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ant colony

A Wisdom Archive on ant colony

ant colony

A selection of articles related to ant colony

More material related to Ant Colony can be found here:
Index of Articles
related to
Ant Colony
ant colony

ARTICLES RELATED TO ant colony

ant colony: Encyclopedia - Emergence

Emergence is the process of complex pattern formation from simpler rules. This can be a dynamic process (occurring over time), such as the evolution of the human brain over thousands of successive generations; or emergence can happen over disparate size scales, such as the interactions between a great number of neurons producing a human brain capable of thought (even though the constituent neurons are not individually capable of thought). The original term wa ...

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ant colony: Encyclopedia II - SimAnt - Description

The game is essentially a simulation of an ant colony. The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game. It was released for the IBM PC, Commodore Amiga, Apple Macintosh, and Super Nintendo Entertainment System. The later version also added eight scenarios, where the goal in each is to eliminate the enemy red ants in various locales, each with different hazards. However, this version of ...

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SimAnt, SimAnt - Description, SimAnt - Creatures, SimAnt - Legacy, SimAnt - External link

Read more here: » SimAnt: Encyclopedia II - SimAnt - Description

ant colony: Encyclopedia II - Emergence - Emergent properties

An emergent behaviour or emergent property can appear when a number of simple entities (agents) operate in an environment, forming more complex behaviours as a collective. If emergence happens over disparate size scales, then the reason is usually a causal relation across different scales. In other words there is often a form of top-down feedback in systems with emergent properties. These are two of the major reasons why emergent behaviour occurs: intricated causal relations across different scales and feedback. The property it ...

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Emergence, Emergence - Emergent properties, Emergence - Emergence in games, Emergence - Emergent structures in nature, Emergence - Emergence in culture and engineering, Emergence - Emergence in physics, Emergence - Bibliography

Read more here: » Emergence: Encyclopedia II - Emergence - Emergent properties

ant colony: Encyclopedia II - SimAnt - Legacy

This game never achieved much popularity (except on a small-scale cult level, as in cult films), although it was re-released by Maxis as part of the SimClassics suite. However, it is considered by many of its players to have been one of the most unique of Will Wright's games. Also, Will Wright's later game The Sims was heavily influenced by SimAnt. In the latter game, the artificial intelligence of the ants was based on the objects in their environment. On a more complicated level, people in Th ...

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SimAnt, SimAnt - Description, SimAnt - Creatures, SimAnt - Legacy, SimAnt - External link

Read more here: » SimAnt: Encyclopedia II - SimAnt - Legacy

ant colony: Encyclopedia II - SimAnt - Creatures

Black ants, red ants, spiders, pill bugs, caterpillars and antlions are all the creatures in the game however, there is a human, his dog and an occasional cat for comic reasons on the yard/house map. Spiders appear only one at a time and eat any ant on sight. Spiders can only eat one ant at a time and are faster than any other creature including the player's ant. Spiders can be killed and become food if enough ants surround it. When the ant population gets high enough, the spider starts shooting red lasers from its eyes t ...

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SimAnt, SimAnt - Description, SimAnt - Creatures, SimAnt - Legacy, SimAnt - External link

Read more here: » SimAnt: Encyclopedia II - SimAnt - Creatures

ant colony: Encyclopedia II - Emergence - Emergence in culture and engineering

Emergent processes or behaviours can be seen in many places, from any multicellular biological organism to traffic patterns, cities or organizational phenomena in computer simulations and cellular automata. The stock market is an example of emergence on a grand scale. As a whole it precisely regulates the relative prices of companies across the world, yet it has no leader; there is no one entity which controls the workings of the entire market. Agents, or investors, have knowledge of only a limited number of companies within their portfolio, ...

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Emergence, Emergence - Emergent properties, Emergence - Emergence in games, Emergence - Emergent structures in nature, Emergence - Emergence in culture and engineering, Emergence - Emergence in physics, Emergence - Bibliography

Read more here: » Emergence: Encyclopedia II - Emergence - Emergence in culture and engineering

ant colony: Encyclopedia II - Emergence - Emergence in games

Emergent behavior is also important in games and game design. For example, the game of poker, especially in no limit forms without a rigid betting structure, is largely driven by emergent behavior. For example, no rule requires that any player should fold, but usually many players do. Because the game is driven by emergent behavior, play at one poker table might be radically different from that at another, while the rules of the game are exactly the same. Variations of games that develop are examples of emergent metaplay, the pre ...

See also:

Emergence, Emergence - Emergent properties, Emergence - Emergence in games, Emergence - Emergent structures in nature, Emergence - Emergence in culture and engineering, Emergence - Emergence in physics, Emergence - Bibliography

Read more here: » Emergence: Encyclopedia II - Emergence - Emergence in games

ant colony: Encyclopedia II - Emergence - Emergent structures in nature

Emergent structures are patterns not created by a single event or rule. There is nothing that commands the system to form a pattern, but instead the interactions of each part to its immediate surroundings causes a complex process which leads to order. One might conclude that emergent structures are more than the sum of their parts because the emergent order will not arise if the various parts are si ...

See also:

Emergence, Emergence - Emergent properties, Emergence - Emergence in games, Emergence - Emergent structures in nature, Emergence - Emergence in culture and engineering, Emergence - Emergence in physics, Emergence - Bibliography

Read more here: » Emergence: Encyclopedia II - Emergence - Emergent structures in nature

ant colony: Encyclopedia II - Emergence - Emergence in physics

In physics, emergence is used to describe a property, law, or phenomenon which occurs at macroscopic scales (in space or time) but not at microscopic scales, despite the fact that a macroscopic system can be viewed as a very large ensemble of microscopic systems. Some examples include: Color. Elementary particles such as protons or electrons have no color; it is only when they are arranged in atoms that they absorb or emit specific wavelengths of light and thus be said to have a color. (Note that while quarks have a characterist ...

See also:

Emergence, Emergence - Emergent properties, Emergence - Emergence in games, Emergence - Emergent structures in nature, Emergence - Emergence in culture and engineering, Emergence - Emergence in physics, Emergence - Bibliography

Read more here: » Emergence: Encyclopedia II - Emergence - Emergence in physics

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