Site banner
.
Home Forums Blogs Articles Photos Videos Contact FAQ                    
.
.
Wisdom Archive
Body Mind and Soul
Faith and Belief
God and Religion
Law of Attraction
Life and Beyond
Love and Happiness
Peace of Mind
Peace on Earth
Personal Faith
Spiritual Festivals
Spiritual Growth
Spiritual Guidance
Spiritual Inspiration
Spirituality and Science
Spiritual Retreats
More Wisdom
Buddhism Archives
Hinduism Archives
Sustainability
Theology Archives
Even more Wisdom
2012 - Year 2012
Affirmations
Aura
Ayurveda
Chakras
Consciousness
Cultural Creatives
Diksha (Deeksha)
Dream Dictionary
Dream Interpretation
Dream interpreter
Dreams
Enlightenment
Essential Oils
Feng Shui
Flower Essences
Gaia Hypothesis
Indigo Children
Kalki Bhagavan
Karma
Kundalini
Kundalini Yoga
Life after death
Mayan Calendar
Meaning of Dreams
Meditation
Morphogenetic Fields
Psychic Ability
Reincarnation
Spiritual Art, Music & Dance
Spiritual Awakening
Spiritual Enlightenment
Spiritual Healing
Spirituality and Health
Spiritual Jokes
Spiritual Parenting
Vastu Shastra
Womens Spirituality
Yoga Positions
Site map 2
Site map


Dream Sharing Forum

at Global Oneness Community.

Share your dreams and let others help you with the interpretation!
Dream Sharing Forum



.

Eternal Darkness: Sanity's Requiem - Creatures & enemies

Eternal Darkness: Sanity's Requiem - Creatures & enemies: Sanity's Requiem: Encyclopedia II - Eternal Darkness: Sanity's Requiem - Creatures & enemies

Eternal Darkness boasts a variety of enemy creatures, each of which belongs to one of the three alignments (the only exception being the generic Mantorok Zombie). It should be noted that Chattur'gha creatures can generally deal and sustain more damage than the others. By comparison, Xel'lotath creatures are weaker but tend to take away large amounts of sanity, while Ulyaoth creatures may use and/or drain (more) magick. Maximillian Roivas can perform ...

See also:

Eternal Darkness: Sanity's Requiem, Eternal Darkness: Sanity's Requiem - Plot synopsis, Eternal Darkness: Sanity's Requiem - Gameplay, Eternal Darkness: Sanity's Requiem - Structure, Eternal Darkness: Sanity's Requiem - Alignments, Eternal Darkness: Sanity's Requiem - Magick, Eternal Darkness: Sanity's Requiem - Sanity effects, Eternal Darkness: Sanity's Requiem - Playable characters, Eternal Darkness: Sanity's Requiem - Creatures & enemies, Eternal Darkness: Sanity's Requiem - Runes, Eternal Darkness: Sanity's Requiem - Alignments, Eternal Darkness: Sanity's Requiem - Verbs, Eternal Darkness: Sanity's Requiem - Nouns, Eternal Darkness: Sanity's Requiem - Other, Eternal Darkness: Sanity's Requiem - Spells, Eternal Darkness: Sanity's Requiem - Ownership controversy, Eternal Darkness: Sanity's Requiem - Trivia, Eternal Darkness: Sanity's Requiem - Voice actors, Eternal Darkness: Sanity's Requiem - Resources

Eternal Darkness: Sanity's Requiem, Eternal Darkness: Sanity's Requiem - Alignments, Eternal Darkness: Sanity's Requiem - Creatures & enemies, Eternal Darkness: Sanity's Requiem - Gameplay, Eternal Darkness: Sanity's Requiem - Magick, Eternal Darkness: Sanity's Requiem - Nouns, Eternal Darkness: Sanity's Requiem - Other, Eternal Darkness: Sanity's Requiem - Ownership controversy, Eternal Darkness: Sanity's Requiem - Playable characters, Eternal Darkness: Sanity's Requiem - Plot synopsis, Eternal Darkness: Sanity's Requiem - Resources, Eternal Darkness: Sanity's Requiem - Runes, Eternal Darkness: Sanity's Requiem - Sanity effects, Eternal Darkness: Sanity's Requiem - Spells, Eternal Darkness: Sanity's Requiem - Structure, Eternal Darkness: Sanity's Requiem - Trivia, Eternal Darkness: Sanity's Requiem - Verbs, Eternal Darkness: Sanity's Requiem - Voice actors

Eternal Darkness: Sanity's Requiem: Encyclopedia II - Eternal Darkness: Sanity's Requiem - Creatures & enemies



Eternal Darkness: Sanity's Requiem - Creatures & enemies

Eternal Darkness boasts a variety of enemy creatures, each of which belongs to one of the three alignments (the only exception being the generic Mantorok Zombie). It should be noted that Chattur'gha creatures can generally deal and sustain more damage than the others. By comparison, Xel'lotath creatures are weaker but tend to take away large amounts of sanity, while Ulyaoth creatures may use and/or drain (more) magick. Maximillian Roivas can perform an autopsy on each creature in his chapter, which is saved in the Tome.

Trapper: Trappers are small, blind, scorpion-like creatures that walk around and listen for nearby movement. When aggravated, a trapper will scream loudly, wiggle its tail, and eventually glow. If the aggravator moves too swiftly the Trapper will release energy and transport him or her to the Trapper Dimension. The Trapper dies shortly afterward. Trappers have no damaging attacks, and the Trapper Dimension contains few enemies as well as at least one guaranteed regenerative zone; for these reasons, alerting a Trapper can be a strategic move. They come in each of the three primary alignments, which dictates the alignment of the monsters in the Trapper Dimension when the player is trapped there. Xel'lotath Trappers have no heads.

Zombie: The Zombies in Eternal Darkness are not as mindless as those in other games or films. They seem able to feel pain and to notice events around them (such as other zombies being killed.) Decapitation won't kill a Zombie, and most will continue to attack blindly after losing their heads.

  • Mantorok (Fodder) Zombies are generic with no special skills or weaknesses, aside from bursting into flames if struck with a torch. They are little more than dried-out husks and are very weak. Whether they were always so or if Mantorok's imprisonment has weakened them is unknown.
  • Chattur'gha (Flesh) Zombies are the most durable. These hulking red masses of muscle become extremely aggravated if they are decapitated and will keep moving around, attacking blindly; it is therefore better to hack off their arms first. Additionally, these zombies will eventually regenerate lost heads and limbs.
  • Ulyaoth (Drowned) Zombies have a devious last-ditch attack. After taking sufficient damage they begin to "sing" (a low moaning sound) and are joined by all nearby Ulyaoth Zombies. As they sing, the Zombies accumulate magickal energy and will explode unless quickly decapitated. The resulting blast of magickal energy and noxious gases deals damage and prevents the character from "finishing" the Zombies. A one-Zombie blast does minimal damage, but increases greatly (perhaps exponentially) with each participant.
  • Xel'lotath (Mummy) Zombies resemble Egyptian mummies and are not handicapped by the loss of limbs, as their limbs also have a phantom presence, of sorts, which still functions after the severing of the actual limb. However, they are relatively weak and will also burst into flames if hit by a torch. They can be defeated by decapitation, but if a finishing move is not performed on them soon afterwards they will get back up. A strike with a phantom limb deals extra sanity damage.

Horror: Horrors are large masses of pure muscle whose sole purpose is to devour anything that comes near them. They strike victims with their large claws and also have a long distance attack. Horrors can perform a magickal attack that drains the element signified by the color of the electricity that surrounds them. There are no major differences between horrors besides their appearance, and all are instantly killed if their three heads (eyes on Xel'lotath Horrors) are destroyed. Generally, Horrors are hulking humanoids with strong legs, massive arms and a very wide torso/shoulder area. Their heads aren't set atop their torsos but are in the middle. Chattur'gha Horrors are red, with rocklike skin and lizardlike heads. Ulyaoth Horrors are very dark blue, with several lighter-blue translucent sections and smooth, eyeless heads (though they are apparently capable of sight- Maximillian Roivas reports being able to "feel" their gaze.) Xel'lotath Horrors appear covered in sickly green chitin and have no heads, but rather three eyes, the lids of which are "festooned with tiny, hook-like teeth."

Bonethief: A smallish mantis-like creature that possesses people, forcing them to attack the player. After the host takes sufficient damage or is decapitated, it bursts out from inside to attack head-on. All except Xel'lotath Bonethieves are instantly killed by cutting off their heads (Xel'lotath Bonethieves have none). If it possesses the player character, the world falls to the Eternal Darkness. A Bonethief possesses a person by burrowing into his or her chest cavity. The precise method of control is unrevealed, as is the means by which the creature (about two and a half feet tall) fits itself inside. Rather than heads, Xel'lotath Bonethieves have three tiny orbs of green light that spin over their bodies.

Gatekeeper: Looks like a cross between a scorpion, a human, and a bat. A gatekeeper's presence is signified by red, blue, or green mist on the floor. They attack the player with a sting, which causes momentary immobilization and drains health, magick, or sanity, then summon creatures for the player to fight. They can't be attacked from the front until they open their wings, which only happens if the player is close enough. Unlike most monsters, they drain the player's sanity continually, instead of just once (at first sight).

Lesser Guardian: Each of the Ancients (except Mantorok) have their own guardians which inhabit the Ruined City of Ehn'gha underneath the Roivas Mansion. They use spells to attack and defend themselves and have the ability to take the form of a glowing orb that can move quickly to anywhere. The only significant difference between these creatures is in their appearance and the alignment of their spells:

  • The Guardians of Chattur'gha are gigantic spider-like creatures.
  • The Guardians of Ulyaoth look like a cross between the Bonethieves, a squid, and a jellyfish.
  • The Guardians of Xel'lotath are bizarre green creatures that resemble two human bodies attached at the hip, and have no heads, only large horizontally opening mouths.

Vampire: This beast drains the life of Edward Roivas's servants. Upon taking enough damage it returns to the cellar to heal itself by drawing energy from an enchanted headstone. In order to kill this creature, the player must destroy the stone. It can become invisible at will. Those slain by the beast rise as hostile undead immediately afterward. This creature appears only once in the game, during Edward Roivas' chapter.

Black Guardian (Greater Guardian): This is a gigantic creature that inhabits a secret chamber underneath Oublie Cathedral and guards one of the three artifacts the player must collect, killing all who approach. As Peter Jacob, the player ends up fighting it as a boss. The Chattur'gha version is a wormlike beast with lobster claws and a long, sticky tongue. The Ulyaoth version has four legs attached to a central orb, which holds a smaller orb beneath it via tentacles. The Xel'lotath version is dark green (almost black) and appears as an oversized, very skinny human body with four arms and a floating Xel'lotah Rune in place of a head.

Other related archives

"Deep into that darkness...", 1150, 1460, 1485, 1760, 1916, 1952, 1983, 1991, 2000, 2002, 26 BC, 565, 814, Alexandra Roivas, Ancients, Cam Clarke, Cambodian, Canadian, Centurion, Charlemagne the Frank, Chattur'gha, Cockroaches, Damascus, David Hayter, Donkey Kong, Earl Boen, Earth, Egyptian, FOXHOUND, Franciscan, French, Greg Eagles, Gulf War, H.P. Lovecraft, Inquisition, Jennifer Hale, June 24, Konami, Liche, List of characters from Eternal Darkness:Sanitys Requiem, Mantorok, Metal Gear Solid: The Twin Snakes, Metroid, Michael Bell, Middle East, Neil Ross, Nintendo, Nintendo GameCube, Nintendo Power, Paul Eiding, Persian, Phil Proctor, Pious Augustus, PlayStation, Psycho Mantis, Rareware, Rhode Island, Richard Doyle, Rino Romano, Roman, Shakespeare, Silicon Knights, Solid Snake, Suryavarman II, Tamerlane, The Call of Cthulhu, Tome of Eternal Darkness, Ulyaoth, Venetian, Washington, William Hootkins, World War I, Xel'lotath, archaeologist, architect, artist, blue screen of death, boss, clinical psychologist, developer, fourth wall, gameplay, glyphs, hell, jellyfish, memory card, mummies, prisoner of war, protagonist, psychological thriller, published, rock, paper, scissors, runes, savior, scorpion, secret room, sigila, squid, survival horror, swordsman, to-be-continued, undead, version, video game, warlock



Adapted from the Wikipedia article "Creatures & enemies", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki


« Back








Search the Global Oneness web site
Global Oneness is a huge, really huge, web site. Almost whatever you are searching for within health, spirituality, personal development and inspirationals - you will find it here!
Google
 
 

Rate this article!

Please rate this article with 10 as very good and 1 as very poor.

.








Sneak-Peek of Global Oneness Community

Hi friend! The Global Oneness Community, the place for information and sharing about Oneness is not really launched yet (you will see there is still some clean up to do) ...but it is now open for a sneak-peek! And if you wish - please register and become one of the very first members to do so! Jonas

Forum Home, Articles, Photo Gallery, Videos, News, Sitemap
...and much more!


Dream Sharing Forum

at Global Oneness Community.

Share your dreams and let others help you with the interpretation!
Dream Sharing Forum



Forum
Articles
Images Pictures
Videos
News
Sitemap




 

 

 

 

 


 








  » Home » » Home »