 |
|
| |
|
 |
 |
at Global Oneness Community.
Share your dreams and let others help you with the interpretation!
Dream Sharing Forum
|
 |
Chess - Computer chess |  | Chess - Computer chess: Encyclopedia II - Chess - Computer chess |  | Serious work on machines that play chess has been going on since 1890, and chess-playing computer programs featured prominently in the artificial intelligence boom of the 1950s - 1970s. At first considered only a curiosity, the best chess playing programs — like Shredder, Fritz etc. — have become extremely strong players. In blitz chess, they can beat the best human players; at regular time controls, however, battles between the very best chess programs and the very best human players have been tantalizingly finely balanced. However, it ...
See also:Chess, Chess - Introduction, Chess - History, Chess - Origins of chess, Chess - Modern chess, Chess - World chess champions, Chess - Computer chess, Chess - Gameplay, Chess - Rules of chess, Chess - Strategy and tactics, Chess - Alternative ways to play chess, Chess - Chess variants, Chess - Famous chess games, Chess - History of chess, Chess - Chess literature, Chess - Chess in the arts and literature |  | | Chess, Chess - Alternative ways to play chess, Chess - Chess in the arts and literature, Chess - Chess literature, Chess - Chess variants, Chess - Computer chess, Chess - Famous chess games, Chess - Gameplay, Chess - History, Chess - History of chess, Chess - Introduction, Chess - Modern chess, Chess - Origins of chess, Chess - Rules of chess, Chess - Strategy and tactics, Chess - World chess champions, Chess terminology, Chess problems and puzzles, ELO rating system, FIDE, English Chess Federation, International Correspondence Chess Federation, New Zealand Chess Federation, United States Chess Federation, Chess symbols in Unicode, Chess and mathematics, Chess-related deaths, List of chess players, List of chess topics, List of national chess championships |  | |
|  |  | Chess: Encyclopedia II - Chess - Computer chess
Chess - Computer chess
Main article: Computer chess
Serious work on machines that play chess has been going on since 1890, and chess-playing computer programs featured prominently in the artificial intelligence boom of the 1950s - 1970s. At first considered only a curiosity, the best chess playing programs — like Shredder, Fritz etc. — have become extremely strong players. In blitz chess, they can beat the best human players; at regular time controls, however, battles between the very best chess programs and the very best human players have been tantalizingly finely balanced. However, it is important to note that the method by which computer programs play chess does not really resemble the way humans play chess — the computer basically just calculates the board position after every possible combination of legal moves and acts accordingly, whereas human masters act more from intuition and pattern recognition. Moreover, as CPU speed and memory become less expensive, computer chess programs can search ever larger numbers of moves in the same amount of time, and store ever larger databases of opening and endgame positions. Nor has the study of chess proven particularly useful in the broader AI field; the methods used to play high-level chess are very different to the ones used for machine learning, machine vision, and the like.
Garry Kasparov, then ranked number one in the world, played a six-game match against IBM's chess computer Deep Blue in February 1996. Deep Blue shocked the world by winning the first game in Deep Blue - Kasparov, 1996, Game 1, but Kasparov convincingly won the match by winning three games and drawing two.
The six-game rematch in May 1997 was won by the machine (informally dubbed Deeper Blue) which was subsequently retired by IBM. In October 2002, Vladimir Kramnik drew in an eight-game match with the computer program Deep Fritz. In 2003, Kasparov drew both a six-game match with the computer program Deep Junior in February, and a four-game match against X3D Fritz in November.
The chess machine Hydra is the intellectual descendant of Deep Blue; and appears to be somewhat stronger than Deep Blue was. Certainly it is very much comparable in terms of positions analysed per second. Given the relative ease with which it beats the other programs, and the humans it has met, Hydra may be expected to beat any unaided human player in match play. In June 2005, Hydra scored a decisive victory over the then 7th ranked GM Michael Adams winning five games and drawing one game in a six game match. Whilst too few games have been played to establish this, and neither Kramnik or Kasparov have played Hydra, Hydra's creators estimate its rating should be over 3000.
Kasparov's loss to Deep Blue has inspired the creation of chess variants in which human intelligence can still overpower computer calculation. In particular Arimaa, which is played upon a standard 8×8 chessboard, is a game at which humans can beat the best efforts of programmers so far, even at fast time controls.
Other related archivesABBA, Adolf Anderssen, Alaska, Alexander Alekhine, Alexander Khalifman, All the King's Horses, Anatoly Karpov, Arimaa, Arthur Bliss, Arturo Perez-Reverte, Blitz chess, Bobby Fischer, Boris Spassky, Bowdler - Conway, London, 1788, CPU, Chaturanga, Chess, Chess During World War II, Chess Olympiad, Chess and mathematics, Chess and music, Chess columns in newspapers, Chess in Europe, Chess libraries, Chess openings, Chess strategy and tactics, Chess symbols in Unicode, Chess terminology, Chess variant, Chess-related deaths, China, Chinese chess, Collections of Chess Games, Computer chess, Correspondence Chess Servers, Correspondence chess, David Li, Deep Blue, Deep Blue - Kasparov, 1996, Game 1, Deep Blue - Kasparov, 1997, Game 6, Deep Fritz, Deep Junior, Donald Byrne, Dorothy L. Sayers, ELO rating system, Emanuel Lasker, English, English Chess Federation, FICS, FIDE, Fernando Arrabal, Fischer Random Chess, Forsyth-Edwards Notation, Fresh, Fritz, Fédération Internationale des Échecs, Garry Kasparov, Greatest chess player of all time, Greek, Harry Potter, Howard Staunton, Hydra, Hypermodernism, IBM, India, International Correspondence Chess Federation, Internet Chess Club, Islamic, Italy, Japan, Jean Dufresne, Joseph Needham, José Raúl Capablanca, Kasparov - Topalov, Wijk aan Zee, 1999, Kasparov versus The World, Korea, Kurt Vonnegut, Lasker - Bauer, Amsterdam, 1889, Lewis Carroll, Lewis chessmen, Libro de los juegos, Lionel Kieseritzky, List of chess players, List of chess topics, List of national chess championships, Max Euwe, Michael Adams, Mikhail Botvinnik, Mikhail Tal, Mongolia, Moors, Nathaniel Cook, New Zealand Chess Federation, Noggin the Nog, Olympiad, Opening Manuals, Origins of chess, Paul Morphy, Pawns, Persia, Persian, Philidor, Pins, Portable Game Notation, Robert Fischer, Rules of chess, Ruslan Ponomariov, Russia, Rustam Kasimdzhanov, Searching for Bobby Fischer, Shannon number, Shredder, Siberia, Skewers, Spain, Spanish, Stefan Zweig, The Game of the Century, The Luzhin Defence, The Match of the Century, The Royal Game, The Seventh Seal, The Shawshank Redemption, The evergreen game, The immortal game, The opera game, Through the Looking-Glass, Tigran Petrosian, Tim Rice, Timeline of chess, United States Chess Federation, Vassily Smyslov, Veselin Topalov, Vishwanathan Anand, Vladimir Kramnik, Wilhelm Steinitz, World Chess Championship, World records in chess, X3D Fritz, abstract, abstract strategy, algebraic chess notation, art, artificial intelligence, atoms, backgammon, bishop, bishops, blindfold, board, board game, bullet chess, by mail, castle, check, checkmate, chess clock, chess piece point values, chess pieces, chess variants, chess-playing computer, chess-playing computer programs, chessboard, clubs, correspondence chess, descriptive chess notation, dice, discovered attack, draw, e-mail, en passant, endgame, endgame study, exchange sacrifice, face, fairy pieces, fifty move rule, fork, forks, game of chance, interference, janggi, king, knight, knights, list of chess openings, list of chess variants, machine learning, machine vision, mail, martial art, mental, middlegame, opening, overloading, pawns, pieces, played on the internet, popular, problems, promote, puzzles, queen, rating, roc, rook, rooks, sacrifice, sample chess game, science, shatranj, shogi, stalemate, strategy, tablebases, tactics, tempo, threefold repetition, time control, time controls, tournament, traps, undermining, variants, vizier, wargame, way of enhancing mental prowess, xiangqi, zwischenzug
 Adapted from the Wikipedia article "Computer chess", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki |
|
|
More material related to Chess can be found here:
|
|
« Back
|
Search the Global Oneness web site |
|
|
|
|
 |
Sneak-Peek of Global Oneness Community
Hi friend! The Global Oneness Community, the place for information and sharing about Oneness is not really launched yet (you will see there is still some clean up to do) ...but it is now open for a sneak-peek! And if you wish - please register and become one of the very first members to do so! Jonas
Forum Home,
Articles,
Photo Gallery,
Videos,
News,
Sitemap
...and much more!
|