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Game - Anthropology of games |  | Game - Anthropology of games: Encyclopedia II - Game - Anthropology of games |  | Games, being a characteristic human activity strongly determined by custom and the frequent subjects of folklore, have been the subject of anthropological investigations.
Game - Classes of games.
While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into:
Games of pure skill, such as hopscotch and target shooting;
Games of pure strategy, such as checkers, go, or tic-tac-toe;
Games of chance ...
See also:Game, Game - Definition, Game - Games in philosophy, Game - Anthropology of games, Game - Classes of games, Game - Games and sports, Game - One-person games, Game - Types of games |  | | Game, Game - Anthropology of games, Game - Classes of games, Game - Definition, Game - Games and sports, Game - Games in philosophy, Game - One-person games, Game - Types of games, Wikicities has a wiki about games: Wikicities:c:gameinfo gameinfo |  | |
|  |  | Game: Encyclopedia II - Game - Anthropology of games
Game - Anthropology of games
Games, being a characteristic human activity strongly determined by custom and the frequent subjects of folklore, have been the subject of anthropological investigations.
Game - Classes of games
While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into:
- Games of pure skill, such as hopscotch and target shooting;
- Games of pure strategy, such as checkers, go, or tic-tac-toe;
- Games of chance, such as craps and snakes and ladders.
In addition to these basic classifications, there are mixed games; such as football, partly a game of skill and partly a game of strategy; poker, partly a game of strategy and partly a game of chance; and baseball, which combines elements of all three. Baseball Hall of Famer Casey Stengel underscored this point when he remarked, "I had many years when I was not so successful as a ballplayer, as it is a game of skill."
Games of pure skill are likely the oldest sort of game, and are found in all cultures, regardless of their level of material culture. They are associated with cultures that place a high value on individual performance and prowess.
Games of strategy require a higher material basis. They are associated with cultures that possess a written language: not surprising, since most strategy games are based on mathematics and feature the manipulation of symbols. They often require special equipment to be played. They are associated with hierarchical societies that place a high value on obedience.
Games of chance appear at a variety of levels of material culture; what they seem to share generally is a sense of economic insecurity. They are associated with cultures that place a high value on personal responsibility, keeping one's word, and maintaining personal standing in the face of misfortune; in other words, with "cultures of honor".
Game - Games and sports
There is no clear line of demarcation between games and sports. Generally, sports are athletic in nature, and have an element of physical prowess, but then so do many games. For cultural anthropologists, the distinction between games and sports hinges on community involvement. Sports often require special equipment and playing fields or prepared grounds dedicated to their practice, a fact that often makes necessary the involvement of a community beyond the players themselves. Most sports can have spectators. Communities often align themselves with players of sports, who in a sense represent that community; they often align themselves against their opponents, or have traditional rivalries. The concept of fandom began with sports fans. Games amuse the players; sports amuse a broader public; in advanced material cultures, sports can be played by paid professionals. When games like chess and go are played professionally, they take on many of the characteritics of a sport.
Other related archivesAlternate reality game, Artistic computer game modification, Ball games, Baseball Hall of Famer, Black Grouse, Board games, Car games, Card games, Casey Stengel, Casino games, Cetaceans, Children's games, Clapping games, Collectible card games, Computer and video games, Computer board games, Computer puzzle games, Conversation games, Counting-out games, Creative games, David Kelley, Dice games, Drinking games, Economics games, Educational games, Game classification, Game semantics, Game shows, Game theory, Games of chance, Games of dare, Games of logic, Games of physical activity, Games of physical skill, Games of pure skill, Games of pure strategy, Games of skill, Games of status, Games of strategy, Global Positioning System-based games, Group-dynamic games, Guessing games, Internet games, Letter games, List of computer puzzle games, List of game manufacturers, List of game topics, Locative games, Ludology, Ludwig Wittgenstein, MMORPGs, MUDs, Mathematical games, Online skill-based games, Open gaming, Parlour games, Party games, Pencil and paper games, Philosopher, Philosophical Investigations, Play, Play-by-mail games, Playground games, Political games, Puzzle, Puzzles, Quizzes, Role-playing games, Singing games, Spoken games, Sports, Stanley Fish, String games, Table-top games, The Art of Reasoning, Tile-based games, Toy, Traditional games, Unclassified games, Wargames, Wikicities, Win-win games, Word games, animals, anthropolgical, anthropological, arcade games, athletic, ball, baseball, cheating, checkers, chess, competition, computer and video games, courtship, craps, custom, economic, economics, educational, enjoyment, entertainment, ethnomathematics, exercise, fandom, folklore, football, game theory, go, goal, hierarchical, history, honor, hopscotch, humans, instinct, intelligence, intelligent, juggling, language, material culture, mathematics, paid professionals, players, poker, probability, psychological, puzzles, recreational, ritualistic, rules, simulational, skills, snakes and ladders, social constructions, solitaire card games, spectators, sports, statistics, strike, strike zone, symbols, target shooting, tic-tac-toe, tokens, umpire, war games, written language
 Adapted from the Wikipedia article "Anthropology of games", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki |
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