Site banner
.
Home Forums Blogs Articles Photos Videos Contact FAQ                    
.
.
Wisdom Archive
Body Mind and Soul
Faith and Belief
God and Religion
Law of Attraction
Life and Beyond
Love and Happiness
Peace of Mind
Peace on Earth
Personal Faith
Spiritual Festivals
Spiritual Growth
Spiritual Guidance
Spiritual Inspiration
Spirituality and Science
Spiritual Retreats
More Wisdom
Buddhism Archives
Hinduism Archives
Sustainability
Theology Archives
Even more Wisdom
2012 - Year 2012
Affirmations
Aura
Ayurveda
Chakras
Consciousness
Cultural Creatives
Diksha (Deeksha)
Dream Dictionary
Dream Interpretation
Dream interpreter
Dreams
Enlightenment
Essential Oils
Feng Shui
Flower Essences
Gaia Hypothesis
Indigo Children
Kalki Bhagavan
Karma
Kundalini
Kundalini Yoga
Life after death
Mayan Calendar
Meaning of Dreams
Meditation
Morphogenetic Fields
Psychic Ability
Reincarnation
Spiritual Art, Music & Dance
Spiritual Awakening
Spiritual Enlightenment
Spiritual Healing
Spirituality and Health
Spiritual Jokes
Spiritual Parenting
Vastu Shastra
Womens Spirituality
Yoga Positions
Site map 2
Site map


Dream Sharing Forum

at Global Oneness Community.

Share your dreams and let others help you with the interpretation!
Dream Sharing Forum



.

Quest

Quest: Encyclopedia - Quest

Fantasy media Fantastic art Fantasy literature Fantasy authors Fantasy fiction magazines Fantasy art Fantasy films Fantasy operas Genre studies History of fantasy Fantasy subgenres Fantasy themes Quests & Artifacts Fantasy races Fantasy worlds Legendary creatures Fantasy subculture Lovecraftianism Tolkien fan ...
Quest

Quest: Encyclopedia - Quest



Quest

Fantasy media

  • Fantastic art
  • Fantasy literature
  • Fantasy authors
  • Fantasy fiction magazines
  • Fantasy art
  • Fantasy films
  • Fantasy operas

Genre studies

  • History of fantasy
  • Fantasy subgenres
  • Fantasy themes
    • Quests & Artifacts
  • Fantasy races
  • Fantasy worlds
  • Legendary creatures

Fantasy subculture

  • Lovecraftianism
  • Tolkien fandom
    • Tolkienology

Categories

  • Fantasy
  • Fantasy television
  • Fantasy subgenres
  • Harry Potter fandom

A quest is a journey towards a goal with great meaning and is used in mythology and literature as a plot device. In literature, the objects of quests are often a lengthy distance from the hero's starting position. This requires much travel and allows the author to showcase the exotic locations and cultures of their fantasy world.

Perhaps the original quest motif is the quest of Gilgamesh, who goes out in search of the secrets of eternal life. Another ancient quest tale is the story of Odysseus, who finds many dangers between him and his goal, which is simply to return home. This quest tale was told by Homer in The Odyssey. The Golden Fleece is the object of another famous quest from the tale of Jason and the Argonauts in Greek mythology. Perhaps the most famous quest motif from fiction centers around the Holy Grail in Arthurian legend; this is an interesting use of the motif, in that those who tell tales of the Holy Grail not only get to deal with heroes who succeed, like Parsifal or Sir Galahad, but also with heroes who fail, like Sir Lancelot.

A familiar modern literary quest is seen in the tale of Frodo Baggins's quest to destroy the One Ring in The Lord of the Rings. The One Ring, its baleful power, the difficult method which is the only way to destroy it, and the spiritual and psychological torture it wreaks on its Bearer, is used by Tolkien to tell a meaningful tale of friendship and the inner struggle with temptation, against a background of epic and supernatural warfare.

In the hands of others, however, the arbitrariness of the quest, the MacGuffin character of its objects, and the thin plot devices used to make its accomplishment difficult, make the quest motif one of the more obvious and less satisfying devices in fiction. However, the quest device is still used in many derivative role-playing games and computer role-playing games and works of mass market fantasy fiction.

A stereotypical quest in such a role-playing game will announce that the heroes must assemble some artifact, which unfortunately for them has been broken into several pieces, each of which is guarded by terrible threats which the heroes must overcome. The quest allows the heroes to shine and show the qualities that make them heroic.

In literature as well as video games, side-quests are often used to develop both world and character depth. These miniature plots may or may not have to do with the story's focus (being hereafter called the main quest), and often include a romantic interest, a second major quest that is separate from the main quest, or the videogame's stereotypical "Helping the Neighborhood Solve Its Problems."

The first is the most often used, as most readers/players prefer to have a character that is plausibly real. It often shows the depth of a character's personality, gives opportunity for a seemingly perfect character to have flaws, and presents a possibility for the character's downfall. Sadly, it is sometimes overdone and is without any real thought or planning behind it.

The second is an umbrella, and often includes the romantic interest. One example is in Robert Jordan's The Wheel of Time, the major quest being the binding or destruction of the dark one, with major side quests being the securing of politcal power, romantic interests, and the growth of personal strength or power. Often times, such as in The Wheel of Time, these major side quests are stepping stones to the completion of the final goal.

The third is the most irritating to the avid gamer; the stereotypical "newbie" level. In the beginning of the game, the character is weak and needs some means of experience and so helps the neighbors solve problems. These side-quests are usually menial in nature and have little to no bearing on the main quest, and include such actions as finding a lost book, finding a lost child, or ridding a basement of rats. Luckily, the gamer quickly passes through this level.

A fourth kind is that of a distraction. While most often used in gaming, it is occasionally found in literature as well. This side-quest usually has no bearing on the plot, consisting of raising pets, playing sports or carnival games, as well any other conceivable thing designed to take the mind off the main quest.




Adapted from the Wikipedia article "Quest", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki

More material related to Quest can be found here:
Main Page
for
Quest
Index of Articles
related to
Quest


« Back








Search the Global Oneness web site
Global Oneness is a huge, really huge, web site. Almost whatever you are searching for within health, spirituality, personal development and inspirationals - you will find it here!
Google
 
 

Rate this article!

Please rate this article with 10 as very good and 1 as very poor.

.








Sneak-Peek of Global Oneness Community

Hi friend! The Global Oneness Community, the place for information and sharing about Oneness is not really launched yet (you will see there is still some clean up to do) ...but it is now open for a sneak-peek! And if you wish - please register and become one of the very first members to do so! Jonas

Forum Home, Articles, Photo Gallery, Videos, News, Sitemap
...and much more!


Dream Sharing Forum

at Global Oneness Community.

Share your dreams and let others help you with the interpretation!
Dream Sharing Forum



Forum
Articles
Images Pictures
Videos
News
Sitemap




 

 

 

 

 


 








  » Home » » Home »