, while the soul-animal is the vehicle, temporary or permanent, of the spirit of a dead human being. The vampire is sometimes regarded as an example of lycanthropy; but it is in human form, sometimes only a head, sometimes a whole body, sometimes that of a living pers ...

See also:

Lycanthropy, Lycanthropy - Spiritual and supernatural implications of lycanthropy, Lycanthropy - Local animal forms found in lycanthropy, Lycanthropy - Lycanthropy in North America, Lycanthropy - Lycanthropy in South America, Lycanthropy - Lycanthropy in Europe, Lycanthropy - Lycanthropy in Africa, Lycanthropy - The were-tiger of the East Indies

Read more here: » Lycanthropy: Encyclopedia II - Lycanthropy - Spiritual and supernatural implications of lycanthropy

Berserker: Encyclopedia II - Clanking replicator - History of the concept

The idea of non-biological self-replicating systems was first seriously suggested by mathematician John von Neumann in the late 1940s when he proposed a kinematic self-reproducing automaton model as a thought experiment. See von Neumann, J., 1966, The Theory of Self-reproducing Automata, A. Burks, ed., Univ. of Illinois Press, Urbana, IL. Clanking replicator - Advanced Automation for Space Missions. In 1980, NASA conducted a summer study entitled Advanced Automation for Space Missions, edited ...

See also:

Clanking replicator, Clanking replicator - Basic concept, Clanking replicator - History of the concept, Clanking replicator - Advanced Automation for Space Missions, Clanking replicator - Other references, Clanking replicator - Clanking replicators in fiction, Clanking replicator - Other notable works containing clanking replicators, Clanking replicator - Prospects for implementation, Clanking replicator - Etymology

Read more here: » Clanking replicator: Encyclopedia II - Clanking replicator - History of the concept

Berserker: Encyclopedia II - Proto-Indo-Europeans - Origins

The scholars of the 19th century that originally tackled the question of the original homeland of the Indo-Europeans (also called Urheimat after the German term), were essentially confined to linguistic evidence. A rough localization was attempted by reconstructing the names of plants and animals (importantly the beech and the salmon) as well as the culture and technology (a Bronze Age culture centered on animal husbandry and having domesticated the horse). The scholarly opinions became basically divided between a European hypothesis, positing migration from Europe to Asia, and an Asian hypothesis, holding that the ...

See also:

Proto-Indo-Europeans, Proto-Indo-Europeans - Summary, Proto-Indo-Europeans - Culture and Religion, Proto-Indo-Europeans - Origins, Proto-Indo-Europeans - Archaeology, Proto-Indo-Europeans - Genetics, Proto-Indo-Europeans - Glottochronology

Read more here: » Proto-Indo-Europeans: Encyclopedia II - Proto-Indo-Europeans - Origins

Berserker: Encyclopedia II - Bear - Physical attributes

Common characteristics of bears include a short tail, excellent senses of smell and hearing, five un-retractable claws, and long, dense, shaggy fur. Bears have a large body with powerful limbs. They are capable of standing up on their hind legs. They have broad paws, long snouts, and round ears. Their teeth are used for defense and tools and depend on the diet of the bear. Their claws are used for ripping, digging, and catching. Bears eyesight is probably similar in acuity (sharpness) to the human eye. Black bears, and likely other bears, have color v ...

See also:

Bear, Bear - Physical attributes, Bear - Habitats, Bear - Behavior, Bear - Reproductive behavior, Bear - Other, Bear - Classification, Bear - Evolutionary relationships, Bear - Bears in mythology, Bear - Bears in popular culture

Read more here: » Bear: Encyclopedia II - Bear - Physical attributes

Berserker: The Age of Kings: Encyclopedia II - Age of Empires II: The Age of Kings - Units

The following units can be created at various buildings: Age of Empires II: The Age of Kings - Barracks. Dark Age Militia Feudal Age Man-at-Arms (Upgraded from Militia) Spearman Castle Age Long Swordsman (Upgraded from Man-at-Arms) Pikeman (Upgraded from Spearman) Imperial Age Two-Handed Swordsman (Upgraded from Long Swordsman) Cha ...

See also:

Age of Empires II: The Age of Kings, Age of Empires II: The Age of Kings - Overview, Age of Empires II: The Age of Kings - Civilizations, Age of Empires II: The Age of Kings - Campaigns, Age of Empires II: The Age of Kings - Units, Age of Empires II: The Age of Kings - Barracks, Age of Empires II: The Age of Kings - Stable, Age of Empires II: The Age of Kings - Archery Range, Age of Empires II: The Age of Kings - Siege Workshop, Age of Empires II: The Age of Kings - Castle, Age of Empires II: The Age of Kings - Dock, Age of Empires II: The Age of Kings - Other Units, Age of Empires II: The Age of Kings - Cheat Codes, Age of Empires II: The Age of Kings - Unique Units, Age of Empires II: The Age of Kings - Wonders and Relics, Age of Empires II: The Age of Kings - Scenario Editor, Age of Empires II: The Age of Kings - Soundtrack, Age of Empires II: The Age of Kings - PlayStation 2, Age of Empires II: The Age of Kings - Nintendo DS

Read more here: » Age of Empires II: The Age of Kings: Encyclopedia II - Age of Empires II: The Age of Kings - Units

Berserker: Encyclopedia II - Fermi paradox - Trying to resolve the paradox theoretically: Explaining the silence

Despite the belief by many that the existence of an alien technological civilization is not impossible, as of 2005 there has been no unambiguous evidence of intelligent extraterrestrial life. While many believe this is a vindication of the idea that we are alone in our galaxy (if not the universe) many theoreticians have proposed alternate explanations as to why the skies appear to be silent. Fermi paradox - They do not exist.... The simplest explanation is that we are alone in the galaxy. Several theories along these lines have b ...

See also:

Fermi paradox, Fermi paradox - Theorizing about extraterrestrial life: The basis of the paradox, Fermi paradox - Does it exist?, Fermi paradox - How common is it?: the Drake equation, Fermi paradox - Trying to resolve the paradox empirically: What we look for and how we look, Fermi paradox - The limits of searching, Fermi paradox - The dangers of anthropomorphism, Fermi paradox - What we might look for, Fermi paradox - How we've been looking, Fermi paradox - What we've found, Fermi paradox - Trying to resolve the paradox theoretically: Explaining the silence, Fermi paradox - They do not exist..., Fermi paradox - They do exist but..., Fermi paradox - Further reading and references, Fermi paradox - External links, Fermi paradox - References, Fermi paradox - Fictional treatment

Read more here: » Fermi paradox: Encyclopedia II - Fermi paradox - Trying to resolve the paradox theoretically: Explaining the silence

Berserker: Encyclopedia II - Final Fantasy character classes - Physical classes

Physical classes fight using a variety of weapons, including their bare hands. Many of them specialize in specific techniques, although generally these attacks are not based in magic. Final Fantasy character classes - Fighter/Knight. Main article: Fighter (character class) The Fighter is portrayed as a skilled swordsman who can make use of some of the most powerful heavy armors and weaponry in the game. As such, it is a well-rounded physical combatant with both high ...

See also:

Final Fantasy character classes, Final Fantasy character classes - Physical classes, Final Fantasy character classes - Fighter/Knight, Final Fantasy character classes - Monk, Final Fantasy character classes - Berserker, Final Fantasy character classes - Samurai, Final Fantasy character classes - Dragon Knight, Final Fantasy character classes - Thief, Final Fantasy character classes - Magical classes, Final Fantasy character classes - Black Mage, Final Fantasy character classes - White Mage, Final Fantasy character classes - Time/Space Mage, Final Fantasy character classes - Blue Mage, Final Fantasy character classes - Summoner, Final Fantasy character classes - Geomancer, Final Fantasy character classes - Mixed classes, Final Fantasy character classes - Red Mage, Final Fantasy character classes - Dark Knight, Final Fantasy character classes - Paladin, Final Fantasy character classes - Chemist, Final Fantasy character classes - Mime

Read more here: » Final Fantasy character classes: Encyclopedia II - Final Fantasy character classes - Physical classes

Berserker: The Age of Kings: Encyclopedia II - Age of Empires II: The Age of Kings - Campaigns

The game features several campaigns where the player can follow the life of an historical personality. Campaigns consist of a series of several scenarios that are linked by cutscenes; each scenario might depict a famous battle, the building of a famous monument, or some well-known anecdote from the personality's life. However, only the Joan of Arc campaign allows you to control the character herself. The player gets a glimpse of Ghengis Khan in his campaign, and William Wallace is a powerful unit in the final mission of his campaign. The ori ...

See also:

Age of Empires II: The Age of Kings, Age of Empires II: The Age of Kings - Overview, Age of Empires II: The Age of Kings - Civilizations, Age of Empires II: The Age of Kings - Campaigns, Age of Empires II: The Age of Kings - Units, Age of Empires II: The Age of Kings - Barracks, Age of Empires II: The Age of Kings - Stable, Age of Empires II: The Age of Kings - Archery Range, Age of Empires II: The Age of Kings - Siege Workshop, Age of Empires II: The Age of Kings - Castle, Age of Empires II: The Age of Kings - Dock, Age of Empires II: The Age of Kings - Other Units, Age of Empires II: The Age of Kings - Cheat Codes, Age of Empires II: The Age of Kings - Unique Units, Age of Empires II: The Age of Kings - Wonders and Relics, Age of Empires II: The Age of Kings - Scenario Editor, Age of Empires II: The Age of Kings - Soundtrack, Age of Empires II: The Age of Kings - PlayStation 2, Age of Empires II: The Age of Kings - Nintendo DS

Read more here: » Age of Empires II: The Age of Kings: Encyclopedia II - Age of Empires II: The Age of Kings - Campaigns

Berserker: The Age of Kings: Encyclopedia II - Age of Empires II: The Age of Kings - Civilizations

In the original game, the player could choose from 13 civilizations, each having some distinct advantages and disadvantages in line with the historical civilizations they were modeled after. Each civilization has a very distinct personality that is enhanced by a region-specific building set, unique units like longboats and berserks for the Vikings, and more-or-less historically correct language for the civilizations' units. The game's civilizations include: Britons Byzantines Celts Chinese Fra ...

See also:

Age of Empires II: The Age of Kings, Age of Empires II: The Age of Kings - Overview, Age of Empires II: The Age of Kings - Civilizations, Age of Empires II: The Age of Kings - Campaigns, Age of Empires II: The Age of Kings - Units, Age of Empires II: The Age of Kings - Barracks, Age of Empires II: The Age of Kings - Stable, Age of Empires II: The Age of Kings - Archery Range, Age of Empires II: The Age of Kings - Siege Workshop, Age of Empires II: The Age of Kings - Castle, Age of Empires II: The Age of Kings - Dock, Age of Empires II: The Age of Kings - Other Units, Age of Empires II: The Age of Kings - Cheat Codes, Age of Empires II: The Age of Kings - Unique Units, Age of Empires II: The Age of Kings - Wonders and Relics, Age of Empires II: The Age of Kings - Scenario Editor, Age of Empires II: The Age of Kings - Soundtrack, Age of Empires II: The Age of Kings - PlayStation 2, Age of Empires II: The Age of Kings - Nintendo DS

Read more here: » Age of Empires II: The Age of Kings: Encyclopedia II - Age of Empires II: The Age of Kings - Civilizations

Berserker: Encyclopedia II - Bear - Bears in popular culture

Bears, usually anthropomorphized, appear frequently as characters in popular culture; see List of fictional bears. Some bears have been famous in their own right, like the bear that U.S. president Theodore "Teddy" Roosevelt refused to shoot in Mississippi. That bear became the prototype for the Teddy bear, which is a stuffed animal toy. In the stock market, a bear market is a period of declining prices. Pessimistic forecasting or negative activity is said to be bearish (due to the stereotypical posture of bears lo ...

See also:

Bear, Bear - Physical attributes, Bear - Habitats, Bear - Behavior, Bear - Reproductive behavior, Bear - Other, Bear - Classification, Bear - Evolutionary relationships, Bear - Bears in mythology, Bear - Bears in popular culture

Read more here: » Bear: Encyclopedia II - Bear - Bears in popular culture

Berserker: Encyclopedia II - Borg - The Borg as a cultural allusion

The Borg were a concept born out of necessity for Star Trek to feature a new heavy and regular enemy that was lacking during the first season of The Next Generation, now that the Klingons were allies, and the Romulans mostly absent. Originally intended as the new enemy for the United Federation of Planets, the Ferengi failed to assert themselves as a convincing threat because of their comical, unintimidating appearance and devotion to capitalist accumulation or "free enterprise". They were subsequently reassigned the role of annoying ...

See also:

Borg, Borg - Overview, Borg - History, Borg - Early contacts with the Federation, Borg - The Enterprise-D and Captain Jean-Luc Picard, Borg - Encounters with the Enterprise-E and Voyager, Borg - Assimilation, Borg - Nanoprobes, Borg - Borg species identification, Borg - Origin of the Borg, Borg - Borg from V'ger theory, Borg - Nanobot theory, Borg - Famous maxim, Borg - Pronunciation variations, Borg - All Borg episodes to date, Borg - Star Trek: The Next Generation, Borg - Star Trek: Deep Space Nine, Borg - Star Trek: Voyager, Borg - Star Trek: Enterprise, Borg - The Borg in computer games, Borg - The Borg as a cultural allusion

Read more here: » Borg: Encyclopedia II - Borg - The Borg as a cultural allusion

Berserker: Encyclopedia II - Clanking replicator - Prospects for implementation

As the use of industrial automation has expanded over time, some factories have begun to approach a semblance of self-sufficiency that is suggestive of clanking replicators. However, such factories are unlikely to achieve "full closure" until the cost and flexibility of automated machinery comes close to that of human labour and the manufacture of spare parts and other components locally becomes more economical than transporting them from elsewhere. Fully-capable machine replicators are most useful for developing resources in dangerous environme ...

See also:

Clanking replicator, Clanking replicator - Basic concept, Clanking replicator - History of the concept, Clanking replicator - Advanced Automation for Space Missions, Clanking replicator - Other references, Clanking replicator - Clanking replicators in fiction, Clanking replicator - Other notable works containing clanking replicators, Clanking replicator - Prospects for implementation, Clanking replicator - Etymology

Read more here: » Clanking replicator: Encyclopedia II - Clanking replicator - Prospects for implementation

Berserker: Encyclopedia II - Clanking replicator - Clanking replicators in fiction

In fiction, the idea dates back at least as far as Karel Čapek's 1921 play R.U.R. (Rossum's Universal Robots). An early treatment was the short story Autofac by Philip K. Dick, published in 1955, which precedes von Neumann's original paper about self-reproducing machines. Dick also touched on this theme in his earlier 1953 short story Second Variety. Another example can be found in the 1962 short story Epilogue by Poul Anderson, in which self-replicating factory barges were p ...

See also:

Clanking replicator, Clanking replicator - Basic concept, Clanking replicator - History of the concept, Clanking replicator - Advanced Automation for Space Missions, Clanking replicator - Other references, Clanking replicator - Clanking replicators in fiction, Clanking replicator - Other notable works containing clanking replicators, Clanking replicator - Prospects for implementation, Clanking replicator - Etymology

Read more here: » Clanking replicator: Encyclopedia II - Clanking replicator - Clanking replicators in fiction

Berserker: Encyclopedia II - Fermi paradox - Theorizing about extraterrestrial life: The basis of the paradox

A great deal of effort has gone into developing scientific theories and possible models of extraterrestrial life. Since we have very little empirical evidence — and that which we do have is not yet exhaustive or comprehensive — we are in a position much like ancient Greek philosophers trying to form a cosmology a priori without direct physical evidence. Still, given what we know about physic ...

See also:

Fermi paradox, Fermi paradox - Theorizing about extraterrestrial life: The basis of the paradox, Fermi paradox - Does it exist?, Fermi paradox - How common is it?: the Drake equation, Fermi paradox - Trying to resolve the paradox empirically: What we look for and how we look, Fermi paradox - The limits of searching, Fermi paradox - The dangers of anthropomorphism, Fermi paradox - What we might look for, Fermi paradox - How we've been looking, Fermi paradox - What we've found, Fermi paradox - Trying to resolve the paradox theoretically: Explaining the silence, Fermi paradox - They do not exist..., Fermi paradox - They do exist but..., Fermi paradox - Further reading and references, Fermi paradox - External links, Fermi paradox - References, Fermi paradox - Fictional treatment

Read more here: » Fermi paradox: Encyclopedia II - Fermi paradox - Theorizing about extraterrestrial life: The basis of the paradox

Berserker: Encyclopedia II - Fermi paradox - Trying to resolve the paradox empirically: What we look for and how we look

One obvious way to resolve the Fermi paradox would be to find conclusive evidence of extraterrestrial intelligence. Various efforts to find such evidence have been made since 1960, and several are ongoing. There has also been a lot of conjecture and theorizing about the best ways to conduct such searches. Fermi paradox - The limits of searching. It must be remembered that as we do not have interstellar travel capability, such searches are being carried out at great distances and rely on careful anal ...

See also:

Fermi paradox, Fermi paradox - Theorizing about extraterrestrial life: The basis of the paradox, Fermi paradox - Does it exist?, Fermi paradox - How common is it?: the Drake equation, Fermi paradox - Trying to resolve the paradox empirically: What we look for and how we look, Fermi paradox - The limits of searching, Fermi paradox - The dangers of anthropomorphism, Fermi paradox - What we might look for, Fermi paradox - How we've been looking, Fermi paradox - What we've found, Fermi paradox - Trying to resolve the paradox theoretically: Explaining the silence, Fermi paradox - They do not exist..., Fermi paradox - They do exist but..., Fermi paradox - Further reading and references, Fermi paradox - External links, Fermi paradox - References, Fermi paradox - Fictional treatment

Read more here: » Fermi paradox: Encyclopedia II - Fermi paradox - Trying to resolve the paradox empirically: What we look for and how we look

Berserker: Encyclopedia II - Final Fantasy character classes - Magical classes

Magical classes specialize in casting magic in all its forms. This includes both traditional white and black magic, as well as more esoteric forms of magic, such as geomancy. Final Fantasy character classes - Black Mage. Main article: Black Mage A Black Mage is a magic-user that specializes in attack magic. Many of their spells utilize the elements to attack their enemies (fire, ice, electricity, etc.). The Black Mage is available as a class in Final Fantasy, ...

See also:

Final Fantasy character classes, Final Fantasy character classes - Physical classes, Final Fantasy character classes - Fighter/Knight, Final Fantasy character classes - Monk, Final Fantasy character classes - Berserker, Final Fantasy character classes - Samurai, Final Fantasy character classes - Dragon Knight, Final Fantasy character classes - Thief, Final Fantasy character classes - Magical classes, Final Fantasy character classes - Black Mage, Final Fantasy character classes - White Mage, Final Fantasy character classes - Time/Space Mage, Final Fantasy character classes - Blue Mage, Final Fantasy character classes - Summoner, Final Fantasy character classes - Geomancer, Final Fantasy character classes - Mixed classes, Final Fantasy character classes - Red Mage, Final Fantasy character classes - Dark Knight, Final Fantasy character classes - Paladin, Final Fantasy character classes - Chemist, Final Fantasy character classes - Mime

Read more here: » Final Fantasy character classes: Encyclopedia II - Final Fantasy character classes - Magical classes

Berserker: Encyclopedia II - Clanking replicator - Basic concept

A self-replicating machine would need to have the capacity to gather energy and raw materials, process the raw materials into finished components, and then assemble them into a copy of itself. It is unlikely that this would all be contained within a single monolithic structure, but would rather be a group of cooperating machines or an automated factory that is capable of manufacturing all of the machines that make it up. The factory could produce mining robots to collect raw materials, construction robots to put new machines together, and re ...

See also:

Clanking replicator, Clanking replicator - Basic concept, Clanking replicator - History of the concept, Clanking replicator - Advanced Automation for Space Missions, Clanking replicator - Other references, Clanking replicator - Clanking replicators in fiction, Clanking replicator - Other notable works containing clanking replicators, Clanking replicator - Prospects for implementation, Clanking replicator - Etymology

Read more here: » Clanking replicator: Encyclopedia II - Clanking replicator - Basic concept

Berserker: Encyclopedia II - Proto-Indo-Europeans - Culture and Religion

What we know about the Proto-Indo-Europeans with any certainty is the result of comparative linguistics, partly seconded by archaeology. The following traits are widely agreed-upon, but it should be understood that they are hypothetical by their reconstructed nature. The Proto-Indo-Europeans were a patrilineal society, probably semi-nomadic, relying on animal husbandry (notably cattle and sheep). They had domesticated the horse (ek'wos). The cow (gwous) played a central role, in religion and mythology as well as in daily ...

See also:

Proto-Indo-Europeans, Proto-Indo-Europeans - Summary, Proto-Indo-Europeans - Culture and Religion, Proto-Indo-Europeans - Origins, Proto-Indo-Europeans - Archaeology, Proto-Indo-Europeans - Genetics, Proto-Indo-Europeans - Glottochronology

Read more here: » Proto-Indo-Europeans: Encyclopedia II - Proto-Indo-Europeans - Culture and Religion

Berserker: Encyclopedia II - Von Neumann probe - Self-replicating spacecraft

In theory, a self-replicating spacecraft could be sent to a neighbouring star-system, where it would seek out raw materials (extracted from asteroids, moons, gas giants, etc.) to create replicas of itself. These replicas would then be sent out to other star systems, repeating the process in an exponentially increasing pattern. The original "parent" probe could then pursue its primary purpose within the star system. This mission varies widel ...

See also:

Von Neumann probe, Von Neumann probe - Self-replicating spacecraft, Von Neumann probe - Applications for self-replicating spacecraft, Von Neumann probe - Von Neumann probes, Von Neumann probe - Berserkers, Von Neumann probe - Replicating seeder ships, Von Neumann probe - Examples in fiction, Von Neumann probe - Von Neumann probes, Von Neumann probe - Berserkers, Von Neumann probe - Replicating seeder ships

Read more here: » Von Neumann probe: Encyclopedia II - Von Neumann probe - Self-replicating spacecraft

Berserker: Encyclopedia II - Von Neumann probe - Applications for self-replicating spacecraft

The details of the mission of self-replicating starships can vary widely from proposal to proposal, and the only common trait is the self-replicating nature. Von Neumann probe - Von Neumann probes. In the classic von Neumann probe variant, a probe would investigate its target system and transmit information about it back to its system of origin. [2]. If a self-replicating probe finds evidence of primitive life (or a primitive, low level culture) it might be programmed to lie dormant, silently observe, attempt to make contact (this variant is known as a Br ...

See also:

Von Neumann probe, Von Neumann probe - Self-replicating spacecraft, Von Neumann probe - Applications for self-replicating spacecraft, Von Neumann probe - Von Neumann probes, Von Neumann probe - Berserkers, Von Neumann probe - Replicating seeder ships, Von Neumann probe - Examples in fiction, Von Neumann probe - Von Neumann probes, Von Neumann probe - Berserkers, Von Neumann probe - Replicating seeder ships

Read more here: » Von Neumann probe: Encyclopedia II - Von Neumann probe - Applications for self-replicating spacecraft

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