 | Def Jam: Fight for NY: Encyclopedia II - Def Jam: Fight for NY - Gameplay
Def Jam: Fight for NY - Gameplay
The gameplay is expanded from the original game, which was primarily a wrestling game. Fighters can choose from up to five styles, and many fighters have more than one.
- Styles
- Street Fighting Blazin- Street Sweeper
- Kickboxing Blazin- Foot for Breakfast
- Martial Arts blazin- Art of Pain
- Wrestling Blazin- Springboard
- Submissions Blazin- Snap, Crackle, Pop
The game emphasizes strikes (punches and kicks) more, as well as proper use of the arena's environment and the surrounding crowd. Tossing the opponent against the wall (or other barriers/obstacles) gives fighters the opportunity to inflict massive damage to their opponent by tossing or slamming them into the wall headfirst, or using other features of the environment, such as slamming a door or gate on their head.
The crowd will shove a fighter back into combat if he is thrown into them or gets too close, and will sometimes hold a fighter, leaving them open to attack. Some spectators carry weapons, and will offer them to a fighter with enough momentum, or even attack a fighter if the guy next to them holds him.
Momentum is gained by successfully performing moves (repeated moves gain less momentum) or counters, or taunting the opponent. The rate at which momentum is gained is effected by the fighter's Charisma, which is set for most fighters. Created fighters can set their own charisma with a combination of clothes, tatoos, and jewelry; the more expensive, the better. A fighter with a good set of clothes, extensive tattoos, or laden with bling can often fill their momentum meter in just a few moves.
When the momentum meter is full, a fighter can activate it, which results in a dramatic shout of rage and a graphical fire effect on the meter. In this state, the fighter is said to be "Blazin", and can pull off a Blazin' Move, a powerful and brutal attack personalized for each character. A created character can learn every single Blazin' Move in the game, but can only have up to four usable at any one time.
With the focus taken from wrestling, the only way to win a fight is through Knock-Out or Submission. A character can be made to submit by putting them into submission holds until the health bar of a single body part (legs, arms, etc...) is depleted. A character can be knocked out in many ways, but cannot be knocked out until their life meter is flashing red:
- Hit by the signature power move of a fighter's style(s)
- Haymaker Punch (Street Fighting)
- Strike Combo (Kickboxing)
- Flying Attack (Martial Arts)
- Slam (Wrestling)
- Slammed against a wall or other obstacle
- Struck with a weapon
- Double-teamed by the opponent and a spectator
- Hit by a Blazin' Move
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- Some stages have special ways of defeating opponents, such as throwing them into the path of a moving train.
Def Jam: Fight for NY - Story Mode
Follows the narrative of a created character fighting his way through the New York Underground. Winning matches rewards the player with cash, which can be used in different shops to buy clothes, haircuts, tattoos, and jewelry (from Jacob 'The Jeweler' Arabo), as well as Development points, which can be used at the local gym (run by Rollins) to increase your fighter's skills, or to purchase and set up new Blazin' Moves and up to two additional fighting styles.
Winning matches also unlocks the fighters you defeat, as well as their Blazin' Move, and often the jewelry they may wear. You can have the jewelery of Sean Paul, Crack (Fat Joe), Xzibit, Crazy Legs, Lil' Flip, Def Jam Records, Rockafella Records, State Property, and many others (except for some particular signature pieces such as the medallions worn by Ghostface Killah and Flava Flav), the fighters may be used in Battle Mode, while their moves and jewelry may be purchased and used by the player.
Def Jam: Fight for NY - Battle Mode
Battle Mode is the versus mode of the game, allowing up to four players to fight at once. It has several sub-modes:
- One-on-one - A single match between two fighters.
- Team - A Two-on-two brawl that ends only when both fighters on a team are knocked out or submit.
- Free-For-All - A match between three or four fighters, every man (or woman) for himself.
- Cage match - No crowd interference, but the cage itself can be used to attack the opponent.
- Ring-out Match - The wooden barriers lining the ring can eventually be broken, and the match won by throwing the opponent through the resulting gap.
- Inferno Match - A battle in a burning building. Contact with the flames around the ring damages fighters immediately. In additon, bits of flaming debris will sometimes fall from the celing and hurt fighters.
- Demolition Match - Two SUV's form part of the arena, and fighters can use each other to mess them up. The match can end by severely damaging the opponent's car, (Player 1- Black SUV) (Player 2/COM-White SUV)
- Subway Match - Fight in a Subway terminal. At regular intervals, a train will roll past. Fighters can be thrown or knocked off the platform, and into the path of the train, if you time it correctly. Naturally, throwing your opponent into the path of a moving train takes them out of the fight immediately, no matter how much health they have.
- Window Match - Three large windows line one side of the arena, and a four-story drop awaits the third person slammed into one of them.
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 Adapted from the Wikipedia article "Gameplay", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki |