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Sam Fisher - Tactics and Equipment |  | Sam Fisher - Tactics and Equipment: Encyclopedia II - Sam Fisher - Tactics and Equipment |  |
Sam Fisher - Skills.
Fisher is extremely athletic, especially for a person advanced in age as he is. He is capable of many different climbing and scaling abilities, such as step-jumping to climb raised walls, performing a split leg maneuver to keep himself supported for a long period of time, as well as being able to hold tight to ceiling pipes or even the undercarriage of a moving train. He is also strong enough to lift the body of a full grown man onto his back and carry it around, and can run somewhat faster t ...
See also:Sam Fisher, Sam Fisher - Introduction, Sam Fisher - Background, Sam Fisher - Personality, Sam Fisher - Tactics and Equipment, Sam Fisher - Skills, Sam Fisher - Weapons, Sam Fisher - Featured in |  | | Sam Fisher, Sam Fisher - Background, Sam Fisher - Featured in, Sam Fisher - Introduction, Sam Fisher - Personality, Sam Fisher - Skills, Sam Fisher - Tactics and Equipment, Sam Fisher - Weapons |  | |
|  |  | Sam Fisher: Encyclopedia II - Sam Fisher - Tactics and Equipment
Sam Fisher - Tactics and Equipment
Sam Fisher - Skills
Fisher is extremely athletic, especially for a person advanced in age as he is. He is capable of many different climbing and scaling abilities, such as step-jumping to climb raised walls, performing a split leg maneuver to keep himself supported for a long period of time, as well as being able to hold tight to ceiling pipes or even the undercarriage of a moving train. He is also strong enough to lift the body of a full grown man onto his back and carry it around, and can run somewhat faster than the average soldier. Nonetheless, Fisher's age is apparently catching up to him, as in Splinter Cell: Chaos Theory he can regularly be heard making various grunts and groans of exertion during a mission.
As the nature of Fisher's job relies on stealth and non-detection, he is highly adept at blending into shadows and moving silently. He is able to sneak up on most opponents undetected and quickly subdue them using either lethal or non-lethal means.
The novel establishes that he "exclusively uses Krav Maga" for unarmed combat. He has reached the advanced level of 3B. However in the actual first two games, Fisher's hand to hand capabilities seemed limited in direct combat with opponents, although he becomes much more effective in hand-to-hand combat and even gains the ability to use a knife to deadly effect in Chaos Theory.
Sam Fisher - Weapons
Through the games, Fisher primarily uses two firearms, the SC Pistol and SC-20K Assault Rifle. In Chaos Theory, Fisher added a knife to his arsenal of weapons.
The player first got the chance to wield Fisher's knife in Chaos Theory. In the novel, it is described as a USMC Ka-bar with a hilt covered in compressed leather of standard design. However, in the game, some close-ups of the hilt suggest that it is custom made (Although it looks very similar to the Smith & Wesson H.R.T knife). The knife appears to be double-edged, with a blade roughly 5 inches long. It has a central groove called a "fuller" in order to reduce weight, often mistakenly called a "blood groove".
In addition to being a deadly weapon (Fisher always aims for the heart or throat, and thus a single strike with the weapon always results in the immediate takedown of the target), Fisher also makes use of it as a multipurpose tool in the field. Fisher can use the knife to interrogate suspects, cut the fabric of tents, break locks, cut wires, pry hidden microphones from walls, and even install listening devices onto phone lines.
The pistol in the game is a 20-round, semi-automatic weapon with an attached suppressor that uses the NATO 5.7 mm ammunition (Fabrique National Five-seveN).
5.7 mm ammo is touted by FN to be able to penetrate NATO kevlar vests and helmets, but in the games the ability to penetrate armor is limited, taking at least three to five shots to the torso to down a foe.
The pistol is much more silent than the SC-20K. In Pandora Tomorrow, the pistol is equipped with a laser aiming module. In the series' third installment, Chaos Theory, the pistol is equipped with an OCP, a device that can be used to disrupt electronic devices, including many light fixtures.
This is a 30-round, selective fire 5.56 x 45mm NATO bullpup assault rifle with a supressor, a 1.5x reflex sight, and an undermount 40mm variable launcher.
The SC-20K was modified for use in Chaos Theory. The 1.5x reflex sight replaced the stronger 4x full scope, but in compensation the SC-20K gained the ability to mount additional undermount modular configurations. In the field, Fisher can carry a maximum of two undermount modules at once. These modules are:
Launcher: A Splinter Cell's standard loadout (as seen in Splinter Cell and Pandora Tomorrow), the attached 40mm grenade launcher is able to fire sticky shockers, sticky cameras, gas grenades and other such less-than-lethal devices.
Foregrip: A foregrip used to steady firing and counter the effects of recoil, resulting in far more accurate fire when shooting in full auto mode.
Shotgun: An undermount 12-gauge OOO buckshot shotgun attachment. Useful for close-quarters combat. Extremely lethal against enemy personnel, but also very loud.
Sniper: A huge modification that chambers the SC-20K for a 20mm APDS (Armour-Piercing Discarding Sabot) round that can rip straight through armour and cover alike. This version has a full scope and modified barrel, increasing range and accuracy, though it is rather loud and unwieldy. This weapon has the highest penetration power in Sam's arsenal, and is the one weapon he carries capable of destroying certain forms of enemy armor (such as North Korean UAVs).
Other related archives12-gauge, 1980s, 5.56 x 45mm NATO, Tom Clancy's Splinter Cell (novel), APDS, Afghanistan, Anna Grimsdóttír, CIA, Colonel, Computer and video game protagonists, David Michaels, East Germany, Fictional secret agents and spies, First Gulf War, Five-seveN, Frances Coen, GameCube, Germany, Illinois, Irving Lambert, Ka-bar, Krav Maga, Kuwait, Marine, Michael Ironside, NATO, National Security Agency, Nintendo DS, PC, PS2, Splinter Cell, Third Echelon, Tom Clancy, Tom Clancy's Splinter Cell, Tom Clancy's Splinter Cell: Chaos Theory, Tom Clancy's Splinter Cell: Operation Barracuda (novel), Tom Clancy's Splinter Cell: Pandora Tomorrow, Towson, Maryland, U.S. Navy SEAL Team 3, UAVs, USMC, USSR, Vernon Wilkes Jr, Xbox, actor, base, brown, bullpup, child, eyes, games, green, hair, helmets, kevlar, less-than-lethal, main character, ovarian cancer, reflex sight, semi-automatic, singleton, suppressor, torso, unarmed combat, vests, weapon
 Adapted from the Wikipedia article "Tactics and Equipment", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki |
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