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Augmented reality | A Wisdom Archive on Augmented reality |  | Augmented reality A selection of articles related to Augmented reality |  |
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Augmented reality
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ARTICLES RELATED TO Augmented reality | |
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 |  |  | Augmented reality: Encyclopedia II - Virtual reality - ImpactThere has been increasing interest in the potential social impact of new technologies, such as virtual reality (as may be seen in utopian literature, within the social sciences, and in popular culture). Perhaps most notably, Mychilo Stephenson Cline, in his book, Power, Madness, and Immortality: The Future of Virtual Reality, argues that virtual reality will lead to a number of important changes in human life and activity. He argues that:
Virtual reality will be integrated into daily life and activity and will be used in ...
See also:Virtual reality, Virtual reality - Background, Virtual reality - Terminology, Virtual reality - VR Timeline, Virtual reality - Impact, Virtual reality - Public Perception, Virtual reality - Mass Media, Virtual reality - Challenges, Virtual reality - Pioneers and Notables, Virtual reality - References and Notes Read more here: » Virtual reality: Encyclopedia II - Virtual reality - Impact |
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 |  |  | Augmented reality: Encyclopedia II - Cyberpunk - StyleCyberpunk writers tend to use elements from the hard-boiled detective novel, film noir, and postmodernist prose to describe the often nihilistic underground side of an electronic society. The genre's dystopian world is often called the antithesis of the generally utopian visions of the future popular in the 1940s and 1950s. (Gibson defined cyberpunk's antipathy towards utopian SF in his 1981 short story "The Gernsback Continuum", which pokes fun of and, to a ce ...
See also:Cyberpunk, Cyberpunk - Style, Cyberpunk - Literature, Cyberpunk - Film and television, Cyberpunk - Music and fashion, Cyberpunk - Games, Cyberpunk - References and notes Read more here: » Cyberpunk: Encyclopedia II - Cyberpunk - Style |
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 |  |  | Augmented reality: Encyclopedia II - Virtual reality - Background
Virtual reality - Terminology.
The origin of the term "virtual reality" is uncertain, though it has been credited to The Judas Mandala, a 1982 novel by Damien Broderick where the context of use is somewhat different from that defined above. A related term coined by Myron Krueger, "artificial reality", has been in use since the 1970s. "Cyberspace" dates to the 1982 short story "Burning Chrome" and 1984 novel Neuromancer by the cyberpunk author William Gibson. The concept of virtual reality was popula ...
See also:Virtual reality, Virtual reality - Background, Virtual reality - Terminology, Virtual reality - VR Timeline, Virtual reality - Impact, Virtual reality - Public Perception, Virtual reality - Mass Media, Virtual reality - Challenges, Virtual reality - Pioneers and Notables, Virtual reality - References and Notes Read more here: » Virtual reality: Encyclopedia II - Virtual reality - Background |
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 |  |  | Augmented reality: Encyclopedia II - Cyberpunk - GamesComputer games have frequently used cyberpunk as a source of inspiration. Some of them, like Blade Runner and the Matrix games, are based upon genre movies, while many others like Deus Ex and System Shock are original works. Hideo Kojima's work includes notable examples, particularly his adventure game Snatcher and the first two Metal Gear Solid games. These are densely populated with spies who communicate via nanotechnology; computer hackers who design viruses to destroy malevolent programs; and omn ...
See also:Cyberpunk, Cyberpunk - Style, Cyberpunk - Literature, Cyberpunk - Film and television, Cyberpunk - Music and fashion, Cyberpunk - Games, Cyberpunk - References and notes Read more here: » Cyberpunk: Encyclopedia II - Cyberpunk - Games |
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 |  |  | Augmented reality: Encyclopedia II - Cyberpunk - Music and fashionThe term "cyberpunk music" can refer to two rather overlapping categories. First, it may denote the varied range of musical works which cyberpunk films use as soundtrack material. These works occur in genres from classical music and jazz—used, in Blade Runner and elsewhere, to evoke a film noir ambiance—to "noize" and electronica. Typically, films draw upon electronica, electronic body music, industrial, noise, futurepop, alternative rock, goth rock, and intelligent dance music to create the proper "feel". The same principl ...
See also:Cyberpunk, Cyberpunk - Style, Cyberpunk - Literature, Cyberpunk - Film and television, Cyberpunk - Music and fashion, Cyberpunk - Games, Cyberpunk - References and notes Read more here: » Cyberpunk: Encyclopedia II - Cyberpunk - Music and fashion |
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 |  |  | Augmented reality: Encyclopedia II - Cyberpunk - Film and televisionThe film Blade Runner (1982), adapted from Philip K. Dick's Do Androids Dream of Electric Sheep?, is set in a dystopian future in which manufactured beings called replicants are slaves used on space colonies and are legal prey on Earth to various bounty hunters who "retire" (kill) them. Although Blade Runner was not extravagantly successful in its first theatrical release, it found a wide viewership in the home video market. Since the movie omits the religious and mythical elements of Dick's original novel (e.g., ...
See also:Cyberpunk, Cyberpunk - Style, Cyberpunk - Literature, Cyberpunk - Film and television, Cyberpunk - Music and fashion, Cyberpunk - Games, Cyberpunk - References and notes Read more here: » Cyberpunk: Encyclopedia II - Cyberpunk - Film and television |
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 |  |  | Augmented reality: Encyclopedia II - Cyberpunk - LiteratureThe science fiction editor Gardner Dozois is generally acknowledged as the person who popularized the use of the term "cyberpunk" as a kind of literature. Minnesota writer Bruce Bethke coined the term in 1980 for his short story "Cyberpunk", although the story was not actually published until November 1983, in Amazing Science Fiction Stories, Volume 57, Number 4 [3]. The term was quickly appropriated as a label to be applied to the works of Br ...
See also:Cyberpunk, Cyberpunk - Style, Cyberpunk - Literature, Cyberpunk - Film and television, Cyberpunk - Music and fashion, Cyberpunk - Games, Cyberpunk - References and notes Read more here: » Cyberpunk: Encyclopedia II - Cyberpunk - Literature |
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 |  |  | Augmented reality: Encyclopedia II - Augmented reality - History of ARIn the original publication (Wellner et al., 1993) which coined the term, (Computer-) Augmented Reality (abbreviated AR) was introduced as the opposite of virtual reality: instead of diving the user into a synthesized, purely informational environment, the goal of AR is to augment the real world with information handling capabilities. Others define VR as a special case of AR, in the sense that AR adds to what VR already does. Additionally, augmented reality is itself a special case of the more general concept of mediated realit ...
See also:Augmented reality, Augmented reality - History of AR, Augmented reality - AR as a transformative technology, Augmented reality - AR and ubiquitous computing, Augmented reality - Applications Read more here: » Augmented reality: Encyclopedia II - Augmented reality - History of AR |
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