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Chess - Gameplay

Chess - Gameplay: Encyclopedia II - Chess - Gameplay

Chess - Rules of chess. Main article: Rules of chess When a game of chess begins, one player controls the sixteen white pieces while the other uses the sixteen black pieces. The colors are chosen either by a friendly agreement, by a game of chance, or by a tournament director. White always moves first and therefore has a slight advantage over black. The chess pieces should be set up on a standard chessboard with a white squ ...

See also:

Chess, Chess - Introduction, Chess - History, Chess - Origins of chess, Chess - Modern chess, Chess - World chess champions, Chess - Computer chess, Chess - Gameplay, Chess - Rules of chess, Chess - Strategy and tactics, Chess - Alternative ways to play chess, Chess - Chess variants, Chess - Famous chess games, Chess - History of chess, Chess - Chess literature, Chess - Chess in the arts and literature

Chess, Chess - Alternative ways to play chess, Chess - Chess in the arts and literature, Chess - Chess literature, Chess - Chess variants, Chess - Computer chess, Chess - Famous chess games, Chess - Gameplay, Chess - History, Chess - History of chess, Chess - Introduction, Chess - Modern chess, Chess - Origins of chess, Chess - Rules of chess, Chess - Strategy and tactics, Chess - World chess champions, Chess terminology, Chess problems and puzzles, ELO rating system, FIDE, English Chess Federation, International Correspondence Chess Federation, New Zealand Chess Federation, United States Chess Federation, Chess symbols in Unicode, Chess and mathematics, Chess-related deaths, List of chess players, List of chess topics, List of national chess championships

Chess: Encyclopedia II - Chess - Gameplay



Chess - Gameplay

Chess - Rules of chess

Main article: Rules of chess

When a game of chess begins, one player controls the sixteen white pieces while the other uses the sixteen black pieces. The colors are chosen either by a friendly agreement, by a game of chance, or by a tournament director. White always moves first and therefore has a slight advantage over black. The chess pieces should be set up on a standard chessboard with a white square in the near right hand corner.

Each kind of chess piece moves a different way. The rook moves any number of spaces vertically or horizontally, while the bishop moves any number of spaces in any direction diagonally (meaning a bishop will always remain on the same color). The queen is a combination of the rook and bishop (it can move any number of spaces diagonally, horizontally, or vertically). The king can move only one square horizontally, vertically, or diagonally. The knight can jump over occupied squares and moves two spaces horizontally and one space vertically (or vice versa), making an L shape; a knight in the middle of the board has eight squares it can move to.

With the exception of the knight, pieces cannot jump over each other. One's own pieces ("friendly pieces") cannot be passed if they are in the line of movement, and a friendly piece can never replace another friendly piece. Enemy pieces cannot be passed, but they can be "captured". When a piece is captured (or taken), the attacking piece replaces the enemy piece on its square (en passant being the only exception). The king cannot be captured in regular chess, only put in check. If a player is unable to get their king out of check it is called checkmate and they have lost the game.

Pawns capture differently than they move; they can capture an enemy piece on either of the two spaces adjacent to the space in front of them (i.e., the two squares diagonally in front of them), but cannot move to these spaces if they are vacant; conversely, a pawn can move forward one square, but only if that square is unoccupied. Alternatively, a pawn can move two squares forward if it has not moved yet and both squares are empty. If a pawn advances all the way to the eighth rank, it can be promoted to any other piece, except a King.

Chess games do not have to end in checkmate. Either player may resign if the situation looks hopeless; also, games may end in a draw (tie). A draw can occur in many situations, including mutual agreement to draw, draw by insufficient material, stalemate, threefold repetition or the fifty move rule.

Until the 1970s, at least in English-speaking countries, chess games were recorded and published using descriptive chess notation. This has been supplanted by the more compact algebraic chess notation. Several notations have emerged, based upon algebraic chess notation, for recording chess games in a format suitable for computer processing. Of these, Portable Game Notation (PGN) is the most common. Apart from recording games, there is also a notation Forsyth-Edwards Notation for recording specific positions. This is useful for adjourning a game to resume later or for conveying chess problem positions without a diagram.

To better understand rules of chess, please see a sample chess game, which explains chess through a simple demonstration, move after move.

Chess - Strategy and tactics

Main article: Chess strategy and tactics

Chess openings are a sequence of moves, often memorized, which will help a player build up their position and prepare for the middlegame. Openings are often designed to take hold of the center of the board (e4, e5, d4 and d5), develop pieces, protect the king, and create a strong pawn structure. Hypermodernism advocates the control of the center not by using pawns but with distant pieces. It is often important for a player to castle (a special move that moves the king from the center of the board two squares towards one of the corners) to protect the king. See the list of chess openings for more information.

When taking and trading pieces, the chess piece point values becomes important. Valuations differ slightly from book to book, but generally, queens are worth 9 points, rooks are worth 5, bishops and knights are worth 3, and pawns are worth 1. Since the king's loss ends the game it is invaluable. The actual value and importance of a piece will vary based upon its position and the stage of the game. If a player performs a sacrifice (e.g. exchange sacrifice), they are choosing to ignore the standard valuation of their pieces for positional or tactical gains. The beginning player should be aware that points are not an inherent part of the game; there is no scoring and chess was played long before the idea of assigning points to pieces. Instead, points are used by a player to consider whether he will come out materially better than his opponent in an exchange of pieces. For instance, to lose two pawns (2 points) in taking the opponent's knight (3 points) puts one ahead in material by one point. Such an advantageous exchange of pieces may, however, be a poor tactic if it leaves the opponent with an exploitable advantage in the way the pieces are positioned on the board.

A few positional elements common to most chess tactics are forks and traps. A fork is a situation where a piece is moved such that it attacks (forks) two other pieces simultaneously. It usually is difficult for the other player to protect both of their pieces in one move. Pins are used to prevent the movement of an enemy piece by threatening any pieces behind it should it move. Skewers are a kind of reverse pin where the more valuable piece is placed in front of a less important one. A discovered attack is an attack where a piece moves and uncovers a line for another piece which does the attacking. Other tactical elements include: zwischenzug, undermining, overloading, and interference.

During the endgame, pawns and kings become relatively more powerful pieces as both sides often try to promote their pawns. If one player has a large material advantage, checkmate may happen quickly in the endgame. If the game is relatively even, tablebases and endgame study are essential. Controlling the tempo (time used by each move) becomes especially important when fewer pieces are left on the board. In some cases, a player will have a material advantage, but will not have enough material to force a checkmate.

Chess - Alternative ways to play chess

Blitz chess is a version of chess where a chess clock is used to limit the time control for each player. Generally each side has three to fifteen minutes (five is common) for all of their moves. An even faster version of chess is known as bullet chess or lightning chess. Bullet chess's time controls are less than three minutes. Speed chess requires the player to spend less time thinking because if the player's time runs out, they lose. When playing at a faster time, computers become relatively more powerful than humans.

When two players are separated by great distances they can still play chess. Correspondence chess is chess played through the mail, e-mail or special Correspondence Chess Servers. Today, chess is often played on the internet through the Internet Chess Club, FICS or another host.

Chess can also be played blindfold. In this case the play is conducted without the players having sight of the positions of the pieces, or any physical contact with them. Moves are communicated via chess notation.

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ABBA, Adolf Anderssen, Alaska, Alexander Alekhine, Alexander Khalifman, All the King's Horses, Anatoly Karpov, Arimaa, Arthur Bliss, Arturo Perez-Reverte, Blitz chess, Bobby Fischer, Boris Spassky, Bowdler - Conway, London, 1788, CPU, Chaturanga, Chess, Chess During World War II, Chess Olympiad, Chess and mathematics, Chess and music, Chess columns in newspapers, Chess in Europe, Chess libraries, Chess openings, Chess strategy and tactics, Chess symbols in Unicode, Chess terminology, Chess variant, Chess-related deaths, China, Chinese chess, Collections of Chess Games, Computer chess, Correspondence Chess Servers, Correspondence chess, David Li, Deep Blue, Deep Blue - Kasparov, 1996, Game 1, Deep Blue - Kasparov, 1997, Game 6, Deep Fritz, Deep Junior, Donald Byrne, Dorothy L. Sayers, ELO rating system, Emanuel Lasker, English, English Chess Federation, FICS, FIDE, Fernando Arrabal, Fischer Random Chess, Forsyth-Edwards Notation, Fresh, Fritz, Fédération Internationale des Échecs, Garry Kasparov, Greatest chess player of all time, Greek, Harry Potter, Howard Staunton, Hydra, Hypermodernism, IBM, India, International Correspondence Chess Federation, Internet Chess Club, Islamic, Italy, Japan, Jean Dufresne, Joseph Needham, José Raúl Capablanca, Kasparov - Topalov, Wijk aan Zee, 1999, Kasparov versus The World, Korea, Kurt Vonnegut, Lasker - Bauer, Amsterdam, 1889, Lewis Carroll, Lewis chessmen, Libro de los juegos, Lionel Kieseritzky, List of chess players, List of chess topics, List of national chess championships, Max Euwe, Michael Adams, Mikhail Botvinnik, Mikhail Tal, Mongolia, Moors, Nathaniel Cook, New Zealand Chess Federation, Noggin the Nog, Olympiad, Opening Manuals, Origins of chess, Paul Morphy, Pawns, Persia, Persian, Philidor, Pins, Portable Game Notation, Robert Fischer, Rules of chess, Ruslan Ponomariov, Russia, Rustam Kasimdzhanov, Searching for Bobby Fischer, Shannon number, Shredder, Siberia, Skewers, Spain, Spanish, Stefan Zweig, The Game of the Century, The Luzhin Defence, The Match of the Century, The Royal Game, The Seventh Seal, The Shawshank Redemption, The evergreen game, The immortal game, The opera game, Through the Looking-Glass, Tigran Petrosian, Tim Rice, Timeline of chess, United States Chess Federation, Vassily Smyslov, Veselin Topalov, Vishwanathan Anand, Vladimir Kramnik, Wilhelm Steinitz, World Chess Championship, World records in chess, X3D Fritz, abstract, abstract strategy, algebraic chess notation, art, artificial intelligence, atoms, backgammon, bishop, bishops, blindfold, board, board game, bullet chess, by mail, castle, check, checkmate, chess clock, chess piece point values, chess pieces, chess variants, chess-playing computer, chess-playing computer programs, chessboard, clubs, correspondence chess, descriptive chess notation, dice, discovered attack, draw, e-mail, en passant, endgame, endgame study, exchange sacrifice, face, fairy pieces, fifty move rule, fork, forks, game of chance, interference, janggi, king, knight, knights, list of chess openings, list of chess variants, machine learning, machine vision, mail, martial art, mental, middlegame, opening, overloading, pawns, pieces, played on the internet, popular, problems, promote, puzzles, queen, rating, roc, rook, rooks, sacrifice, sample chess game, science, shatranj, shogi, stalemate, strategy, tablebases, tactics, tempo, threefold repetition, time control, time controls, tournament, traps, undermining, variants, vizier, wargame, way of enhancing mental prowess, xiangqi, zwischenzug



Adapted from the Wikipedia article "Gameplay", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki

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