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Neuromancer - Adaptation

Neuromancer - Adaptation: Encyclopedia II - Neuromancer - Adaptation

In 1988, a video game adaptation, designed by Bruce J. Balfour, Brian Fargo, Troy A. Miles, and Michael A. Stackpole, was published by Interplay. The game had many of the same locations and themes as the novel, but a different protagonist and plot. It also featured as a soundtrack a computer adaptation of the DEVO song "Some Things Never Change". In 1989, Epic Comics published a 48 pages comic version (ISBN 0871355744) by Tom de Haven and Bruce Jensen. It only covers the first two chapters: 'Chiba City Blues' and 'The Shop ...

See also:

Neuromancer, Neuromancer - Plot, Neuromancer - Adaptation, Neuromancer - Characters, Neuromancer - Glossary, Neuromancer - Reference, Neuromancer - Software

Neuromancer, Neuromancer - Adaptation, Neuromancer - Characters, Neuromancer - Glossary, Neuromancer - Plot, Neuromancer - Reference, Neuromancer - Software, The Sprawl trilogy, The Sprawl, The Matrix (movie), Chiba Prefecture, Chiba City, Molly Millions, Ghost in the Shell (movie)

Neuromancer: Encyclopedia II - Neuromancer - Adaptation



Neuromancer - Adaptation

In 1988, a video game adaptation, designed by Bruce J. Balfour, Brian Fargo, Troy A. Miles, and Michael A. Stackpole, was published by Interplay. The game had many of the same locations and themes as the novel, but a different protagonist and plot. It also featured as a soundtrack a computer adaptation of the DEVO song "Some Things Never Change".

In 1989, Epic Comics published a 48 pages comic version (ISBN 0871355744) by Tom de Haven and Bruce Jensen. It only covers the first two chapters: 'Chiba City Blues' and 'The Shopping Expedition', and was never continued.

There have been several unsuccessful initial attempts at film adaptations of Neuromancer, with drafts of scripts written by British director Chris Cunningham and Chuck Russel. None of these projects have come to fruition, though William Gibson has stated that he thinks Chris Cunningham is the only director who has a chance of doing the movie right. It has been said that because many of Neuromancer's themes, concepts, and metaphors have already become mainstream (especially due to Blade Runner, A Clockwork Orange, The Matrix, and other movies), that a movie adaption would seem an antiquated and redundant rehashing of such commonly understood themes and visuals. [1]

Other related archives

1984, 1984 books, 1988, 1988 computer and video games, 1989, A Clockwork Orange, Artificial Intelligence, Blade Runner, Brian Fargo, Chiba City, Chiba Prefecture, Chris Cunningham, Cold War, Colonel, Cyberpunk, DEVO, Djahe, Dystopian novels, EMP, Fictional computers, Finnish, Ghost in the Shell, Green Beret, Hugo Award, Hugo Award winning works, Interplay, Interplay games, John Brunner, Johnny Mnemonic, Michael A. Stackpole, Molly, Molly Millions, Nebula Award, New Ace SF Special, Philip K. Dick Memorial Award, ROM, Russian, Science fiction novels, Screaming Fist, Stand on Zanzibar, Tessier-Ashpool, The Matrix, The Sprawl, The Sprawl trilogy, Time Magazine 100 best novels, Turing Police, Virtual Reality, William Gibson, anti-hero, artificial intelligence, artificial intelligences, corporations overpowering the traditional nation-state, cryogenic, cyberpunk, cyberspace, dystopian, flechettes, free market, genetic engineering, hacker, meperidine, mycotoxin, nervous system, popular culture, saved consciousness, superintelligence, video game, virtual reality



Adapted from the Wikipedia article "Adaptation", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki

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