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Xbox 360 - Retail configurations and pricing |  | Xbox 360 - Retail configurations and pricing: Encyclopedia II - Xbox 360 - Retail configurations and pricing |  | Microsoft's current retail strategy involves two different configurations of the Xbox 360 in most countries.
In United Kingdom and Europe, the console is available in two versions: an Xbox 360 SKU, frequently referred to as the "Xbox 360 Premium Edition"; and an Xbox 360 Core System SKU. The Core System is not available in Japan, instead Microsoft offers a package identical to the Xbox 360 SKU for ¥37,900 ($323.90 as of 21 December 05 8:09 UTC, [1]). The Xbox 360 Premium Edition is being sold in America fo ...
See also:Xbox 360, Xbox 360 - Retail configurations and pricing, Xbox 360 - Launch details, Xbox 360 - Dates, Xbox 360 - Available titles, Xbox 360 - Components and accessories, Xbox 360 - Controller, Xbox 360 - Detachable hard drive, Xbox 360 - Faceplates, Xbox 360 - AV connection cables, Xbox 360 - Other, Xbox 360 - Hardware specifications, Xbox 360 - Central processing unit, Xbox 360 - Graphics processing unit, Xbox 360 - Memory, Xbox 360 - System bandwidth, Xbox 360 - Overall System Floating-Point Performance, Xbox 360 - Audio, Xbox 360 - Video, Xbox 360 - DVD drive, Xbox 360 - Physical characteristics, Xbox 360 - Miscellaneous, Xbox 360 - Dashboard, Xbox 360 - Software development, Xbox 360 - XNA, Xbox 360 - Procedural synthesis, Xbox 360 - Backward compatibility, Xbox 360 - Xbox Live on the Xbox 360, Xbox 360 - Xbox Gamer Guide, Xbox 360 - Xbox Live Marketplace and Arcade, Xbox 360 - Marketing, Xbox 360 - Viral advertising and alternate reality games, Xbox 360 - Console launch, Xbox 360 - United States and Canada, Xbox 360 - Europe, Xbox 360 - Japan, Xbox 360 - HD-DVD, Xbox 360 - Technical Issues, Xbox 360 - Xbox 360 Screen of Death, Xbox 360 - Crashing, Xbox 360 - Disc Scratching, Xbox 360 - Disc Playback Problems, Xbox 360 - Power Supply, Xbox 360 - Red Light Patterns, Xbox 360 - List of Solutions |  | | Xbox 360, Xbox 360 - AV connection cables, Xbox 360 - Audio, Xbox 360 - Available titles, Xbox 360 - Backward compatibility, Xbox 360 - Central processing unit, Xbox 360 - Components and accessories, Xbox 360 - Console launch, Xbox 360 - Controller, Xbox 360 - Crashing, Xbox 360 - DVD drive, Xbox 360 - Dashboard, Xbox 360 - Dates, Xbox 360 - Detachable hard drive, Xbox 360 - Disc Playback Problems, Xbox 360 - Disc Scratching, Xbox 360 - Europe, Xbox 360 - Faceplates, Xbox 360 - Graphics processing unit, Xbox 360 - HD-DVD, Xbox 360 - Hardware specifications, Xbox 360 - Japan, Xbox 360 - Launch details, Xbox 360 - List of Solutions, Xbox 360 - Marketing, Xbox 360 - Memory, Xbox 360 - Miscellaneous, Xbox 360 - Other, Xbox 360 - Overall System Floating-Point Performance, Xbox 360 - Physical characteristics, Xbox 360 - Power Supply, Xbox 360 - Procedural synthesis, Xbox 360 - Red Light Patterns, Xbox 360 - Retail configurations and pricing, Xbox 360 - Software development, Xbox 360 - System bandwidth, Xbox 360 - Technical Issues, Xbox 360 - United States and Canada, Xbox 360 - Video, Xbox 360 - Viral advertising and alternate reality games, Xbox 360 - XNA, Xbox 360 - Xbox 360 Screen of Death, Xbox 360 - Xbox Gamer Guide, Xbox 360 - Xbox Live Marketplace and Arcade, Xbox 360 - Xbox Live on the Xbox 360, List of Xbox 360 games, List of Xbox games compatible with Xbox 360, Xbox Live, Xbox Live Arcade, Comparison of next-generation game consoles, Microsoft, Xbox |  | |
|  |  | Xbox 360: Encyclopedia II - Xbox 360 - Retail configurations and pricing
Xbox 360 - Retail configurations and pricing
Microsoft's current retail strategy involves two different configurations of the Xbox 360 in most countries.
In United Kingdom and Europe, the console is available in two versions: an Xbox 360 SKU, frequently referred to as the "Xbox 360 Premium Edition"; and an Xbox 360 Core System SKU. The Core System is not available in Japan, instead Microsoft offers a package identical to the Xbox 360 SKU for ¥37,900 ($323.90 as of 21 December 05 8:09 UTC, [1]). The Xbox 360 Premium Edition is being sold in America for $399.99. Japanese pricing of the console has drawn some criticism, as customers there will be able to purchase the Xbox 360 Premium Edition for a lower price than in other countries.
Microsoft's decision has also allowed Japanese developers to fully utilize the hard drive to optimize game performance, since it is part of the default system configuration in their market. However because of the existence of a Core System edition, many games do not require a hard drive.
BusinessWeek magazine compiled a report which estimates that the total cost of all of the components in the "Premium Edition" is $525 USD, aside from additional manufacturing costs, meaning that Microsoft is losing at least $126 on every Xbox 360 system sold in the US, and at least as much in Japan. The strategy of selling a console at a loss is common in the console games industry, as console makers can usually expect to make up the investment with revenue from game licensing. Also, since Microsoft owns the patents for all custom hardware used in the Xbox 360, they can easily switch to new fabrication processes or change suppliers in the future in order to reduce manufacturing costs. This flexibility stands in contrast to the situation faced by the original Xbox, which contained a processor from Intel (a slightly modified Pentium III) and a GPU from NVidia (a modified GeForce 3). Both of these were very similar to "off the shelf" PC hardware and were therefore sold to Microsoft at inflated market prices. Because of these chips and the added expense of a hard drive component, Microsoft was never able to reduce the cost of manufacturing an Xbox below the break-even point. Microsoft's home entertainment division posted a loss through nearly every quarter of the console's lifecycle as a result. Microsoft hopes to avoid such a predicament with its new console, the company is predicting that a greater market share and falling hardware costs will make the Xbox 360 a profitable item.
Other related archives.kkrieger, 2004, 2005, 2006, 480i, 480p, 720p, 90 nm process, A/V cable, ATI, Alexey Pajitnov, AltiVec, Anti-Aliasing, Apple, Apple iPod, Ars Technica, Australia, Bill Gates, Bink Video, Blu-Ray Discs, Bonsai tree, BusinessWeek, CD-DA, CD-R, CD-ROM, Call of Duty 2, Capcom, Comparison of next-generation game consoles, Component, Consumer Electronics Show, DRAM, DVD, DVD+R, DVD-ROM, DVDs, Dead or Alive 4, December 10, December 18, December 2, DirectX, Dolby Digital, Dot product, E3, EB Games, Elijah Wood, Enchant Arm, Europe, E³, Famitsu, February 2, February 24, Filtered, GBASP, GDDR3, GFLOPS, GHz, GeForce 3, HD, HD-DVD, HDTVs, Halo, Halo 2, Halo 3, Hong Kong, IBM, Intel, J Allard, J. Allard, JPEG, Japan, John Carmack, Kameo: Elements of Power, Lee Byung Hun, List of Xbox 360 games, List of Xbox games compatible with Xbox 360, MB, MP3, MPEG2, MTV, March 14, March 2, May 12, May 23, Mexico, MiB, Microsoft, NEC, NTSC, NVidia, Namco, New Zealand, NiMH, Ninety-Nine Nights, Nintendo DS, Nintendo Gamecube, Nintendo Revolution, North America, November 11, November 21, November 22, October 13, October 2005, OurColony, PAL, Pentium III, Peter Moore, Photo CD, Pixel, PlayStation 3, PlayStation Portable, Playstation 3, PowerMac G5s, PowerPC, Procedural synthesis, Project Gotham Racing 3, QuakeCon, RAM, RCA, RW, Rakuten, Ridge Racer 6, S-Video, SATA, SCART, SDTV, SIMD, SKU, SMT, September 27, Singapore, Sony, Sony PSP, South Korea, TFLOPS, Taiwan, Target, TeamXbox, Tetris, The Killers, Time, Type-S, USB, USB 2.0, USB Flash Drive, VC-1, VGA, Visual Studio, Visual Studio 2005, WMA, WMV, WMV HD, Wal-Mart, Wi-Fi, XNA, XNA Studio, Xbox, Xbox 360 screen of death, Xbox Live, Xbox Live Arcade, Xbox Live on the Xbox 360, Z, actor, advertising agency, algorithms, alpha blending, alternate reality game, an avatar icon, angular momentum, angular velocity, anti-aliasing, arithmetic logic units, aspect ratio, asset management, backwards compatible, billion, break-even point, bugs, burned CD, central processing unit, clock cycle, composite video, conspiracy theories, contest, controller, cooler, defect tracking, demos, demoscene, dual-layer, eBay, edge, elevator music, embedded, emulation, error messages, flash animation, floating-point, framebuffer, freezes, front side bus, glitches, graphics processing unit, hard drive, hardware, instruction manual, interlaced, kiosks, launch titles, lifecycle, localize, market prices, market share, mesh network, movies, music video games, nickel metal hydride, out-of-order execution, patents, pipelines, polygon, power supply, progressive, psychedelic, quarter, raffle, recursive, regional lockout, register file, scratched, screen of death, shader, some games are region-free, southbridge, statistics, stencil, strategy, streaming video, system bandwidth, temperatures, transistors, unified memory architecture, upcoming generation, user interface, video game, video game console, viral marketing, watts, wireless, wireless bridge
 Adapted from the Wikipedia article "Retail configurations and pricing", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki |
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