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Magicant - Magicant in Mother |  | Magicant - Magicant in Mother: Encyclopedia II - Magicant - Magicant in Mother |  | Magicant is discovered early on in this game by the lead character, Ninten. After using his telepathy ability on a strange rock-like structure marked "XX" in a cave, he is transported to this mysterious "dream world."
This land plays a very important role throughout the rest of Mother. In Magicant, Ninten and his friends first visit an extremely helpful town located there with free hotels and hospitals. It also has three item stores which sell very useful items. Upon leaving the town area the party fights various strange enemie ...
See also:Magicant, Magicant - Magicant in Mother, Magicant - Magicant in EarthBound |  | | Magicant, Magicant - Magicant in EarthBound, Magicant - Magicant in Mother |  | |
|  |  | Magicant: Encyclopedia II - Magicant - Magicant in Mother
Magicant - Magicant in Mother
Magicant is discovered early on in this game by the lead character, Ninten. After using his telepathy ability on a strange rock-like structure marked "XX" in a cave, he is transported to this mysterious "dream world."
This land plays a very important role throughout the rest of Mother. In Magicant, Ninten and his friends first visit an extremely helpful town located there with free hotels and hospitals. It also has three item stores which sell very useful items. Upon leaving the town area the party fights various strange enemies unique to Magicant. The party will also meet the mysterious Flying Man, a limited supply of bird-like creatures that will help join the team in battle until they die. (Described further in Magicant in EarthBound below).
The party will visit a palace which is home to the sad Queen Mary. All the different music the party collects throughout the game is part of a tune in which Queen Mary is trying to remember.
To leave Magicant, the party must adventure through a well maze. In this well, they will find the Onyx Hook. This item, once in their inventory, will warp them back to Magicant from wherever they are in the game. This is very useful to get the party out of sticky situations. When the player are lost in a dungeon or low in HP, PP and party members are passed out, the player can warp to Magicant to escape and recover.
Other related archivesEarthBound/Mother 2, Buzz Buzz, EarthBound, Famicom/NES, Jeff, Mother, Mother 2, Ness, Ninten, Nintendo locations, Nintendo of America, Paula, Poo, Super NES/Super Famicom, boss, fictional, pajamas, role playing game, sprite, subconscious, town
 Adapted from the Wikipedia article "Magicant in Mother", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki |
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