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Ancient Domains of Mystery

A Wisdom Archive on Ancient Domains of Mystery

Ancient Domains of Mystery

A selection of articles related to Ancient Domains of Mystery

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Ancient Domains of Mystery

ARTICLES RELATED TO Ancient Domains of Mystery

Ancient Domains of Mystery: Encyclopedia - Ancient Domains of Mystery

ADOM (short for Ancient Domains of Mystery) is a roguelike game in which your aim is to stop the forces of Chaos which are invading the world of Ancardia. Like most roguelike games, ADOM uses ASCII graphics to represent the game world. The player can create their character as male or female, any of ten races and any of twenty character classes, giving 400 possible combinations requiring widely varying playing styles. Races include human, troll, high/grey/dark elf, dwarf, gnome, orc, hurthling (hobbit), and drakeli ...

Including:

Read more here: » Ancient Domains of Mystery: Encyclopedia - Ancient Domains of Mystery

Ancient Domains of Mystery: Encyclopedia II - List of computer and video games by genre - Role-Playing Games
List of computer and video games by genre - MMORPGs. see list of MMORPGs List of computer and video games by genre - Roguelikes. Ancient Domains Of Mystery Angband Castle of the Winds The Dungeon Revealed / The Dungeon of Doom Hack Iter Vehemens ad Necem NetHack Moria Rogue Tyrant See also:

List of computer and video games by genre, List of computer and video games by genre - Action-Adventure, List of computer and video games by genre - Adventure, List of computer and video games by genre - Educational, List of computer and video games by genre - Fighting, List of computer and video games by genre - First-person shooters, List of computer and video games by genre - Game-controlled environment, List of computer and video games by genre - Player-controlled environment, List of computer and video games by genre - Vehicle Based, List of computer and video games by genre - Mech, List of computer and video games by genre - God games, List of computer and video games by genre - Maze games, List of computer and video games by genre - Online games, List of computer and video games by genre - Role-Playing Games, List of computer and video games by genre - Shooters, List of computer and video games by genre - Browser-based, List of computer and video games by genre - Real-time strategy, List of computer and video games by genre - Platformers, List of computer and video games by genre - Puzzle, List of computer and video games by genre - Racing games, List of computer and video games by genre - Simulation style, List of computer and video games by genre - Arcade style, List of computer and video games by genre - Rhythm games, List of computer and video games by genre - Role-Playing Games, List of computer and video games by genre - MMORPGs, List of computer and video games by genre - Roguelikes, List of computer and video games by genre - Shooters, List of computer and video games by genre - Shoot 'em ups, List of computer and video games by genre - Simulation Games, List of computer and video games by genre - Space simulation, List of computer and video games by genre - Sports, List of computer and video games by genre - Stealth Action, List of computer and video games by genre - Strategy, List of computer and video games by genre - General Strategy, List of computer and video games by genre - Real-time strategy, List of computer and video games by genre - Turn-based, List of computer and video games by genre - Hybrid strategy, List of computer and video games by genre - Survival Horror, List of computer and video games by genre - Third-Person Shooters/Third-Person Action, List of computer and video games by genre - Miscellany, List of computer and video games by genre - Collectible Card Game, List of computer and video games by genre - Notable People, List of computer and video games by genre - Traditional

Read more here: » List of computer and video games by genre: Encyclopedia II - List of computer and video games by genre - Role-Playing Games

Ancient Domains of Mystery: Encyclopedia II - List of computer and video games by genre - Role-Playing Games

List of computer and video games by genre - MMORPGs. see list of MMORPGs List of computer and video games by genre - Roguelikes. Ancient Domains Of Mystery Angband Castle of the Winds The Dungeon Revealed / The Dungeon of Doom Hack Iter Vehemens ad Necem NetHack Moria Rogue Tyrant See also:

List of computer and video games by genre, List of computer and video games by genre - Action-Adventure, List of computer and video games by genre - Adventure, List of computer and video games by genre - Educational, List of computer and video games by genre - Fighting, List of computer and video games by genre - First-person shooters, List of computer and video games by genre - Game-controlled environment, List of computer and video games by genre - Player-controlled environment, List of computer and video games by genre - Vehicle Based, List of computer and video games by genre - Mech, List of computer and video games by genre - God games, List of computer and video games by genre - Maze games, List of computer and video games by genre - Online games, List of computer and video games by genre - Online Role-Playing Games, List of computer and video games by genre - Online Shooters, List of computer and video games by genre - Online Browser-based, List of computer and video games by genre - Online Real-time strategy, List of computer and video games by genre - Platformers, List of computer and video games by genre - Puzzle, List of computer and video games by genre - Racing games, List of computer and video games by genre - Simulation style, List of computer and video games by genre - Arcade style, List of computer and video games by genre - Rhythm games, List of computer and video games by genre - Role-Playing Games, List of computer and video games by genre - MMORPGs, List of computer and video games by genre - Roguelikes, List of computer and video games by genre - Shooters, List of computer and video games by genre - Shoot 'em ups, List of computer and video games by genre - Simulation Games, List of computer and video games by genre - Space simulation, List of computer and video games by genre - Sports, List of computer and video games by genre - Stealth Action, List of computer and video games by genre - Strategy, List of computer and video games by genre - General Strategy, List of computer and video games by genre - Real-time strategy, List of computer and video games by genre - Real-time tactics, List of computer and video games by genre - Turn-based, List of computer and video games by genre - Hybrid strategy, List of computer and video games by genre - Survival Horror, List of computer and video games by genre - Third-Person Shooters/Third-Person Action, List of computer and video games by genre - Miscellany, List of computer and video games by genre - Collectible Card Game, List of computer and video games by genre - Notable People, List of computer and video games by genre - Traditional

Read more here: » List of computer and video games by genre: Encyclopedia II - List of computer and video games by genre - Role-Playing Games

Ancient Domains of Mystery: Spiritual - Theosophy Dictionary on Paradise

Paradise [from Greek paradeisos from Old Persian pairidaeza from Sanskrit paradesa region beyond]

 

Applied in Persian and Greek to a pleasure park or royal domain. A Hebrew version (pardes) is found in the Bible, translated "orchard" (Eccl 2:5, Cant 4:3) and "forest" (Neh 2:8). An equivalent is the Hebrew eden (delight). Stories of a Paradise or Eden are universal; and while the general idea is simple, its applications are complex. It is the state of innocence and bliss from which there is departure, and to which there is eventual return. This may apply to the human race as a whole, to particular races, to the lands they inhabit, or to the pilgrimage of the individual human soul.

 

Persian tradition places a Garden of Delight far to the north of Caucasus in the Arctic regions, where was the Imperishable Sacred Land whence issued a stream from the earth's fount of life. Adi-varsha was the Eden of the first races and specifically of the primeval third root-race; the Eden of the fifth root-race is but its faint reminiscence. The Garden of Eden or of God (Ezek 31:3-9) was a home of initiates of Atlantis, now submerged.

 

The Eden in Genesis is a marvelous fusion of many meanings into one narrative, where the Adams of the various root-races are made into one. Eden was an ancient name for Mesopotamia and adjacent regions; and under that one name are comprised the meanings of an abode of initiates, a sacred land from which races emerged, and a goal of bliss in the future. The Eden of the Hebrew books, which Judaism, Christianity, and Islam alike have located in Mesopotamia and in the now sandy lands of Persia and Afghanistan, refers also to what was in prehistoric times a great and highly developed center of culture and the civilization which there had its seat, including a number of Mystery schools. When the changing cycles brought about a degeneration and final breakup of this seat of archaic wisdom, it was represented as the loss by the then human Adam -- the then race -- of the Paradise in which he had dwelt. Edens and Paradises always contain trees; and these, by one interpretation, signify the initiates in the sacred land, and by another they are the Tree of Life and the Tree of Wisdom for man himself. In the Qabbalah, Eden is a place of initiation.

 

In later times, the symbol of Paradise has come to mean a bliss of sensual pleasure, like the Moslem Paradise of the Houris, the Olympus of the Greeks, or Indra's Heaven (svarga).

 

(See also: Paradise, Mysticism, Mysticism Dictionary, Occultism, Occultism Dictionary)

 

Ancient Domains of Mystery: Spiritual Theosophical Dictionary on Astrology

Astrology (Ancient Greek) The Science which defines the action of celestial bodies upon mundane affairs, and claims to foretell future events from the position of the stars. Its antiquity is such as to place it among the very earliest records of human learning.

 

It remained for long ages a secret science in the East, and its final expression remains so to this day, its exoteric application having been brought to any degree of perfection in the West only during the period of time since Varaha Muhira wrote his book on Astrology some 1400 years ago. Claudius Ptolemy, the famous geographer and mathematician, wrote his treatise Tetrabiblos about 135 A.D., which is still the basis of modern astrology.

 

The science of Horoscopy is studied now chiefly under four heads: viz.,

(1) Mundane, in its application to meteorology, seismology, husbandry, etc.

(2) State or civic, in regard to the fate of nations, kings and rulers.

(3) Horary, in reference to the solving of doubts arising in the mind upon any subject.

(4) Genethliacal, in its application to the fate of individuals from the moment of their birth to their death.

 

The Egyptians and the Chaldees were among the most ancient votaries of Astrology, though their modes of reading the stars and the modern practices differ considerably. The former claimed that Belus, the Bel or Elu of the Chaldees, a scion of the divine Dynasty, or the Dynasty of the king-gods, had belonged to the land of Chemi, and had left it, to found a colony from Egypt on the banks of the Euphrates, where a temple ministered by priests in the service of the "lords of the stars" was built, the said priests adopting the name of Chaldees.

 

Two things are known:

(a) that Thebes (in Egypt) claimed the honour of the invention of Astrology; and

(b) that it was the Chaldees who taught that science to the other nations.

 

Now Thebes antedated considerably not only "Ur of the Chaldees", but also Nipur, where Bel was first worshipped - Sin, his son (the moon), being the presiding deity of Ur, the land of the nativity of Terah, the Sabean and Astrolatrer, and of Abram, his son, the great Astrologer of biblical tradition. All tends, therefore, to corroborate the Egyptian claim.

 

If later on the name of Astrologer fell into disrepute in Rome and elsewhere, it was owing to the fraud of those who wanted to make money by means of that which was part and parcel of the sacred Science of the Mysteries, and, ignorant of the latter, evolved a system based entirely upon mathematics, instead of on transcendental metaphysics and having the physical celestial bodies as its upadhi or material basis. Yet, all persecutions notwithstanding, the number of the adherents of Astrology among the most intellectual and scientific minds was always very great.

 

If Cardan and Kepler were among its ardent supporters, then its later votaries have nothing to blush for, even in its now imperfect and distorted form. As said in Isis Unveiled (1. 259): "Astrology is to exact astronomy what psychology is to exact physiology. In astrology and psychology one has to step beyond the visible world of matter, and enter into the domain of transcendent spirit." (See " Astronomos.")

 

(See also: Astrology, Theosophy, Spirituality, Body mind and Soul, Spiritual Dictionary, )

 

Ancient Domains of Mystery: Spiritual - Theosophy Dictionary on Astrology

Astrology Universal analogy provides a key to occult mysteries by studying the nature and motions of the celestial orbs. The heavenly bodies are in essence gods, and the influence they shed is the aura which likewise emanates from all living beings. Ancient astrology taught the absolute solidarity of the universe and of everything within it as an organic entity so that the operations and motions of the celestial bodies and influences flowing forth from them governed or regulated all subordinate beings over which their sway fell.

 

 The seven sacred planets are correlated with the cosmic and human septenates; learning the natures of these planets provides one key to an understanding of the natures of their correspondences. By their motions they measure cycles and determine epochs. Every being, if we reckon its life cycle, is an event; its nature, its destiny, is shown if we know and can define the epoch of its birth.

 

Thus the adept, in proportion to his skill, can interpret the past and estimate what is to come; he can define the interrelations of things and arrive at an understanding of the structure of macrocosms and microcosms, which are spread out alike in time and space. "Astrology is a science as infallible as astronomy itself, with the condition, however, that its interpreters must be equally infallible; and it is this condition, sine qua non, so very difficult of realization, that has always proved a stumbling-block to both.

 

Astrology is to exact astronomy what psychology is to exact physiology. In astrology and psychology one has to step beyond the visible world of matter, and enter into the domain of transcendent spirit" (IU 1:259).

 

Astrology therefore embraces a science of vast scope, permitting of studies which range from the sublime to the trivial, from the most spacious to the most confined. If astronomy concerns itself with the physical constitution of the celestial bodies, astrology concerns itself especially with what might be called the reasons rather than the mere laws of the universe. Considered in its largest aspect, it includes the entire universe and every being or thing, not only on the physical plane but even more so on the invisible or causal planes -- the physical plane being merely the consequence of the actions and operations of the lives and forces residing in the invisible worlds.

 

Astrology today is an impaired legacy from Greece and Rome through the medieval art, elaborated by the speculative industry of modern students; and that same medieval astrology was itself no more than a decayed scion of the ancient stock. Modern astrology is too often cultivated in a spirit which binds us to our personality or caters to frivolous curiosity. To the merest tyro, however, it soon becomes evident that the planets cause or indicate character and events; what use the individual makes of this knowledge depends on the motives with which it is sought. Anxiety about personal fate, the desire for influence and notoriety, the need for earning a living, or even knowledge for its own sake -- such motives will qualify his attainments in proportion to the scope of the sphere to which he limits himself. As the old saying attests, the stars impel, they do not compel.

 

Four branches of astrology are now chiefly studied: 1) mundane, applying to meteorology, seismology, husbandry, etc.; 2) state or civic, regarding the future of nations and rulers; 3) horary, solving doubts arising on any subject; and 4) genethliacal, concerned with the future of individuals from birth to death.

 

Blavatsky wrote that astrology is the "science which defines the action of celestial bodies upon mundane affairs, and claims to foretell future events from the positions of the stars. Its antiquity is such as to place it among the very earliest records of human learning. It remained for long ages a secret science in the East, and its final expression remains so to this day, its exoteric application only having been brought to any degree of perfection in the West during the lapse of time since Varaha Mihira wrote his book on Astrology, some 1400 years ago. Claudius Ptolemy, the famous geographer and mathematician, founded the system of astronomy known under his name, wrote his Tetrabiblos which is still the basis of modern Astrology in 135 AD . . .

As to the origin of the science, it is known on the one hand that Thebes claimed the honour of the invention of Astrology; whereas, on the other hand, all are agreed that it was the Chaldees who taught that science to the other nations. . . . If later on the name of Astrologer fell into disrepute in Rome and elsewhere, it was owing to the frauds of those who wanted to make money of that which was part and parcel of the Sacred Science of the Mysteries, and who, ignorant of the latter, evolved a system based entirely on mathematics, instead of transcendental metaphysics with the physical celestial bodies as its upadhi or material basis.

 

Yet, all persecutions notwithstanding, the number of adherents to Astrology among the most intellectual and scientific minds was always very great. If Cardan and Kepler were among its ardent supporters, then later votaries have nothing to blush for, even in its now imperfect and distorted form" (Key 318-19).

 

(See also: Astrology, Mysticism, Mysticism Dictionary, Occultism, Occultism Dictionary)

 

Ancient Domains of Mystery: Encyclopedia - Herbalism

Herbalism, also known as phytotherapy, is folk and traditional medicinal practice based on the use of plants and plant extracts. The use of herbs to treat disease is almost universal among non-industrialized societies. A number of traditions came to dominate the practise of herbal medicine in the Western world at the end of the twentieth century:- The Western, based on Greek and Roman sources, The Ayurvedic from India, and Chi ...

Including:

Read more here: » Herbalism: Encyclopedia - Herbalism

Ancient Domains of Mystery: Encyclopedia II - Roguelike - Overview

These games present an absolutely overhead view the components of which were originally characters on a teletype. Traditionally, the hero is represented by an "@" sign, which can be seen as a head and shoulders view from above. Other characters (usually enemy monsters) are represented by letters of the alphabet. Rogue itself only made use of capital letters, but modern roguelikes utilize different capitalization of letters to represent different monsters. A dog, for example, may be represented by the letter "d", and ...

See also:

Roguelike, Roguelike - Overview, Roguelike - Roguelike Family Tree, Roguelike - List of popular roguelikes and other descendents of Rogue

Read more here: » Roguelike: Encyclopedia II - Roguelike - Overview

Ancient Domains of Mystery: Encyclopedia II - Grue monster - Zork lore

Grues have featured in each of the Zork games and many other of Infocom's games, becoming a company trademark or in-joke, often referred to with the stock phrases of "slavering fangs", "razor-sharp claws" and "horrible gurgling noises". The science fiction title Planetfall reuses both the "You are likely to be eaten by a grue" line and the grue's description, replacing the word "adventurer" with the current job title of the protagonist. Additionally, Planetfall makes reference to grues having been unwittingly taken from their h ...

See also:

Grue monster, Grue monster - Zork lore, Grue monster - Other References, Grue monster - External link

Read more here: » Grue monster: Encyclopedia II - Grue monster - Zork lore

Ancient Domains of Mystery: Encyclopedia II - Herbalism - Dangers

A common misconception about herbalism and the use of 'natural' products in general, is that 'natural' equals safe. Nature, however, is not benign, and many plants have chemical defence mechanisms against predators that can have adverse effects on humans. Examples are hemlock and nightshade, which can be deadly. Herbs can also have undesirable side-effects just as pharmaceutical products can. These problems are exacerbated by lack of control over dosage and purity. < ...

See also:

Herbalism, Herbalism - Biological background, Herbalism - Popularity, Herbalism - Examples, Herbalism - In video games, Herbalism - Dangers, Herbalism - Name confusion, Herbalism - International standards, Herbalism - Medical interaction

Read more here: » Herbalism: Encyclopedia II - Herbalism - Dangers

Ancient Domains of Mystery: Encyclopedia II - Roguelike - Roguelike Family Tree

Roguelikes branched in three main directions: The Rogue/Hack/NetHack school, where levels are saved after being left. Other notable examples include Slash'EM, Linley's Dungeon Crawl, and Castle of the Winds. The Moria/Angband school, where levels are regenerated after being left. The main occupants of this branch are Moria, its variants, and Angband and its variants. The overworld school, where there is more than one dungeon (or, in the case of The UnRe ...

See also:

Roguelike, Roguelike - Overview, Roguelike - Roguelike Family Tree, Roguelike - List of popular roguelikes and other descendents of Rogue

Read more here: » Roguelike: Encyclopedia II - Roguelike - Roguelike Family Tree

Ancient Domains of Mystery: Encyclopedia II - Herbalism - Biological background

All plants produce chemical compounds as part of their normal metabolic activities. These can be split into primary metabolites, such as sugars and fats, found in all plants, and secondary metabolites found in a smaller range of plants, some only in a particular genus or species. The autologous functions of secondary metabolites are varied. For example, as toxins to deter predation, or to attract insects for pollination. It is these secondary metabolites which can have therapeutic actions in humans and which can be refined to produce ...

See also:

Herbalism, Herbalism - Biological background, Herbalism - Popularity, Herbalism - Examples, Herbalism - In video games, Herbalism - Dangers, Herbalism - Name confusion, Herbalism - International standards, Herbalism - Medical interaction

Read more here: » Herbalism: Encyclopedia II - Herbalism - Biological background

Ancient Domains of Mystery: Encyclopedia II - Herbalism - Examples

Examples of some commonly used herbal medicines: Artichoke and several other plants reduced total serum cholesterol levels in preliminary studies [3]. Black cohosh and other plants that contain phytoestrogens (plant molecules with estrogen activity) have some benefits for treatment of symptoms resulting from menopause [4]. Echinacea extracts limit the length of colds in some clinical trials, although some studies h ...

See also:

Herbalism, Herbalism - Biological background, Herbalism - Popularity, Herbalism - Examples, Herbalism - In video games, Herbalism - Dangers, Herbalism - Name confusion, Herbalism - International standards, Herbalism - Medical interaction

Read more here: » Herbalism: Encyclopedia II - Herbalism - Examples

Ancient Domains of Mystery: Encyclopedia II - Grue monster - Other References

Grues are a very common reference in hacker culture among computer-savvy people old enough to have been playing games in the Infocom era. They have cropped up in other fantasy realms, though rarely, as they are seen as being strongly attached to the Zork universe, Infocom and the medium of interactive fiction in general. For this reason many modern interactive fiction works make extensive in-jokes referencing grues; most memorable was a parody work called Enlightenment, which takes place in a Zork-like universe where the protagonist h ...

See also:

Grue monster, Grue monster - Zork lore, Grue monster - Other References, Grue monster - External link

Read more here: » Grue monster: Encyclopedia II - Grue monster - Other References

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