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Eternal Darkness: Sanity's Requiem - Runes

Eternal Darkness: Sanity's Requiem - Runes: Sanity's Requiem: Encyclopedia II - Eternal Darkness: Sanity's Requiem - Runes

Though they are called "runes" by the game (probably due to the term's association with mystery and magic), these symbols do not form an alphabet, but rather a vocabulary. As such, they would be more accurately termed glyphs or especially sigila. Eternal Darkness: Sanity's Requiem - Alignments. Chattur'gha - red in color; represents health or the power of Chattur'gha. Overpowers Xel'lotath, but is vulnerable to Ulyaoth. Ulyaoth - blue in color; represents magick or the power of ...

See also:

Eternal Darkness: Sanity's Requiem, Eternal Darkness: Sanity's Requiem - Plot synopsis, Eternal Darkness: Sanity's Requiem - Gameplay, Eternal Darkness: Sanity's Requiem - Structure, Eternal Darkness: Sanity's Requiem - Alignments, Eternal Darkness: Sanity's Requiem - Magick, Eternal Darkness: Sanity's Requiem - Sanity effects, Eternal Darkness: Sanity's Requiem - Playable characters, Eternal Darkness: Sanity's Requiem - Creatures & enemies, Eternal Darkness: Sanity's Requiem - Runes, Eternal Darkness: Sanity's Requiem - Alignments, Eternal Darkness: Sanity's Requiem - Verbs, Eternal Darkness: Sanity's Requiem - Nouns, Eternal Darkness: Sanity's Requiem - Other, Eternal Darkness: Sanity's Requiem - Spells, Eternal Darkness: Sanity's Requiem - Ownership controversy, Eternal Darkness: Sanity's Requiem - Trivia, Eternal Darkness: Sanity's Requiem - Voice actors, Eternal Darkness: Sanity's Requiem - Resources

Eternal Darkness: Sanity's Requiem, Eternal Darkness: Sanity's Requiem - Alignments, Eternal Darkness: Sanity's Requiem - Creatures & enemies, Eternal Darkness: Sanity's Requiem - Gameplay, Eternal Darkness: Sanity's Requiem - Magick, Eternal Darkness: Sanity's Requiem - Nouns, Eternal Darkness: Sanity's Requiem - Other, Eternal Darkness: Sanity's Requiem - Ownership controversy, Eternal Darkness: Sanity's Requiem - Playable characters, Eternal Darkness: Sanity's Requiem - Plot synopsis, Eternal Darkness: Sanity's Requiem - Resources, Eternal Darkness: Sanity's Requiem - Runes, Eternal Darkness: Sanity's Requiem - Sanity effects, Eternal Darkness: Sanity's Requiem - Spells, Eternal Darkness: Sanity's Requiem - Structure, Eternal Darkness: Sanity's Requiem - Trivia, Eternal Darkness: Sanity's Requiem - Verbs, Eternal Darkness: Sanity's Requiem - Voice actors

Eternal Darkness: Sanity's Requiem: Encyclopedia II - Eternal Darkness: Sanity's Requiem - Runes



Eternal Darkness: Sanity's Requiem - Runes

Though they are called "runes" by the game (probably due to the term's association with mystery and magic), these symbols do not form an alphabet, but rather a vocabulary. As such, they would be more accurately termed glyphs or especially sigila.

Eternal Darkness: Sanity's Requiem - Alignments

  • Chattur'gha - red in color; represents health or the power of Chattur'gha. Overpowers Xel'lotath, but is vulnerable to Ulyaoth.
  • Ulyaoth - blue in color; represents magick or the power of Ulyaoth. Defeats Chattur'gha, but is overcome by Xel'lotath.
  • Xel'lotath - green in color; represents sanity or the power of Xel'lotath. Prevails over Ulyaoth but succumbs to Chattur'gha.
  • Mantorok - purple in color; represents the power of Mantorok. Dominant over all others, can replenish all three meters, and cause unusual effects in certain spells– but useless for summoning.

Eternal Darkness: Sanity's Requiem - Verbs

  • Bankorok - "protect" - used to create a force around something
  • Tier - "summon" - used to summon something of the specified alignment
  • Narokath - "absorb" - used to absorb the specified element from/into something
  • Nethlek - "dispel" - used to dispel something of an alignment weak to that being used
  • Antorbok - "project" - used to project the specified alignment's power onto something

Eternal Darkness: Sanity's Requiem - Nouns

  • Magormor - "item" - focuses the spell on an item
  • Redgormor - "area" - focuses the spell on the area around the character
  • Aretak - "creature" - focuses the spell on a creature
  • Santak - "self" - focuses the spell on the spellcaster

Eternal Darkness: Sanity's Requiem - Other

  • Pargon - "power" - used to power up spells

Other related archives

"Deep into that darkness...", 1150, 1460, 1485, 1760, 1916, 1952, 1983, 1991, 2000, 2002, 26 BC, 565, 814, Alexandra Roivas, Ancients, Cam Clarke, Cambodian, Canadian, Centurion, Charlemagne the Frank, Chattur'gha, Cockroaches, Damascus, David Hayter, Donkey Kong, Earl Boen, Earth, Egyptian, FOXHOUND, Franciscan, French, Greg Eagles, Gulf War, H.P. Lovecraft, Inquisition, Jennifer Hale, June 24, Konami, Liche, List of characters from Eternal Darkness:Sanitys Requiem, Mantorok, Metal Gear Solid: The Twin Snakes, Metroid, Michael Bell, Middle East, Neil Ross, Nintendo, Nintendo GameCube, Nintendo Power, Paul Eiding, Persian, Phil Proctor, Pious Augustus, PlayStation, Psycho Mantis, Rareware, Rhode Island, Richard Doyle, Rino Romano, Roman, Shakespeare, Silicon Knights, Solid Snake, Suryavarman II, Tamerlane, The Call of Cthulhu, Tome of Eternal Darkness, Ulyaoth, Venetian, Washington, William Hootkins, World War I, Xel'lotath, archaeologist, architect, artist, blue screen of death, boss, clinical psychologist, developer, fourth wall, gameplay, glyphs, hell, jellyfish, memory card, mummies, prisoner of war, protagonist, psychological thriller, published, rock, paper, scissors, runes, savior, scorpion, secret room, sigila, squid, survival horror, swordsman, to-be-continued, undead, version, video game, warlock



Adapted from the Wikipedia article "Runes", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki


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