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Chiptune - Technology |  | Chiptune - Technology: Encyclopedia II - Chiptune - Technology |  | Historically, the "chips" used were sound chips like the analog-digital hybrid Atari POKEY on the Atari 400/800, the MOS Technology SID on the Commodore 64, the Yamaha YM2149 on the Atari ST, AY-3-8910 on MSX and ZX Spectrum, the Yamaha YM3812 on IBM PC compatibles, and the Ricoh 2A03 on the Nintendo Entertainment System or Famicom. For the MSX several sound upgrades, such as the Konami SCC, the Yamaha YM2413 (MSX-MUSIC) and Yamaha Y8950 (MSX-AUDIO, predecessor of the OPL3) and the OPL4-based Moonsound were released as well, each having ...
See also:Chiptune, Chiptune - Technology, Chiptune - Style, Chiptune - Today, Chiptune - Classic chiptune composers, Chiptune - Modern chiptune artists and groups |  | | Chiptune, Chiptune - Classic chiptune composers, Chiptune - Modern chiptune artists and groups, Chiptune - Style, Chiptune - Technology, Chiptune - Today, Rob Hubbard, Martin Galway, Maniacs of Noise, Ben Daglish, David Whittaker, Matthew Simmonds (4-Mat), Jean Sebastien Gerard (Jess), Gary Gilbertson, Jochen Hippel, Chris Hülsbeck, Tim Follin & Geoff Follin, Jeroen Tel, Thomas Mogensen (DRAX) |  | |
|  |  | Chiptune: Encyclopedia II - Chiptune - Technology
Chiptune - Technology
Historically, the "chips" used were sound chips like the analog-digital hybrid Atari POKEY on the Atari 400/800, the MOS Technology SID on the Commodore 64, the Yamaha YM2149 on the Atari ST, AY-3-8910 on MSX and ZX Spectrum, the Yamaha YM3812 on IBM PC compatibles, and the Ricoh 2A03 on the Nintendo Entertainment System or Famicom. For the MSX several sound upgrades, such as the Konami SCC, the Yamaha YM2413 (MSX-MUSIC) and Yamaha Y8950 (MSX-AUDIO, predecessor of the OPL3) and the OPL4-based Moonsound were released as well, each having its own characteristic chiptune sound.
The technique of chiptunes with samples synthesized at runtime continued to be popular even on machines with full sample playback capability; because the description of an instrument takes much less space than a raw sample, these formats created very small files, and because the parameters of synthesis could be varied over the course of a composition, they could contain deeper musical expression than a purely sample-based format. Also, even with purely sample-based formats, such as the MOD format, chip sounds created by looping very small samples still could take up much less space.
These sample-based chiptunes were often used in crack intros, since they had to be squeezed into any spare space available on the disk of the cracked software.
As newer computers stopped using dedicated synthesis chips and began to primarily use sample-based synthesis, more realistic timbres could be recreated, but often at the expense of file size (as with MODs) and potentially without the personality imbued by the limitations of the older sound chips.
The standard MIDI file format, together with the General MIDI instrument set, describes only what notes are played on what instruments. General MIDI is not considered chiptune as a MIDI file contains no information describing the synthesis of the instruments.
Many common file formats used to compose and play chiptunes are the SID, MOD, and several Adlib based file formats.
Other related archives1980s, 1990s, 1up, ADSR envelope, AY-3-8910, Atari 400/800, Atari POKEY, Atari ST, Ben Daglish, Bodenständig 2000, Ceephax Acid Crew, Chris Hülsbeck, Commodore 64, Compos, Crack intros, Dalezy, David Whittaker, Famicom, Gameboy, Gary Gilbertson, General MIDI, Geoff Follin, IBM PC compatibles, Jean Sebastien Gerard, Jeroen Tel, Jochen Hippel, Jonne Valtonen, Kayotix, Konami SCC, Laromlab, Little Sound DJ, MIDI, MOD, MODs, MOS Technology SID, MSX, Mark Knight, Martin Galway, Music disks, Naruto, Nintendo Entertainment System, OPL3, Random, Rob Hubbard, Role model, SID, Tim Follin, YMCK, Yamaha YM2149, Yamaha YM2413, Yamaha YM3812, ZX Spectrum, analog, chips, crack intros, cracked, demo scene, digital, disk, dropdabomb, emulators, file format, golden age, instrument, media players, percussion, runtime, sample-based synthesis, sawtooth, sine waves, sound chip, sound chips, square waves, synthesizer, tracker, triangle, video game console, video game music, white noise
 Adapted from the Wikipedia article "Technology", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki |
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