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Polygon triangulation - Substracting ears method |  | Polygon triangulation - Substracting ears method: Encyclopedia II - Polygon triangulation - Substracting ears method |  | One way to triangulate a simple polygon is by using the assertion that any simple polygon without holes has at least two so called 'ears'. An ear is a triangle with two sides on the edge of the polygon and the other one completely inside it. The algorithm then consists of finding such an ear, removing it from the polygon (which results in a new polygon that still meets the conditions) and repeating until there is only one triangle left.
This algorithm is pretty easy to implement, but imposes restrictions o ...
See also:Polygon triangulation, Polygon triangulation - Substracting ears method, Polygon triangulation - Using monotone polygons, Polygon triangulation - Reference |  | | Polygon triangulation, Polygon triangulation - Reference, Polygon triangulation - Substracting ears method, Polygon triangulation - Using monotone polygons |  | |
|  |  | Polygon triangulation: Encyclopedia II - Polygon triangulation - Substracting ears method
Polygon triangulation - Substracting ears method
One way to triangulate a simple polygon is by using the assertion that any simple polygon without holes has at least two so called 'ears'. An ear is a triangle with two sides on the edge of the polygon and the other one completely inside it. The algorithm then consists of finding such an ear, removing it from the polygon (which results in a new polygon that still meets the conditions) and repeating until there is only one triangle left.
This algorithm is pretty easy to implement, but imposes restrictions on the input polygon and is not very fast.
 Adapted from the Wikipedia article "Substracting ears method", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki |
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