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Sega Game Gear - Sales history and Game Boy rivalry

Sega Game Gear - Sales history and Game Boy rivalry: Encyclopedia II - Sega Game Gear - Sales history and Game Boy rivalry

When first launched in America, a memorable TV advertising campaign was used to promote the system as superior to the Game Boy. One commercial featured a dog looking back and forth at both portables, with a narrator saying, "If you were colorblind and had an IQ of less than twelve, then you wouldn't care which portable you had. Of course, you wouldn't care if you drank from the toilet, either." An advertisement was shown in black and white, with players milling about aimlessly in a dark void, playing Game Boys. A lone rebel appears wi ...

See also:

Sega Game Gear, Sega Game Gear - Design and technical features, Sega Game Gear - Sales history and Game Boy rivalry, Sega Game Gear - Pop trivia, Sega Game Gear - Specifications, Sega Game Gear - Screenshots

Sega Game Gear, Sega Game Gear - Design and technical features, Sega Game Gear - Pop trivia, Sega Game Gear - Sales history and Game Boy rivalry, Sega Game Gear - Screenshots, Sega Game Gear - Specifications, List of Game Gear games

Sega Game Gear: Encyclopedia II - Sega Game Gear - Sales history and Game Boy rivalry



Sega Game Gear - Sales history and Game Boy rivalry

When first launched in America, a memorable TV advertising campaign was used to promote the system as superior to the Game Boy. One commercial featured a dog looking back and forth at both portables, with a narrator saying, "If you were colorblind and had an IQ of less than twelve, then you wouldn't care which portable you had. Of course, you wouldn't care if you drank from the toilet, either." An advertisement was shown in black and white, with players milling about aimlessly in a dark void, playing Game Boys. A lone rebel appears with a Game Gear, cueing the narrator's comment of "The Sega Game Gear: Separates the men from the boys." Another showed a gamer hitting himself in the head with a rigid, dead squirrel in order to see color on his Game Boy. When the Game Boy began to appear in different colors, Sega's ad ridiculed it by showing the Game Boy disguised in loaves of bread. Another ad from that era featured a professor explaining that though the Game Boy now was available in bright colors, the graphics were still monochrome, and therefore Game Gear was still superior. Although Sega was rather proud of these original marketing campaigns, it may have backfired since many gamers - loyal to their existing Nintendo handhelds - saw the ads as offensive, condescending or even patronising. Negative advertising may have been also been detrimental since it implied that the Game Gear was in second place (as indeed it was).

Although its color backlit screen and ergonomic design made it technically superior to the Game Boy, the Game Gear did not manage to take over a significant share of the market. This can be blamed partly on the perception that it was too bulky, and on its poor battery performance: the device required six AA batteries, and the backlit screen consumed these in three to five hours. External and rechargeable battery packs were sold to extend the devices' battery life. However, Sega's biggest problem was that it failed to enlist as many key software developers as Nintendo, so the Game Gear was perceived as lacking quality games. Indeed, the Game Gear did suffer from the same key problems that plagued a similar handheld released earlier, the Atari Lynx.

The blue Game Gear sports edition, identical to the standard Game Gear, except in body color, was released in 1993, with the game World Series Baseball. Another specialty edition was a red Coca-Cola-themed Game Gear unit, released to the Japanese market, which came with a game entitled Coca-Cola Kid.

Although it was a moderate success, the Game Gear did not manage to achieve the commercial success that Game Boy did, in that when it went off the market it was not replaced by a next-generation successor. The Game Gear, however, did better than other portable systems that tried to compete with the Game Boy, such as the preceding Atari Lynx. Support ended in 1997, but Majesco released a core version of the Game Gear in 2000 for a reduced price. A short-lived successor, the Genesis-based Sega Nomad, was even less successful, and was never released outside the USA, Canada and Brazil.

The Majesco Core Game Gear differed slightly from the original Game Gear in that it was black, rather than dark grey, the logo on the front of the unit was no longer in color, and it did not support the television tuner accessory. It was part of Majesco's strategy of eking profits from products with margins too slim for the original manufacturer to pursue, and was accompanied by Majesco's licensed reissue of several classic Game Gear cartridges. Majesco-reissued cartridges are distinguished by having no plastic case, and a Majesco Sales logo on the label, as well as the current games ratings system, which differs slightly from the one formerly used by Sega. The Majesco logo was not prominent, and these were marketed under the Sega name.




Adapted from the Wikipedia article "Sales history and Game Boy rivalry", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki

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